Mask of Memory

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Mask of Memory

Artifact — Equipment

Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.

Equip (: Attach this to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves the battlefield.)

Ervefel on Itty Bitty Critty Kitty

1 week ago

Thank you for the suggestions, a couple of the ones you made were in the orginal build but decided against them for one reason or another. Like Skullclamp isn't in the deck because i dont like adding it to decks that i cant abuse it with (like i can in my Chatterfang, Squirrel General deck), as im trying to avoid Balan from dying as much i dont think i could get the full value from the card. Which is why i adding cards like Sword of Fire and Ice, Mask of Memory and Endless Atlas as they would be more reliable forms of draw.

I put Divine Reckoning in the deck over Tragic Arrogance because i wanted to advoid losing all my equipment and having to rebuild again, plus the added bonus of it being reuseable. But i agree with you that Divine Reckoning might not be good enough so i thought that Promise of Loyalty might be a better fit as it gets around indestructible with the sac effect like Tragic Arrogance does but also means i get to keep my equipment and protects me from the creatures that survive.

Steelshaper's Gift was going to be in the deck orginally but i switched it with Enlightened Tutor instead as it gave me more flexibility with being able to search up any artifact or enchantment instead of just equipment. But i do think the deck could do with more tutor effects so i think im going to take your suggestion and add Relic Seeker to the deck and remove Kemba, Kha Regent, like you i feel she doesnt pull her weight like she used to.

Both Crush Contraband and Return to Dust are good cards but i feel that it can be quite situational which is better.

I agree with you that Oblivion Ring should come out the deck and i feel that Grasp of Fate would be a great replacement as i've enjoyed seeing what it can do in my Brago, King Eternal deck.

I also agree with you on Finale of Glory not fitting the deck and even though it pains me to say it that Caged Sun might be to slow for the deck. So im going to take your advice and add Surestrike Trident and Ironsoul Enforcer as they're both interesting cards that i think could fit the deck nicely and i'd love to see how they do.

multimedia on Liesa, Liesa, they so flying...

1 month ago

Hey, good latest update, really nice additions of Archivist of Oghma and Bolas's Citadel. Don't forget Caves of Koilos, it's in the precon and an Orzhov dual land that enters the battlefield untapped.

You're right you want more draw and you could cut several lesser creatures for more draw. Use life to get draw by either drawing when you gain life or when you pay life. Well of Lost Dreams is another four drop that like Greed once you get onto the battlefield it can draw a ton of cards because of Liesa's lifelink. Sigarda's Splendor can draw an extra card at your upkeep if your life total changed and it's another source of repeatable life gain from casing white spells.

Dawn of Hope each time you gain life you can pay 2 mana to draw a card. Eye of Vecna draws a card when it enters the battlefield and then it can be repeatable at your upkeep for 2 mana + 2 life.

Fell Stinger can sac itself for it's exploit to have interaction with Liesa, Forgotten Archangel and other reanimation or recursion that you could add such as Sun Titan, Witch of the Moors, Apprentice Necromancer, Priest of Fell Rites. When your Commander has flying then Mask of Memory can be consistent repeatable draw as well as discard to fuel reanimation or recursion.

Court of Grace makes you the monarch for repeatable draw a card at your end step. If you're the monarch at your upkeep then you create a 4/4 Angel or if you're not the monarch a 1/1 Spirit. Palace Jailer makes you the monarch, it also exiles an opponent's creature and that creature never returns to the battlefield unless you lose the monarch which can only happen if an opponent does combat damage to you or plays a card that makes them the monarch.


Some cards to consider cutting for more draw, reanimation, recursion.

  • Killian, Ink Duelist: you have very few cards that have a single target to reduce the mana cost.
  • Vampire Outcasts: the lifelink is nice, but that's all it does for a four drop creature, no other abilities, can do better for four mana.
  • Dawnhart Geist: there's very few enchantments here and it only triggers for your enchantments, can gain more life from other cards.
  • Vampire Scrivener: I know you like this card, but it's too slow and doesn't do anything for five mana. You have Necropolis Regent at one more mana than Scrivener who can put the counters on Liesa the same turn it enters the battlefield. Putting counters on Liesa will do more because she has lifelink.
  • Teysa, Envoy of Ghosts: not a fan of this seven drop, could replace it with Sun Titan.

Well of Lost Dreams or Sigarda's Splendor could replace Vampire Outcasts. Dawn of Hope or Eye of Vecna could replace Killian, Ink Duelist. Mask of Memory is a good swap for Malefic Scythe. Mask can give you repeatable draw where as Scythe isn't doing much because it only triggers when equipped creature dies.

Fell Stinger is an easy swap for Dawnhart Geist. Vampire Scrivener could be cut for more reanimation Witch of the Moors, Apprentice Necromancer, Priest of Fell Rites. Sun Titan could replace Teysa, Envoy of Ghosts. Court of Grace or Palace Jailer could replace Heron of Hope. Heron's ability is fine to gain a little more life, but more draw would help more.

multimedia on Rakdos, Lord of Riots Demon Tribal

1 month ago

Hey, with Rakdos as Commander then consider some effects that make an opponent lose life without attacking? Rakdos can't be cast without first an opponent losing life and effects that cost no additional mana as well as being repeatable are nice since you want to use your mana on your turn to cast Demons or draw. Get repeatable value while also making your opponent or each opponent lose life.

