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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
All That Glitters
Enchantment — Aura
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
1 month ago
2 months ago
Thank you for the suggestions! I've been thinking a bit about how more often than not there is little need for buffs outside of the most powerful bunch; Phyresis, All That Glitters, Ethereal Armor, and/or Battle Mastery are usually enough considering the middle two will continue to buff Zur while tutoring for other things. Originally the idea was that I should cast buffs on Zur while I use him to tutor for more important things in the meantime, but I always find myself going for one of the buffs listed previously. With all that said, you're right. There is no need to include cards simply because they can be tutored with Zur, and it's better just to include better cards instead. It would be better to ramp in the meantime, let Zur handle refilling our hand, and take our time with buffing him.
The previous point also stands for Nighthowler. As you said, he is a fantastic option if necessary and he is certainly not wasted space if we draw him anyway.
Thanks for bringing Court of Cunning to my attention. I think it is a perfect card for this deck since it acts as draw and annoys our opponents with mill. Could be a blast sitting back and waiting for everyone to helplessly mill out.
With all that said, I'll go ahead and add those cards. Thanks for the suggestions!
2 months ago
In my experience using Retreat with Artist, it worked well at a lower budget, but in the decks I used it I eventually need to get a card like Sakura-Tribe Scout to get infinite landfall. Artist is actually a really solid ramper in a deck that can expect to get extra cards into hand, and if you just don't fetch Retreat until you need it, it'll rarely be an issue. For a card that's worse maybe, I look at The Birth of Meletis, I suspect it's pretty bad to draw, getting a Basic Plains after you've already gotten access to White isn't going to matter a whole lot, but it is a land drop you'll hit. With Dreamscape Artist, you get weenie sac fodder, but you're ramping, so you get actual lands into play, and if all you have is Blue mana, Dreamscape can get you Black and White the same turn, possibly letting you cast Zur, the lands are untapped even. Thus, I think you'd much prefer to draw Dreamscape to Birth, and I can't think of too many situations when you really want to fetch Birth with Zur, I suspect you have much more important things to find in almost any scenario. For Retreat, I'd look at pulling any of the small buff Auras, I suspect they aren't big enough buffs in multiplayer when you can already fetch stuff like All That Glitters or Ethereal Armor for a much bigger buff. Retreat would then work with Stasis to some extent, but also with Dreamscape Artist. Aside, but if you did add a big ramp combo like that, you could also throw in Daily Regimen as a way to soak up large amounts of mana.
Nighthowler's main use is to create an alternative Voltron target that is already big enough to one-shot people, so it is pretty meta-dependent. Is everyone on mill strategies with lots of creatures in their decks? If so, this can be better than swinging with Zur, and mostly needs evasion and protection, things you're already running. It can also be a big blocker if you give it Vigilance I suppose, but giving it Shadow or Unblockable is really shocking the first time, when people thought all you had was a 30/30 vanilla. If you actually draw it btw, it can be a gargantuan buff for Zur, even in a typical scenario by late game it'll add tons of power to Zur compared to any other single Aura that isn't Colossification, but technically this can be even bigger. It works well with Court of Cunning as a fetchable Mill source that can do serious work if you're safe from being attacked. I actually theory-crafted a deck around Solitary Confinement and Court of Cunning with Zur finding both. You'll also want a way to draw more cards after you've got it set up, but you're fairly hard to take the Monarchy from at that point, and Court pays for Solitary every turn. Nighthowler could then speed up the closing of the game for you if Milling people to death by itself sounds too slow.
3 months ago
DreadKhan, these are great suggestions! I agree wholeheartedly. Out of Time really does work well with Vanishing and can be used with Zur the Enchanter's ability. Should protection like Energy Field fail, it can pick up the slack! Mirrormade is essentially another copy of All That Glitters in this deck.
Never thought of these cards, thanks!
SaltySpecula on Uril
3 months ago
A fair chunk of this deck seems to be devoted to creatures. Uril is not a creature deck.
I would recommend stripping out most of the creatures and other 'creatures matters' cards like Collected Company and all the cards that focus on making token creatures.
Probably best to double down on Uril, protecting Uril and creating an aura/card draw engine. That means including more cards with effects like Sram, Senior Edificer. Others you may want include Satyr Enchanter Mesa Enchantress. You will also need additional tutors. Three Dreams is a good place to start. You'll want additional protection in the form of Greater Auramancy and Sigarda, Host of Herons.
Also, I don't know what kind of decks your friend plays with or what decks they use, but a lot of the auras included are... Niche use at best. I'd recommend including more indestructible and unblockable ones instead. Timely Ward, Indestructibility, Shield of the Oversoul, Inviolability, Holy Mantle, Unquestioned Authority.
3 months ago
I could be wrong, but I think Dig Through Time should go in over Treasure Cruise, it digs far deeper. I use Second Chance with Hall of Heliod's Generosity as a win con, it's a bit clunky but infinite turns is pretty good, I'm not sure if your deck can use it without All That Glitters or some other way to pump Zur, but your deck doesn't have to use Necropotence to lower your life total and can still draw cards potentially, so it might work here. You could throw in Unspeakable Symbol as a way to lower your life total (that Zur can find) that also pumps Zur to then win with extra turns, the only annoyance is that the life payment is in clumps of 3, so you might not get to 0 very easily with it. Solitary Confinement is very good with Necropotence out, potentially a lot better than Island Sanctuary.
Love your deck idea, I've often been impressed by stuff like Axis of Mortality, such a versatile card. If you use a 'life exchange' effect to raise an opponent's life total, Tainted Remedy turns the gained life to loss, which can kill people even if you don't target yourself with it, and the player that didn't die is now stuck with the much lower life total.
4 months ago
Any consideration for All That Glitters?
5 months ago
What's the intended wincon here? I see flying tokens to the dome, and that's about it. One of my favorite things to do in token spam is to stack cumulative anthems until each one can hit like a mack truck. Other options include the Heliod, Sun-Crowned + Walking Ballista combo, or going stealth Voltron with All That Glitters and / or Michiko's Reign of Truth Flip, many of which play well in Enchantress strategies.
While I'm sure you could crank out a ton of advantage like this (I run a Siona, Captain of the Pyleas Aura Voltron that operates on a similar principle), the kind of advantage you're generating can really scare people into knocking you out of the pod before you can slap down a Craterhoof Behemoth when all you had were advantage pieces. Teferi's Protection is the go-to panic button in White, though even a simple Rootborn Defenses, Unbreakable Formation, or Tamiyo's Safekeeping could go a long way.