Hogaak, Arisen Necropolis

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Horizons (MH1) Rare

Combos Browse all

Hogaak, Arisen Necropolis

Legendary Creature — Avatar

You can't spend mana to cast this spell.

Convoke, delve (Each creature you tap while cast this spell pays for or one mana of that creature's colour. Each card you exile from your graveyard pays for .)

Hogaak, Arisen Necropolis Discussion

Seraphim7 on Vraska's Tyranny

6 days ago

If you want to have a commander, you can go to the page where you would add new cards, and add CMDR to the end of Vraska, Golgari Queen and you will a spell that you can cast from the command zone (an Instant or Sorcery), if you want to do some good zombie shenanigans, you could add Hogaak, Arisen Necropolis . I don't have much experience with Oathbreaker either, but I know that you have a planeswalker as your commander, and can cast it from the command zone, you can have your commander return to the command zone when it would leave the battlefeild, and you have an Instant or sorcery that you can cast from the command zone as well, but can only cast it if your commander's on the battlefeild. Both the commander and the spell cost 2 mana more to cast from the command zone for each time they've been cast from the command zone. Another card I would add is Casualties of War .

DeinoStinkus on Card creation challenge

1 week ago

Okay, here goes... Hogaak, Arisen Necropolis .

Fine...

Revelation of the Undergrowth

Put the top ten cards of your library into your graveyard, then return target creature card in your graveyard to play.

Yes, I'm a dredge lover. Never got the cards to pull it off, though.

Do a card that could've saved Modern from Hogaak.

Caerwyn on Should the Players Have More ...

3 weeks ago

DemonDragonJ

Above all else, customers want (1) a healthy, enjoyable game with a diversity of decks; and (2) the game to advance and try new things.

Players do not have the long-term knowledge of what is upcoming to make a healthy game. They won't know that they need to have a high density of cards with multiple mono-colored symbols because Theros is around the corner; they won't know that certain archetypes, such as graveyard recursion, might become disproportionately powerful due to an upcoming set based around large creatures.

If we left things up to the players, it would be chaos. There would be no long-term vision, and Standard would quickly devolve into an unplayable mess. Limited sets would have no strong cohesion, and quickly become unplayable.

Cards are not designed in a vacuum, and players just lack the foresight to look at the big picture--both in terms of the larger picture of that set itself, or the larger picture of Standard or other metas.

With regards to pushing boundaries, Wizards' employees are experts at game design--they have the skills and expertise necessary to make new cards that we did not even know we would like. Sure, they sometimes make mistakes-- Hogaak, Arisen Necropolis was an extremely innovative card, but ultimately proved too powerful. But that's what we want--innovation, and players simply lack the expertise to give us the innovation the game needs.

As others have said, players can make their thoughts known through the post-set surveys Wizards puts out and through power of the purse. Let's let the experts do what they do best--we should give feedback, but not be actively involved in areas beyond our skill.

Funkydiscogod on Oko spoiled?

3 weeks ago

After seeing The Great Henge , I'm so happy Hogaak, Arisen Necropolis is banned. It would have made The Great Henge crazy cheap, and all the Bloodghast and Prized Amalgam returning to the battlefield would have drawn insane amounts of cards.

6721 on Bug Mama

1 month ago

9/15/19 - Taking out a Forest and Boneyard Wurm for Shared Summons and Hogaak, Arisen Necropolis . Mostly because I've always meant to have Hogaak in here and almost every time I've drawn Boneyward Wurm it hasn't done a lot. I kinda always knew I would take it out.

averagenovice74 on Mirran Stoneblade

1 month ago

If you want to beat TRON as a COCO deck, generally your sideboard somewhat has to tuned for it to beat it cleanly, which with the banning of Hogaak, Arisen Necropolis should make it easier to attack TRON more easily and open more slot to. Because game ones......are pretty rough for any CoCo based deck against tron....that's just how it is.

But if you're adamant of having a fringe on tron and certain other matchups G1 you can always swap Path to Exile for Force of Negation . Hits Early Expedition Map , Ancient Stirrings , tap-out Oblivion Stone s. Since it's their non-creature spells usually that beat you.

You definitely want Spell Queller s in the deck lol. That's just a hard swap out for Mirran Crusader . More interaction the better just in general.

Then you can build your sideboard accordingly to what you want to attack and not want to lose to.....WINK WINK G Tron.

Good stuff! 1+ from me!

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