Farseek

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal

Farseek

Sorcery

Search your library for a Plains, Island, Swamp or Mountain card, put it onto the battlefield tapped, then shuffle your library.

Jaroc249 on Jodah’s Rainbow Legends

1 day ago

Baron_Pretzels okay. The reason I put some of the cards in is because it's not just the multicolour but I also wanted each solo colour to be represented by at least one creature and one spell:

CREATURE

White: Sisay, Weatherlight Captain, Odric, Lunarch Marshal

Blue: Esior, Wardwing Familiar

Black: Drana, Liberator of Malakir

Red: Kari Zev, Skyship Raider

Green: Sakura-Tribe Elder, Fallaji Wayfarer, Esika, God of the Tree  Flip, Kolvori, God of Kinship  Flip

SPELL

White: Path to Exile, Swords to Plowshares, Urza's Ruinous Blast

Blue: Negate

Black: Yawgmoth's Vile Offering

Red: Mana Cannons

Green: Beast Within, Kodama's Reach, Cultivate, Farseek, Nature's Lore

Another Blue creature I was thinking was Fblthp, the Lost

Reason I put The World Tree was probably cause I've put Esika in.

DreadKhan on Mazirek, Kraul Death Priest - Insect tribal

1 week ago

If you end up running no combos/don't care much about a particular card, Protection Racket can draw a lot of cards/deal a lot of damage, especially in larger games (it hits each opponent, which is absurd in multiplayer). You'll get no extra lands, but extra spells are what you usually need. It's also great with Exquisite Blood, which is a dumb combo with Sanguine Bond if that's relevant. If you like forced sacrifice effects, Make an Example is incredibly pushed, even at 4 mana. You won't get as many bodies as Pox, but you will always hit each opponents best thing at minimum, and more potentially, it's not even targeted. It's narrow, but Do or Die also does good work at 1B, either take their most important stuff or take a ton of smaller stuff, hard to lose at 1B.

Have you thought about running some land ramping spells over 2 mana rocks like Golgari Signet? Farseek, Nature's Lore, or Three Visits are all better in this deck IMHO since you run Wave of Vitriol, each can find a basic or a non-Basic dual for fixing that won't go away as easily. You can run Utopia Sprawl instead of Sol Ring, it's not quite as good but it's still pretty good 1 mana ramp, offering fixing is always good.

Apologies if this stuff doesn't work with your restrictions, hope you have fun!

legendofa on Ur Dragon wubrg army

1 week ago

I think this deck simply needs more mana, not just better mana. The average mana cost for this deck is well over 4.5, and 32 lands plus the Dragon Monuments won't be enough to support it. This deck wants at least 37-38 lands, if not more, and a bigger suite of ramp spells like Rampant Growth, Kodama's Reach, and Farseek will help speed you up as well. Five-color mana bases are hard to do on a budget; it's very easy to end up with the "fast/cheap/reliable: pick two" problem. If you add more ramp spells and Forests, that can go a long way toward smoothing your turn 4-5 mana base.

Try cutting some of the higher-end Dragons at 5+ mana. Go through each one, ask "Does this directly contribute to helping my deck win?" (or "Is this one of the coolest Dragons I have available?", if you're going for personal appeal), and take out anything that doesn't meet that standard of helping you win or personally appealing to you. And by "helping you win," it should do more than "be a Dragon." In the course of a typical game, would you expect it to help?

For a few specific examples:

How often does Intet, the Dreamer actually provide card advantage? If she effectively draws you multiple useful cards each game, she's worth keeping. If she regularly sits in your hand or graveyard waiting for "the right moment," cut her.

With only 25 combined instants and sorceries, how much weight does Backdraft Hellkite pull? How often does that ability get used productively?

Broodmate Dragon doesn't have any special interaction with Scion of the Ur-Dragon. Do you regularly get more than one token off Broodmate? If not, it's not the most efficient choice.

So those are my thoughts--clear out some Dragons that are underperforming and replace them with lands and ramp spells. And above all, have fun!

Kret on Tawnos plays Jumanji

1 week ago

I'd definitely add Ulvenwald Oddity  Flip -> 2 hasty 4/4 creatures that can also give haste to all your birds and beasts in the late game.
Indrik Stomphowler is a little overpriced but your deck lacks removal spells so I think this could work here.
Consider Anara, Wolvid Familiar and Esior, Wardwing Familiar. They are legenday so Tawnos won't copy them but they are reasonably costed and provide protection for your commander.
The last thing that I'd change is your ramp. You're in simic -> colour that has the best ramp in the game. I would cut all mana producing artifacts and instead play cards that put more lands onto the battlefield like Rampant Growth, Farseek, Nature's Lore, Cultivate, Kodama's Reach, Nissa's Pilgrimage, Skyshroud Claim, Explore, Growth Spiral, Joint Exploration or Broken Bond.
If you cut all the mana rocks for land ramp you can also run the new card Fade from History.

enpc on Don't Blink, or You'll Miss It!

