Rakdos Signet

Rakdos Signet

Artifact

, : Gain .

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Printings View all

Set Rarity
Commander 2020 (C20) Uncommon
Ravnica Allegiance: Guild Kits (GK2) Uncommon
Commander 2017 (C17) Uncommon
Commander Anthology (CM1) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2016 (C16) Common
MTG: Commander (CMD) Common
Archenemy (ARC) Common
Dissension (DIS) Common

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Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
Pauper Legal
Block Constructed Legal
Canadian Highlander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pioneer Legal
Pauper EDH Legal
2019-10-04 Legal
Legacy Legal

Latest Decks as Commander

Rakdos Signet Discussion

multimedia on Zagras EDH Deck

1 week ago

Hey, nice start on budget. Kyle_Winter gave you some good advice to help the party. My advice is to help the manabase, ramp and draw.

First, you don't need 42 lands, that's overkill for your deck. 36 lands should be fine. Consider cutting some lands for more ramp sources? Budget lands and ramp to consider adding:

Consider cutting some basic lands for these lands?


Ramp can be a problem with Rakdos because these colors lack lots of options, but one way to help to not miss land drops is to play low mana cost draw. Cards like these can replace ramp because for a low mana cost they can help to draw into lands or party members who then act like ramp to cast Zagras.

Repeatable draw sources are best in Commander because they can potentially give you value throughout the entire game. With Zagras cards that give you value who are party creatures or when you attack/do combat damage are options:

Oddsmaker and Mask are nice with Zagras because he has flying.


Some advice about game play. I would keep the mana curve very low because you want to assemble a party for Zagras as that's what makes Zagras a mana efficient and potentially good Commander. The lower the mana curve the easier it will be to have two or more party members on the battlefield to help to cast Zagras. In fact, for your deck I would end the curve at Dagger Caster and Drana, the Last Bloodchief as these are abilities and effects at the top that go well with Zagras. I would limit the four drops to very few.

Roving Keep is an example of a creature you don't need because it's high CMC and doesn't help the party or have interaction with Zagras. Zof Consumption is an example of a spell that you don't need even though if you want can play it as a tapped land. Consumption for six mana is not worth what it does.

I offer more advice about what cards to cut. Would you like more advice?

Good luck with your deck.

kei1 on Nekusar EDH Cards for Everyone

1 week ago

Caerwyn Thank you for the suggestions. Having alternate win cons defintitely sounds good to have.

Peoni Thank you for the suggestions. I forgot to ask about Notion Thief I definitely see the synergy with the wheels however I was wondering if I should be concerned about it lower damage potential on the wheels.
Currently I'm thinking of Black Sun's Zenith over Damnation Mostly because its reusable.

I am now wondering if I should also remove Bottomless Pit, Necrogen Mists, Oppression and double down on more mill mechanics.

Out:
Curse of Fool's Wisdom
Quest for the Nihil Stone
Fell Specter
Fate Unraveler
Dismember
Cunning Lethemancer
Liliana's Triumph
Liliana, Waker of the Dead
Drift of Phantasms

In:
The Locust God
Consecrated Sphinx
Niv-Mizzet, the Firemind
Black Sun's Zenith
Jace, Wielder of Mysteries
Izzet Signet
Rakdos Signet
Talisman of Creativity
Talisman of Indulgence
Notion Thief

multimedia on rakdos, the showstopper/ chaos

1 week ago

Hey, nice start on a budget. Chaos can be a tricky theme to build.

The avg. CMC of your deck is very high at 4.3 with only Sol Ring as reliable ramp and only having 35 lands. This 4.3 number means you will consistently not be casting a card until earliest turn four, more like turn five. Not doing anything for the first four turns or more is not fun in Commander because you risk basically not having any board presence at all before turn five. My advice is add some ramp in place of a few high CMC cards (5 CMC or higher). Doing this will reduce the avg. CMC and ramp will make it easier to cast spells especially Showstopper.

Some cards for ramp to consider adding:

For the cards to consider cutting you want to make a choice of what are the best cards you want at the high end of the mana curve? Having lots of both high CMC Chaos cards and big creatures is too many high CMC cards. Showstopper is the six drop creature you want to cast. Cards to consider cutting to add more ramp:


Reanimation is a good secondary strategy when playing so many high CMC creatures. Reanimation needs enablers to get creatures into graveyard which is good with Patriarch's Bidding and Demons. Consider expanding on reanimation? Another reason to add enablers for reanimation is Anger. A haste enabler to give your high CMC creatures haste, attacking with them the turn you play them especially Showshopper.


Some card changes to consider:

Budget lands to consider adding to replace some basic lands: Graven Cairns, Ash Barrens, Grixis Panorama, Jund Panorama, Foreboding Ruins, Tainted Peak, Evolving Wilds.

Good luck with your deck.

