Buried Alive

Buried Alive

Sorcery

Search your library for up to three creature cards, put them into your graveyard, then shuffle your library.

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Printings View all

Set Rarity
Ultimate Masters (UMA) Uncommon
Commander Anthology 2018 (CM2) Uncommon
Premium Deck Series: Graveborn (GRV) Uncommon
MTG: Commander (CMD) Uncommon
Odyssey (ODY) Uncommon
Weatherlight (WTH) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
2019-10-04 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Buried Alive occurrence in decks from the last year

Commander / EDH:

All decks: 0.08%

Black: 0.3%

Golgari: 0.4%

UB (Dimir): 1.1%

BUG (Sultai): 0.84%

Buried Alive Discussion

Caerwyn on Angel of Dominion

2 days ago

The best point of comparison would probably be Sheoldred, Whispering One. I'd say Sheoldred is the better card--Flying is arguably better than Swampwalk (but not by too much, considering how easy it is to make lands Swamps), but the sacrifice effect easily makes Sheoldred the superior option.

You could probably reduce the cost of this to . Yes, it means you get a body on Debtors' Knell for the same cost, but that's not always better--bodies are easier to remove. That would put this angel at the same CMC as Sheoldred, albeit with slightly different mana requirements (at seven mana, meeting those requirements is easier anyway).

Now, the one thing where this excels over Sheoldred is the ability to run multiples of it. Buried Alive fetching three of these, followed by Reanimate on one would be a pretty strong value engine as the turns progress. That's a scary prospect, but it isn't any more degenerate than any of the other horrific things you can do with reanimation.

multimedia on Aristocrats (Teysa Karlov)

1 week ago

Hey, Skullclamp has one of the best dying interactions with Teysa. Drawing four cards when the equipped creature dies. This is good with 1/1 tokens. Skullclamp has been reprinted, it's in the Mystery Booster set, that version is $3. Open the Armory can tutor for Skullclamp or Animate Dead.

Karmic Guide + Reveillark can reanimate themselves with a sac outlet this makes a dying loop. With a dying loop you can generate lots of value with any cards that care about creatures dying or cards that give you value when it dies. To make the dying loop always sac Guide first and then Lark so Lark can reanimate Guide when it dies and Guide can reanimate Lark when it ETB. Lark has interaction with Teysa if it leaves the battlefield as a result of it dying then you can reanimate four creatures with power 2 or less.

Karmic Guide + Reveillark + Altar of Dementia. Self-mill yourself with Altar of Dementia until you mill an aristocrat (Blood Artist) who Lark can reanimate who then becomes the win condition. Final Parting can tutor for Dementia putting it into your hand and either Guide or Lark putting it into your graveyard.

Karmic Guide + Reveillark + Viscera Seer. Is infinite scry from Seer and can reanimate all the two of less power creatures in your graveyard with Lark. If you already have an aristocrat (Zulaport Cutthroat) in your graveyard then this combo can reanimate it and it becomes the win condition.

Buried Alive is a good card to setup Guide + Lark + Seer. Tutor for three cards of a combo and put them into your graveyard. Reanimate Lark + Seer with Victimize. Then sac Lark with Seer, reanimate Guide with Lark, reanimate Lark with Guide to then make a dying loop of Lark + Guide.

Good luck with your deck.

RNR_Gaming on This deck takes brains

2 weeks ago

So, pay offs and dredges are pretty nice for a deck like this. Dread Return and Vengeful Pharaoh have nice synergy with creatres and graveyard sheniaghans. Stinkweed Imp, Golgari Thug, Dakmor Salvage, and Darkblast are great for feeling your yard; getting them in the bin can be easily accomplished with Buried Alive, Entomb, Ideas Unbound and Forbidden Alchemy

aeota on Inalla ETB wizard combo-control

2 weeks ago

I suspect it is only 76% because that rating system only counts hard staples to the format. As such, it won't count any of my optimal wizards that do the same exact things if not better than those staples. For example, for 2U you get two Hideaway Watcher for Tomorrow.. which amounts to: Look at top 4, put one in hand and three on bottom of library in any order. Then look at top 4, put one exiled under Watcher until he leaves battlefield, then put other three on bottom in any order." You can then sac/bounce/swing/block with the "original" watcher. The exile trigger at End Step will give you the copy's card so it's essentially a slow draw. If you can sac him with altar/exploit or clamp him, you'll get that card right away. So in Inalla, Watcher is better than basically all other 2-mana draw/scry spells in the game.

