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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Farseek
Sorcery
Search your library for a Plains, Island, Swamp or Mountain card, put it onto the battlefield tapped, then shuffle.








seshiro_of_the_orochi on
Aragorn, Herder of Humans
5 days ago
You definitely get an upvote for sticking to theme and putting heart into ot.
But...
...this is four colours with hardly any ramp. As great as your mana base is, but you'll propably get mana screwed in two out of of three games. You have hardly any basics, so maybe try Nature's Lore, Three Visits, and Farseek. Together with Sol Ring and Arcane Signet this could work a lot better already. Tempt with Discovery could be great here, as well.
NV_1980 on
Arachnophobia, Webs of Fear (Shelob)
3 weeks ago
Hi there,
This looks fun but there's almost no additional mana sources in here, other than some of your artifacts. I would consider adding spells like Farseek, Nature's Lore and/or Three Visits to accelerate yourself a bit. Please also consider Sol Ring; it's more or less a staple in all EDH decks. Your ability to draw additional cards per turn is a bit limited too; maybe cards like Deathreap Ritual, Idol of Oblivion, Moldervine Reclamation and Phyrexian Arena can help you out there. These are all just the budget options; obviously there are more expensive choices one can make too.
Curse of Clinging Webs could be useful, automatic exile of any opposing creature that dies is useful against a number of opposing strategies, and the generation of spiders adds extra flavor to this deck. Maybe also consider Swarmyard; being able to regenerate your spiders is quite strong. Condering this is a golgari deck and you probably expect your spiders to die a lot, perhaps a card like Meren of Clan Nel Toth could be useful.
Hope the deck works for you.
amarthaler on
Pauper Murmurs from the Gutter
4 weeks ago
Updates!
Out: 2x Tolarian Terror... 1x Murmuring Mystic... 1x Guttersnipe... 1x Ophidian Eye... 1x Mob Justice... 1x Island
In: 4x Firebrand Archer... 3x Farseek
PuritanPuree on
Terra the Infinite Esper
4 weeks ago
Voodoo_Gremlin Agreed! The lands I have up there are just the ones I already had on hand, and I never got my hands on any triomes for whatever reason, but they'd absolutely be an upgrade. For what it's worth, Scholar isn't my only land searcher in the deck, I am also running Farseek and Three Visits.
Andramalech on
Red-Glove Landscaping LLC.
1 month ago
Profet93 so between us girls I didn't do my complete edits to the list- lands were the LAST thing I added ad have received the least amount of edits. You did make great points about things I wanted to add like Yavimaya and Boseiju, now regarding Farseek.. that was just a brain fart on my part. It'll be what gets replaced with Springbloom Druid or Nissa's Pilgrimage.
Profet93 on
Red-Glove Landscaping LLC.
1 month ago
Farseek - But the only basics you have are forests and farseek doesn't get a forest. What am I missing here? I'm trying to wrap my head around this.
Speaking of lands, have you considered adding any non-basics? I understand you need a lot of basics from your strategy + early game. Crop rotation in particular would warrant some nonbasics. Some non-basics to consider include....
Boseiju, Who Endures - Removal
Castle Garenbrig - Ramp
Yavimaya Hollow - Regen + politics, expensive but could be worth it depending on how much you're trying to drop on this deck.
Yavimaya, Cradle of Growth - Not a strong inclusion as it could help your opponents more than you. The benefit being able to tap your fetchs for mana when needed and sac them when you don't (especially for top of deck cards like Oracle of Mul Daya).
Andramalech on
Red-Glove Landscaping LLC.
1 month ago
Profet93 all valid points.
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Farseek is just a two Mana 'go fetch a basic' in this list, and is a free slot to replace with better tech. It exists for redundancy sake here.
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Pilgrimage is good, fair point. Will replace something with it.
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Sylvan Safekeeper was on the radar but you're right- it messed with some of my synergies.
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33 lands does seem thin but being able to reliably manipulate at least 21 Forests seems to make the deck function alright. I'll need more time to provide a more succinct answer.
Andramalech on
Red-Glove Landscaping LLC.
1 month ago
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Profet93 first and foremost, thanks for commenting! Don't forget to hit me with an upvote!
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Tifa had Trample stapled to her- so Rancor and Audacity compete for similar space for similar reasons, and wasn't up to snuff for what I wanted from my one mana slot. To extend another example of my own playstyle, I'd rather handle that issue at two Mana with something like Sphere Grid.
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Vines of Vastwood as well as Giant Growth among many others are all on my radar for buff at one. Need to test play and experiment to understand how much I wanna balance that out.
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Farseek is a long time favorite of mine for the two Mana 'go fetch a land' cards. I'm also experimenting at that value to determine if I need more Beanstalk Wurm type cards, or Springbloom Druid type cards. Does that make sense?
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This idea is SUUUUPER new, so the best and most effective ways to run it will take time to emerge. Cheers for challenging me to think about how I'm tackling this.
Have (5) | metalmagic , Azdranax , thingsgoboom00 , lullygp , Firebrids4sparx |
Want (7) | Kripkenstein , freshie9000 , ACrispyTaco , beesaurs , TechNoble , concorde , qao50 |