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Latest Decks as Commander
Rakdos Signet Discussion
4 days ago
3 weeks ago
sorry for spam
i forgot to mention ramp should cost less then average cmc to be functional
with a deck average of 3 you want to consistently have 3 upright and available on 3
so Rakdos Signet , Orzhov Signet , & Boros Signet
would out perform Commander's Sphere , Mardu Banner , Savai Crystal
4 signets + 3 Talismans puts you at 7 , you would need 8 more sources to consistently have one in opening hand
1 month ago
Pyre of Heroes . This will also lean a commitment to graveyard recursion, so some payoff spells like Living Death or Wake the Dead . Rakdos Signet , Rakdos Locket and Talisman of Indulgence are all better than Commander's Sphere and will speed you up.
*was looking at your maybeboard
1 month ago
XinZhao, I had the opportunity to play a few games recently, and I’ve decided to swap Cursed Totem with Grand Abolisher , since I encountered two situations in which I had Linvala, Keeper of Silence and Totem at the same time, and I wish I had Abolisher instead. In the past I ran Abolisher, but I took it out because my meta was less control-heavy and I was dealing with more creature abilities.
1 month ago
Hey, well done on a budget. Nice Aurelia, the Warleader :)
Phyrexian Reclamation can be a repeatable source of recursion for Kaalia or any other creature, even at instant speed. Let Kaalia die, put her into your graveyard not the Command Zone; recur her to your hand which bypasses Commander tax. Dragon Tempest is a source of haste for Kaalia and any flying creature you cast or reanimate. It has the bonus of being able to do damage if the creature is a Dragon.
Dragon Mage pairs well with Emeria Shepherd . Mage discards the permanents that you then reanimate with Shepherd and Mage refills your hand to keep doing it. Nahiri, the Harbinger can be reanimated by Shepherd and her -8 in two turns can tutor for any creature or artifact including Shepherd. -8 Nahiri, tutor for Shepherd, play a Plains and reanimate Nahiri. Nahiri has other uses besides her -8 she can be repeatable discard/draw for reanimation or even repeatable removal that exiles.
Rakdos, Lord of Riots is a Demon who can reduce the casting cost of all other Angels/Demons/Dragons. If he or other creatures are attacking and doing combat damage to opponents then he's ramp to cast high CMC creatures which helps if Kaalia is disrupted. Arcane Signet is a staple mana rock in Commander. Orzhov Signet and Rakdos Signet is more two drop ramp.
Some changes to consider, with suggestions of cuts close to or equal in price:
- Phyrexian Reclamation --> Phage the Untouchable
- Dragon Tempest --> Sigarda's Aid
- Dragon Mage --> Hero's Blade
- Nahiri, the Harbinger --> Sword of Vengeance
- Rakdos, Lord of Riots --> Akroma, Angel of Fury
- Bloodgift Demon --> Demanding Dragon
- Arcane Signet --> Exquisite Archangel
- Orzhov Signet --> Avarice Amulet
- Rakdos Signet --> Chancellor of the Annex
My advice is cut the majority of the equipment theme for more ramp since ramp is going to help more to cast Kaalia and high CMC creatures. Phage the Untouchable and Sigarda's Aid are two expensive price cards for your budget that aren't doing much in your deck. You can't cheat Phage onto the battlefield with Kaalia or reanimation which makes it pretty useless. Aid is a good card, but not taking enough advantage of equipment and I don't think you need to since the most important equipment you want to play Greaves/Boots are low mana cost to cast and equip.
If interested I offer more advice. Good luck with your deck.
1 month ago
Awesome deck! Love the commander. Certainly one of those I love seeing at the table because I know there's going to be a lot of fun.
Some recommendations for cuts: Ancestral Blade seems kind of weak for the deck. Give you a token you cant recur with Alesha and only gives +1/+1. Boros Signet and Rakdos Signet , as I don't generally like the signet's, but I know a lot of people like them. Promise of Tomorrow seems like a good win con card, but it doesn't work with this deck since Alesha want's to bring creatures back from the graveyard. Inspiring Captain seems like a good card for the deck, but you cant bring it back with Alesha and really will only help once or twice at best. Archetype of Aggression , Rogue's Passage , Demystify , Return to Dust , Shimmering Grotto , and Take Vengeance , are other cut's ID make personally. They don't add enough or do enough and there better options available.
I could see Rise of the Dark Realms being an awesome card with this deck, but it fits in almost all deck hahah.
I hope these recommendations helped. Upvote from me.
1 month ago
So honestly, the thing your deck is going to suffer from the most, is the same most other Kaalia of the Vast decks suffer from. Kaalia is a Kill on Sight commander. I think trying to get her out quicker and protect her to enable you to start triggering her abilities and swinging in is going to be the biggest issue.
Lightning Greaves and Swiftfoot Boots will enable Kaalia to be protected and have haste when she comes out to play, and just simple ramp like Rakdos Signet , Orzhov Signet , Boros Signet and also the Talismans as well, could really help you speed up getting Kaalia down, and doing what she needs to do.
Hope this helps
1 month ago
Hey, you're welcome. Nice update so far.
Yes, Cliffhaven Vampire is an upgrade for Epicure of Blood because Cliffhaven is one less mana and has flying. Etchings of the Chosen is a good card with Vamp tokens, it's a an upgrade for Ethereal Absolution or Curse of Vitality .
For €10 get Captivating Vampire 5, Drana, Liberator of Malakir 3, Sol Ring 1. Sol is a staple card in Commander for ramp and it helps when playing a lot of high CMC cards. Having a powerful three drop Vamp to curve into after one and two drops Vamps with Vamp tokens is good for the mid game. Drana, Liberator of Malakir and Captivating Vampire are two of the better three drop Vamps to get damage done in the mid game until you can cast Edgar or Regent later on.
Changes to consider to add these three are:
- Captivating Vampire --> Bloodbond Vampire
- Drana, Liberator of Malakir --> Blood Baron of Vizkopa
- Sol Ring --> Teysa Karlov
You still want to cut three cards to make 100. Cards to consider cutting:
- Thief of Blood : Thief removes all counters from your creatures too and Edgar puts counters on your creatures.
- Ethereal Absolution
- Grave Betrayal
My advice for the next upgrades are to improve the manabase and ramp by adding more dual lands that can ETB untapped and mana rocks to improve ramp. This can be done by cutting lands that always ETB tapped and some five/four/three CMC cards for ramp to help to cast the better high CMC cards such as Edgar. This change will speed up game play making it easier to cast one, two and three drop Vamps.
The avg. CMC of your deck is high at 3.5, with only 33 lands can be inconsistent to have mana to cast cards. Low CMC mana rocks can be used in place of lands since they can make mana and also help with color fixing.
Some examples of mana rock and budget land upgrades:
- Arcane Signet --> Drana, Kalastria Bloodchief
- Orzhov Signet --> Kheru Bloodsucker
- Boros Signet --> Malakir Cullblade
- Rakdos Signet --> Blood for Bones
- Caves of Koilos --> Forsaken Sanctuary
- Exotic Orchard --> Boros Guildgate
- Battlefield Forge --> Stone Quarry
- Smoldering Marsh --> Rakdos Guildgate
- Tainted Field --> Orzhov Guildgate