Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.
|Want (7)||NMJohn , DarkKnifer , Throl7 , BaconTrail , UnitedWeStand , Shankmaster4k , Th3_Fl0r1st|
Printings View all
|Commander 2019 (C19)||Common|
|Commander 2017 (C17)||Common|
|Commander 2016 (C16)||Common|
|Magic 2013 (M13)||Common|
|Ravnica: City of Guilds (RAV)||Common|
|Promo Set (000)||Rare|
|Promo set for Gatherer (PSG)||Common|
Combos Browse all
|Commander / EDH||Legal|
Farseek occurrence in decks from the last year
All decks: 0.07%
Commander / EDH:
All decks: 0.14%
RG (Gruul): 1.06%
BRG (Jund): 0.94%
RGW (Naya): 2.23%
GWU (Bant): 0.58%
1 day ago
Hey, I like the changes you've made, well done.
Armada Wurm is a good high CMC creature upgrade and it makes many other high CMC creatures here not needed. Creatures such as Soul of Zendikar, Tendershoot Dryad, Thragtusk, Rampaging Baloths, Wingmate Roc. These creatures and the token they can create for their mana costs are not better with or without Ghired than what Armada gives you for six mana. When you get Doubling and Lives these are creatures who could be cut.
Another place to think about upgrades is the manabase. The precon manabase is decent, but there's still too many lands that will always ETB tapped making it slow. Some dual lands that can ETB tapped are fine such as Check lands and Battle lands, but these lands can ETB untapped and have a much better chance of doing that because of the high number of basic lands.
Currently Farseek can only search for Cinder Glade meaning it can't search for a dual land that can make white mana. What makes Farseek a good card is it can be dual land ramp which also makes it color fixing. Canopy Vista is a land to consider adding.
With the current manabase consider these lands upgrades:
- Canopy Vista > Graypelt Refuge
- Karplusan Forest > Rugged Highlands
- Brushland > Sungrass Prairie
- Rugged Prairie or Battlefield Forge > Wind-Scarred Crag
- Rootbound Crag > Gruul Turf
- Sunpetal Grove > Selesnya Sanctuary
Like the Talismans the Pain lands will ETB untapped, you pay 1 life to make colored mana or they can make colorless mana without paying life. This is fine though, don't be afraid to use your life as a resource in 40 life Commander especially if you're playing cards that can gain you life later on in a game. Brushland and Karplusan are nice because they can ETB untapped turn one to cast a green one drop mana dork.
The Check lands are fine lands when playing a lot of basic lands in the manabase. Rootbound and Sunpetal will ETB untapped if you control just one Forest which is the most lands of the manabase. Of course Pain lands and Check lands can be even further upgraded with Shock lands and other Rainbow lands, but this is a start to consider for manabase upgrades.
4 days ago
@TheMaggotPrince Glad you enjoy the deck! I've thought about your question a lot, and I hope you're prepared for a lengthy reply. We are a midrange deck, which means control is consistently our nemesis. You have basically two options: kill them quickly, or play threats that they can't respond to effectively.
To address the first strategy, it really comes down to fine-tuning your ramp and your mana curve. All the action in our deck starts at 4-5 CMC. That means our ramp ideally needs to come down on turns 2 and 3, getting us up to 4+ mana a turn or two early. I get a lot of questions like "why no Commander's Sphere?", "why no Pir's Whim?". They're too slow! Farseek and Nature's Lore get us up to our critical mana threshold earlier, and more reliably. Which brings me to my next point: average CMC. Most Mayael decks are way too top heavy. If you can't impact the board before turn 6, you're in big trouble. I know the cheaper Mayael targets aren't as exciting, but they pull a lot of weight in the early game. I also put a big emphasis on haste, and pack a lot of redundancy for granting it. Being able to swing even once significantly devalues control's sorcery-speed answers. If your non-hasty Soul of the Harvest gets hit with a Vindicate, you essentially just paid 6 mana for them to discard a card - not a good rate. But if Soul gets in once? 6 mana for 6 damage and a discard is doing ok.
Next, we need to pack some resilient threats. This is far more open-ended, and will likely ebb and flow with your meta. Keywords like indestructible and hexproof are obvious good choices in most situations. ETB effects, like haste, will help you generate some value even if things get removed. I've also leaned harder into recursion lately, or at least creatures that have good death triggers. Cavalier of Thorns has become a frequent target of and sacrifice for Birthing Pod. Also, Mayael's ability becomes significantly more useful. It's instant speed, and also dodges most counterspells. Use this to your advantage.
