Harvester of Souls
Creature — Demon
Whenever another nontoken creature dies (is put into the graveyard from the battlefield), you may draw a card.
|Have (2)||PTsmitty , orzhov_is_relatively_okay819|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Harvester of Souls Discussion
1 month ago
1 month ago
Looks like a fun deck to play :) I agree with KaptnK that more card draw would be good, a lot of what you've got in there adds to your graveyard (thrill of possibility) but doesn't actually net you cards in hand. To add to the suggestions they made, consider Skeletal Scrying, you might end up with a decent number of land cards in your yard. I'd also take a look at Ambition's Cost, Corpse Augur and Harvester of Souls.
I disagree with KaptnK about your mana, though :) Counting more than just rocks, I think I see 12 pieces of ramp and 38 lands in the deck, and I approve. I think commander is a format that requires you to get to a higher mana count more consistently than most other formats (which lend themselves to shorter games), and I generally see more card draw as the solution to having a large part of your deck being focused on mana rather than decreasing this share. It'll let you get not just mana on board, but also cards to use this mana with. And the fact that you rummage pretty well helps out too.
Unfortunately I've yet to play a reanimate deck, so I can't give you input there.
Have fun playing!
1 month ago
Removed: Golgari Guildgate , Skullwinder , Hornet Queen , Mycoloth , Bloodspore Thrinax , Thief of Blood . Added: Woodland Cemetery , Grim Haruspex , Harvester of Souls , Izoni, Thousand-Eyed , Viridian Zealot , Catacomb Sifter .
2 months ago
Ashnod's Altar , Bottomless Vault , Ebon Stronghold , Everglades , Field of Ruin , Terminal Moraine , Head Games , Diabolic Tutor , Demonic Tutor , Harvester of Souls , Read the Bones , Cover of Darkness , Boneknitter , Erratic Portal
5 months ago
This looks bbn like a fun build, my only suggestions are to help reinforce the aristocrats aspect of the deck.
6 months ago
Here is an interesting article on lands (CMC0 Artifacts are lands) https://edhrec.com/articles/superior-numbers-land-counts/
Topic: Card Advantage! (There's lots of discussion on this if you search it, it can be a bit complicated, but ultimately, it means playing more cards than your opponent, in this deck, bringing multiple creatures back again and again is a way, draw is key, you don't ever want an empty hand)
Staying on theme with draw:
Skullclamp is going to be a necessity with your afterlife mechanic and hopefully a Teysa Karlov . Turn creature advantage into card advantage (yes Teysa Karlov make 2x spirits for afterlife 1, and then draws 4! cards when it dies).
Grim Haruspex is a common way to get some draw in and very well suited.
Viscera Seer is another way to get advantage, protect creatures from being exiled or stolen, as well as turn creature advantage into scry and hopefully draw with another ability on-board. This also means if you have recursion in hand but nothing to target, you can make a target.
Village Rites can be ok, if you're holding recursion to, or in response to someone unfavorably blocking your creature or if you just need to dig for an answer. It's not my favorite because its one-shot though.
Midnight Reaper is another way to utilize your deathtouch to remove opponents creatures and refill your hand.
There are some other guys, maybe not within your deathtouch theme, so maybe not right for you Reassembling Skeleton , Bloodghast (kind of like a Soul Stair Expedition effect but on a creature. Check out this deck for more guys like this, Yawgmoth Thran Physician EDH, if interested.
There's also some ways to utilize your life total to draw, Bolas's Citadel is amazing (can win games or get you back in them), Necropotence (it's really good if you've never used it, Greed or Arguel's Blood Fast Flip (crappy greed). You have some draw, Eg. Priest of Forgotten Gods , but I would get at minimum 8 draw mechanics into the deck, staying on theme, up to 12 is even good.
Liliana, Dreadhorde General does this pretty good too, and has a nice ultimate but is pricey ($20?), Phyrexian Arena is a classic ($12), Avoid anything with an activation costs on a triggered ability like Mentor of the Meek (static like Greed is ok).
Sorin, Vengeful Bloodlord really fits your recursion theme, think he like $2 now, he doesn't draw cards, but gives all your guys lifelink and allows you to recur multiple creatures, and has lifelink himself for the +2 pinging ability.
This sort of led into another Topic: Winning
The most common way for to win is Gray Merchant of Asphodel and recurring him, multiple times. Torment of Hailfire is nice, but you need much more land/ramp. Command the Dreadhorde is really strong too, if you can get a little bit extra life and have protected your life with your deathtouch, can get a bunch of strong/deathtouch back for relatively low life, even hits opponents graveyard.
Not sure i like the payoff for God-Pharaoh's Statue by the time you get there, your opponents will have ramped ( especially) enough mana to pay it.
Archetype of Finality is also not a great payoff for the mana cost, I would rather Command the Dreadhorde or Bolas's Citadel anytime. Plus many of your creatures have or can get deathtouch by themselves.
Just replace some key payoffs and you'll find your high CMC spell require a response from other players. Lots of ways to get there, whatever you like based on the theme.
I'll do one more post tomorrow with some other specific card evals, but quite a bit there. Trying to recommend some cuts as well as I go, I know it can be just as difficult deciding what to cut as it is for what to play.
Staying Low-Mid (battlecruiser/low) means you probably dont need a tutor package, but I'll give some ideas on the interaction package which you'll still need to answer some things your opponents are doing. Check back later. Happy reading :)
6 months ago
Best way to improve a deck is more ramp and draw effects. Solemn Simulacrum , Pitiless Plunderer , and Burnished Hart will be the most synergistic in this deck in the ramp category--but there are some staples that you could also consider, which work in every deck (hence their staple status): Arcane Signet , Mind Stone , Talisman of Hierarchy , Orzhov Signet ... the list goes on.
6 months ago
I think the similarity to Martyr's Bond is obvious, so this definitely is a white ability. I would say this feels neither like an angel nor Boros. Instead, thisvfeels like the whitest possible version of gravepact plus Harvester of Souls .
I really like the flavour text, btw. It combines white's conviction of being "the right way" and adds in the maliciousness of a demon, very cool. Looking at Lord of the Pit , I'd actually change the text to "exile another target..." you control.