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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Farseek
Sorcery
Search your library for a Plains, Island, Swamp or Mountain card, put it onto the battlefield tapped, then shuffle.
Makin.Bacon.Pancakes on
Atraxa, GWUB, Counters of All Types
2 days ago
- Cut Aether Hub for Command Tower; I might be missing something but I don't see any energy in the deck. If you do need Aether Hub I would drop another land somewhere else for Command Tower it would help with color fixing.
- Cut Obelisk of Bant for Arcane Signet; If you have a signet laying around it would be strictly better here.
- Cut Retreat to Kazandu for Cultivate; Cultivate would help with color fixing at the cost of one less counter generator.
- Cut Cryptolith Rite for Farseek or equivalent; This one I would wait on till we play a non 1v1 game, just something to consider.
theNeroTurtle on
"Royal Pain In The Ass" -Kethis Multicolor Legends
4 days ago
my personal preference is speed. Other than things like Worldly Tutor, I am a big fan of green land tutors since you are playing that color.
Speed is king in Commander.
xram666 on
Arcades EDH
4 weeks ago
Some upgrade suggestions:
You're playing way to less lands. Go up to at least 38 Lands.
Ramp:
Add more ramp (in sum you should end at around 9-11):
- Arcane Signet
- Vine Trellis
- Sylvan Caryatid
- Sunscape Familiar
- Overgrown Battlement
- Rampant Growth
- Farseek
but cut Kodama's Reach wtih execption of Axebane Guardian the ramp should help you get out Arcades at round 3, if possible.
Protection:
Replace Intervene with a flicker spell for one mana. Same effect but better synergy with commander. For example:
Replace Miscalculation with Arcane Denial
Replace Remove Soul with Displace or even better a board protection spell like:
Replace Seedling Charm with one of the following:
- Ajani's Presence
- Loran's Escape
- Tamiyo's Safekeeping (not exactly a budget option compared to the rest)
- Restoration Magic
Removal:
Replace Solemn Offering with Stroke of Midnight
Add an additonal one-sided massremoval like Slaughter the Strong
Backup for Commander:
Add
seshiro_of_the_orochi on
Raffaaaaq My Opponents I Guess
1 month ago
Hey, so I find some time now.
In general, the list looks totally playable. Your mana curve is ok, maybe a little heavy on the 4, considering your commander is a 4-drop itself. I can see you took big parts from the Karlov Manor precon. What you added are many pillowfort cards like Propaganda, which is a good idea considering this is basically a voltron list.
Here's a general overview of what I think you could improve on:
-
The deck is really light on both lands and ramp. Having your land count at around 36 would be good to consistently draw enough lands. I counted eight pieces of ramp, and some of them are 4+ mana. Maybe try to get closer to ten pieces, and add in more cheap ones. Exalted wants you to have many cheap creatures, so adding in some mana dorks would work in your favour by synergizing with Sublime Archangel and similar cards. Cultivate and Kodama's Reach never get old, but Rampant Growth, Farseek and the recent Shared Roots would be great here. Btw, to give your clue strategy more versatility, you could add in Inspiring Statuary.
-
You are also light on removal, both targeted one and boardwipes. Swords to Plowshares, Path to Exile, Stroke of Midnight, Generous Gift and Beast Within are great spells with tons of reprints, so just get some of them. They are great additions. Regarding wipes, Divine Reckoning and Single Combat are very powerful for a holtron strategy, but even something as simple as Day of Judgment would be a great fit.
-
Now to the voltron pieces: The ones you have work fine, but you have few ways to get Rafiq through to deal damage. Aqueous Form and Rancor are easy additions. What's more, you really want to protect Rafiq, so add in some hexproof. Swiftfoot Boots is great here. There are lots of auras like Timely Ward that shield your voltron from death, and even some instant protection would do a fine job for you: Snakeskin Veil, Ranger's Guile and similar cards would be great for that.
Finally, here's a card I like a lot: Angelic Exaltation.
I guess my comment became longer than I planned. If you have questions or don't agree, let me hear it.
DatShepTho on
Prossh's Pit - EDH
2 months ago
I think you would enjoy using some more efficient deck smoothers such as:
for ramp:
for card advantage:
for removal:
...by cutting less mana efficient cards such as...
- Kodama's Reach
- Expedition Map

- Glorious Sunrise
- Investigator's Journal
- Vraska, Golgari Queen
- Hour of Glory
- Rolling Thunder
I also recommend trying custom tags to separate card purposes. Apart from lands, ramp, draw, and removal, I would make the other categories "enablers" for cards like Awakening Zone and "payoffs" for cards like Dictate of Erebos
You might notice you're not running too many ways to generate enough tokens and a tad too many sac outlets or payoffs that aren't triggering often enough.
MadlyTexas on
The Amazing Spider-man
2 months ago
Some potential upgrades that aren't cripplingly expensive:
Ramp:
Commander's Sphere,
Rampant Growth,
Farseek,
Nature's Lore,
Three Visits,
Kodama's Reach,
Thirsting Roots,
Bushwhack,
Mind Stone,
Herald's Horn
,
Selesnya Signet,
Simic Signet,
Azorius Signet,
Talisman of Unity,
Talisman of Curiosity,
Talisman of Progress,
Patchwork Banner
Card Advantage: Harmonize, Elemental Bond, Revitalize, Healing Hands, Crystal Skull, Isu Spyglass
Removal: Swords to Plowshares, Beast Within, Return to Nature, Naturalize, Fumigate, Generous Gift
NV_1980 on
A Kithkin disappointment
3 months ago
I love this! Definitely a deserved +1! It could use a bit more ramp though. Granted, most of the deck's spells are really quite cheap, but to keep pace with most commander decks these days, requires you to cast two spells per turn (or use a similar number of activated abilities requiring mana) on average. Especially once you hit the mid-game. So, I'd recommend adding stuff like Farseek, Nature's Lore and/or Three Visits. To protect your force, Heroic Intervention could be really nice in here. Lastly, I think Split Up would really fit your strategy.
theNeroTurtle on
The Proliferation of Poison
4 months ago
If you focused more on infect and less on toxic, Hatred would be a killer one shot kill card. I would also consider running as much green mana ramp cards as you can, like Farseek and Cultivate. Use green to speed things up. I would even add in a bunch of tutors like Demonic Tutor, Enlightened Tutor, or Worldly Tutor to keep the deck consistent. I would also consider taking out cards like Compleat Devotion to add in things that make stuff un-blockable like Whispersilk Cloak and Prowler's Helm. Over all the theme is cool, but seems a little clunky.
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