The last bit of advice I can give you is don't over-commit to the board. As you mentioned, board wipes can be back-breaking for our game plan. Always assume they have one in hand (same goes for counterspells). Learn how to play around those answers, learn how and when to hedge your bets, learn how to apply pressure. Don't get discouraged, it takes practice. Best of luck, I hope that helps!
5 days ago
Don't just blatantly lie to the table. "I won't attack you next turn. [attacks next turn] What? It was an opportunity to kill you, so I took it."
I understand if you wanna proxy a Tawnos's Coffin or something, because you want the deck ready to play before you can afford some integral piece, but stop proxying absurd cards that would be in every deck if they weren't multiple Benjamins. There's nothing clever about incorporating ABU Duals and Mana Crypt into every manabase. Again, if you need a second Sacred Foundry to enable some weird combo, cool, but "so I have perfect mana with my Farseek, Nature's Lore, and proxied Three Visits" is not cool.
Be welcoming of letting others into your playgroup. I move a lot, and it's a hell of a lot easier when someone comes in and you actually make an effort to let them know when a new game is starting, or chat them up while they get a read on what kind of decks and playstyles are going on around them.
6 days ago
I like this as a casual deck. It has big creatures and can play some fun cards overall. I would say the same thing I did on your Tuvasa deck. It lacks a goal but that is less important with Lord Windgrace as you are given more freedom with this type of deck. I would recommend replacing your mana rocks with mana spells of suitable cmc's. For instance, Farseek, Cultivate, Kodama's Reach, even creatures that can fetch land Greenseeker, Silverglade Pathfinder, Elvish Reclaimer. Don't be afraid of sacrificing your land or discarding land either cards like Sylvan Safekeeper, Squandered Resources and Hammer of Purphoros are good cards that have a range of effects that help with multiple angles.
1 week ago
Thank you for your suggestions ZendikariWol I am amazed I forgot about Sol Ring and the signets, they have definitely been added. Also your suggestion for sac outlets was great, I added Birthing Pod and Evolutionary Leap. And Hull Breach + Farseek added. Thank you once again, very helpful.
1 week ago
1 week ago
Hey, consider enchantment tutors? Enlightened Tutor, Sterling Grove, Idyllic Tutor, even Open the Armory and Heliod's Pilgrim for auras. Consider Siona, Captain of the Pyleas and Shielded by Faith? This combo would give you an alternative win condition that has synergy with the rest of your deck since Faith is fine with Rafiq. Sovereigns of Lost Alara + Eldrazi Conscription is good late game interaction with Rafiq.
I think lots of spells that only pump Rafiq once is wasting a lot of spots in your deck. Other than Berserk as well as Vines of Vastwood and Blossoming Defense which are also protection, the other spells could be cut especially the sorceries for cards that give repeatable pump/abilities, more draw, protection/opponent disruption.
Other cards to consider adding:
- Mystic Remora
- Grand Abolisher
- Argothian Enchantress
- Conqueror's Flail
- Wild Growth
- Utopia Sprawl
- Sigarda's Aid
- Eternal Witness
- Hall of Heliod's Generosity
Cards to consider cutting:
- Stealth Mission
- Larger Than Life
- Artful Dodge
- Arrester's Zeal
- Giant Growth
- Might of Old Krosa
- Mutagenic Growth
- Veil of Secrecy
- Might of Oaks
- Emerald Medallion
- Sapphire Medallion
Good luck with your deck.
1 week ago
A couple things:
1) minus 30 points for having monocolor cards in your deck. (joking, of course)
2) are you sure about all of your rocks costing 3 mana? You should definitely be running Sol Ring and should probably be running the signets (Boros Signet, Selesnya Signet, and Gruul Signet) and the talismans (Talisman of Unity, Talisman of Conviction, and Talisman of Impulse).
4) while you have plentiful board wipes, some removal for noncreature permanents may not go amiss. Good ol' Naturalize, Disenchant, Nature's Chant, Return to Nature, Hull Breach, Artifact Mutation, Aura Mutation, are all pretty solid selections, but you should def look into multicolor creatures that can do the same thing.
5) some sac outlets would be awesome for this deck!!