Mask of Memory
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays in play if the creature leaves the battlefield.)
|Want (4)||kingcraig , UnitedShield , dahammer , somebeach|
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|Commander 2014 (C14)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Mask of Memory occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Mask of Memory Discussion
1 day ago
If you are heavy on mana and don't mind casting during your 2nd main phase, Dream Pillager works wonders.
Also Spinerock Knoll is a good source of card advantage, as it's insanely easy to meet the damage output requirement.
:) Red Dragons is sort of my specialty right now :3
And every single one of these is budget, so that's really cool as well. Oh, Mask of Memory is solid, too.
Personally, I prefer repeatable effects - E.G. permanents. Getting 1 card off it means you effectively "replaced" it, like a cantrip. Yes I know I'm using a loose comparison but like if I pay for Dragon's Hoard and get a Dragon (Bonus, the Dragon doesn't have to be nontoken) and I immediately use it to draw, it effectively became a cantrip. After that, it's value. Similarly, if I drop Spinerock Knoll as my land and move to combat where I deal 7+ damage, I can now get the exiled card. Again, 1 card gives access to 1 card. E.G., "cantrip", in a red-based method.
Personally I prefer what's called "impulse draw", in which you get until end of turn to cast the top card of your library after exiling it.
2 days ago
Hello, long time Boros player here.
Your deck has a lot of removal, a healthy amount of ramp and card draw, and lots of threats. This is all good, but there are a few things that could use some work.
To start with the minor issue, while you've got plenty of card draw in the deck, a lot of it isn't the best. For example, Tome of Legends is great if you're attacking with your commander a lot, but Iroas isn't a general that attacks a lot seeing that he's not a creature half the time. Another one not right for the deck is Mind's Eye. This big clunky artifact is suuuuuper mana hungry and not super efficient unless you sink a lot of mana into it, not what this deck wants. This deck wants cheap, efficient card draw. Finally, equipment like Mask of Memory or Sword of the Animist really want low-cmc creatures to work best. That way you can turn 2 or 3 drop a 2 or 3 cmc creature then the next turn play, equip, and swing with that creature right away to get the value. This deck doesn't have enough creatures at 1-3 cmc, so these might not work as efficiently as you want them to.
Related to that is the more glaring problem I see- your deck is incredibly clunky. After your 2 drop slot, your next cmc slot with the most cards is 5, then 4. You said you didn't like the supposedly notorious slow start that Boros has in EDH (that I was not aware of, but that's not the point) and yet you've made your deck super slow by making it this clunky. With that many cards at 5 cmc your deck is going to be slow and your hand will get clogged by big cmc cards that you can cast one per turn. On top of that, your commander is 4 cmc, so having the other clogged slot be 4 cmc is also bad- all of those cards are competing with your commander to be cast, and Iroas is one you always want to cast on 4 since he's harder to kill.
I recommend heavily trimming down your mana curve so that it's not so slow and clunky. Iroas's ability that protects your creatures in combat actually lets your smaller creatures somewhat scale into the late game since they're not easily blocked and eaten by bigger creatures. Even if they are blocked, they don't die. That means you can take advantage of small creatures will useful value, aggro, or stax effects, and then have some bigger creatures to help close out the game.
5 days ago
I came here to snipe dragons lol. But since I stopped by I may as well impose my own thoughts lol. Endless Atlas and Mask of Memory and Stolen Strategy are among the first cards I slot in big red decks. Thrill of Possibility is trading 2 cards for 2 cards (the spell itself amd the additional discard) and it is not castable if you are Hellbent, maybe find a spell that offers real, unconditional card advantage? Reforge the Soul and Magus of the Wheel are pretty good options in red. Those X spells like Magmaquake Earthquake are rather mana intensive, you could cut them for Nevinyrral's Disk and All Is Dust or just skip wrath altogether and slot Sarkhan's Unsealing and Chandra's Ignition instead since theyre almost wrath, but theyre nore reliable to actually clear the board, and they are not dead draws, they are still playable even when you have a solid board state you want to keep. My meta is removal heavy so I run Darksteel Plate in addition to the boots and greaves for added Lathliss protection. Nice brew!
6 days ago
1 week ago
1 week ago
Very cool to see small weird dudes like Bayou Dragonfly being put to good use :)
I see you run Explorer's Scope. If you think equipments that triggers when their creature hits an opponent is interesting, there are several more that could be good / fun. These include:
1 week ago
2 weeks ago
@Memphismaymagic5: Too bad Invisible Stalker is not merfolk, so it doesn’t give River Sneak the +1/+1.. which is also why I took out the Slither Blades out and added 4 Mask of Memorys which seemed like the perfect card for this deck! Way better card draw than Ordeal of Thassa.
@octopimp: Thanks for the the decklist! I really enjoy playing this one.