1 month ago

Kodama of the East Tree would be a good card for the deck. Seems like a good way to get a lot of stuff into play very quickly. Plus you can run it in a line with Felidar Retreat (this card is just good with lands) and one of the ravinca bounce lands to make infinite 2/2 tokens. Also, given that you're leaning into a lands theme, replacing stuff like Thran Dynamo with Skyshroud Claim and Thought Vessel with Nature's Lore / Three Visits / Farseek will give your deck more consistency and more late game value (since you run cards like Mirari's Wake).

Also, stuff like Momentary Blink is ok, but Ghostly Flicker is better as it lets you hit two things and forms yet another infinite mana line with Eternal Witness and Peregrine Drake.

patrickd117 on Janky Leviathans

2 months ago

I'd cut: Rush of Knowledge - there are much better draw spells, even when you generally have your general as a 4cmc land out. Frantic Search - I don't think this is worth playing unless you care about the discard. Elvish Piper - there are better cards like Monster Manual now. Displacement Wave - potentially alright with how high cmc your stuff is? But it is kind of inefficient and works against your mana artifacts. Generally I think you want to replace more of your ramp with land fetches like Rampant Growth over the mana rocks.

For adds: Monster Manual, hullbreaker horror as one of the best new Sea Monsters. Trench Behemoth seems interesting to me? Khalni Ambush  Flip as a way to get your land count up. Farseek as land ramp.

I'm not sure about the small instant-speed subtheme you have going with Rewind and Unwind and just general high-amount of instants. You've got a lot of high cmc leviathans which I think would tend to lead to you playing more sorcery speed. Might be easier to have lower cost interaction over expensive interaction that untaps.

Also agree on all of Lynn's cuts.

aladinnsane on POV: You're God

2 months ago

Could do with some more Mana rocks and ramp, Farseek, Lay of the Land and Rampant Growth are always a good choice for any sort of green deck. Might be worth checking out the likes of Fellwar Stone, Gilded Lotus or some of the talismans like Talisman of Unity. Great looking deck, hope it gets its wins in!

DawnsRayofLight on Muldrotha reanimator 2.0

2 months ago

It's expensive, but Jeweled Lotus is amazing in Muldrotha. You can fetch it with Urza's Saga and recur it.

Speaking of Sagas, they're amazing in muldrotha, I run The Cruelty of Gix, Binding the Old Gods, The Phasing of Zhalfir, Phyrexian Scriptures, and I am testing out The War in Heaven. Those probably would work better than Oblivion Stone.

38 lands is a bit high, you can probably get away with 34-35, even 33 if you're willing to invest in Mana Crypt and Mana Vault.

In my hands, Muldrotha has been running better as a combo cEDH list. I have tried to build it other ways and it was honestly either too slow or too samey to my Zegana and Miirym lists. I think combo would work better, Muldrotha loves self mill and that can act as a sort of turbo way to draw through your deck.

If you're wanting to stick to ramp, you're going to need to speed it up

A good ramp package I use in U/G and U/G/X lists, tweaked for Muldrotha:

1 drop: 1-3

Sol Ring

sometimes Birds of Paradise and other related mana guys

for Muldrotha: Expedition Map and Wayfarer's Bauble will do wonders

2 drop: ~6

Arcane Signet

Bloom Tender: I play this in almost every 3+ color list

Farseek

Three Visits

Nature's Lore

Muldrotha Specific: Sakura-Tribe Elder, Skull Prophet, Rootcoil Creeper

3 drop: 1-2

Uro, Titan of Nature's Wrath: hilarious to recur every turn

Cultivate, Harrow, Springbloom Druid are all good too

You will also want some more heavier hitters up top, generally, in ramp heavy decks I will run anywhere from 8 to 15 (depending on how well I ramp). I want to be able to have a big finisher and keep them going in Ramp lists (you can see these 2 to see what I mean: Nature's Revenge (not recognized by brackets for some reason) and Baby Dwagon Ehhhhhh?, both are very powerful and keep the pressure up, I rarely have an issue with either too many big guys and not enough ramp.

Sire of Stagnation

Toxrill, the Corrosive

Koma, Cosmos Serpent

I've been loving the ancient dragons

The other Jin-Gitaxias is also pretty potent

Here is my list if it helps give any ideas to help yours: The Circle of Life

Note:

Massacre Girl= Primaris Eliminator

Noxious Gearhulk= Necron Deathmark

The Eldest Reborn = The War in Heaven

I don't think I have put the combos down in the description yet but I can explain them if you want to know. Hope this helps!

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