Buried Alive

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Buried Alive

Sorcery

Search your library for up to three creature cards, put them into your graveyard, then shuffle your library.

multimedia on Nethroi. More mill support?

1 week ago

Self-mill yes, opponent mill no. You'll want plenty of self-mill to fuel Nethroi along with lots of ramp since Nethroi is 7 mana to mutate.

Fauna Shaman, Buried Alive, Jarad's Orders, Unmarked Grave, Vile Entomber are helpful especially if playing dredge creatures. Shigeki, Jukai Visionary is nice for self-mill + ramp + recursion.

Culling Ritual is a powerful card in multiplayer Commander that also provides ramp for Nethroi. Songs of the Damned goes well with self-mill + lots of creatures for ramp especially since Nethroi has 6 black mana in it's mutate cost.

Body Launderer and Karmic Guide are two good creatures with self-mill and they combo with a sac outlet such as Viscera Seer for infinite scry/loot. Activated Sleeper is an underrated 0/0 creature who also combos with Karmic. Braids, Arisen Nightmare is powerful draw in multiplayer Commander when sacing your own creatures helps you.

Plumb the Forbidden is mass sac for mass draw. Vivien, Champion of the Wilds, Emergence Zone, Savage Summoning lets you mutate at instant speed on an opponent's turn.

DreadKhan on unthinkable apocalypse

1 week ago

If you're big on creatures, Sedris, the Traitor King can reanimate them for you. Any discard/mill effects become quite a bit better in such a deck. Stuff like Buried Alive, Entomb and Final Parting all become much better in Sedris, as do stuff like Vile Entomber or Oriq Loremage, even Dreamscape Artist becomes really interesting. Self-mill is much better too, as long as you're not on a combo. Sedris is great with a higher MV deck, since you can reanimate big creatures to swing the one time, and stuff like Court of Cunning can resupply you with creatures as needed, and there are lots of cards that care about a higher MV (Protection Racket is incredible if you aren't on a combo and you just want people to either take damage or give you tons of cards, it's hilarious with Esquisite Blood as you gain what they lose) as I already mentioned. With Sedris I feel like you'd want to look for creatures that have good ETB effects, and build less around combo and more around either attacking with Unearthed bodies or using ETBs like Callous Bloodmage to generate value.

Thraximundar is also a reasonably interesting choice if you want an older Commander and don't mind being slower, and Sol'kanar the Swamp King is great if you run lots of black spells and everyone you play against runs black, Swampwalk and lifegain are small but neat abilities to have. Keep in mind I tend to skew older when I look for Commanders, and like less heavily played ones, but the new Xander is very strong (might attract a lot of attention), Crosis is strong without attracting as much attention right away, Bolas is always a good pick if you like the character, Garza Zol, Plague Queen can get bigger and draws the odd card, it's a bit harder to find good Commanders for creature driven decks in Grixis, most of the Commanders care about instants/sorceries/artifacts, hopefully some of these will be helpful.

multimedia on Imotekhs eternal Artifacts

2 weeks ago

Hey, you're welcome.

You're right, a high avg. CMC hurting gameplay can be deceiving if you have reanimation. To help reanimation be more of a factor consider adding some cards that can search for and put card(s) of your choice from your library into your graveyard?

Unmarked Grave is two mana to tutor for and put Wurmcoil Engine or Triplicate Titan into your graveyard, Buried Alive can get both of them, that's better than potentially drawing them especially Triplicate. Or get Razorlash Transmogrant to get this guy going. A reason to play Vile Entomber is Biotransference making it a potentially repeatable effect that can get any card. Entomber can get Bolas's Citadel.

Adding Myr Retriever is a reason to keep Mirrorworks. These two cards combo with Ashnod's Altar for infinite Necrons.

  • Cast Retriever, trigger Mirrorworks to copy Retriever.
  • In response to Mirrorworks trigger sac Retriever with Altar.
  • Resolve Retriever die trigger returning any artifact to hand and trigger Imotekh.
  • Resolve Mirrorworks trigger, pay floating from Altar, creating a Retriever copy.
  • Sac Retriever copy with Altar, returning Retriever to your hand and trigger Imotekh.
  • Repeat

Myr Retriever also combos with Scrap Trawler and Ashnod's Altar for infinite Necrons even on an opponent turn with Shimmer Myr.

  • Sac Retriever with Altar, recur an artifact and trigger Imotekh.
  • Sac Trawler, recur Retriever and trigger Imotekh.
  • Sac a Necron, cast Retriever, sac Retriever, recur Trawler and trigger Imotekh.
  • Cast Trawler and repeat.

