Bedevil

Bedevil

Instant

Destroy target artifact, creature, or planeswalker.

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Trade

Have (1) metalmagic
Want (2) Irishhobbes , Meyniac

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Bedevil occurrence in decks from the last year

Latest Decks as Commander

Bedevil Discussion

Mtg_Mega_Nerds on House Rule: Alternate wincons don't …

1 week ago

I agree with both RNR_Gaming, FormOverFunction and Raging_Squiggle. I don't think this should happen because there are more ways to win when everyone's life is reduced to 0 than these "win the game" situations. It can be fun to assemble an infinite combo and ping opponents with Exsanguinate . Unless your really lucky (or cheating) you shouldn't have the combo all in your hand. You will then have to assemble the combo, where anyone could use Counterspell or some sort of removal like Krosan Grip or Bedevil to mess it up anywhere, in which case you could be done for in the game. Also if you came to play MTG, you should be able to play, not just sit around as if nothing happened when you won

philosopher on Dragons,Speed, and Control

2 weeks ago

Hello Hachendis,

Dragons & Dragon Support:

Dragonlord's Servant reduces the cost of your dragon spells by {1}.

Dream Devourer reduces the cost of your dragons by {2} by foretelling them with Dream Devourer , meaning, you could potentially play Dragonlord Kolaghan on turn 4.

Haven of the Spirit Dragon acts as a mana confluence with the ability to recur a dragon from the graveyard to your hand.

Crucible of Fire is the ultimate +3/+3 anthem effect.

Crucible of the Spirit Dragon : builds up mana to cast your dragons.

Draconic Roar costs the same as a Lightning Strike and if you reveal a dragon you get to Lightning Bolt your opponent's face for free - talk about value!

Crux of Fate a one sided board wipe.

Glorybringer : repeated Flame Slash on a flying and haste dragon.

Surviving the early game:

Frost Bite or Wild Slash are good 1 drop removal spells, with Frost Bite acting as a Lightning Bolt is you have a snow covered mountain in play.

Bloodchief's Thirst is better than Bedevil because for it is more useful in the early game and is worth the cost of having to pay the extra mana to remove a MV 3 or greater creature or planeswalker later in the game.

Remaining thoughts:

Thoughtseize and Duress is good in the sideboard vs control decks because you will want to remove their sweepers like Supreme Verdict .

Sign in Blood should be removed for early game removal or to keep in some Thoughtseize s in as Sign in Blood is less valuable in surviving the early game.

I hope this helps.

Thanks,

Philosopher

BiggRedd54 on Edgar's Festivities in Blood

3 weeks ago

Curse of Opulence will serve well here. Also new Pyre of Heroes really just powerhouses your deck through it’s best gas.

I recommend Theater of Horrors for some card draw effects. Something like Faithless Looting wouldn’t be bad in here.

I have an edgar build. Most believe it doesn’t take much to pilot vamps to a W, but truth be told it requires a lot of planning. For that reason, I’d recommend lowering your curve wherever possible.

Indulgent Aristocrat , Knight of the Ebon Legion , and/or Vampire Cutthroat (Skulk is underrated). These are some vamps that will push damage earlier.

Think Boros Charm - Unbreakable Formation and +1 Dreadbore - Bedevil

Wear is solid removal.

FormOverFunction on Planeswalker types

1 month ago

Starting today: Bedevil destroys your opponent and I’m not bending on this until they revamp or remove planeswalker cards altogether. I will die on this hill.

Fuzzlewuzzle on I Am Fire, I Am Death

3 months ago

X-Factor11105 I've actually been seriously considering Kolaghan's Command lately, but I dunno if I'd remove Bedevil for it (Bedevil is just so so good). Dragonspeaker Shaman was in here for a while a long time ago, but I swapped him out for Dragonlord's Servant for the easier mana cost, then swapped the servant out for Nightscape Familiar because familiar applies to more of my cards. Cost reducers are only really worth it if you get their benefit multiple times in a turn, and I cast multiple red cards way more often than I cast multiple dragons.

