|Commander / EDH||Legal|
Printings View all
|Ultimate Masters (UMA)||Uncommon|
|Commander Anthology 2018 (CM2)||Uncommon|
|Eternal Masters (EMA)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
Combos Browse all
Creature — Incarnation
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
1 month ago
The way I see it this deck is mid-range control, does not have an explicit win-condition, and has 2 Plans.
Plan A: Kadena sticks, you get a flash enabler out like Vedalken Orrery , a bounce-to-hand effect like Temur Sabertooth , and keep most of your mana open for flipping, bouncing, and free-casting. In this way you control as you see fit, build your board state, but 2/2s will not be intimidating anyone.
Plan B: Kadena does not stick, you still have your flash enabler and bounce-to-hand effect, but now mana is tight and you need to keep controlling the board.
In both Plans you will have extra mana, either for flipping morphs or casting and flipping morphs. But what if you do not need to do those things? Now you have potentially a lot of mana "going to waste." I would suggest adding in a few outlets where you can turn extra mana in card advantage, tokens, or something else you deem needed/relevant.
Helpfull cards: Treasure Trove , Tower of Fortunes , Erebos, God of the Dead , Book of Rass , Well of Knowledge , Customs Depot , Freyalise's Charm , Greed , Mind's Eye , Ant Queen , Spawnsire of Ulamog , and Deadeye Plunderers .
In all of these instances there has been an emphasis on drawing cards because without finding more morphs the game-plan gets derailed quickly either because opponent's know which you have or wipe the board before you can bounce them back to hand. As an alternate win-condition that complements drawing cards I would say to either try to mill yourself or opponent's out.
Helpful cards: Jace's Erasure , Psychic Corrosion , Sphinx's Tutelage , Jace's Erasure , Mesmeric Orb , Altar of the Brood , Jace, Wielder of Mysteries , Laboratory Maniac , Minds Aglow , Prosperity , Blue Sun's Zenith and Fascination .
Adding in a mini voltron package is not a bad idea too, where even just one of these could be fine.
2 months ago
For budget upgrades, Nesting Dragon gives both tokens to populate and synergy with Atla . Also decent simply on its own. Does what she does in helping to alleviate the board wipe weakness of token decks.
2 months ago
Sweet deck! Very unique commander choice.
You're running Anger and I expected to see Brawn . Have you tried that already? Seems to be a shoe-in for this deck. I also notice from what I quickly saw there isn't very much removal, so how about Bane of Progress , Rampage of the Clans , and/or Blasphemous Act . That last card seems weird to recommend in a creature heavy deck, but I see your objective is to make them big so most of your dudes may end up surviving that hit.
Good luck! +1
2 months ago
It's a pretty nice start, with some key discard cards already in there. In the tests I've done, I feel the discard theme is not doing quite enough right now. You need the powerhouse cards such as Zombie Infestation to really start doing things, but you should have some more powerhouse cards. I must admit, though, that I'm not quite sure what other powerhouse discard cards would be.
I do have some other suggestions. Replace Frilled Mystic with Diplomatic Escort or Stronghold Machinist . While they don't do the exact same thing, with the Escort and Machinist being tap abilities, they do have the additional effect of adding to the discard possibilities. Frilled Mystic is pricey in terms of mana, so you'd be better of playing a normal counterspell if that is what you really wanted.
Underrealm Lich could be amazing. For every card you draw, you essentially get to draw three and choose one that best fits your current needs. It does fill up your graveyard very fast as well, but I think that'll be helpful the majority of the time.
Taigam, Sidisi's Hand could be very nice. It's essentially a card without downside, as you'll have your commander out most of the time anyway, which means it's just an extra card. You'd even be able to choose which effect to activate first, which means you draw to seven with Damia and get another card with Taigam. The activated effect is a decent way to get rid of threats on the board, as long as you fill your graveyard quickly enough. Combined with some more graveyard filling effects, it could be very useful.
Tasigur, the Golden Fang is a nice political card, and also has synergy with the graveyard theme in these colours. It fills it up, and you can make some nice deals. Should be fun.
Brawn is an awesome card in this deck, as you'll be able to use the big creatures you have, such as the growing Chasm Skulker or Oneirophage, and actually smack people really hard. It's another great card in a graveyard synergy deck, so it should work well.
In case you need more removal, Dark Withering is a madness removal spell. Not the best, but madness cards are quite rare. A general tip would be to pay close attention to the new Commander 2019 set, because one of the decks will be Madness themed, which means there'll be new madness cards and reprints soon. That's nice for the price of cards as well.
Abandoned Sarcophagus is a nice card for all the cycle cards you have in the deck, as you'll get to cycle them as well as cast them from your graveyard.
Psychic Possession is also a great card in combination with your commander, as the downside of skipping your draw step doesn't do anything for you, so instead you'll get to draw a lot of extra cards for each card your opponent draws.
Overall, I think that adding a graveyard theme to the deck could make the discard theme a lot better. You already have a few cards in your deck that allow you to cast or return cards from your graveyard, so why not add more and allow the two themes to complement eachother? Sidisi, Brood Tyrant could be a starting point to look for some more cards.
Best of luck, and happy deckbuilding :)
2 months ago
2 months ago
] Genesis Hydra is bad for X-spells. But i approve, in this deck is necessary. Your CMC is very high. Try use some mana stones, as Thran Dynamo , Worn Powerstone . I think, for this deck, is minimum 40 land cards. Maybe try Burgeoning and Exploration . What some draw effect for eat giant hydra? Like Greater Good ? I see too much spells for trample, but what about Brawn ?? and for lands, maybe Temple of the False God ?
But nice build :)
2 months ago
Nice Ideas in this Deck. I know you want to keep it budget, but if you can save up for it, you should definitely include Doubling Season and Hardened Scales . Karn's Bastion could be a nice addition. And think about Oran-Rief, the Vastwood and Llanowar Reborn . Either Brawn or Primal Rage or Aggressive Mammoth makes sure all your Hydras get a constant trample. I play Death's Presence in my deck, it combos nicely with stuff like Life's Legacy , Greater Good and lets you "transfer" your counters from one Hydra to another.
3 months ago
Shit I’m on the fence about:
Heroic Intervention , Inspiring Call , and Rishkar's Expertise : are all just okay. Surprise protection &/or draw is cool, but nothing game changing. Heroic is the least synergistic. Inspiring on average draws 2 cards. Riskar’s(better for 1v1)could be interchanged with Garruk, Caller of Beasts (better for mp).
Sixth Sense feels weak when it only lands with damage. I debated Keen Sense too, but damage is hardly guaranteed. Inspiring Call , Rishkar's Expertise and Phyrexian Arena take the load atm. Draw still feels lacking.
Beacon of Unrest can go. I don’t have an artifact I’m trying to play. I have enough grave-recursion.
Bow of Nylea will never sit right with me. Does a bunch of stuff, none of it blows my mind.
Reyhan, Last of the Abzan is iffy. Creatures don’t always have counters to make it count.
Often I get caught up protecting creatures and forget that Skullbriar is totally okay with dying. The deck is built around doing its own thing, but he’s always glad to join the party.
I really want the Vivien planeswalkers to be better. They fall short and would better if they traded abilities: Vivien, Arkbow Ranger is close. I enjoy the counters for 4cmc, the other abilities lack. Vivien, Nature's Avenger is waaay to expensive, but has fun abilities.
Dolmen Gate is mulling around my brain. The deck is aggro, so this definitely seems to fit. Is it worth protecting the 1-3 attacking creatures?
I’m starting to appreciate counter-creating cards and sorta want to add Blessings of Nature . I still wish there were better options.
Brawn occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%