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Dusk Legion Dreadnought
Artifact — Vehicle
Vigilance Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Dusk Legion Dreadnought Discussion
2 weeks ago
Merchant Ship (This is is about $10 on tcgplayer right now I checked)
There you may want to look at vehicles Consulate Dreadnought , Fell Flagship , Dusk Legion Dreadnought , Shadowed Caravel , Silent Submersible . Skysovereign, Consul Flagship , Sleek Schooner and a few more I may have missed.
Also Ixalan and rivals of Ixalan had a lot blue and black pirates and there are a few more other options but I think you could go vehicles and hit your theme on a overall cheap budget
Your myr can leverage the vehicles easily
10 months ago
Maybe I'm missing something, but some of the cards here don't seem to have much synergy with the mill plan. Glamerdye doesn't appear to do anything except provide fuel for Consuming Aberration. If that's what it's for, Raven's Crime or Oona's Grace would probably be much better. Advice from the Fae also looks needlessly overcosted since I imagine it will whiff often. That said, it and Nightveil Specter make me think devotion/chroma. Cutting the mediocre Nightveil Sprite, Dusk Legion Dreadnought, and Diminish, you could add Sanity Grinding, Mission Briefing, Hedron Crab, and similar cards with many blue mana symbols. Even Nykthos, Shrine to Nyx has a lot of potential since it's a great way to make Torment of Hailfire lethal. If you're dead set on the Abberation plan, I would recommend some way to give it unblockable (Distortion Strike, Aqueous Form, Rogue's Passage, etc.) to help you get in.
1 year ago
So here is the thing. You only need about 40 or so cards that help pirates to make a deck feel piratey. And a lot of these pirates are kinda awful.
Creaturewise, I would cut Brazen Buccaneers, Cloud Pirates, Daring Buccaneer, Deadeye Tormentor, Dire Fleet Hoarder, Dire Fleet Interloper, Slippery Scoundrel, Storm Fleet Spy. They are pretty weak and their payoffs aren't great.
Crafty Cutpurse is a fun pirate who can surprise answer a bunch of EDH strategies. Dreamcaller Siren has some interesting surprise tricks. Kukemssa Pirates lets you steal artifacts from people. Ramirez DePietro is the original badass pirate. Shapesharer is a pirate and lets you copy value pirates, such as neckbreaker. Changeling Berserker is a 5/3 pirate with haste who lets you retrigger ETB effects later. Adaptive Automaton is another lord to help buff your pirates.
Land and mana wise, you want about 44 sources of mana. My rule of thumb is 38 lands, and 6-8 mana rocks for a 3 colour deck. Sol Ring is a staple as well. Signets, Commander's Sphere and stuff, all good. Path of Ancestry also gives a free scry when used to cast pirates.
For enchantments, Call to the Kindred basically is a 2-1 as people kill it before it gets going and it doesn't have great odds of hitting a pirate. Curious Obsession, Navigator's Ruin, Swashbuckling, Trove of Temptation are all low impact or actively harmful. I would cut all them.
For artifacts, you have a lot of eh ones. Pirate's Cutlass is a low impact card, but thematic. Sleek Schooner and Dusk Legion Dreadnought are so weak they aren't even worth playing. Captain's Hook is just +2/+0, menace, as your creatures all have the pirate typing.
Door of Destinies is a powerful artifact in tribal decks that can get out of control pretty easily. Heirloom Blade is a more powerful, impactful weapon to equip your creatures with, as it also lets you chain through your deck. Herald's Horn lets you psudo draw more and gives a cost reduction. Obelisk of Urd is an anthem effect. Stoneforge Masterwork is an equipment that rewards a large boardstate. Skysovereign, Consul Flagship and Smuggler's Copter are both high impact vehicles who are good to tutor up, and from the new set Weatherlight fetches up artifacts when you deal damage which is fun.
For your instant/sorceries, you want to be more high impact or efficient. Duress only hits 1 person in a multiple player game. You also want some flat out draw cards. This is more up to you, but Terminate is good removal. Jace's Ingenuity is solid draw.
1 year ago
I'd suggest removing:- 2x Anointed Deacon: cost is too high for what it does - 1x Blight Keeper: ability cost is too high for standard - 4x Encampment Keeper: again, too high - 1x Lurking Chupacabra: not enough exploring for it to benefit - 1x Queen's Bay Soldier: much better creatures you could get for 2 drop - 1x Boneyard Parley: CMC too high, effect not that great - 1x Spreading Rot: land destruction isn't necessary - 1x Cobbled Wings: won't need this with vampires - 2x Dusk Legion Dreadnought: 5 drop vigilance, does nothing else - 2x Prying Blade: won't need the mana - 1x Raiders' Wake: will be taken out too quickly to be useful
So, this leaves you with 15 open spots. I'm assuming you want to stay in the XLN block? For additions, I'd suggest looking at cards like Adanto Vanguard, Bishop's Soldier, Gifted Aetherborn (not XLN but a great card), Sanctum Seeker, Vicious Conquistador, Yahenni, Undying Partisan, Bloodcrazed Paladin and Duskborne Skymarcher.
There are a lot of options for your deck, especially if you're not staying in XLN specifically. Try some of the ones I listed above and see how it runs for you. You may be able to remove 1-2 lands after working on your creatures, which are very heavy. Aim for closer to 20. As a general rule of thumb for Standard, 5 CMC is high for any card, so keep that in mind when picking out cards. You can have one or two around 5 CMC but they have to be worth it.
Hope this helps!
1 year ago
1 year ago
Dusk Legion Dreadnought seems like a kind of weak vehicle choice, there's better ones out there. You're running Siege Modification anyway; why not go full cheese and replace with Consulate Dreadnoughts?
2 years ago
Also, I'd suggest you don't put the cards in your deck in the maybeboard; to me that reads as "He has two Ripjaw Raptors" for example.
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