Apex Devastator

Apex Devastator

Creature — Chimera Hydra

Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library ina random. Multiple instances of cascade each trigger separately.)

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Trade

Have (1) Forkbeard
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Legality

Format Legality
Leviathan Legal
Custom Legal
Limited Legal
Oathbreaker Legal
Commander / EDH Legal
Casual Legal
Duel Commander Legal
1v1 Commander Legal
2019-10-04 Legal
Tiny Leaders Legal

Latest Decks as Commander

Apex Devastator Discussion

plainsrunner on Copy City

2 weeks ago

some ideas for cuts: Acquire seems like generic goodstuff in this deck that doesn't seem to care about artifacts very much. Nothing wrong with goodstuff in general, but I feel like cards that don't fit your theme or help your strategy should be the first to go when making cuts. Thada Adel, Acquisitor seems to fit a similar mold, but it at least can benefit from being cloned.

Apex Devastator can cascade into some nice stuff, but it can also whiff, and the cascade trigger won't happen again if you clone it, which it seems is the main focus of the deck.

Hullbreacher is good, but cloning it won't give you any additional treasures, since the card draw will be replaced by the first one and then the clones won't see a card draw to replace for their own effects.

Keiga, the Tide Star is usually good in clone decks because it can die easily due to the legend rule. Since your commander stops that from happening, I would think twice about including it here. Not that a 5/5 flyer with upside if it happens to die is bad, it's just not as good without the legend rule.

Kozilek, the Great Distortion is another example of a card that is best when it's cast as opposed to cloned. Two somewhat evasive 12/12s are certainly better than one, but the needed colorless mana and lack of other upside for cloning it make me skeptical.

Uro, Titan of Nature's Wrath seems pretty bad here, because almost all of your clone effects have the clone entering as a copy, and not escaping, so they'd be sacrificed immediately. You'd still get the etb triggers, but I'd rather not waste a clone spell on that.

Lullmage's Domination seems like a worse Entrancing Melody in a deck without mill.

Congrats, I think you've found the only creature-based edh deck where Guardian Project doesn't work very well. Since most of your clones will be entering with the same name as a creature already on your board, you won't be drawing off of them.

You only have 15 enchantments in the deck, so you have a good chance of not having a target for Estrid's Invocation. I'd cut it.

You have 2 effects that untap your lands in Wilderness Reclamation and Seedborn Muse, but unless you draw Leyline of Anticipation or Vedalken Orrery you don't have a whole lot you can do with that mana on other people's turns. If you still have 20 instants once you're down to 100 cards I'd say they're worth it, but I expect you'll be cutting some of those.

Advisorofdark on Chulane, Teller of Tales

3 weeks ago

I think Craterhoof is good but overplayed for something that's $43 and stopped by fog. I play Apex Devastator in mine, it's fun.

MagicMarc on Why is this Card Played …

3 weeks ago

Your compared creatures are not good examples. Both the Apex Devastator and Vorinclex, Voice of Hunger provide value with their ETB trigger or static ability as soon as they get put into play. They impact the game as they get played. The chronologist provides no advantage at all when you put into play.

I ran a playset of these in a deck for quite a while before finally taking them out. The sorcery speed, no immediate value and how often they get primaried off the table without ever doing anything. I replaced them with card advantage.

There are multiple problems with the card that make it unpopular for people to use it. One, it's slow and fragile to reach the level 7 extra turn goal and needs heavy island investment. The fact it dies to removal may not seem important to you, but it is a fact it does die to removal and opposing decks are more likely to have more sources of creature removal than other types of removal which makes it less popular. And it will get primaried by people who know what it does.

Another reason is that it complicates a game tremendously to keep track of in multiplayer magic. I am sure many people would skip it just because of having to keep track of it. There are many other uncomplicated ways to time walk for yourself or against your opponents. I have had opponents kill it just because they got annoyed at the card screwing with the turn sequence of a game.

And it sucks as a combo piece, which it really is not. So combo players won't use it when deckbuilding for extra turns, casual players won't use it for being a hassle to track, and non-mono blue players will skip it for the mana investment.

Lastly, but an important note, if you are in a 1 vs 1 situation and your opponent has somehow copied the Lighthouse Chronologist and leveled it to 7 as well then it no longer impacts the game as an extra turn source. You both will play the rest of the game in alternating extra turns until one of the cards is removed.

Sultai_Sir on Why is this Card Played …

3 weeks ago

Yeah, I agree that just casting him with no protection or way to turbo his way through the levels is a terrible idea. But he's a lot better then a lot of big threats that put a target to your back for the same investment, like Apex Devastator, Vorinclex, Voice of Hunger, etc. He really is perfect for Derevi though, so other generals might have a much harder time getting him to his final levels.

DarthSygg on Big and Green

1 month ago

Hey, Hello, Hiiii,

I'm looking to get into EDH for my playgroup and I don't wanna buy a precon since we agreed to build our own decks.

We're keeping it fairly casual so I'm not looking for something super competitive just something fun to take out to our games and eventually our lgs for edh night.

I'm looking for something with big dumb creatures like Apex Devastator, Aggressive Mammoth, Apex Altisaur or Craterhoof Behemoth and cards to cheat out big creatures and double my mana, that kind of stuff. Between one and three colors is really more my style, I'm not a fan of four and five color deck but definitely green is a must here.

If you guys suggest a few generals and a theme or tribe that meet up these kinds of criteria it would be awesome, I tried going on gatherer and edhrec but there's so many choices I got confused and I didn't know where to go for more specific infos.

Thanks.

Epicurus on Ramos Cascade Ramp

1 month ago

abby315 Tome of the Guildpact is actually a lot more useful in here than you might think. Besides the one combo of Dust Elemental and Apex Devastator (with which I can literally cast the entire deck in one turn), the deck sometimes manages to stagnate if I don't get some card draw, and the Tome is one of the best cards for that in here. Likewise, Cryptolith Rite is amazing ramp if I get it early, though it is lackluster later in the game.

You're right about Shard Convergence being too slow to do what I want it for, and Lotus Bloom has its problems, so I dropped those two and the Deathsprout to fit in my protection package. Thanks again!

gdm1989 on Wurm Tribal-Mono Green

1 month ago

It may not be a wurm but the benefit is you can cascade 4 times which might speed up the deck . Experiment with Apex Devastator it might help

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