
Thopter Spy Network
Enchantment
At the beginning of your upkeep, if you control an artifact, create a 1/1 colourless Thopter artifact creature token with flying.
Whenever one or more artifact creatures you control deals combat damage to a player, draw a card.
Trade
Have (1) | metalmagic |
Want (0) |
Combos Browse all
Tokens
Legality
Format | Legality |
Tiny Leaders | Legal |
Legacy | Legal |
Commander / EDH | Legal |
Block Constructed | Legal |
Highlander | Legal |
Canadian Highlander | Legal |
Custom | Legal |
1v1 Commander | Legal |
Casual | Legal |
2019-10-04 | Legal |
Modern | Legal |
Duel Commander | Legal |
Pioneer | Legal |
Vintage | Legal |
Unformat | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Thopter Spy Network occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Thopter Spy Network Discussion
overheatedballs on
Who Eats the World? Atog(atog)
1 month ago
I feel like this deck might benefit from some token generation--giving you something easy to sac: Brudiclad, Telchor Engineer, Hullbreacher, Thopter Spy Network, Dockside Extortionist, Tempt with Vengeance, Curse of Opulence, Gadrak, the Crown-Scourge, Pitiless Plunderer, Smothering Tithe, Revel in Riches, Brass's Bounty
abby315 on
Sai & the Fly Guys
3 months ago
Looks like a fun deck! Maybe Thopter Spy Network is worth an include? It provides another source of steady Thopters and can draw you 3+ cards a combat in multiplayer!
Beebles on
Malcolm, Siren of The Flying Dutchman | V-KHM
3 months ago
Thanks abby315 for the upvote and the tips! There are some contenders there I think:
- Tezzeret, Artifice Master is a pretty good draw option with all the treasure, except that I'm not in a very good position to protect planeswalkers with this build, which is why I did not add it.
- I initially started out with Thopter Spy Network and a lot of other cards that create thopters, but I steered away from that idea. Now I have don't have any artifact creatures anymore, so there's not a lot of synergy with spy network.
- Dispatch is a solid removal option. I will consider that one!
- I'm not sure about Amphin Mutineer and Azure Fleet Admiral. They are a bit expensive mana-wise. Mutineer does not have evasion, so does not really synergize with malcolm without additional support. And with the admiral I have a similar issue as with planeswalker that this is not the kind of deck that can protect monarch very well I think.
- Vedalken Humiliator looks pretty fun. Could be strong with some of the pingers as well. Will consider that too.
Thanks for reaching out!
abby315 on
Malcolm, Siren of The Flying Dutchman | V-KHM
3 months ago
Super fun deck idea, I love it! Here are a few cards you might consider, but I'm not going to pretend to know whether they're worth cutting anything:
Tezzeret, Artifice Master
Thopter Spy Network
Dispatch
Vedalken Humiliator which has incredible flavor and can also help your pirates connect
Amphin Mutineer
Azure Fleet Admiral because monarch is good, and because it'll always be an unblockable pirate whenever you lose monarch.
Looking forward to seeing how this deck evolves!
Myrddin_Naether on
The Padeem Machine
4 months ago
Cards I own, but are in other decks so I will proxy them in this deck: Basalt Monolith, Capsize, Chief of the Foundry, Curse of the Swine, Cyclonic Rift, Darksteel Citadel, Darksteel Juggernaut, Deadeye Quartermaster, Foundry Inspector, Gilded Lotus, Grand Architect, Hangarback Walker, Helm of the Host, Isochron Scepter, Master of Etherium, Meteor Golem, Myriad Landscape, Phyrexia's Core, Pili-Pala, Renowned Weaponsmith, Sol Ring, Solemn Simulacrum, Seat of the Synod, Staff of Nin, Steel Hellkite, Swiftfoot Boots, Thopter Spy Network, Trinket Mage, Vedalken Orrery, Whirler Rogue, Wurmcoil Engine
Peoni on
Dalakos War of Machines
5 months ago
I'd recommend swapping out Chromatic Lantern, Prophetic Prism, and Worn Powerstone for different rocks. Lantern I don't feel is super necessary in a 2 color deck and I'd even be reluctant to run it in a 3 color deck. Usually it's run to make up for a weak land base or to help super color intensive decks, but your land base is really nice and your deck is a 2 color deck with a colorless focus. The draw from Prophetic Prism is probably going to benefit you less than ramp you'd get from another rock. Finally Powerstone comes in tapped and it's 3 cmc so it's much slower than what we'd probably like our ramp to be.
For Lantern I'd recommend Arcane Signet take its place, for Prophetic perhaps one like Prismatic Lens so you get to keep your mana fixing ability or Mind Stone so you retain the draw. Finally Powerstone could be swapped out for a Talisman of Curiosity. I personally would also swap out Commander's Sphere for an Izzet Signet but I know a lot of people like that you can tap it and then draw off of it so that's up to you.
You might also want some more card draw in this deck, maybe through cantrips like Brainstorm, Gitaxian Probe, and Ponder. There's also Skullclamp since you're running a few 1/1 token producers, and enchantments like Reconnaissance Mission and Coastal Piracy to synergize with your Thopter Spy Network.
I like this deck a lot. Hope this helps! :^)
Peoni on
Inniaz Fliers
5 months ago
Some cards you might like: Consecrated Sphinx, Djinn of Infinite Deceits, March of Souls, Thopter Spy Network, Illusions of Grandeur, Transcendence, Field of Souls, Anointed Procession, Serra Ascendant.
Kind of a mixed bag of cards for all sorts of strats just to maybe give you some ideas. I fell in love with this commander when she was spoiled but I keep forgetting to make a deck for her. Maybe now I finally will. Nice deck. :^)
Azeworai on
Dark Eyes and Careless Hair (Alela EDH)
6 months ago
I definitely understand that. There is a point in each deck's life where you just feel, "Wait, but I like all of these cards," maugre any good argument against it. Here is the opposing side, whereupon I have some arguments against a few cards, leastway to bring forth my opinion.
If you're not going infinite, Altar of the Brood is lacking, sometimes acting as an affliction. It mills the opponents, thusly furthering strategies such as Chainer or the selcouth and sparsely known Muldrotha (Who plays her, am I right?). The deck appears to have naught in terms of combo lines in its current variation, so meseems this is an easy exclusion.
Now, Unwinding Clock is great, but how are you actually abusing with this untapping? The payoffs seem to be Bident of Thassa, Spear of Heliod, Ethersworn Adjudicator, and a few instants, withal not being enough (There's more, yet I am indolent). Taffy can be interesting, though I think another draw engine would be more potent, or add more reward to the deck for the sake of this working.
Thopter Spy Network... Kill it. Murder it with all of the removal. This is a worse Reconnaissance Mission, for it only triggers upon artifact creatures and at most once. Inutile.
You know what's great? Casting a Treasure Mage and "failing to find." There is distinct lack of 6 CMC tutor targets in the deck, thusly making this a worse Belbe's Percher. Red rum. Following their ensample is the esteemed Trophy Mage, which has a seldom few targets, yet is probably worth it, though notable for the guillotine pile.
I am biased, I don't like voltron, I kind of somedeal maybe perhaps don't quite very much enjoy Mace of the Valiant. It is slow, is bereft of any game betime, and requires much time being upon the table. The mace may very well be of use, though I personally would not run it. Must...keep...drawing...CARDS!
That shall be all, folk. Good luck with your cardboard murder conquest!