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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Akim, the Soaring Wind
Legendary Creature — Bird Dinosaur
Whenever you create one or more tokens for the first time each turn, create a 1/1 white Bird creature token with flying.
: Creature tokens you control gain double strike until end of turn.
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11 months ago
I am deeply inspired by your vast magical itinerary! Might I posit Akim, the Soaring Wind, Inalla, Archmage Ritualist, Piru, the Volatile, and Storvald, Frost Giant Jarl as some outlandishly fascinating finishers to your marvelous journey?
11 months ago
Secure the Wastes Intangible Virtue Finale of Glory Young Pyromancer Murmuring Mystic Sram's Expertise Lorehold Command Docent of Perfection Flip Akim, the Soaring Wind Twilight Drover Clarion Spirit Deekah, Fractal Theorist Anointer Priest Sephara, Sky's Blade Nadir Kraken Loyal Apprentice Benevolent Offering White Sun's Zenith Perplexing Test Rise from the Tides Triplicate Spirits Devout Invocation Primal Amulet Flip Shark Typhoon Assemble the Legion Cathars' Crusade
1 year ago
Awesome suggestions everyone! I've been messing around with a wonky Kynaios and Tiro build that tries to let my opponents play all their big spells Show and Tell style. Things like Braids and Tempting Wurm in the deck, keeping me alive to enable them.
1 year ago
Akim, the Soaring Wind eternalize/embalm tribal???
1 year ago
Wait, does creating a token copy of a creature with an ETB trigger the token version's ETB? If so, I may also want to go the R/W route with all the ETB Golem artificers and white anthem effects.
Unless, if I use Sakashima, I can pair him with Akiri, Line-Slinger to grant me access to the white side of artificing.
Was also thinking of maybe using Akim, the Soaring Wind as a Jeskai commander. Gives all my golems double strike and provides a little birdie the first time I make a golem.
1 year ago
Birds is a surprisingly well supported tribe, and flying tribal has been getting a fair bit of support recently. So building birds in commander can be both fun and powerful because you can combine old and new cards.
A creature has to be a Legendary creature to be legal as your commander. The classic option for birds would be Kangee, Aerie Keeper . Some other options that are more "Flying tribal" than bird tribal could be Kangee, Sky Warden (a very budget-friendly option), Isperia the Inscrutable , Akim, the Soaring Wind , Derevi, Empyrial Tactician or Alela, Artful Provocateur .
Now you should decide whether you want cards that support having Birds specifically: Aven Brigadier , Celestial Gatekeeper , Crookclaw Elder , Seaside Haven , Soulcatchers' Aerie , Airborne Aid , Migratory Route , Animal Sanctuary etc. Or if you just want cheap flyers that may or may not be birds and just play flying tribal: Battle Screech , Favorable Winds , Gravitational Shift , Gust of Wind , Island Sanctuary , Kangee's Lieutenant , Lofty Denial , Pride of the Clouds , Rally of Wings , Sephara, Sky's Blade , Siani, Eye of the Storm , Skycat Sovereign , Soulcatcher , The Raven's Warning , Thunderclap Wyvern , Tide Skimmer , Warden of Evos Isle , Watcher of the Spheres , Waterkin Shaman , Windstorm Drake , Winged Words , Battle Screech .
Your list has a lot of pretty bad cards that don't support your strategy. I would cut Healing Salve , Resupply , Take Up Arms , Call to Mind , Survival Cache , Refurbish (has 4 targets in your deck and no matter what you get you pay more mana than you should), Siegecraft etc. Pure lifegain spells are bad unless you build around them, and this is supposed to be a bird/flying deck right? Cards that make tokens without flying are not great because your lords and synergy don't make them better. So even though Raise the Alarm is a solid magic card, you would prolly rather have like a Mistral Charger because you can build synergy around it.
Removal is always good. You can almost never have too much of it. However, if you are really cool, you can try to play removal and card draw that is flavorful and synergistic as well: Ravenform , Wing Shards , Aerial Assault , Swan Song , Winged Words , Gust of Wind , Lofty Denial . Also, sol ring is great but more ramp is usually a good idea in commander, and Azorius Keyrune is also a bird!
Good luck with the screechy dudes!
2 years ago
Ominous Seas gets krakens out quicker then you might think when drawing cards so much with cycling.
2 years ago
This deck seems hectic. Like there isn't really any driving engine to survive things like boardwipes. There are a few cards that help, but Golos seems like an odd choice as a commander other than the large amount of high cost cards. You also have no board wipes in case your opponents build a strong board position. Some cards I'd recommend: Martial Coup, Austere Command, Cleansing Nova, Oblivion Stone, and Nevinyrral's Disk. I'd recommend running 3-5 of those, and martial coup and austere command are some of the best wipes in commander.
To add to this, the deck seems confused about its desired objective. Are you trying to build extra counters with proliferate? Are you building a super friends deck? Are you trying to swing wide with tokens? I'd recommend picking a singular focal point and building a strong focus in that area. If you want to build a lot of tokens some good commanders are: Akim, the Soaring Wind, Breya, Etherium Shaper, Kykar, Wind's Fury which give you white for your board wipes and other useful white spells as well as blue and red for Brudiclad.