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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Thopter Spy Network
Enchantment
At the beginning of your upkeep, if you control an artifact, create a 1/1 colourless Thopter artifact creature token with flying.
Whenever one or more artifact creatures you control deals combat damage to a player, draw a card.
multimedia on
Urza upgrade
1 month ago
Hey, some nice upgrades to the precon so far. Good additions of wincon combos: Sword + Foundry + Altar and Urza, PoK + Altar + Battlesphere.
Consider cutting a few of the lesser unnecessary higher mana cost creatures for some more draw? Constructs have an easy time if they can attack at doing combat damage to an opponent thanks to menace from Urza. If you can draw a card each time a Construct does combat damage to an opponent then you're getting great value from Constructs and a good reason to want to attack. Bident of Thassa is in the precon and it's repeatable draw with Constructs. Research Thief is more repeatable draw with Constructs that's also a flying artifact creature. More repeatable draw from Constructs can help to draw combo pieces.
Skullclamp is in the precon and it's excellent with Sword + Foundry combo since it creates 1/1 Thopters that can then each be saced for 1 mana to draw two cards. Because Urza's artifact creature affinity can pay for his Commander tax then Skullclamp with Urza is another way for repeatable draw.
Grim Hireling doesn't draw with Constructs it makes ramp, treasures which can help with Revel in Riches since the only reliable source of treasures here is Tithe. Hireling's effect is like Thopter Spy Network where you can trigger it more than once if you have creatures do combat damage to more than one opponent.
When deciding to add a card, it can help deck building and the mana curve to cut a card that's more mana cost. Wire Surgeons is a lesser 6 drop here than the rest and it's effect is only artifact creature not artifact. Having to pay the mana cost of an artifact creature in your graveyard to then exile that artifact is not good. Sharuum the Hegemon another 6 drop here who reanimates an artifact which is much better than what Surgeons does. Marionette Master can be a wincon with combos: Sword + Foundry + Altar and Urza, PoK + Altar + Battlesphere, but this is adding a fourth card, 6 drop, to the combos which is a lot and is really not needed because these combos create infinite artifact tokens which gives Constructs infinite power/toughness.
If you want to combo with Sword + Foundry then you can't control any effect that increases p/t of artifact creatures. Thankfully, Foundry can sac any nontoken artifact, before you want to combo with Sword + Foundry sac the artifact anthem effect. This makes anthem effects that increase p/t that are artifacts better than anthem nonartifact cards. Urza, Prince of Kroog is the exception since it's part of another combo. Since playing Sword + Foundry consider cutting Tempered Steel?
You want to avoid artifact exile effects as much as possible because you have no way of getting back a card in exile. Playing some more Counterspells is a mana efficent way to counter opponent exile effects. Urza's Ruinous Blast hurts you too much since it exiles all Constructs and all combo pieces here except Urza, Prince of Kroog. All the 4 drops here have effects either when ETB or repeatable except Filigree Attendant doesn't, making it a much lesser card that could be cut?
Steel Seraph is a reasonable priced upgrade for Hexavus. Seraph can be cast with prototype for 3 mana giving you a 3/3 artifact creature flier to help artifact creature affinity for Urza and it can on your turn at combat give a creature you control flying including Urza. Wonder is another better option then Hexavus for flying, Unctus, Grand Metatect or Armix, Filigree Thrasher can discard it while in combat. Discard Wonder when you have to discard down to 7 card hand size because you drew so many cards.
Good luck with your deck.
IltaertheZendikariRiddleMaster on
Unite the New Coalition
1 month ago
Jaroc249. Teferi, Temporal Pilgrim is an asset to any deck, beyond question. As to Retrofitter Foundry, I honestly do not think the game will be won or lost by it and, since it is not Legendary, Jodah cannot summon it. If you truly desire colorless tokens, though, I would go for Thopter Spy Network since at least it requires no mana to generate said tokens. Honestly though, I think it better to simply add another quality Legendary creature.
multimedia on
Feedback Wanted - Optimus Prime Rolls Out!
