Mask of Memory

Mask of Memory

Artifact — Equipment

Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.

Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves the battlefield.)

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Mask of Memory Discussion

DigitlViking on Serra's Descendants, competitive Angel Tribal

1 week ago

darkmus I did not forget about the testing of Mask of Memory. In the end, I did not like it so much since it wasn't overly consistent for me going against a bunch of removal. I gave Sign in Blood a shot as a two of and that wasn't too bad. The 2 life was pretty negligible. Then for fun I decided to give Arguel's Blood Fast  Flip and that is the one that I liked the most. I don't think it flipped in nay games and being able to draw at will if I had nothing else happening did come in handy.

Also, for what it is worth, I also threw in three Grafdigger's Cage over Rest in Peace (mostly because I didn't have RIP) and that seemed to work out pretty well in my matches last night.

DigitlViking on Serra's Descendants, competitive Angel Tribal

2 weeks ago

darkmus Appreciate the thoughts. I happen to have the Mask of Memory sitting in one of these long boxes here I think, so maybe I will give that a go and see what happens. I do have a solid pile of angels here I could try swapping in and out to see where I end up with them. Given what some are playing locally, Angel of Jubilation might end up being a solid contender for the slots as well. That would likely be the most disruptive.

Once I get things sleeved up and a few games in I will hopefully be able to report back about the masks.

darkmus on Serra's Descendants, competitive Angel Tribal

2 weeks ago

DigitlViking glad you like the deck! With an appropriate SB for the meta I am sure you can get a few wins with this deck, and more importantly have a ton of fun.

Archangel of Thune is our biggest finisher and we tend to want one as soon as we can cast it. That said it's a 5 drop and it's not like we can't win without her so I don't think there will be much problem going to 3 to save a few bucks. Lyra Dawnbringer is the second best choice for a 5 drop IMO for this deck, and they do quite similar things, so it won't make much difference if you go 3 Thunes and 1 Lyra. And in the future you may want to upgrade once tryed and seen why Thune has an slight edge.

About Shalai, Voice of Plenty , I think she's amazing, you are always happy to see her in your hand. She protects us and our hand super well and combos neatly with Giver of Runes. You feel safe with her on board. The only reason I don't run a 4 of is because she is legendary. But she doesn't really advance our win plan, so I assume that if you cut one of them our plan doesn't really change or gets affected, it's just a bit easier to disrupt.

About other options, the other best angel 4 drops are Archangel of Tithes, Angel of Jubilation and Linvala, Keeper of Silence. I already explained their their individual pros and cons more in depth in previous comments so check those out. But basically those 3 (may depending on the deck) disrupt your oppenents plan. But to have a card that my or my not disrupt the oppenents plan I'll rather have one that ensures that our plan doesn't get f****d. After all we are in white, every card is relevant.

Any way, if you manage to free two slots i'll probably give a go to 2 Speaker of the Heavens. When he is online is such a power house... A couple of Serra Avenger s might fill the gap also.

Card draw is a huge problem so I've been thinking lately about testing a 2 of Mask of Memory and my main candidates to go were actually an archangel and a Shalai so you might want to be the one who gives it a try and tell us all how it went. I think that with such a cheap both cast and specially equipping cost and so many flyers in our deck it has the chance of being pretty consistent.

NoahFelsen on Firja, Judge of Valor Budget EDH

4 weeks ago

multimedia I definitely agree with your revisions. One problem I've been trying to mitigate is getting cards I want to reanimate out of my hands. So far, there's Smuggler's Copter and Mask of Memory (and the tutors to get it). Do you think this is enough discard? Thanks again for all of your suggestions :)

multimedia on Firja, Judge of Valor Budget EDH

1 month ago

Hey, well done so far on a budget.

Consider the Emeria Shepherd + Pyre of Heroes interaction with basic Plains? Shepherd is an Angel to reanimate because then she along with Plains can reanimate any nonland permanent. The interaction of these two cards comes from being able to sac an Angel to tutor for to cheat another one onto the battlefield and then reanimate the Angel you just saced with Shepherd. Just by playing a land Shepherd can get a nonland permanent into your hand such as Mind Stone to cast to help to trigger Firja.

Angel of the Ruins has a powerful ETB effect and is another nice Angel with Shepherd because any land can return Ruins to your hand to then plainscycle to search for a Plains. Another interaction with Pyre is repeatedly sacing the same Angel such as Angel of Despair and reanimating it with Shepherd as long as you have Plains.

