Farseek

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Farseek

Sorcery

Search your library for a Plains, Island, Swamp or Mountain card, put it onto the battlefield tapped, then shuffle.

Makin.Bacon.Pancakes on Atraxa, GWUB, Counters of All Types

2 days ago

theNeroTurtle on "Royal Pain In The Ass" -Kethis Multicolor Legends

4 days ago

my personal preference is speed. Other than things like Worldly Tutor, I am a big fan of green land tutors since you are playing that color.

Exploration

Farseek

Kodama's Reach

Rampant Growth

Speed is king in Commander.

xram666 on Arcades EDH

4 weeks ago

Some upgrade suggestions:

You're playing way to less lands. Go up to at least 38 Lands.

Ramp:

Add more ramp (in sum you should end at around 9-11):

but cut Kodama's Reach wtih execption of Axebane Guardian the ramp should help you get out Arcades at round 3, if possible.

Protection:

Replace Intervene with a flicker spell for one mana. Same effect but better synergy with commander. For example:

Replace Miscalculation with Arcane Denial

Replace Remove Soul with Displace or even better a board protection spell like:

Replace Seedling Charm with one of the following:

Removal:

Replace Solemn Offering with Stroke of Midnight

Add an additonal one-sided massremoval like Slaughter the Strong

Backup for Commander:

Add

seshiro_of_the_orochi on Raffaaaaq My Opponents I Guess

1 month ago

Hey, so I find some time now.

In general, the list looks totally playable. Your mana curve is ok, maybe a little heavy on the 4, considering your commander is a 4-drop itself. I can see you took big parts from the Karlov Manor precon. What you added are many pillowfort cards like Propaganda, which is a good idea considering this is basically a voltron list.

Here's a general overview of what I think you could improve on:

  • The deck is really light on both lands and ramp. Having your land count at around 36 would be good to consistently draw enough lands. I counted eight pieces of ramp, and some of them are 4+ mana. Maybe try to get closer to ten pieces, and add in more cheap ones. Exalted wants you to have many cheap creatures, so adding in some mana dorks would work in your favour by synergizing with Sublime Archangel and similar cards. Cultivate and Kodama's Reach never get old, but Rampant Growth, Farseek and the recent Shared Roots would be great here. Btw, to give your clue strategy more versatility, you could add in Inspiring Statuary.

  • You are also light on removal, both targeted one and boardwipes. Swords to Plowshares, Path to Exile, Stroke of Midnight, Generous Gift and Beast Within are great spells with tons of reprints, so just get some of them. They are great additions. Regarding wipes, Divine Reckoning and Single Combat are very powerful for a holtron strategy, but even something as simple as Day of Judgment would be a great fit.

  • Now to the voltron pieces: The ones you have work fine, but you have few ways to get Rafiq through to deal damage. Aqueous Form and Rancor are easy additions. What's more, you really want to protect Rafiq, so add in some hexproof. Swiftfoot Boots is great here. There are lots of auras like Timely Ward that shield your voltron from death, and even some instant protection would do a fine job for you: Snakeskin Veil, Ranger's Guile and similar cards would be great for that.

Finally, here's a card I like a lot: Angelic Exaltation.

I guess my comment became longer than I planned. If you have questions or don't agree, let me hear it.

DatShepTho on Prossh's Pit - EDH

2 months ago

I think you would enjoy using some more efficient deck smoothers such as:

for ramp:

for card advantage:

for removal:

...by cutting less mana efficient cards such as...

I also recommend trying custom tags to separate card purposes. Apart from lands, ramp, draw, and removal, I would make the other categories "enablers" for cards like Awakening Zone and "payoffs" for cards like Dictate of Erebos

You might notice you're not running too many ways to generate enough tokens and a tad too many sac outlets or payoffs that aren't triggering often enough.

NV_1980 on A Kithkin disappointment

3 months ago

I love this! Definitely a deserved +1! It could use a bit more ramp though. Granted, most of the deck's spells are really quite cheap, but to keep pace with most commander decks these days, requires you to cast two spells per turn (or use a similar number of activated abilities requiring mana) on average. Especially once you hit the mid-game. So, I'd recommend adding stuff like Farseek, Nature's Lore and/or Three Visits. To protect your force, Heroic Intervention could be really nice in here. Lastly, I think Split Up would really fit your strategy.

theNeroTurtle on The Proliferation of Poison

4 months ago

If you focused more on infect and less on toxic, Hatred would be a killer one shot kill card. I would also consider running as much green mana ramp cards as you can, like Farseek and Cultivate. Use green to speed things up. I would even add in a bunch of tutors like Demonic Tutor, Enlightened Tutor, or Worldly Tutor to keep the deck consistent. I would also consider taking out cards like Compleat Devotion to add in things that make stuff un-blockable like Whispersilk Cloak and Prowler's Helm. Over all the theme is cool, but seems a little clunky.

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