Farseek

Farseek

Sorcery

Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Farseek occurrence in decks from the last year

Latest Decks as Commander

Farseek Discussion

enpc on [EDH] Tanazir Quandrix (Budget)

1 week ago

As a general rule, setting a price for the deck is much more helpful than setting a price per card. Becuase if a really strong card which would help your deck out immensly is $15 then you can pair it with a 50c card compared to 2x $7.50 cards which are so-so. Just food for thought.

As for suggestions, you need more ramp and draw card in general. Especialy since you don't currently have much draw card effects, I would be favouring land ramp over mana dorks. Between Rampant Growth , Three Visits , Nature's Lore , Farseek , Sakura-Tribe Elder , Cultivate , Kodama's Reach , Skyshroud Claim , Explosive Vegetation , Circuitous Route , etc. there are a lot of good, relatively cheap options (that are good cards to have in your collection).

KBK7101 on Multani, Yavimaya's Avatar - Stompy Landfall

1 week ago

Very nice! I have some suggestions, though I have no idea what to cut.

Lands - War Room , Bonders' Enclave , Castle Garenbrig , Mosswort Bridge , Nykthos, Shrine to Nyx , Terrain Generator , Reliquary Tower

Artifacts - Blackblade Reforged basically lets you double up on Multani's power/toughness

Creatures - Wayward Swordtooth , Arboreal Grazer , Walking Atlas , Ulvenwald Hydra

Enchantments - Garruk's Uprising , Burgeoning , Greater Good

Instants/Sorceries - Cultivate , Rampant Growth , Farseek

Planeswalkers - Nissa, Who Shakes the World , Nissa, Voice of Zendikar , Nissa, Vital Force

Keep in mind that I've never played commander outside of my own house, so take these suggestions with a grain of salt. lol

bamoli on Sisay's Supercalifragilisticexpialidocious Friends

2 weeks ago

Qfx

Thought you'd appreciate the true singleton format for this one. As for why Vorinclex, well it seems like Spike and Timmy have helped you figure that out ;)

Urza's Ruinous Blast and Primevals' Glorious Rebirth : Originally these were contestants, but this started out as a Party Matters deck (Wizard, Cleric, Warrior, Rogues) but I ended up not having enough of a balance of those types to warrant focusing heavily on the mechanic.

Jhoira, Weatherlight Captain : The point of the deck is to not cast the legendary spells. Also, she has her own deck.

Raff Capashen, Ship's Mage : This is one that was cut after deciding I had too many Wizards when I was still looking at Party Matters. Might warrant revisiting.

Kamahl's Druidic Vow : The primary reason this isn't in the deck is I don't have it. Otherwise I dunno what I'd cut.

Marchesa, the Black Rose and Shalai, Voice of Plenty : Damn that's a good combo. I'll need to source a Marchesa, but I have a Shalai coming in the Secret Lair drop. WHAT TO CUT?!

Day of Destiny : Don't has. Would be glorious w/ Arvad the Cursed .

Anafenza, the Foremost : Similarly, don't has. Will have to source as it's glorious.

Blackblade Reforged : Too many other good options to include this, unfortunately.

Heroes' Podium : I really like this one. Didn't know it existed. Will have to source.

Farseek : No idea what to cut. Also probably didn't find it when going through cards and was giving priority to LEGENDS

Thran Temporal Gateway : I've no excuse as to why this ain't in except that I wanted to use Sisay to cheat, not anything else. Which isn't a good excuse but it is mine.

Fblthp, the Lost : Wow yeah I do need one of these.

Elesh Norn, Grand Cenobite : Wouldn't go in here anyway. She'd go into Mono-White. And I'm not gonna get my hopes up on getting more than one.

Avacyn, Angel of Hope : If I had an extra, lol. She's basically an auto-include in any white deck.

Sigarda, Host of Herons : See above.

Eerie Ultimatum : Another card that...I wish I had.

Ruinous Ultimatum : Ehh,, I feel like one ultimatum is a bit much for the deck and I'd rather Eerie.

Weatherlight : Valid point. Now, ugh gotta figure out how to fit it in.

Legacy Weapon : Bad Vorthos. Bad.

Rhystic Study : Bad Spike. Bad

Curiosity : ...bad Johnny, bad.

multimedia on Walking With Dinosaurs

2 weeks ago

Hey, well done on a budget.

Command Tower , Exotic Orchard and Path of Ancestry are staple budget rainbow lands in Commander. Currently Farseek and Three Visits can't search for a white dual land only Cinder Glade . The new Snow dual lands Alpine Meadow and Arctic Treeline are two different land types one being Plains.

Court of Bounty is a good card with Dinos since it can potentially cheat them from your hand onto the battlefield or it lets you put a land. The monarch can be repeatable draw and Dinos can be good blockers to keep the monarch. Berserkers' Onslaught can give Gishath double strike and if he does combat damage to a player then you trigger his ability twice. Double strike makes all other Dinos more powerful and has bonkers interaction with Quartzwood Crasher .

Some changes to consider:

Good luck with your deck.

BeeZak on Zaxara's Infinite Death

3 weeks ago

All aboard the Selvala, Heart of the Wilds / Kinnan, Bonder Prodigy train! Choo choo!

Seriously though, this looks sweet as hell. The infinite mana angle seems nasty, but not overly pushed, which should lead to good gameplay. Freed from the Real tends to be a surprisingly loud threat and my guess is that it's likely going to be a bit too greedy, especially considering you have fairly limited protection. Pemmin's Aura is good enough because the protection is built-in, and the added evasion will help you close some games. I've also found that cards like this tend to suffer quite a bit to the Chaos Orb s in our meta but YMMV.

