Search your library for up to three creature cards, put them into your graveyard, then shuffle your library.
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Combos Browse all
|Commander / EDH||Legal|
Buried Alive occurrence in decks from the last year
Latest Decks as Commander
Buried Alive Discussion
1 week ago
TrEndKillHerEsy, I tested out Underworld Breach briefly and wasn’t impressed how it worked in the deck. I’d personally rather load my graveyard with silver bullet answers and the creatures I specifically need to win the game. Cards like Entomb and Buried Alive don’t dump enough fodder into the graveyard to get more than one, maybe two cheap spells off, and it usually means exiling creatures I’d like to keep available in the graveyard in addition to expendable cards like fetchlands. I have found great success in appearing to have a relatively “floundering” board state with the deck, where only I know how the one or two key demons I have in the graveyard will work with my cards in hand to steal the win. 20 cards in my graveyard screams that I am a serious threat, and this deck does not play enough protection to weather the combined assault of 3 opponents for very long.
Regarding Altar of Dementia, if I’m going to sacrifice my creatures, I want it to be to Sacrifice and Burnt Offering effects. Living demons are a source of mana investment that aren’t sacrificed when I swing with Rakdos, and the deck uses every shred of alternate mana sources it can get. Sacking a creature just to fill up my graveyard is not worth it to me. If you want to aim for a more all in graveyard strat in the deck, I could see Underworld Breach and Altar of Dementia being very effective.
Lastly, honestly I think you’re right about Yawgmoth's Will. The deck plays enough cheap reanimation, wheel effects, and rituals that it would be very effective even with a limited board state. I’ll have to think about a good cut for it. Thanks for the great suggestion!
2 weeks ago
Looks great, but I can't find the combos. I guess there should be multiple, and I'm pretty sure Yawgmoth, Mikaeus and Nimm Deathmantle play their part in it, also I guess Sifter of Skulls and Pitiless Plunderer. But I seem to be missing the final piece(s). Could you explain the Rest?
3 weeks ago
quote - RNR_Gaming "RambIe - you should be building around Ad Nauseam you're not just putting a random 20+ cards in your hand."
quote - gatotempo "Ad Nauseam usually comes down on t3, draws 20-30 cards, and puts of mana rocks into play. I then use a couple of tutors to find Skirge Familiar, then discard a bunch of cards to have ~20 mana. "
im not building a deck.. im trying to provide a solution to a current issue,
you don't have to Ad Nauseam to all 3 peaces of the combo - out of the 20 cards you only need 1 or 2 peaces of the combo and tutors for the rest which is why i'm also suggestion the use of Living Death because now it can be tutored to the grave yard also leaving a lot of redundancy to fetch
even though Mikaeus, the Unhallowed + Walking Ballista + Viscera Seer is a three card combo
it only takes two cards to fire off Buried Alive & Living Death
1 month ago
I am confused by this deck, for I do not understand its purpose. To start with, you have some some demons - big, expensive demons - and a small amount of ramp to help get them out eventually but I don't see any real synergy or payoff beyond Liliana's Contract. Many of these, as well as cards like Severed Strands, have abilities that require sacrificing other creatures but you have almost no token producers to make fodder and your other creatures seem to have been chosen to be useful when they're still alive. I would think about adding in more cheap things, preferably with a death trigger (low CMC is good for Citadel too) and maybe even Grave Pact effects if you take this further. These could replace things like Gifted Aetherborn (you have no vampire synergy and if you just want Deathtouch Foulmire Knight does that and more). Might be worth checking out some of the Rakdos Sacrifice staples such as Demon's Disciple, Village Rites and Archfiend's Vessel. Not having Rune-Scarred Demon is pretty strange too. Finally I think some of your other spells can just be upgraded: for the same price as Murder you could have Hero's Downfall/Murderous Rider or one more gives you the excellent Eat to Extinction; In Garruk's Wake is so expensive you'll usually wish you had a straight Damnation or Kindred Dominance while Beacon of Unrest gives you some more options and is reusable when compared to other spells. I wouldn't bother with Desecrated Tomb at all - design is great but at the end of the day it costs three and the return on it is a singular 1/1 when you resurrect something. This will not win you a game of commander. On the subject of reanimation, if that's one of your main lines then graveyard stockers such as Buried Alive are vital. While I quite like the look of the deck I would think about which aspects you like about it most (controlling opponents, value sacrifice, reanimation, casting big demons etc) and focus on just two or three of these. This will make your deck increasingly consistent and harder to disrupt as you'll have more redundancy. Hope that helps!