Critiques/comments welcome! I would love to improve the deck.

UPDATE 1:

  • Replaced Nevinyrral's Disk with Oblivion Stone for Trophy Mage tutor.
  • Replaced Buried Alive with Entomb for Spellseeker tutor.
  • Replaced Talisman of Indulgence with Unstable Obelisk for Trophy Mage tutor. Trophy mage lacked a tutor target to deal with single permanents rather than the board (Oblivion Stone.)
  • Considering Pithing Needle for Trinket Mage toolkit but unsure if worth it, and what I would replace... I could also run Expedition Map + Maze of Ith I suppose, which might let me add in Rogue's Passage etc for helping Wanderwine Prophets get through.

king-saproling on syr konrad with auto win

3 weeks ago

I recommend Mimic Vat. It can double and in some cases triple the amount of damage Konrad deals. When a creature dies, put it on the vat: that's 1 damage from dying, and another damage for leaving the grave if the creature was yours. Then the old imprinted creature falls off the vat, another damage. So 2-3 damage per creature dying instead of 1!

Here are others you might consider: Neko-Te, Witch's Cottage, Memorial to Folly, Crypt of Agadeem, Buried Alive, Champion of Stray Souls, Death Denied, Empty the Catacombs, Footbottom Feast, Bone Harvest, Wake the Dead, Geth, Lord of the Vault, Cauldron of Souls, Dread Summons, Awaken the Erstwhile

GhostChieftain on Undead Conspiracy

3 weeks ago

Any time you are in green and want to speed up a deck, you should first make sure you are using all of the 1 drop mana dorks available to you. Birds of Paradise,Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Arbor Elf, Elves of Deep Shadow, Deathrite Shaman. In doing so you can drop a few lands to speed up the deck and have fewer dead draws. Mana dorks op.

There are a few cards in here that I find questionable that could be replaced for more speed and power if that is what you are looking for. Doubling Season imo is not really the way you want to go unless you are all in on either tokens or counters and I don't think you have quite enough considering the cmc of this bad boy. Darksteel Forge is weak here due to the low number of artifacts and the fact that muldrotha doesn't give a golly gosh darn about things being destroyed. That Which Was Taken is another instance of mully-D not caring about things dying too much so it could go. Planar Portal is a very high cmc for a tutor, sure it is repeatable, but a Diabolic Intent, Eldritch Evolution, Birthing Pod, Pattern of Rebirth, Entomb, Buried Alive, Intuition or Finale of Devastation would be faster and therefore stronger here. As Foretold is a sick card in formats where you can cast suspend cards for free reliably, here... you don't have enough cheap spells to get the most from it. Mortus Strider's ability is redundant and is basically just a vanilla 1/1.

A few fun cards you could add are Darkblast, Life from the Loam, God-Eternal Rhonas, God-Eternal Bontu, God-Eternal Kefnet, Lotleth Troll, Underrealm Lich, Sakura-Tribe Elder, Deadbridge Chant, Jarad's Orders, Mikaeus, the Unhallowed

I hope this wall of text has some ideas you like!

triproberts12 on Midrange in EDH - Curves, ...

3 weeks ago

Sounds like a job for Insurrection.

It also kinda looks like you're trying to build a combo deck, what with the Congregation at Dawn and specific 3 creatures you want out, in which case Genesis Wave, Genesis Hydra, Lurking Predators, Kamahl's Druidic Vow, Vaevictis Asmadi, the Dire, See the Unwritten, Atla Palani, Nest Tender, Aid from the Cowl, Warp World, Divergent Transformations, Indomitable Creativity, Reality Scramble, and Genesis Storm are your options for cheating out multiple creatures off the top of your deck. You'd then want to shore up your tutors (not having blue hurts here, but black is king) to be able to consistently grab Congregation at Dawn.

The other option (or perhaps in addition to) is to go reanimator. Buried Alive+Balthor the Defiled, Champion of Stray Souls, All Hallow's Eve, Immortal Servitude, Pyrrhic Revival, or Rise of the Dark Realms.

Tutors can serve each plan equally, and it keeps the deck from doing the same thing every time, which is good for casual play. Also, if you throw in Footbottom Feast, Gravepurge, Forever Young, and/or Bone Harvest, Buried Alive interacts with Genesis Wave and friends.

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