The first thing that stood out to me was that you have significantly less interaction than you typically play, and I'd bet that it'll feel a bit uncomfortable having to be so selective with your answers. I'd recommend adding Windgrace's Judgment and Assassin's Trophy to improve your flexible removal, and some number of Erebos's Intervention , Battle at the Bridge , Profane Command , and Black Sun's Zenith to up your creature removal and creature count (Hydra tokens) at the same time. Also, these do really well against indestructible threats (cough Blightsteel Colossus + Ulamog, the Ceaseless Hunger cough) like gods and such.

You could probably also use another counterspell or two, but if you don't want to lean too hard that direction, that's understandable.

The second main thing I noticed is your mana ramp package—I'd look at it fairly critically and consider your goals. For example, I'd keep all creatures that tap for 2 or more mana ( Bloom Tender , Incubation Druid , Selvala, Heart of the Wilds ) as they give you more paths to going infinite. I'd cut the ones that only make 1 mana ( Birds of Paradise , Manaweft Sliver , Leyline Prowler ) as they tend to be a bit of a liability compared to land fetch spells and you aren't inherently taking advantage of the fact that they are creatures.

I'd also focus on the curve of your mana ramp. I think you should prioritize 2 cost spells like the three on-color signets, and the land fetch spells Nature's Lore , Farseek , Rampant Growth , and Sakura-Tribe Elder . Swapping these for your 3-5 cost mana ramp will give you more chances to cast Zaxara on turn 3 and get the ball rolling on both bigger mana and generating hydras. The way I see it, you could have a signet + Zaxara to use on turn 5 or spend that same turn casting a Gilded Lotus which is the same mana output but a turn slower. Basalt Monolith is the exception here as it goes infinite.

The final thing I'd encourage is to play more land. You really need to always hit Zaxara early for your deck to do it's thing, and maximizing your potential to consistently hit 4 mana on curve is going to pay dividends. At 34 I'd say you're 2-3 short of what I'd recommend for a mana-hungry deck like this, and you're actually at 33 right now because Winged Temple of Orazca starts as a Hadana's Climb  Flip and likely shouldn't be counted as a land.

Here are the baseline swaps I'd recommend:

Out - Birds of Paradise - Manaweft Sliver - Leyline Prowler - Yavimaya Elder - Freed from the Real - Capricopian - Seedborn Muse - Chromatic Lantern - Darksteel Ingot - Replicating Ring - Gilded Lotus - Opulent Palace

In + 2 Forest + 1 Island + 1 Swamp + Farseek + Nature's Lore + Sakura-Tribe Elder + Golgari Signet + Simic Signet + Dimir Signet + Profane Command / Erebos's Intervention + Windgrace's Judgment / Assassin's Trophy

These aren't super exciting changes but they'll massively help your initial consistency. I'd play the deck a buch before deciding what swaps would be best beyond this.

Stoked to see the deck in action!

enpc on How powerful is this deck? …

3 weeks ago

The biggest thing that sands out to me is the deck's curve. I always get a bit nervous when I see a deck where the CMC curve (i.e. quantity of cards at each CMC) keeps going up until the 4 or 5 mark. Granted, I am a pretty heavily combo player, but as a general rule you want to give yourself more to do the first few turns. This could be more ramp, or could be setting up card draw engines, but having a curve peak at 4 means that that the deck will be slower. And if you're trying to lean into voltron, then that's not great as you get into more competitive spaces (since here was a question about deck improvements).

I also think that you're trying to do too many things here. I'm always a fan of every deck having some sort of out if the main plan isn't working (i.e. some sort of combo that you don't lean into) but I think you're speading yourself too thin here. You have some planeswalkers and some pillow fort and som voltron and some combo. In addition, your combo feels really tacked on and adoesn't follow the theme of the rest of thedeck.

I would pick one central theme and focus on that and then try to pick cards which lean both lean into the theme but also can give you that out. Otherwise you end up with a deck that can mediocrely do 4 things.

I would also look at increasing your ramp package (not by much, but by a few). With the reprinting of Three Visits and with Nature's Lore and Farseek , adding some land ramp will let you leverage your decent landbase.

multimedia on Sliver Deck (Looking for help)

3 weeks ago

Hey, good version of Overlord on a budget.

Unclaimed Territory is another budget Rainbow land with Slivers, it could replace Rupture Spire . The Battle lands would be budget upgrades since there's 18 basic lands to activate a Battle land.

By adding the Battle lands then Farseek is two drop land ramp spell that can search for a dual land and it could replace Circuitous Route . Playing Tri lands with Bounce lands can be problematic when having to bounce a Tri land. Consider playing only the Tri lands and cutting the Bounce lands? Some budget Pain lands could replace the Bounce lands.

These potential land upgrades can speed up game play since increasing the amount of lands that can ETB untapped and cutting ones that always ETB tapped. Crop Rotation is a budget land tutor that get any land and put it onto the battlefield and it's helpful when playing lots of basic lands. Faeburrow Elder is powerful in five color decks with so many possibilities from Slivers of having different colored permanents. Elder could replace Firemind Vessel .


Some other budget upgrades to consider:

Shadow Sliver can be a problem not being able to block with Slivers. Dormant Sliver is repeatable draw, but Slivers can't attack until you remove it. Beast Whisperer can be a alternative to Dormant if not being able to attack is something you don't want to worry about. Preordain with scry 2 before draw is better than Ponder and it's less than $1.

Good luck with your deck.

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