Diviner's Wand

Diviner's Wand

Tribal Artifact — Wizard Equipment

Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "(4): Draw a card."

Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it.

Equip (3)

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Diviner's Wand Discussion

jakeelephant006 on Zirda's Discount Tool Store

2 weeks ago

This may see blasphemous, but I think it might be time to cut Skullclamp in favor of a more consistent draw source or equipment. I think the clamp is at its worst here. Which is to say, it's just an insurance policy on any creature you attach it to w/ a small power buff (which is a decently high floor). Plus, your creatures are pretty scarce in this deck so I can't envision you sacrificing even the two creatures that would die immediately to the clamp.

I think some things that would help this deck is finding some more good activated abilities that get reduced by your commander. Some examples could be Osgir, the Reconstructor , Steel Hellkite , Soul of New Phyrexia , Burnished Hart , Plargg, Dean Of Chaos // Augusta, Dean Of Order, War Room , Bonders' Enclave , Diviner's Wand , Arcane Encyclopedia , Staff of Domination , and--on the pricier side-- Umbral Mantle . The new Fighter Class is also a near auto include.

Also, I'm pretty high on Forging the Tyrite Sword and Axgard Armory .

seshiro_of_the_orochi on Is there any printed way …

2 months ago

Hero's Blad would work. There are multiple cards with a similar trigger:

Obsidian Battle-Axe

Veteran's Armaments

Cloak and Dagger

Thornbite Staff

Diviner's Wand

With a Maskwood Nexus , Multani could trigger any of these.

Neotrup on Dragonstorm and Bladewing the Risen …

6 months ago

No. A Dragon permanent card is a Creature or Tribal permanent card with the Dragon subtype. The reason it states permanent is so that you don't try and put a tribal instant onto the battlefield. Currently, all Dragon permanent cards are creature cards, so there isn't much of a difference between Dragon permanent card and Dragon creature card.

A situation where the difference may matter is if you cast Dragonstorm and target one of the copies with Artificial Evolution you could change "Dragon" to "Wizard" and search for Diviner's Wand to put onto the battlefield.

Quantum_Breaker on Kodama + Sakashima

7 months ago

oh, also Diviner's Wand is really good if you have infinite mana, and can get you lethal commander damage easily.

casual_competitive on Mana Avalanche

8 months ago

tbh i didnt mean 2 put that many infinite mana combos, but a deck with a buncha untapping affects and mana dorks will eventually come accross infinite affects. i think ill add Diviner's Wand only cause i know my play group would target me 2 hell after seeing Helix Pinnacle on the board, but ya the next question is what 2 cut?

MrKillStar on Mana Avalanche

8 months ago

You're running 7 different different infinite mana combos, so either Diviner's Wand would draw you enough cards or just any tutor for Helix Pinnacle which costs only , so it shouln't be such a problem playing it, then again use infinite mana for Helix Pinnacle. All of that at instant speed, casting Helix Pinnacle with something like Emergence Zone (+the rest of inf. mana combo if needed) at the end of opponent's turn turn, so you win just the next turn.
The question is what to cut.. :D

casual_competitive on MrKillStar

8 months ago

i want a second opinion.

for infinite mana should i have

Diviner's Wand or Helix Pinnacle.

i feel like if i had Helix Pinnacle on the board i would be targeted out of the game but with Diviner's Wand i don't think people would notice and i could draw out my whole deck which is a guaranteed win.

with Helix Pinnacle i feel like would only be helpful when i get infinite mana.

with Diviner's Wand i dont need infinite mana to make use out of it.

i can see an argument that Helix Pinnacle has shroud but i dont think Diviner's Wand would look dangerous enough for someone to remove.

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