Oh and don't play Karn. You need him in the 99 to access that sideboard (which doesn't exist in EDH, so check with playgroup before you play that btw) and even then you'll probably only ever get one activation. If those cards are strong enough to be in your deck, and I see none which combo with with the rest of it beyond being good like the swords, then make room for them there. Do you honestly think that any opponent will allow you to untap with a Karn after they see you fetch Mycosynth Lattice? No, they'll kill him and leave you with a card that does absolutely nothing for you as you have no "artifacts matters" strategies and in fact might benefit them by being able to tap lands for other colours, something of no use to you in mono-black. I run him in a Karn, Silver Golem deck that is specifically focussed on artifacts but even there it's all about the static and I only play him when I think he'll survive. The "sideboard" he can fetch is the set of Kaldra pieces and Argentum Armor for flavour which I mainly keep on hand to swap out for the harsher stax cards.
1 month ago
Thank you for the clarification. I sort of realized that after posting.
(You revive Omnath and use Bloodpyre Elemental to kill him repeatedly.)
(Yes, I should have checked to make sure before posting).
1 month ago
I do like that the combo literally only requires your commander(s) and Buried Alive, basically turning one tutor and enough mana into a win.
There's probably an optimal balance between "Toolbox Elemental Goodstuff" and "Hardcore Combo Deck" in terms of viability/power level, but it would almost definitely be more interesting for the opponents to just go Toolbox Elementals.
Anyway, thank you for your insight.
1 month ago
I came up with an idea for a deck, and after some research, realized that the deck was easily able to assemble a combo to win the game.
My question is: Should I focus on making the deck completely revolve around getting the combo as quickly as possible as consistently as possible, or should I have a high quantity of disruption to prevent my opponents from having their plans go through?
I know the answer is already, "It depends on the deck". However, maybe someone has a different opinion.
The combo is to use Buried Alive to get Chakram Retriever, Bloodpyre Elemental, and Illuna, Apex of Wishes in grave. You will also want to tutor for Lightning Greaves and you will need at least one other Elemental (any Elemental) in your grave for the combo to work.
What you do is you get Jegantha from the Sideboard by paying, cast Jegantha, equip it with Lightning Greaves, tap it for mana, cast your commander Horde of Notions, either pass hoping nothing happens or have something like Dramatic Reversal, use Jegantha again and use Horde of Notions' ability to cast Chakram Retriever from grave. Then you just need to cast any spell (once) to finish them off. This untaps Jegantha, and now, because Horde of Notions CASTS the Elementals from grave, every time you use the Notions ability, you will get to untap Jegantha and just do it again.
Now you just revive Bloodpyre Elemental and the one other Elemental of any name, mutate Illuna, Apex of Wishes onto Bloodpyre, (the Horde allows you to mutate from grave because you're casting it, and therefore can pay the alternate cost), and Illuna does his thing once. Then you sacrifice Bloodpyre Elemental with Illuna mutated on, targeting the other elemental of any name to take the damage. If said elemental dies, revive it.
You can repeat the above, playing and sacrificing Illuna, Apex of Wishes until you hit Omnath, Locus of the Roil. Then you play him and kill him repeatedly with Bloodpyre Elemental, using Omnath's ETB to kill everyone else.
Convoluted, I know.
Anyway, I just wanted to know people's opinion on how viable a deck like this would be (the entire deck, as I envisioned, would be some tutors, some lands, the essential combo pieces, a few utility Elementals, and the rest of the deck ramp like Kodama's Reach, the deck being mostly Black (tutors) and Green (ramp)). Additionally, I would like to know what direction people think this deck should take.
I thought of this combo and thought that it was interesting/maybe useful enough to be worth sharing, so I posted it mostly for people's information/amusement.
Thank you for reading.
1 month ago
Hey, nice first build of Teysa.
Reveillark + Karmic Guide + Teysa is a combo to exile all your opponents creatures because Teysa can sac herself and Lark/Guide are white creatures who can reanimate each other and Teysa. Lark + Guide + sac outlet is a combo to reanimate all the 2 or less power creatures in your graveyard which an aristocrat can be the win condition or Ayara or Gray Merchant of Asphodel. Buried Alive is very good at setting up Lark + Guide getting an aristocrat into your graveyard.
Hour is an important card and you're playing many other enchantments which makes Hall of Heliod's Generosity a helpful recursion effect. You're playing many utility lands which gives Expedition Map many choices thus I think it's worth adding. When your Commander is able to create 1/1 tokens it makes Skullclamp excellent repeatable draw.
Cards to consider cutting:
- Forsaken Sanctuary
- Apocalypse Demon
- Epicure of Blood
- Butcher of Malakir
- Price of Fame
- Norn's Annex
- Ancient Craving
Good luck with your deck.