Dusk Legion Dreadnought

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Dusk Legion Dreadnought

Artifact — Vehicle

Vigilance Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Dusk Legion Dreadnought Discussion

hejtmane on Hanna, Ship's Navigator fun ideas

2 weeks ago

Merchant Ship (This is is about $10 on tcgplayer right now I checked)

Talas Air Ship , Pirate Ship , Ghost Ship and Skeleton Ship are super cheap

There you may want to look at vehicles Consulate Dreadnought , Fell Flagship , Dusk Legion Dreadnought , Shadowed Caravel , Silent Submersible . Skysovereign, Consul Flagship , Sleek Schooner and a few more I may have missed.

Also Ixalan and rivals of Ixalan had a lot blue and black pirates and there are a few more other options but I think you could go vehicles and hit your theme on a overall cheap budget

Your myr can leverage the vehicles easily

TheVectornaut on Personal Victory

10 months ago

Maybe I'm missing something, but some of the cards here don't seem to have much synergy with the mill plan. Glamerdye doesn't appear to do anything except provide fuel for Consuming Aberration. If that's what it's for, Raven's Crime or Oona's Grace would probably be much better. Advice from the Fae also looks needlessly overcosted since I imagine it will whiff often. That said, it and Nightveil Specter make me think devotion/chroma. Cutting the mediocre Nightveil Sprite, Dusk Legion Dreadnought, and Diminish, you could add Sanity Grinding, Mission Briefing, Hedron Crab, and similar cards with many blue mana symbols. Even Nykthos, Shrine to Nyx has a lot of potential since it's a great way to make Torment of Hailfire lethal. If you're dead set on the Abberation plan, I would recommend some way to give it unblockable (Distortion Strike, Aqueous Form, Rogue's Passage, etc.) to help you get in.

LeaPlath on The Admiral's Navy

1 year ago

So here is the thing. You only need about 40 or so cards that help pirates to make a deck feel piratey. And a lot of these pirates are kinda awful.

Creaturewise, I would cut Brazen Buccaneers, Cloud Pirates, Daring Buccaneer, Deadeye Tormentor, Dire Fleet Hoarder, Dire Fleet Interloper, Slippery Scoundrel, Storm Fleet Spy. They are pretty weak and their payoffs aren't great.

Crafty Cutpurse is a fun pirate who can surprise answer a bunch of EDH strategies. Dreamcaller Siren has some interesting surprise tricks. Kukemssa Pirates lets you steal artifacts from people. Ramirez DePietro is the original badass pirate. Shapesharer is a pirate and lets you copy value pirates, such as neckbreaker. Changeling Berserker is a 5/3 pirate with haste who lets you retrigger ETB effects later. Adaptive Automaton is another lord to help buff your pirates.

Land and mana wise, you want about 44 sources of mana. My rule of thumb is 38 lands, and 6-8 mana rocks for a 3 colour deck. Sol Ring is a staple as well. Signets, Commander's Sphere and stuff, all good. Path of Ancestry also gives a free scry when used to cast pirates.

For enchantments, Call to the Kindred basically is a 2-1 as people kill it before it gets going and it doesn't have great odds of hitting a pirate. Curious Obsession, Navigator's Ruin, Swashbuckling, Trove of Temptation are all low impact or actively harmful. I would cut all them.

Coastal Piracy is both thematic and rewards you for doing what you want to do. Attack. Kindred Discovery is less thematic but also helps reward you for playing pirates.

For artifacts, you have a lot of eh ones. Pirate's Cutlass is a low impact card, but thematic. Sleek Schooner and Dusk Legion Dreadnought are so weak they aren't even worth playing. Captain's Hook is just +2/+0, menace, as your creatures all have the pirate typing.

Door of Destinies is a powerful artifact in tribal decks that can get out of control pretty easily. Heirloom Blade is a more powerful, impactful weapon to equip your creatures with, as it also lets you chain through your deck. Herald's Horn lets you psudo draw more and gives a cost reduction. Obelisk of Urd is an anthem effect. Stoneforge Masterwork is an equipment that rewards a large boardstate. Skysovereign, Consul Flagship and Smuggler's Copter are both high impact vehicles who are good to tutor up, and from the new set Weatherlight fetches up artifacts when you deal damage which is fun.

For your instant/sorceries, you want to be more high impact or efficient. Duress only hits 1 person in a multiple player game. You also want some flat out draw cards. This is more up to you, but Terminate is good removal. Jace's Ingenuity is solid draw.

For more pirate themed spells, Spell Swindle and Brass's Bounty both are thematic and can be quite powerful, as well as push you to your alt win condition.

PerfektJade on Vampire's

1 year ago

I'd suggest removing:- 2x Anointed Deacon: cost is too high for what it does - 1x Blight Keeper: ability cost is too high for standard - 4x Encampment Keeper: again, too high - 1x Lurking Chupacabra: not enough exploring for it to benefit - 1x Queen's Bay Soldier: much better creatures you could get for 2 drop - 1x Boneyard Parley: CMC too high, effect not that great - 1x Spreading Rot: land destruction isn't necessary - 1x Cobbled Wings: won't need this with vampires - 2x Dusk Legion Dreadnought: 5 drop vigilance, does nothing else - 2x Prying Blade: won't need the mana - 1x Raiders' Wake: will be taken out too quickly to be useful

So, this leaves you with 15 open spots. I'm assuming you want to stay in the XLN block? For additions, I'd suggest looking at cards like Adanto Vanguard, Bishop's Soldier, Gifted Aetherborn (not XLN but a great card), Sanctum Seeker, Vicious Conquistador, Yahenni, Undying Partisan, Bloodcrazed Paladin and Duskborne Skymarcher.

For removal, try things like Duress, Fatal Push, Walk the Plank, anything low cost but preemptive or quick.

Free creatures with lifelink? Always great. Try Queen's Commission and Call to the Feast. Legion's Landing also helps pump out tokens AND can give you , so feel free to add a second one.

There are a lot of options for your deck, especially if you're not staying in XLN specifically. Try some of the ones I listed above and see how it runs for you. You may be able to remove 1-2 lands after working on your creatures, which are very heavy. Aim for closer to 20. As a general rule of thumb for Standard, 5 CMC is high for any card, so keep that in mind when picking out cards. You can have one or two around 5 CMC but they have to be worth it.

Hope this helps!

Ninjew42 on Saheeli Rai, Vehicle Mill

1 year ago

@Urrrdragon, I like the idea of Sleek Schooner. It costs two less then Dusk Legion Dreadnought and is only one to crew, but lacks the vigilance and power. Still a neat option.

Austin_Smith_of_Cards on Vehicular Millslaughter

1 year ago

Dusk Legion Dreadnought seems like a kind of weak vehicle choice, there's better ones out there. You're running Siege Modification anyway; why not go full cheese and replace with Consulate Dreadnoughts?

You could also consider mainboarding two Scavenger Grounds as extra fodder for Ipnu Rivulet, and as a way to counter graveyard strategies.

hecklefeckle on

2 years ago

I'd run Verdant Sun's Avatar over the Dusk Legion Dreadnought, and absolutely both Territorial Hammerskulls and the Ranging Raptors. Probably pitch a cobbled wings and swashbuckling for em.

Also, I'd suggest you don't put the cards in your deck in the maybeboard; to me that reads as "He has two Ripjaw Raptors" for example.

No data for this card yet.