Queen_Lulu on Grenzo Doomsday Snoop - Budget CEDH

1 month ago

INTELLIGENT design! Very well crafted and original combo deck. For my advice, I understand this is a budget deck so I'll try and keep it cheap. To begin with, if you're playing competitive EDH, take out everything that costs more than 3. (But it's ok to have a FEW cards that cost four.) Cards like Empowered Autogenerator are WAY too slow for competitive. The exception is Dark Petition since spell mastery makes it function like a Demonic Tutor. For mana rocks, try to keep them costing under 2 and run cards like Rakdos Signet and Talisman of Indulgence. Mind Stone is good, as are Fire Diamond and Charcoal Diamond and since you're on a budget even Thought Vessel is good because it costs 2. Replace Corrupted Grafstone since it's not great early game. Since we can't run expensive tutors, run cheap black draw spells like Night's Whisper, Sign in Blood, and Toil to help you hit your key cards and tutor effects sooner. Red also has multiple looting and discard-to-draw effects that would be worth including. Gamble is a cheap but risky option, and since you're running lots of creatures Diabolic Intent is a good budget option. A GREAT option since you're on a budget (and actually a very good option overall, I even include it in my competitive EDH deck) is Grim Tutor. It only costs 3 and is at most 20 bucks. Lastly, if you can, TRY and save up for a Demonic Tutor, but if you can't afford it it's alright

Labrodor64 on Mogis, God of Rakdos

1 month ago

The deck is really cool but you’re running a lot of high costed spells yet very little ramp. Think about adding staples like Arcane Signet, Sol Ring, Rakdos Signet, Crypt Ghast, Dockside Extortionist, Solemn Simulacrum, Thran Dynamo, Commander's Sphere ect... Also think about running a couple more lands, 34 is pretty low especially with the cmc of the deck (you should try to lower it too)

hejtmane on So Close

1 month ago

Ok some cuts

Keranos, God of Storms look I like him but better in other decks

Venser's journal

Meishin, the Mind Cage

Ob Nixilis Reignited

Day's undoing you lose all your triggers

Reminisce

Not worth the 10 mana Jin-Gitaxias

Core Augur

Barbed Shocker had him I pulled him fairly quick

Strionic Resonator not relay worth it in you deck

you really need more counter spells to protect your board

drop damnation or Blasphemous act for a Cyclonic Rift nothing like overload rift at the person end step before your turn then you wheel on your turn game ending play.

You need a lot better artifact ramp and more of it I would drop to 34 lands yes chromatic lantern should be cut

You should be running the two drop mana rocks any combination of about 5 of the signet/talisman you will thank me later you are grixis that is your ramp these are generally pretty cheap Arcane Signet Talisman of Creativity Talisman of Dominance Talisman of Indulgence Dimir Signet Izzet Signet Rakdos Signet

Drop Spell book for Library of Lengyou get to shape your discards

golgarigirl on Kelsien, the Plague

2 months ago

I like what you've got going so far, but it needs a little streamlining...a little focus. We're going to take a look at how many cards do these things you want to do in your description. Sorry if this gets a little long winded...

If you're going to be giving deathtouch, it would be great to have more creatures that would really benefit from it. To me, that's either more of Kelsien's type...'pingers' as my playgroup calls them...such as Blood Cultist, Goblin Sharpshooter, and Deathbringer Thoctar, OR it's some giant nasties such as Chandra's Incinerator, Inferno Titan or Sun Titan, (but only if they work with the deck). Of the creatures you currently have, only Kelsien and Kalmne really do anything neat with deathtouch, meaning multiples of deathtouch cards are kind of wasted.

By adding more ways to find our deathtouch, we add ways to find other useful things too, and trim the worse deathtouch cards. We can replace things like Gorgon's Head and Flail with Heliod's Pilgrim and Open the Armory, we gain access to way more options, both if we do or do not need deathtouch at the moment.

The Mardu colors are amazing at killing things. Your deck should be able to mow down normal creatures without much problem, so removal that just 'destroy target creature's something is not what we want. You've already got some great exile options, but those are also excellent at dealing with other things, so I'd like to suggest the tried and true Swords to Plowshares and Path to Exile, as well as Crackling Doom for really troublesome creatures. Despark and Generous Gift take care of everything else, and bonus points, Gift gives another creature for you to snipe. Shriveling Rot plays right into your strategy as well.

Like your deathtouch, I would really look at the quality of your reanimation. Is it better to have just a few really good pieces and consistently draw/tutor into it, or a lot and find that there isn't anything worthwhile to reanimate (I've been there)? A lot of these cards cost a bit of mana as well, so I would play some more mana rocks and card draw to help you get online faster. Signets like Rakdos Signet that come down before Kelsien are especially good (and I often run my rocks with Daretti, Scrap Savant, so I can turn them into important artifacts my opponents have destroyed later on). Black Market will also get us there in the long run. I like Torbran, Thane of Red Fell to really bulk up our 'ping' damage, and Sigarda's Aid just because it's awesome. Finally, Thrilling Encore does exactly what you want in this deck, and can even surprise your opponents after a board clear.

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