Ugin, the Ineffable isn't quite as important as he used to be, but he's still good. Prior to Feed the Swarm being printed he was arguably the best targeted enchantment removal Rakdos had to offer (compared to stuff like Spine of Ish Sah and Scour from Existence). I wish he was at least one mana cheaper, but the removal+card advantage package he offers is still really nice

X-Factor11105 on I Am Fire, I Am Death

3 months ago

SO STOKED

FWIW, Knollspine Dragon has been much easier to setup for 4+ cards than I thought it'd be. That might be the next one to try for possible ramp options!

You're right about Mutavault unfortunately. Instead I'm gonna try Malakir Rebirth  Flip to see if I can more mileage out of that utility land spot. Valakut Awakening  Flip and Agadeem's Awakening  Flip are next on the list for testing.

FWIW I'm going to test Kolaghan's Command in favor of Bedevil to get some more flexibility in that removal spot. Same for Soul Shatter - it feels like so much value for 3 mana, I have no idea why it's a $0.25 card!

Have you ever tested Dragonspeaker Shaman? I'm wondering about it - that 2-mana cost reduction on a 3 CMC body just screams efficiency.

Also - how valuable has Ugin, the Ineffable been for you? I've been seriously considering it for the spot removal and draw but that six CMC is scaring me a bit.

Mannu_1978 on Mardu Kroxabringer

5 months ago

Update, now that I have more cards. Back to gold 1 in that season too. I think it can beat almost anyone :) I met and won vs all the current metagame (9-2 tonight, I stopped there ^^ )

Banishing Light and Soul Shatter are the best replacers for Mortify and Bedevil. Polyvalence is a must have to stay around ... I miss those 2 a lot. The advantage of the new setup is that the cards are easier to cast. Which is good because...

... Lands are the weakness of the deck, finding the balance is hard. This is why I'm hesitating between angels and trolls.

Optimator on Giant's Deck

5 months ago

The amount of utility cards that facilitates for a large-creature/stompy deck (like giant tribal) is completely unparalleled and unrivaled. There are things--both budget and expensive--like Garruk's Uprising, Soul's Majesty, Hunter's Insight, Snake Umbra, Triumph of Ferocity, Lead the Stampede, Garruk, Primal Hunter, Return of the Wildspeaker, Abundance, Rhythm of the Wild, Selvala's Stampede, Shamanic Revelation, Elemental Bond, Colossal Majesty, Guardian Project, Rancor, Primal Rage, Heroic Intervention, Wrap in Vigor, Golgari Charm, Lifecrafter's Bestiary, Canopy Cover, Aspect of Mongoose, Alpha Authority, Asceticism, Defense of the Heart, Lignify, Lurking Predators, Bow of Nylea, The Great Henge, Eerie Ultimatum, Reap, Creeping Renaissance, Seasons Past, Reap the Past, Genesis Ultimatum, Beastmaster Ascension, Overwhelming Stampede...

The list is huge, and it grows every year.

This is on top of the superior ramping ability of Green and it's above-average removal options. One big advantage of Green's land-based ramp is things like Planar Cleansing, Hour of Revelation, Play of the Game, Bane of Progress, Creeping Corrosion, and Merciless Eviction can't send you back to the stone age by destroying all your mana rocks.

Everything you will want to be doing with Giant Tribal, Green supports and supports well. I cannot stress this enough. Not to mention the good green giants that keep getting printed.


Black doesn't provide too much in the way of utility specific to giant tribal or stompy decks other than recursion and good card draw like Greed, Phyrexian Arena, and Erebos, God of the Dead. Personally I like cards like Damnable Pact, Read the Bones, Ancient Craving and Ambition's Cost but if you're running Green and/or Blue you shouldn't need to lose life to draw cards. Painful Truths might still be useful due to it's great rate (three cards for three mana is good). Syphon Mind is a great rate and has the upside of making your opponents discard.

Obviously Black specializes in removal (but so does White!) so you could run things like Mortify, Despark, Utter End, Vindicate, Anguished Unmaking, Dreadbore, Terminate, Bedevil and Ruinous Ultimatum. In Garruk's Wake and Decree of Pain are probably good in your giant deck since you're ramping so hard. Since you're running White you shouldn't need Black's wraths, but those two stood out.

