Mask of Memory
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves the battlefield.)
Printings View all
|Commander Legends (CMR)||Uncommon|
|Mystery Booster (MYS1)||Uncommon|
|Commander 2014 (C14)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Mask of Memory occurrence in decks from the last year
Latest Decks as Commander
Mask of Memory Discussion
3 days ago
The deck looks really solid. I'm gonna suggest a copy of Mask of Memory as it's one of the better equipment for drawing cards. You might also want a copy of Fervent Champion and/or Kazuul's Toll Collector for some redundancy in case Ardenn gets shot too many times. Maybe Balan, Wandering Knight for the same reason.
Otherwise, I think the deck is really solid. You've got an upvote from me.
1 week ago
Thought I'd come over and check out your deck! Looks like a fun version of Odric to play.
I'd suggest prioritizing Flying and Double Strike as abilities as your creatures will hit harder and be able to get through. Fortunately White has a ton of flying and double strike creatures to choose from. You have a lot of First Strike which is an ok ability, but not as impactful as others in Commander.
I would only use equipment for Haste and card draw, two abilities White really struggles with. Lightning Greaves, Haunted Cloak, Mask of Memory, and Skullclamp are all great. The problem with using equipment for abilities that White already has is that you are actually having LESS damage on the board. A Skyhunter Skirmisher is better than Fireshrieker because it's actually a body doing some damage as well as being more mana efficient (no equip cost).
Hope this helps!
2 weeks ago
So what I would recommend putting in are Outpost Siege - Staff of Nin - Tectonic Giant - Protector of the Crown - Tome of Legends - Mask of Memory - Infiltration Lens - Farsight Mask - Magus of the Wheel -
Two card-advantage cards are Giants, so that will "save" you two slots!
The cards that you don't own that might be worth buying are Bonders' Enclave for sure, and perhaps Well of Lost Dreams and Reforge the Soul. I love those. Stolen Strategy might be worth it too, for both Brion reasons and card-advantage reasons. It's extra good in a heavy ramp deck.
EDIT: I forgot a decent one: Vanquisher's Banner. I don't love it in decks with expensive creatures, but there it is
2 weeks ago
Next step is card-draw and card-advantage. Unfortunately, the Boros colors are the worst at drawing cards. Graveyard recursion is a type of card advantage, so Colfenor's Urn can count. I've never seen that card before! Nice find and good instincts!
Here are some options for you.
First up, the cards I own that I'm willing to part with:
Seer's Sundial - Staff of Nin - Farsight Mask - Key to the City - Infiltration Lens - Mask of Memory - Tome of Legends - Outpost Siege - Khorvath's Fury - Humble Defector - Chandra, Flamecaller - Magus of the Wheel
Cards I don't have that you should consider:
Bonders' Enclave would be worth picking up, I think.
Browbeat - Loreseeker's Stone - Arcane Encyclopedia - Vance's Blasting Cannons Flip - Ignite the Future - Reforge the Soul - Wheel of Fate - Mind's Eye (used to be the gold-standard! Very mana-inefficient though) - Icon of Ancestry (interesting choice since it has the anthem) - Rogue's Gloves - Well of Lost Dreams (great choice with your commander!) - Coveted Jewel (ramp and draw! Unreliable and mana-expensive, but chaotic and fun!) - Mangara, the Diplomat - Runehorn Hellkite - Dragon Mage - Knollspine Dragon - Herald's Horn - Endless Atlas (a bit suspect in two-color decks unless your colors are very skewed or you have lots of Renegade Map-type cards) - Bag of Holding - Arch of Orazca - Geier Reach Sanitarium - Mazemind Tome
2 weeks ago
Hiya! A few notable equipment I think are worth running in the deck- Dowsing Dagger Flip is a really good piece of ramp for any deck that is gonna be in combat often. Mask of Memory is also an excellent piece of card draw. While having reliable card draw in your command zone makes it so that you can get away with running less, I still think it's good just a bit in case your commander gets shot too many times. Fervent Champion is an excellent creature that can hold equipment early on.
3 weeks ago
Peoni: Thank you!!! Great suggestions as usual :) I had actually been thinking about adding Knight of the White Orchid. Didn't know about Oreskos Explorer (I didn't use to keep track of non-modern legal releases haha) and I love it now! Definitely gonna add them. I'll keep Weathered Wayfarer in mind for future upgrades. Mask of Memory I just need to figure out what to take out for! Also trying to figure out which budget wraths I want, hehe.
And yeah, these partners are a lot of fun! They might take Tana's place. The deck feels a lot more solid and consistent, and being able to get some bigass equipments like Colossus Hammer on Rograkh consistently is just so awesome. It also doesn't hurt that I can build it for quite a bit cheaper! But all in all making all these decks and looking up cards for each of them really helped me get a feel for the format and to see what people play and why and it's definitely gonna help when I start playing it for real, not to mention it was a lot of fun.
M4dGun: Heh, thanks!!! Equipment decks are awesome, aren't they? Balan did seem like the strongest possible option, but I'm in love with this new pair that can start getting equipment on them turns earlier while being super gimmicky and unique (things I appreciate!). They miss out on the double strike but I think they make up for it with Rograkh's keyword soup and raw Kobold flavor, hahaha. I don't know about the rest of the internet but I think I was the first here on Tappedout to put together a monowhite list for Rograkh and I'm really proud of it haha. I started with Keleth, Sunmane Familiar, but as soon as Ardenn, Intrepid Archaeologist was spoiled I knew no partner was going to be better than him and that I just had to do it. Thanks again for the comment!
3 weeks ago
The main thing I'm concerned about is since you're cutting the green out your ramping is going to be pretty rough. White suffers the most from lack of ramp and draw, but then again this is a voltron deck, so you might not see any major issues. Boros Signet, Knight of the White Orchid, Oreskos Explorer are all pretty nice budget options for ramp. Weathered Wayfarer is pricier but also good. Moving Mask of Memory into the main would probably be beneficial. You'll probably also want at least one boardwipe in Wrath or something similar.
This deck looks good too. These partners are bound to be nasty. :^) No more Tana then?
1 month ago
As it stands this deck is pretty solid. I can't believe I forgot to put Inquisitor's Flail in my Tahngarth deck. Biiig commander damage. The nice thing about voltron is you really can't seem to go wrong with your cards. A big fella is a big fella, doesn't matter how expensive your cards are lol.
Anyway there are really only a few changes I'd consider making. Your utility creatures could be subbed out. Normally having a body along with your removal is pretty nice, but in a deck like this I don't think it's worth the extra mana since you're getting a ton of little tree things all the time anyway. I'd also swap out Colossus Hammer since it's usually only good when you can cheat it onto something, like with Hammer of Nazahn. You can really replace these with whatever you want since you already have a nice spread of ramp and buffs and removal etc.
Cards you might like here are Brass Squire, Canopy Cover, Cindervines, Mask of Memory, and Regal Force to name a few. Couldn't hurt to throw in some wipes like Earthquake and Rolling Earthquake just in case either.
Now you just gotta figure out which one you're gonna put together. ;^)