This combo you need to make it infinite, for Retriever and for Trawler to repeatedly cast them from your hand. By sacing one Necron each iteration of the combo makes an extra , making for infinite Necrons also makes infinite colorless mana. Workshop Assistant and Junk Diver are other artifact Retrievers who can replace Trawler in the combo.


You still have four cards to cut, consider these four? A direction to consider for cuts is further reduce the mana curve? Traxos, Scourge of Kroog is just a beater, all the other 4 drop artifact creatures here do something else as well as being a beater because of menace. Ghouls' Night Out, you don't need this effect with a 5 mana spell that isn't an artifact.

Batterskull is just a beater and it has a very high equip cost which you can't reduce to use it after the Gem is removed. The life gain from Batterskull could be helpful especially with Bolas's Citadel and Anrakyr the Traveller, but I wouldn't play a 5 drop to get life gain when you can gain life from other much lower mana cost sources. Resurrection Orb is another source of lifelink that also has a high equip cost, but Orb is much better for overall strategy here than Batterskull.

Sceptre of Eternal Glory and The Golden Throne are better ramp than Solemn Simulacrum. A reason to cut Solemn is having lots of four drop ramp is not where you want to be with ramp, 0-2 CMC, some 3 CMC ramp is better for gameplay. Mind's Eye is better 5 drop than Ghouls' Night Out and Batterskull, but Eye could also be cut for lower mana cost draw.

Overwhelming Remorse could be cut for Canoptek Tomb Sentinel? The cost reduction of Remorse can be good, but very situational. The potential repeatability of Canoptek since it's an artifact creature to reanimate is better and Canoptek can exile any nonland permanent which is very helpful effect to have in mono black.

DreadKhan on Meren, currently

2 months ago

There is also Necrotic Ooze, Phyrexian Devourer and Triskelion (or Walking Ballista) which will just kill everyone as long as you have some MV in your deck left. I think you can assemble this combo pretty easily with Buried Alive or some self-mill. I use Gravecrawler/Feeder/Plunderer myself, and I dig them out with Protean Hulk, which can then generate infinite Experience for Meren, making it possible for her to reanimate it for you to find a payoff for death or etb.

Hulk can also dig out Disciple of the Vault, Melira, Sylvok Outcast, Lesser Masticore and Viscera Seer or Feeder, which will just win on the spot usually. I will say, you do have to target with Disciple, so you can get blanked if someone has protection of some kind, so I don't use this combo myself, but it seems solid (if low on redundancy). It might be worth mentioning, but your Mazirek is very useful with any Persist creatures, since Mazirek can put a +1 counter on one if you have 2 you can sacrifice separately, this will go infinite with any free sac outlet, like Viscera Seer.

If you use Hulk, there is Activated Sleeper, or Phyrexian Delver which can extend your Hulk's lifespan to dig out more stuff. I'm pretty sure there are a few more out there, but I think Sleeper is the best.

I'm guessing you're not really looking for cEDH type stuff, but if you want really spicy stuff, I could direct you to very strong Meren lists you can get ideas from. I have a Meren deck that's roughly High Power atm, able to be extremely harsh to the board but also able to combo off fairly quickly/consistently if I want to. Nel Toth Community College and Round Table is the list, which has the cards sorted into custom piles to make it easier to understand (debatable if that was a success, you can switch it at the top of the decklist). Key points I'd suggest you consider is running tons of non-artifact, non-spell ramp, mostly creature based, enough to shave lands down at least somewhat, and an emphasis on small creatures that can either sacrifice themselves or something else. I would also suggest finding ways to substitute everything else with creatures, Meren really wants to have access to creatures and sac outlets, so stuff like Dockside Chef and Skullport Merchant can be better than other, non-creature options (other than busted ones like Ashnod's Altar, Phyrexian Altar, and Altar of Dementia that are just amazing). I even run Lurking Predators to just dump creatures onto the board, usually as sacrifice fodder, because I have over 50 creatures in the deck, it's very possible to get more than 2 creatures in a cycle.

Hope some of this helps!

Boxfish on Sheoldred, Rising Dead v2

3 months ago

TheSnuggleLord Great weekend here! Hope yours was as well, always fun to finish up some decks and get to test them out. After reading through this latest comment, I immediately realized some changes cards I should swap for ones that I was wanting to try that I, quite frankly, just forgot had already gotten here in the deluge of other TCGPlayer orders (thank God for the cart optimization, but holy hell it keeps my mailbox full).

So UPDATE 3.1: Swapped out Phyrexian Broodlings and Drudge Skeletons with Bloodflow Connoisseur and Crypt Rats.