3 months ago
There are some reasons that you would want to sac/convert Hero during your turn. If you control an effect that draws when an artifact creature ETB then only during your turn will Leader be an artifact creature when it ETB due too Living Metal effect. On opponent's turn, Leader will ETB as an artifact not an artifact creature. This is a reason to want some more haste effects such as Swiftfoot Boots then you can get the draw from convert Hero to Leader during your turn while also attack with Leader.
When you convert Leader into Hero, Optimus doesn't leave the battlefield so it doesn't trigger effects that draw when an artifact creature ETB. Getting repeatable draw from other sources can help such as Bident of Thassa which triggers to draw for each creature you control who does combat damage to a player, each one. This effect could draw a lot of cards because your creatures can get huge from bolster.
Combine Bident draw effect with Abzan Falconer. Bident draw effect is similar to Thopter Spy Network with a difference, there's a max amount of cards Network can draw, equal to the number of different opponents you have, who you did combat damage to a player too. There's no max number that you can draw with Bident, matters how many creatures you control did combat damage to any opponent, could be 1 or could be 20.
Poly_raptor on
Momentous March of the Martial Machines
3 months ago
I would cut Thopter Spy Network and add Efficient Construction it should create more tokens, maybe 2-3 per turn rather than one on upkeep, also if there is a bird wipe and you have no artifacts Thopter won’t trigger, whereas after a wipe with efficient construction it would help speed up the rebuild of a board state.
I’m working on a build too, if you want to take a look :)
Urza, Chief Artificer | WIP
Commander / EDH*
5 VIEWS
Niko9 on New Saheeli Brew Ideas
4 months ago
Ha, yep I agree on Chandra. There may be more powerful walkers, but she does 3 really useful and unique things, and I definitely have decks that can use each mode depending on the board, so she's almost always the card you want to draw.
Honestly, I've never found a home for Flux Channeler but I keep trying : ) Just being a creature in your noncreature deck makes it tough. I just feel like there has to be a way to break it with walkers and cherrios, but I haven't wrapped my head around how to do it yet.
I also wonder if Saheeli could work with a Emry, Lurker of the Loch build. I used to have a Emry deck that used recurring Aether Spellbomb to great effect, and you could use that spellbomb as a Saheeli target too.
Or, there is also Curiosity effects. Thopter Spy Network might be really nice with Saheeli's minus ability.
Ha, I feel like there are a lot of options, and they all seem pretty decent : )
thefiresoflurve on
Ever Adaptive Artifacts
5 months ago
As far as cuts go:
Astral Cornucopia is a possible cut. I'd rather see a Talisman of Dominance, honestly, since it's only 2 CMC. And, if you're spending 6 mana on a ramp rock (that can only do 1 color in a 4c deck...) that's probably not the best use of the mana.
Similarly, Empowered Autogenerator doesn't look very attractive as a ramp piece. It's just too slow at 4 CMC, and it's one color only in a 4c deck :(
Platinum Angel is a bit of a trap - for 7 mana, there are lots of ways to win, not just "not lose".
Wishclaw Talisman isn't really for this deck IMO - it is hard to make it work in my Esper blink deck which it's basically made for, let alone here.
Spine of Ish Sah - another one I messed with in my esper blink - basically same as platinum angel; if you're spending 7 mana, you can actually win, not just break a thing.
I think if you cut any/all of these and replaced them with 2 CMC multicolor ramp rocks such as talismans or signets, you'd see a significant improvement in your ability to play your commander on curve.
A couple other things:
Thopter Spy Network only one card and one Thopter per turn. Reconnaissance Mission is I think a bit better for draw, just depends on whether you need the creatures.
Training Grounds would be great here.
Vorthas on
Breya Does Combinatorics
5 months ago
Cards to remove for more interaction, protection, and draw:
Looking at adding the following:
Niko9 on
7 months ago
Wash nooooo!
: ) But seriously, looks like a fun deck. If you have enough artifacts Thopter Spy Network could be really good, and maybe Duelist's Heritage Oh and also Grazilaxx, Illithid Scholar
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