Brawn

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Brawn

Creature — Incarnation

Trample

As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.

UltimateRoxas40 on Kakariko Graveyard Tour™️[Primer]

1 month ago

Since you've retired your Lord Windgrace, you could potentially include him in this deck. Not only would he also put cards into the graveyard that Coram can then play, but he can also pseudo-ramp you by allowing you to play lands out of your graveyard that may have been self-milled away.

Also, since you've got both Anger and Brawn, you could also run Filth just to continue the cycle. If you do, maybe swap out a land for Urborg, Tomb of Yawgmoth.

Overall, looks fun! I ended up rebuilding my own Lord Windgrace, but with the release of The Necrobloom, he might end up getting shelved again haha.

jamochawoke on Uurg eats everything

6 months ago

This is a super fun little combo deck! But it can get shut down pretty easily. I'd suggest putting some key Commander pieces in that you're missing... and thankfully there's a TON of things that work with a land-based deck archetype like this in those colors.

First off, you need to complete your Cultivator combo with Splendid Reclamation for getting all those lands out of your own yard in a very big way (Cultivator probably becomes the biggest thing in your game at this point)!

Centaur Vinecrasher or Multani, Yavimaya's Avatar are superb alternate or additional beatsticks for Cultivator with tons of synergy with your commander that also dig themselves out of the graveyard after they get immediately removed like in my games!

Terravore is nice if you never hit Cultivator in your games (or it gets hated out).

Constant Mists basically you get eternal fog in a deck like this whenever you want if it doesn't get countered.

Entish Restoration, Dig Up, and Beseech the Queen for synergistic tutors.

Kagha, Shadow Archdruid, Elvish Reclaimer, Grisly Salvage, World Shaper, Circle of the Land Druid, Stinkweed Imp, Winding Way, Life from the Loam, Scapeshift, and Satyr Wayfinder for digging through the deck faster while also rotating lands. Life From the Loam is ESPECIALLY GOOD for its dredge ability in this deck so you can keep casting it. Scapeshift is the single most powerful cycler you could run but it's very $$$ and doesn't synergize completely with this deck (it's more for landfall decks, but it can still work with this too).

The utility lands Witch's Cottage, Mortuary Mire, Memorial to Folly can help get your creatures back out of the 'yard.

The utility lands Witch's Clinic, Rogue's Passage, Ghost Quarter, Strip Mine, Wasteland, Field of the Dead, Thespian's Stage, Restless Cottage, Boseiju, Who Endures, and Takenuma, Abandoned Mire would all help your deck's overall resilience and ability to deal with threats.

Either Abundance or Rishkar's Expertise could be a game-ending bomb for you. Rishkar's is great if your commander has enough power. You can draw a ton of your deck, likely hit a tutor you cast for free, then if your hand is flooded with lands you discard down to 7 putting all those lands in your 'yard making your commander even bigger! Abundance isn't as synergistic, but is basically a creature tutor spell for Cultivator Colossus if you decide to not run any other beaters or utility creatures.

Assassin's Trophy for instant-cast targeted removal of EVERYTHING.

Tear Asunder and Abrupt Decay are less-good Assassin's Trophy but at least Decay can't be countered.

Casualties of War for when you need to get rid of a lot of different pests that turn.

Return to Nature for instant-cast targeted removal of Enchantment/Artifact or Graveyard card.

Drown in Filth for a land-synergistic targeted removal that gets around indestructible.

Terror Tide for land-synergistic boardwipe that also gets around indestructible.

Nurgle's Conscription, Froghemoth, and Bojuka Bog for some enemy graveyard hate.

Rain of Filth for a MASSIVE spike in mana for that turn.

Worm Harvest for generating a TON of tokens off of the lands in your 'yard.

Titania, Protector of Argoth or Rampaging Baloths for much, much bigger tokens.

Gitrog, Horror of Zhava and The Gitrog Monster for super frog-land-pseudocycling synergy!

Brawn since you're putting things in your 'yard anyways you might as well give your commander and other beatsticks Trample for free! Trample has saved me so many times in games. No reason not to run it in this deck tbh.

Erinis, Gloom Stalker, Ayula's Influence, and Old Rutstein for more synergy with your commander's ability.

