Hogaak, Arisen Necropolis
Legendary Creature — Avatar
You can't spend mana to cast this spell.
Convoke, delve (Each creature you tap while cast this spell pays for or one mana of that creature's colour. Each card you exile from your graveyard pays for .)
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Hogaak, Arisen Necropolis Discussion
1 month ago
Hi. I've played Manaless Dredge on and off for 6 years or so. Just a couple things I want to throw out there based on my experience.
The most important thing: I HIGHLY HIGHLY HIGHLY recommend trying the heavier green splash build. I.e, the build that plays Once Upon a Time, Hogaak, Arisen Necropolis, and Vine Dryad. UOaT makes finding a Phantasmagorian on turn 1 WAY more likely. Instead of 8 hits at it, you get 13. Hogaak comes up a lot more often than you'd think, and he seriously boosts the deck's power in fair matchups. He's super easy to cast over and over, and decks that only have interaction via Force of Will simply cannot keep him off the board. They basically need to hit it with Swords to Plowshares or else you have an extremely recursive 8/8 trampler. Vine Dryad looks weird I know, but it's another green card and it blocks Ragavan, Nimble Pilferer at instant speed and kills it, which is VERY important in this meta. Most people haven't heard of the card, so it makes for a lovely little surprise. And, as somebody mentioned above, the green cards are EXTREMELY important to then pitch to Force of Vigor post-board.
Beyond that, just 2 more things I want to say.
1, it's a misconception that you never mulligan. Sometimes, you're forced to. If a hand simply isn't workable, don't keep it. It's better to have a good hand that can't get going until turn 2 or even 3 than a bad hand that might not get going at all.
2, I don't believe you need to be playing Flayer, Giant, AND Zealot. I'd pick just one of em and play that one. There's arguments for all 3, and personally I'd advocate for Flayer, but you really can't go wrong with any of em. Playing more than 1 is simply overkill imo, as you're basically only casting one after you've returned a Balustrade Spy, and at that point any of them win on the spot.
Rock on, my Manaless Dredge friend.
2 months ago
I think the notion that cards should be banned primarily for being unfun is against the spirit of the format. That takes away agency from players. There are plenty of annoying cards and decks. Maybe I find Mox Opal annoying but Mycosynth Lattice to be rather fun. Banning a card for being unfun is going to frustrate those that find it fun and the best explanation that could be given is ‘Well your opinion is in the minority.’ Bans should have some sort of backing with data to support it. Maybe it’s the consistency of speed. Maybe it’s the ubiquity of play. The only ban I know of that Wizards did primarily for being unfun would be Aetherworks Marvel. Wizards chucked more data into that announcement than any other to my knowledge. CYA That article was so long because that’s what happens when you turn over every stone and find the only explanation left is ‘y’all don’t like it.’ Any other article would just spit out the data to support the ban and be done with it.
I think it’s dismissive of combo decks to say a card should be banned if it only exists to do broken things. There should be a speed/consistency threshold. To say you can’t make infinite mana? You can’t cheat a big creature into play? Who’s using Ad Nauseam to do anything fair? Is anyone running Vizier of Remedies without Devoted Druid? Puresteel Paladin? Amulet of Vigor? Goryo's Vengeance? Blazing Shoal is, in my opinion, the most unbannable card. Lattice would be but admittedly, Karn would have to take its spot on the bus. Bridge was a strong component of Hollow One when it had Faithless Looting. Then Hogaak, Arisen Necropolis and Altar of Dementia came along and broke it wide open. They tried to weaken it with a Bridge ban but ultimately hit Hogaak anyway. I think they should have unbanned Bridge when they banned Hogaak. Or at least Golgari Grave-Troll?
I suppose a repeatable artifact tutor is okay even if a creature one is not? I stand by saying if something wasn’t a problem until X comes along, X made the problem. Lattice made Karn a one card combo. Karn falls into the same space as Stoneforge Mystic and Birthing Pod. To that end, if Pod means WotC has to check every creature they make, doesn’t Karn mean they have to check artifacts and Mystic mean equipment?
The more I think about Jitte, the more inclined I am to say it should stay banned. Giving every creature deck Jitte is not as conducive to format health as giving white creature decks Stoneforge.
2 months ago
Hello fellow Planeswalkers. I made this thread so we can discuss the cards currently on the Modern banlist (SEE BOTTOM OF POST) and look if there may be candidates for unbanning, since it has been a while since something moved off the list.
