All That Glitters

All That Glitters

Enchant creature

Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.

Latest Decks as Commander

All That Glitters Discussion

Corrosive_Cat on All That Glistens

1 week ago

How about a couple Goldmire Bridges or Treasure Vaults, bump up All That Glitters a tad? A Legion's Landing  Flip may not go amiss either, for the triggers and occasional extra bodies.

Daxos the Returned is pretty interesting, though maybe a little expensive?

multimedia on Equip/Aura Galea

3 months ago

Hey, you're welcome, nice update.

When you get down to 100 cards some further upgrades to consider are more cards that care about both equipment and auras such as Ardenn, Intrepid Archaeologist, Open the Armory, Sigarda's Aid, Armored Skyhunter, All That Glitters, Nettlecyst.

Ardenn, Aid and Skyhunter are other effects for free attaching equipment.

multimedia on Galea, Kindler of Hope 2021

4 months ago

Hey, well done so far on budget upgrade of the precon, but there's some filler cards here that look out of place.

If you want to go the direction of more enchantments/auras then Tuvasa the Sunlit as Bant Commander is someone to consider instead of Galea since she interacts much better with enchantments. Currently you have a mix of both enchantments and equips and that direction does go well with Galea as Commander. Consider adding more cards that have interaction with both auras and equips?

Galea doesn't have built-in protection which is what you want with a voltron Commander and a good upgrade you've done is Darksteel Plate. Swiftfoot Boots and Winged Boots are nice from the precon, but consider others than also give evasion?

When Galea has huge power then being able to attack unblocked can outright end an opponent with lethal Commander damage. Flying and trample evasion is not as a sure way as unblockable.

Wild Growth and Fertile Ground is more ramp.

Good luck with your deck.

DBCooper on Fury of the Small

5 months ago

Great deck! I rarely see kithkin decks, and this is an awesome one!

Here are some of my thoughts on how you may improve this deck:

I feel like you could do better than Holy Strength, as far as enchantments go. Consider Spirit Mantle, which makes for a tough threat once your creature is protected from opponents' creatures, making it unblockable essentially. Furthermore, consider All That Glitters, which pairs very nicely with your Ethereal Armor to make come truly powerful creatures early. Hyena Umbra would be a great value add, giving three great effects for only one mana. Finally, Grasp of the Hieromancer would almost replicate the effect you're achieving with Glaring Aegis, and would be a great addition.

Overall you have a really cohesive deck with a clear vision in mind, and I think it looks really great. Good work!

legendofa on Griffins for a True Griffin

5 months ago

Shielded by Faith and other Aura enchantments must be attached to a permanent (usually a creature--the text box will have the details, or the type line in older cards) at all times. It can't "fall off" and stay on the battlefield. Equipment artifacts can be on the field without being attached, though. Darksteel Plate is an Equipment that gives creatures indestructible, but it's considerably more expensive.

Transcendent Envoy is an Enchantment, so it supports All That Glitters and Ethereal Armor .

SprkySprkyBoomMan on Griffins for a True Griffin

5 months ago

Also would Transcendent Envoy stack with All That Glitters and Ethereal Armor ? Just making sure I understand what I am doing lol.

Also since transcendent envoy is a enchantment would a enchantment destruct card like one that says destroy target enchantment, would that kill my Griff?

DreadKhan on Zur the Dom

5 months ago

Dance of Many is a cool card, which can duplicate the best thing out usually, which is nice. The other duplication enchantments, Copy Enchantment and Mirrormade are both useful with All That Glitters , IIRC it's about the fastest Voltron you can generate with Zur. Estrid's Invocation works nicely with Detention Sphere , allowing you to wipe a token type per turn at no cost, handy in some matchups.

Web of Inertia and Rest in Peace is a nice way to be safe from enemy attackers, and to halt anyone else trying to use their graveyard. It has no ongoing cost like Solitary Confinement , and works vs attack triggers (like an enemy Zur or Eldrazi).

I usually prefer Oubliette over Darksteel Mutation (though I run both!) because you can sac the 0/1, and it doesn't deal with auras or equipment like the Oubliette does.

itsbuzzi on The Pioneer Blues

5 months ago

Hey Argy, appreciate the fast response. I'll try to respond in order of comments, it is quite a lot starting from myself. Consistency does come with single colors. I probably run the most colors out of any Ensoul deck, you really wouldn't want to add blank after Jeskai the payoff of adding in Tezzeret's Touch isn't worth it but my Modern version being Grixis worked out fairly well for the meta. That response pretty much Negate s my addition of white.

Higher mana value cards do help with adding more value as they tend to be more useful than lower drops so the issue of running out of cards and getting the final damage through is pretty much solved. I have a different way of solving this issue in my deck but I won't comment that here as I see you commented on my deck as well.

Playing against oneself is hard as you may imagine you pretty much have to go into each deck "blind" from the oppoent's point of view but from a pilots view need to be able to run the deck efficiently. This wasn't hard for me as both decks are in the same build category although are at the opposite ends of the spectrum. For my deck I add in Shadowspear to be able to gain the life lost from an aggressive build like yourself. From your stand point my deck had no spot removal so I could remove Padeem, Consul of Innovation as the additional card on turn 5 may be too late. I also added in Reality Shift as this is a great card against an voltron deck like these. In Game 1 my deck just preformed faster although I ended up at 5 life so it was very close. Game 2 I countered the Reality Shift and your deck flooded out but not before getting a Darksteel Citadel Ensouled with a Shadowspear attached. We both sat there gaining life until I was able to gain more.

I didn't bother looking at the "Under Consideration" tab as there wasn't much explanation between any of the cards so it would almost be hopeless from the outside looking in figuring out why some cards are here. If The Blackstaff of Waterdeep was worth it in any competitive deck it would be this one but the comments against it are very valid. Most are why I don't even have it considered mainly because it only plays one side being an enabler and not really a target as you mentioned it's a piss poor target having no protection or evasion and being blue itself. Funny thing I won a match being I cast an All That Glitters instead of an Ensoul because the opponent was holding up 1 blue for Mystical Dispute .

Looks like you pretty much have it figured out, thought I'd just pop in and say hello to a fellow Ensoul player. I like the change in pace and color.

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