I gotta say, I do love the broodlings. But saving that one mana is absolutely worth it. I might end up sideboarding them for now, just to see if there is a situation, I might want both in the deck. Although with the last few games, I don't think that'll be likely. With Drudge Skeletons, it just really comes down to hardly ever finding it worth it to save that one mana to block with them and regen. Crypt Rats gives me a bit of a nuke option for token decks and is a nice addition to the abilities Necrotic Ooze can access if the rats are sacked or just milled and aren't worth pulling out of the grave.

At the moment, I'm also testing having Unmarked Grave in place of Cling to Dust (a card a found myself using more often for draws than anything else, and can't really justify an entire slot just for one card draw per game), Rune-Scarred Demon in place of Harvester of Souls, Viscera Seer in place of Okiba Reckoner Raid  Flip, Buried Alive in place of Gravedigger (With all the graveyard pulls I have, one to the hand for a 4 drop didn't seem to justify its place, even if it can be pulled itself from the grave), and Haunted Crossroads in place of Unhinge (a card that just never seems to have a good time to use for the cost).

Haha, yeah, I've been learning the hard way about the struggles of mono black against graveyard hate. The game's I've done the best against the deck with it really have come down to just trying to maintain board control. Something that has been hard against token heavy decks, but I'm hoping having another answer, in the form of Crypt Rats, will help with that side of things at least. I'm for sure going to keep my eye on the new cards next month. Excited to see if anything would fit in this deck, or any of the others I've started working on.

I honestly had no clue so many of the cards had art that directly tied into lore from the mtg universe. I spilled down a small Rabit hole after reading your comment on that, and holy heck it's so cool to see. Really does add an entire new layer to consider when deck building!

Madcookie on Gothic Horror

3 months ago

Not sure if it qualifies as gothic horror but Buried Alive reminds me of The Cask of Amontillado by Edgar Allan Poe. Speaking of which the backside of Alrund, God of the Cosmos  Flip has a whispering raven.

These are the cards I can suggest. I'll now take my leave and shall return...NEVERMORE! (Forgive me, the reference was right there and I couldn't help myself)

Boxfish on Sheoldred, Rising Dead v2

3 months ago

BishopAtavist Thank you for the comment, and I agree! Milling is normally not something I would go for in a deck like this, but it's sort of a fun risky strategy to use during some games of commander and can for sure speed up the process of feeding the graveyard. Cards like Sadistic Glee still get to proc from creatures sent to the graveyard this way as well, so that's an added bonus. Additionally, at least in my playtesting, I seem to have included more than enough ways to get creatures out of graveyards. So even if a few good cards are lost this way, you should still have plenty of options further in the deck. As far as Buried Alive, It's only in the maybe deck because I haven't gotten the card in the mail yet haha. It'll be thrown in, likely in place of Unhinge, as soon as it gets here!

TheSnuggleLord I appreciate the feedback! I for sure want to keep using sheoldred, even if it's not ideal for this deck. I'd probably switch her out in situations where I'm not playing with friends, since forcing sacs seems like a good way to put a target on myself. But for more casual situations it's been pretty fun haha. I actually got a copy of Urborg, Tomb of Yawgmoth with the intention of using it in a dimir deck later. I hadn't at all made the connection that in would enable swamp walk. That is actually beautiful, I'm going to throw that in the deck tonight!!

Poison the Cup for sure seems like a good swap in for something like Eaten Alive, since I have enough other ways to sac, and otherwise the cost is the same. So, you're definitely right, having it A) potentially split the cost between 2 turns, and B) be safe from removal by opponents, makes for a great removal spell to have in the deck.

I think I actually ordered a copy of Gravepurge in one of my larger orders in the last week or two, it might have just been lost in the stack of cards I've been considering for the deck. I'll for sure have to reconsider it.

I do like that combo that Bolas's Citadel and Bone Harvest or Gravepurge could pull. At this point I need to work on a side deck of sorts to keep track of all of the potential combos or cards I want to try. There are so many options here, and the hardest part now is choosing what to set aside when trying out the other options haha.

Thanks again both of you for the comments!! Looking forward to further refining this deck, and maybe creating a fork of it with another commander!

BishopAtavist on Sheoldred, Rising Dead v2

3 months ago

I'm going to keep an eye on this deck for ideas for my own decks! Haha I Love the graveyard decks. I have an Abzan one where Buried Alive is a pretty key card. Is there a reason you have it as just a "maybe"?

Mill decks scare me (to play with) because I don't like not controlling what goes into my graveyard, especially if I don't have ways to recur instants and sorceries discarded that way. (Which is why I like that Golgari gives me access to cards like Old Stickfingers.

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