Brawn

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Premodern Legal
Vintage Legal

Brawn

Creature — Incarnation

Trample

As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.

Callicon on Gangsta's Paradise - Henzie "Toolbox" Torre

4 weeks ago

Wickked I fully understand the concerns about Urborg not being present for Filth's effect, and in that case maybe Brawn would be more consistent while still getting damage through? Another thing I noticed is that a lot of your large creatures already have evasion, so maybe it wouldn't be as helpful as initially thought. Filth would still help with the tokens in the deck, but Brawn would be less useful there.

Grind on Yeeeet!

1 month ago

Sweet deck and great description.
Any thoughts about Brawn? Cheers

NicodaPico on Old Rutstein

10 months ago

this deck has alot of mill and ways to get stuff in the graveyard (although missing Golgari Grave-Troll and Golgari Thug) but then...what happens next? like you swing with a big creature(and no Splinterfright?)? not sure what the game plan is here unless you misread old rustein. Some payoffs for milling could be Syr Konrad, the Grim, Kessig Cagebreakers, Dread Return and other good flashback cards, Timeless Witness and Eternal Witness, Genesis and Brawn, Woe Strider, Mausoleum Secrets, Songs of the Damned, just more cards that do stuff in the graveyard or care about the graveyard to go with the mill plan. Living Death so good. Necrogoyf might work. Egon, God of Death  Flip.

also whats the all the dumb discard in the maybeboard lmaoo

Flx35 on Hail Hydra - Tribal EDH [Gargos - Primer]

11 months ago

Hi EVENcast!

Thanks for the suggestion! I kind of forgot about this card (Branching Evolution) since it was released with Jumpstart at an absurd price, but now that the supply meets the demand that card is actually pretty good for the deck. I might consider it for the next upgrade, I still need to play the deck more with the recent card I've added before making a swap. But if I had thought of it during my last upgrade of the deck I would have probably replaced Unbound Flourishing with Branching Evolution.


To answer your question about those 3 cards and why I removed them from my deck:

Unbound Flourishing

Don't get me wrong, this card is powerful and has a sweet art. I love it, or rather I loved it. This card is good with X spells and X abilities, but the more I upgraded this deck the less card I had that could work with it. I hold on to that card as much as I could, but after a few games I found out that it was most of the time a dead draw because I either didn't have any spell or abilities that worked with it or had already cast them... I was sad when I removed it from my deck, but it is for the better. I still want to build a deck where this card could really shine.

For example, right now in my deck, it can only work for 12 Hydras. Two of them are for Monstruous abilities that don't even work when copied and for no spells at all. So in the end, only 10 cards work with this and the second ability of the card will never be used. Too little chance of being used is what made me decide to cut it.

Zendikar Resurgent

This is also a cool card, but the CMC/MV is too high in my opinion. This card comes up too late in the game when I have already cast a bunch of Hydras so both effects become a little bit useless. I found out that I preferred cards with smaller CMC/MV that draw me cards like Elemental Bond and Garruk's Uprising rather than this one because those keep me going during the game, transforming my creatures into cantrips really early on. The mana doubling aspect is pretty good too, but I can ramp so easily that I don't need that much many at any time so I didn't feel it had any impact on there too. Also, it is a big magnet for removal so spending 7 mana for nothing always feels bad when it gets removed before you can even use it.

Nylea, God of the Hunt

This deck needs evasion in the form of Trample or being unblockable. I did cut Nylea, God of the Hunt, but I'm thinking of putting her back in just because of Ohran Frostfang and how Trample and Deathtouch work together. She was doing fine in the deck, I just found that sometimes she feels like a dead draw when you have other Trample enablers already in place and I never found myself using her ability that much. But I did like the fact that she was Indestructible.

Right those are the cards I'm using to give Trample to my creatures:

And those are the cards to make my big Hydras unblockable:

  • Glaring Spotlight > because it can allow me to fight my opponents' creatures even if they have protection on them and protect my board or allow for a final swing (or sometimes just a "player removal" swing).

  • Bellowing tanglewurm > because I just love it and found it really useful, but if your meta is full of green decks, maybe not a good idea for you. But could probably be the one to be cut if I bring Nylea, God of the Hunt back.

And that is all!

Thanks again for your comments I greatly appreciate it and I'll go take a look at your own Gargos list too soon!

DreadKhan on Multani, Maro-Overrunner [Primer]

1 year ago

Multani is a very fun Commander, neat to see a high budget version that still runs some of the same cards! Mine is a bit more group hug oriented, running lots of spot removal and card draw, as well as gobs of trample providers. You might find some cards that are interesting, but I suspect you've got most of them in here already.

Hall of Gemstone is a pretty good card for mono-Green. I also run Defense Grid to protect from interaction a bit. Ohran Frostfang or Bow of Nylea can be funny if Multani has Trample, because 1 damage 'kills' a blocker, even if they are indestructible, so people are going to die, and you'll draw some cards. Pathbreaker Ibex is pretty fun with Multani out.

I feel like Brawn is awkward, the only way it'll die is as a blocker, so I guess it might deter some attacks at least, but I preferred Garruk's Uprising to draw cards and provide trample, for less mana, and much more consistently giving Trample.

Tippycat on Et tu, Brutus?

1 year ago

Thanks for the thoughts. I agree with Brawn and End-Raze Forerunners has potential too. I'll check out your Meren deck!

Lhurgyof on Et tu, Brutus?

1 year ago

Really like your take on Meren - Deathtouch Tribal seems really cool. +1 from me for sure.

End-Raze Forerunners is a much more budget friendly version of Craterhoof. Sure, it doesn't guarantee a one-hit kill but with all the deathtouch you have it'll probably get you through (and as a plus, it give vigilance so if somebody fogs you're not open).

I see a dread, but no Brawn ? Trample synergizes well with Deathtouch, so having a constant source that's difficult to get rid of would be nice.

My Meren deck is a more boring build: Typical self-mill and reanimator. But if you want to check it out, that'd be cool. You might even see something I missed:


Meren's Mausoleum

Commander / EDH Lhurgyof

SCORE: 1 | 52 VIEWS | IN 1 FOLDER


jacobpmesser on Ghoultree X Splinterfright

1 year ago

Missed opportunity to use Decimator of the Provinces . I'd definitely use that over Nylea. And maybe Brawn to be milled.

I'm changing my version of this but thought I'd share.

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