Things like Phyrexian Reclamation, Animate Dead, and Reanimate are great for creature decks. Palace Siege is all right on a budget. So is Twilight's Call. It's no Oversold Cemetery or Meren of Clan Nel Toth or Rise of the Dark Realms but those are pricey. Recovering from boardwipes will be important.


Blue has some interesting removal options like Curse of the Swine, Pongify, Rapid Hybridization, and Reality Shift. You have some Cyclonic Rifts in your trade binder, right? That alone is a great reason to run Blue in your deck (it's literally one of the best cards in EDH straight-up). Do it!

Blue also has all the card-draw--from per-turn stuff like Kumena's Awakening and Mind Unbound; chunks of cards like Concentrate, Treasure Cruise, Fact or Fiction, Fathom Trawl, and Tidings; huge hand-refillers like Overflowing Insight, Mind Spring, Stroke of Genius, and Pull from Tomorrow; and some sneaky stuff like Windfall, Keep Watch, Drawn from Dreams, Verity Circle, and Insight. Green has some amazing card-draw already but it wouldn't be a terrible idea to supplement it with Blue cards. Rush of Knowledge would be REALLY good in a giant-tribal deck--especially with Morophon, the Boundless at the helm.

Counterspells are very much not Giant/Stompy but I have a few aggro decks that run a silver-bullet copy of Negate or Swan Song just as anti-boardwipe tech. Not necessary though. Boros Charm, Golgari Charm, and Wrap in Vigor work well in that capacity. There are lots of 3-cmc options too but the mana difference between 2 and 3 is huge.


You could even run some interesting charms like Abzan Charm or Esper Charm. There are some surprisingly potent options. Some are stinkers of course.

Temur Ascendancy would be reason alone to run five colors and be utterly fantastic in this deck.

Garruk's Uprising alone is reason to run at least Green.

Merciless Eviction is one of the best removal spells in the game. Four or five colors would allow you to run that.

Urban Evolution would be good in a big-mana deck like this. Inspired Ultimatum, while not amazing, is playable.

You get the idea.


As you can see, there is a myriad of reasons to run more colors. Honestly, I really can't recommend it enough if true Giant-Tribal is the goal--whether Naya giants or five-color giants.

One extremely important thing for large-creature decks is to consider how you're going to recover from board wipes. Superior card-draw from Green, Black, and Blue cards will help immensely. Card advantage like Phyrexian Reclamation, Palace Siege, Seasons Past, All Suns' Dawn, Reap the Past, Reap, Creeping Renaissance, Eerie Ultimatum, and abilities like Mayael the Anima's, Golos, Tireless Pilgrim's, and Kenrith, the Returned King's reanimate ability will help you recover. These are things that Red and White simply can't do well. Sure there's Resurrection and Reya Dawnbringer, but they aren't great.

Brion Stoutarm is a legitimately good general--he really is!--but not for giant tribal. He brings nothing to the table for giant tribal other than being a decently-statted Giant himself and pigeonholes you into the worst color pair in EDH for essentially no benefit. As I mentioned, Iroas, God of Victory and, to a lesser extent, Kalemne, Disciple of Iroas would make better commanders if you are dead-set on Boros colors (which I do not recommend if you want to play maximum giants). If you were building around Brion's ability and had some giants around as support that would be one thing, but it seems that's not the goal. As such, please consider switching commanders :) I think that if you want Brion Stoutarm as the commander, you should make a Brion deck.

I really do think you'll be happier in the long run with a different commander It doesn't have to be expensive. Most of what you would need I can trade to you, including Morophon, the Boundless, and most supplemental cards I don't have are in the 25-cent to $1 range (Realm-Cloaked Giant, Mayael the Anima, etc). I actually have a shitload of this utility stuff on-hand, and you have some great staples like Cyclonic Rift on-hand--and probably more! I want you to be satisfied with your deck! It doesn't have to be competitive to be fun, but it doesn't have to be expensive to work better and smoother and be more competitive.

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