Life / Death for making an army out of your lands or pulling something out of your 'yard.

The planeswalkers Nissa of Shadowed Boughs and Vraska, Golgari Queen can give you alternate win-cons while also being synergistic with your commander.

If you don't need more combo stuff and just need another big beatstick alternate for the Colossus it's hard to go wrong with Yargle and Multani's power (plus the stained glass alt-art is sick!). But unfortunately it doesn't come with the cool yard recovery abilities of the other beatsticks I mentioned and doesn't have trample or evasion, but it does have more power than Emrakul!

Master_J on Laser Beams

6 months ago

OUT: Restoration Angel, Brawn, Ion Storm, Mindless Automaton, Flamerush Rider

IN: Taurean Mauler, Renata, Called to the Hunt, Hardened Scales, Keen Sense, Doomskar Warrior

Cutting out some more chaff for some more consistent counter production and some other utility.

Between these and the changes I made yesterday, I should test this out in a group before I change too much more.

jdogz32 on Sultai graveyard

1 year ago

Stitcher's Supplier is pretty much a staple in self mill decks.

Another one I see in alot of decks is Satyr Wayfinder helps keep lands coming and mills twice the cards as Sultai Skullkeeper

You have alot of lands. For a 60 card deck typically you won't go much higher than 24. You have 33.

You have cards in your deck that aren't modern legal. Brawn Sewer Nemesis Deathrite Shaman are not modern legal. Some substitutes that are legal are Wonder instead of brawn. Lord of Extinction over Sewer nemesis. Scavenging Ooze over deathrite shaman.

Lhurgoyf is only playable in a commander setting in my opinion. You can't count on your opponents graveyard being filled with creatures at all. I'd recommend Urborg Lhurgoyf as a direct upgrade. Has a self mill abilities and cost half as much Mana.

I'd take out most of your cards that cost 5 Mana. You have quite a few and i don't really see the purpose of Consuming Aberration also your deck is mostly creatures and lands so a Grisly Salvage will get you the same effect as Sultai Soothsayer I hope this helps.

DreadKhan on Sarulf, Realm Eater

1 year ago

I'm not sure how you'd get it into your graveyard, but Brawn exists to offer trample and dodge Sarulf's wipe.

DreadKhan on Princess and the frog (Disney adaption)

1 year ago

Not sure if Sengir Autocrat would help out/fit in, it's an evil rich person who comes with several tokens you can sacrifice. I think there is a similar vibe for Ogre Slumlord, both of those feel like rich town folk that are exploiters, and both provide you with fodder to sacrifice.

Not sure what kind of decks you face, but if they don't play as many creatures as you then Thalia, Guardian of Thraben is a Thalia that's depicted as a person of colour. Thalia is really good vs decks that rely on non-creature spells, but if your group is all creature aggro then she's just a 2/1 with nice art.

Are you playing 1v1? Rhystic Tutor is a really bad card if you play against more than 1 opponent because it's so rare for nobody to have held up mana, and it's a sorcery so you can only use it on your own turn. If you have any cards that are 'good' in the graveyard then I'd replace Rhystic with Jarad's Orders or Final Parting, Orders has a voodoo feel, Parting is a bit tougher, but it's a really good card fwiw, especially if you're on a budget. If you need an on-theme card that likes being in your graveyard I think Skyclave Shade seems a decent fit, it could easily be an underworld spirit that just keeps coming back, like the ones serving Shadow Man/Dr Facilier.

With your Commander having Deathtouch (and you running Vault of the Archangel) I wonder if some Trample sources would work? I like Brawn an awful lot, and your Commander can sacrifice it, if your opponent blocks a creature with Deathtouch and Trample you only need to deal 1 damage to destroy each blocking creature, so the rest goes through. It doesn't have much story connection I can think of, but Scavenged Brawler is pretty good with your Commander, none of the keywords overlap, and your Commander with Vigilance and Trample is really scary.

It's a bit clunky but Kothophed, Soul Hoarder is a pretty strong card if you expect your opponent to lose creatures regularly, with your Commander you will be killing a lot of creatures, so you'll draw some cards I expect. Kothophed could represent those dark powers who hold Shadow Man's debt? Kothophed offers lots of power, but it comes at a price.

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