Firja as a five drop starts the chain nicely with Pyre when saced to get a six drop Angel such as Valkyrie Harbinger and then Harbringer the next turn gets Shepherd. From there get back Harbringer with Shepherd and then sac it later on to get Sephara, Sky's Blade.


Profane Tutor is a budget low CMC tutor that you cast from suspend. Open the Armory is a low CMC tutor to get Mask of Memory or Animate Dead. Dawn of Hope can do a lot when your Commander has lifelink as well as has evasion.

Court of Grace can be repeatable Angels as well as draw from the monarch. Flying Angels especially ones with vigilance can help to defend for you to keep the monarch, not letting your opponents do combat damage to you. Cleric Class is another one mana card that can help to gain life to trigger various effects and the other levels are good too.

Apprentice Necromancer has interaction with Sun Titan to repeatedly reanimate any 3 CMC or less permanent for one black mana. With Titan in your graveyard reanimate him with Necromancer. Titan ETB reanimates Necromancer and Titan has haste thus he attacks reanimates any other 3 CMC or less permanent. At your end step Titan is saced putting him in your graveyard to reanimate again with Necromancer on your next turn and repeat.

Titan can reanimate Evolving Wilds which is fuel for Emeria Shepherd. Because of Titan For one black mana you could repeatedly trigger Shepherd two times until you run out of Plains or nonland permanents to reanimate/recur. Patriarch's Bidding and Victimize are upgrades for some reanimate spells and Bidding is now a budget card.

Dark Ritual is one mana to help to cast a second spell to trigger Firja or use it to help to cast Firja since she's double black mana cost. Orzhov Signet, Talisman of Hierarchy, Mind Stone are some budget mana rock additions/upgrades. Caves of Koilos, Shineshadow Snarl, Snowfield Sinkhole, Path of Ancestry, Esper Panorama, Ash Barrens are some budget lands to consider adding.

If interested in any of these suggestions then I offer more advice of cuts to consider. Good luck with your deck.

discipleofgary73 on PURPHOROS!(work in progress)

2 months ago

I always find that monored EDH decks tend to have an issue getting enough cards in hand. I could see that being an issue here, especially with the "free" play abilities you have in! Some things that could help are cards like Fire Prophecy , Stolen Strategy , Faithless Looting , Jeska's Will , Cavalier of Flame , Mask of Memory , Neheb, Dreadhoard Champion, and Valakut Exploration .
Some non-creature cards that might have good synergy for the deck are Commander's Plate , Skullclamp , Whispersilk Cloak , Worldslayer , Embercleave , Mirage Mirror , Aggravated Assault , Gratuitous Violence , Chaosphere , and Sorrow's Path .
Some other creatures that could help are Breaker of Armies , Void Winnower , Marton Stromgald , Urabrask the Hidden , Legion Loyalist , Hellkite Charger , Flamerush Rider , Torbran, Thane of Red Fell , Soulbright Flamekin , and Siege Dragon . Also, any eldrazi if you wanna be that mean, especially the original set with annihilator.
The sacrifice clause on Purphoros can also have some fun opportunity, especially with cards like Blood Aspirant , Mycosynth Wellspring , and Ancient Stone Idol .
Oh! And if you do end up with that many mountains, Jaws of Stone , Landslide , Spawn of Thraxes , and Spire Barrage , could all be ridiculously powerful late-game!
Happy building!!!

multimedia on Above, Below & Beyond

3 months ago

Hey, well done. I also play Kaalia on a budget.

Dragon Tempest is a two drop haste enabler for Kaalia and bonus interaction with Dragons. Phyrexian Reclamation is repeatable creature recursion especially for Kaalia to avoid Commander tax since she's going to die. Exotic Orchard , Caves of Koilos , Battlefield Forge are three budget land upgrades.

Bloodgift Demon is a Demon for repeatable draw and at 5 CMC you can realistically cast it. Mask of Memory is helpful repeatable draw because Kaalia and lots of other creatures here have flying that can also setup reanimation/recursion. Seize the Spoils is draw, ramp and reanimation/recursion setup. Angel of the Ruins is nice removal with an Angel body and you can discard it to search for a Plains to setup reanimation/recursion.

If interested in any of these suggestions I offer more advice including cuts to consider. Good luck with your deck.

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