I'm one of those crazy people that wants to live in a world where Mental Misstep and Gitaxian Probe are legal, but I see how that's not realistic whatsoever, so I won't talk about here. Let's have this discussion to be about REALISTIC, reasonable and safe unbannings.
Here are my candidates:
Deathrite Shaman - With all the easy cheap removal and grave hate in the format plus the general push of power level in the recent years, is this really a big deal anymore? Not even sure Jund wants it anymore. Since this doesn't enable a game winning combo or lockout on the spot, I think it deserves a second chance.
Artifact land cycle ala Ancient Den. So, they even injected another 10 artifact lands - are those even being played much competitively? My gut is this was a probe to see if they indeed could unban the old artifact lands. Artifact removal is much more available these days and the old artifact lands don't even come with indestructible sooo...
Rite of Flame - but Sergio! Fast mana is broken. Yes indeed. But they did ban Simian Spirit Guide and hear my out why Rite of Flame is weaker. SSG does not require you to play or a mountain to activate, Rite does and even costs a mana to begin with. SSG has a secondary feature being a creature and can be cast at a reasonable cost of 3 mana. Rite doesn't have that. Since they took Mox Opal and SSG, I think Rite of Flame might deserve a chance as a weaker substitution.
Please tell me what you think about that and/or show me your argumenst for other unbannings that you can see happening.
5 months ago
8 months ago
Remove-Replace: For better Beatdowns... Butcher of Malakir- Siege Behemoth
Vulturous Zombie- Kamahl, Heart of Krosa
The Haunt of Hightower- Torgaar, Famine Incarnate
From Beyond- Awakening Zone <-You only have 1 eldrazi. Why not save 1 mana instead for the same token maker?
For the combo win... Savra, Queen of the Golgari-Swap in any card with Persist. You have Mikaeus, but no Triskelion/Ballista, so just use a persist creature with a blood artist effect. I'd recommend Rendclaw Trow since it's cheap, or Puppeteer Clique since it's fun as hell.
Sadistic Hypnotist- Korozda Guildmage
Sidisi, Undead Vizier- Hogaak, Arisen Necropolis
The way this combo works is detailed here https://edhrec.com/combos/bg/hogaak-korozda-phyrexian. Since you don't have Phyrixan Altar, you can't go infinite, but I think you'll like that more. It will still provide tons of death triggers or tokens, so you can use a blood artist or just swing in.
8 months ago
@shadow63, the storm scale only pertains to the likelihood we’ll see that mechanic in the next standard set which means it has no basis for non-standard sets like this one. For example, Modern Horizons 1 used the mechanics buyback, delve, dredge, fateful hour, level up and storm from just what I can recall off the top of my head. Those mechanics respective storm ratings are: 8, 8, 10, 8, 8 and 10. I’m certain I missed a couple more that fall into the high end as well. If Modern Horizons 1 is indicative of what we can expect from Modern Horizons 2 it’s that this is the set meant to produce cards on the high end of the storm scale as they’re unlikely to be printed anywhere else. Standard needs the storm scale for the sake of not confusing new players while also keeping the Historic format healthy from the player side as well as to make card design easier for the design team who has to keep the overall power level weaker in those formats. Modern can take much more of a hit and they put a lot of creativity into the cards that reimplemented previously taboo mechanics as well. Yes, Hogaak, Arisen Necropolis destroyed Modern, but Magmatic Sinkhole hasn’t, which shows even broken mechanics can be utilized in non-game-breaking ways for eternal formats unlike rotating formats.
As for provoke being a rules nightmare I personally disagree as the casual EDH groups I run my draw engine against seem to grasp the keyword better than figuring out how to resolve multiple ETB’s or who has priority to respond next in the midst of a counter war. Even if there are circumstances where the keyword does have absurd or abstract rules interactions I’m sure Wizards could easily re-contextualize the card text to absolve those issues just as they have done for Madness and Phasing as of recent. If Lure type effects can exist even in Standard I’m sure provoke isn’t beyond repair.
9 months ago
Personally, I would be a little concerned about your overall CMC with how little in the way of ramp you're running, but I also don't know what kind of power level this is meant to compete at.
Personally, I would cut out at least Scourge of Nel Toth , Hogaak, Arisen Necropolis , and Champion of Stray Souls replace them with lands. Lower your CMC a smidgeon and increase the likelihood of hitting the lands you need to play in the first place.
10 months ago
Technically can't have Hogaak, Arisen Necropolis since it has green pips so it has a color identity of green