Cryptolith Fragment  Flip is ramp and an enabler for Rakdos. Plague Spitter is a hidden gem, repeatable 1 damage to each creature at your upkeep can wreck opponent token strategies especially Spirits who are flying blockers against Demons and opponent's green mana dorks. Lower mana cost options, less than 4 mana, are better since they can potentially be cast before Rakdos.

With Rakdos as Commander and playing Demons you need less ramp because he's a source of ramp for Demons. For this reason I would make draw more important then ramp. Still play some ramp, but more draw lets you draw Demons to cast using Rakdos mana cost reduction.

For more draw my advice is make cards with repeatable effects a priory for upgrades. Draw spells that are a single effect are fine too, having both is best. Seize the Spoils, Big Score and Unexpected Windfall is loot (draw and discard) and ramp with treasures, that's really helpful for Demons to get three effects with one card.

If you're interested I offer more advice in another comment. Would you like more advice?

Grind on Rougueishly Rogueish

2 months ago

Cool deck!!!!!!
A couple ideas for your consideration:
Point removal: i like Reality Shift as it can hit indestructible creatures.
Lands: i like Dimir Aqueduct as it can help you hit another land drop if you can tolerate a tapland.
If you mill your opponents, its good to run graveyard hate. Some decks like muldrotha thrive on being milled. Scavenger Grounds, Stonespeaker Crystal, Soul-Guide Lantern, and Nihil Spellbomb are a few playable options.
An easy cut is bonesplitter. If you want equipment, Mask of Memory, Sword of Vengeance, or Whispersilk Cloak are probably better.
Also, Changelings are rogues: maybe Shapesharer or Cairn Wanderer are interesting.
Anyway, just some thoughts, cheers and have fun!!!!

Niko9 on White Reanimator, Angels

2 months ago

Nice one! Vengeful Dreams is such an awesome find and it fits this deck perfectly. And I really like that you are doing Unburial rights with no black source. That's a very, knows the theme here, move : )

My only suggestions might be Mask of Memory that's so good with flyers, but it probably wouldn't be too great without some cheap angels. Giada, Font of Hope and Youthful Valkyrie plus the mask are very good at getting draw and discards. But I don't know, that might be another deck I guess. This one looks pretty great as is!

Andramalech on Eldrazi Blues

3 months ago

Just some quick notes!

Draw power: Mystery Key, Mask of Memory

Flyers/unblck.: Smuggler's Copter, Zephyr Boots

Support/Ramp: Aether Spellbomb, Prophetic Prism, Forsaken Monument, Horn of Greed, Howling Mine

I'd also comment that Distortion Strike, when well placed could really sink a game for one, if not two players.

If you haven't considered Eldrazi Mimic, that'd be a really nasty card to pair up with your line up.

For retrieval, Scrap Trawler could really do you a favor if artifact retrieval is important for you.

12-Post has been a favorite concept of mine for awhile and I always see mono green Tron as my rival. I think Blue-Post is a pretty cool concept!

If you wanted to use things like Tinker and Show and Tell, things could really get zaney in your group setting.

Hope the feedback helps!

wallisface on How Good is Book of …

3 months ago

DemonDragonJ that’s where I disagree - I don’t think there’s a situation where book is good at all. 10-mana and 4-life to be one card up is a terrible trade. To get to that point you’ve likely had at least one turn (possibly 2) where you’re doing absolutely nothing else, meaning you’re representing no pressure.

I don’t see how a game goes long enough for you to gain meaningful profit from this card - and if a game somehow does drag out for an extended period, it feels like there is a multitude of better options to regain an advantage.

It appears there are a horde of better colourless card draw options out there also:

It just feels like there are sooo many better options than Book

Guerric on [Primer] Helming the Host of Heaven: A Giada Guide

3 months ago

Dawn of Hope OUT Rogue's Gloves IN

I don't think Rendezvous is a terrible card, but you need to be in a more controlling color where you are not the threat at the perk is using it politically. Gloves are great, and are a second albeit inferior copy of Mask of Memory. We'll gladly take it though. Once we've equipped it it's pretty much a free card every turn from then on out.

Endless Atlas OUT Steelshaper's Gift IN

I thought this would assuredly be the deck where the atlas, which has been endlessly sitting in my binder since I got that Commander 2014 precon, would be good. I've got to play it a bit and I don't like it. We have to spend four mana before we get a card, and then we're paying every time, and still will never get more than one per turn, something which isn't necessarily the case with Dawn of Hope. So why not just have a one mana card which can get either of my great draw equipment, or one of my fabulous swords? I'll never be disappointed in this card, and it's great to have in my opening hand.

Mass Calcify OUT Harsh Mercy IN

Calcify is good here, but 7 mana is hard to come by. Three is much better. These cards are otherwise very similar in that they leave all of our stuff intact while hosing our opponents' boards. They are more likely to get to keep their best thing with this card, but we'll take it.

Load more
Have (0)
Want (2) dchaffee02 , Lunar_Wing