Bedevil

Bedevil

Instant

Destroy target artifact, creature, or planeswalker.

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Legality

Format Legality
Legacy Legal
Limited Legal
Leviathan Legal
Vintage Legal
Custom Legal
Block Constructed Legal
Pioneer Legal
Unformat Legal
2019-10-04 Legal
Oathbreaker Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Casual Legal
Gladiator Legal
Arena Legal
1v1 Commander Legal
Historic Legal
Modern Legal
Canadian Highlander Legal
Tiny Leaders Legal

Bedevil occurrence in decks from the last year

Latest Decks as Commander

Bedevil Discussion

Fuzzlewuzzle on I Am Fire, I Am Death

1 hour ago

X-Factor11105 I've actually been seriously considering Kolaghan's Command lately, but I dunno if I'd remove Bedevil for it (Bedevil is just so so good). Dragonspeaker Shaman was in here for a while a long time ago, but I swapped him out for Dragonlord's Servant for the easier mana cost, then swapped the servant out for Nightscape Familiar because familiar applies to more of my cards. Cost reducers are only really worth it if you get their benefit multiple times in a turn, and I cast multiple red cards way more often than I cast multiple dragons.

Ugin, the Ineffable isn't quite as important as he used to be, but he's still good. Prior to Feed the Swarm being printed he was arguably the best targeted enchantment removal Rakdos had to offer (compared to stuff like Spine of Ish Sah and Scour from Existence). I wish he was at least one mana cheaper, but the removal+card advantage package he offers is still really nice

X-Factor11105 on I Am Fire, I Am Death

1 hour ago

SO STOKED

FWIW, Knollspine Dragon has been much easier to setup for 4+ cards than I thought it'd be. That might be the next one to try for possible ramp options!

You're right about Mutavault unfortunately. Instead I'm gonna try Malakir Rebirth  Flip to see if I can more mileage out of that utility land spot. Valakut Awakening  Flip and Agadeem's Awakening  Flip are next on the list for testing.

FWIW I'm going to test Kolaghan's Command in favor of Bedevil to get some more flexibility in that removal spot. Same for Soul Shatter - it feels like so much value for 3 mana, I have no idea why it's a $0.25 card!

Have you ever tested Dragonspeaker Shaman? I'm wondering about it - that 2-mana cost reduction on a 3 CMC body just screams efficiency.

Also - how valuable has Ugin, the Ineffable been for you? I've been seriously considering it for the spot removal and draw but that six CMC is scaring me a bit.

Mannu_1978 on Mardu Kroxabringer

1 month ago

Update, now that I have more cards. Back to gold 1 in that season too. I think it can beat almost anyone :) I met and won vs all the current metagame (9-2 tonight, I stopped there ^^ )

Banishing Light and Soul Shatter are the best replacers for Mortify and Bedevil. Polyvalence is a must have to stay around ... I miss those 2 a lot. The advantage of the new setup is that the cards are easier to cast. Which is good because...

... Lands are the weakness of the deck, finding the balance is hard. This is why I'm hesitating between angels and trolls.

Optimator on Giant's Deck

2 months ago

The amount of utility cards that facilitates for a large-creature/stompy deck (like giant tribal) is completely unparalleled and unrivaled. There are things--both budget and expensive--like Garruk's Uprising, Soul's Majesty, Hunter's Insight, Snake Umbra, Triumph of Ferocity, Lead the Stampede, Garruk, Primal Hunter, Return of the Wildspeaker, Abundance, Rhythm of the Wild, Selvala's Stampede, Shamanic Revelation, Elemental Bond, Colossal Majesty, Guardian Project, Rancor, Primal Rage, Heroic Intervention, Wrap in Vigor, Golgari Charm, Lifecrafter's Bestiary, Canopy Cover, Aspect of Mongoose, Alpha Authority, Asceticism, Defense of the Heart, Lignify, Lurking Predators, Bow of Nylea, The Great Henge, Eerie Ultimatum, Reap, Creeping Renaissance, Seasons Past, Reap the Past, Genesis Ultimatum, Beastmaster Ascension, Overwhelming Stampede...

The list is huge, and it grows every year.

This is on top of the superior ramping ability of Green and it's above-average removal options. One big advantage of Green's land-based ramp is things like Planar Cleansing, Hour of Revelation, Play of the Game, Bane of Progress, Creeping Corrosion, and Merciless Eviction can't send you back to the stone age by destroying all your mana rocks.

Everything you will want to be doing with Giant Tribal, Green supports and supports well. I cannot stress this enough. Not to mention the good green giants that keep getting printed.


Black doesn't provide too much in the way of utility specific to giant tribal or stompy decks other than recursion and good card draw like Greed, Phyrexian Arena, and Erebos, God of the Dead. Personally I like cards like Damnable Pact, Read the Bones, Ancient Craving and Ambition's Cost but if you're running Green and/or Blue you shouldn't need to lose life to draw cards. Painful Truths might still be useful due to it's great rate (three cards for three mana is good). Syphon Mind is a great rate and has the upside of making your opponents discard.

Obviously Black specializes in removal (but so does White!) so you could run things like Mortify, Despark, Utter End, Vindicate, Anguished Unmaking, Dreadbore, Terminate, Bedevil and Ruinous Ultimatum. In Garruk's Wake and Decree of Pain are probably good in your giant deck since you're ramping so hard. Since you're running White you shouldn't need Black's wraths, but those two stood out.

Things like Phyrexian Reclamation, Animate Dead, and Reanimate are great for creature decks. Palace Siege is all right on a budget. So is Twilight's Call. It's no Oversold Cemetery or Meren of Clan Nel Toth or Rise of the Dark Realms but those are pricey. Recovering from boardwipes will be important.


Blue has some interesting removal options like Curse of the Swine, Pongify, Rapid Hybridization, and Reality Shift. You have some Cyclonic Rifts in your trade binder, right? That alone is a great reason to run Blue in your deck (it's literally one of the best cards in EDH straight-up). Do it!

Blue also has all the card-draw--from per-turn stuff like Kumena's Awakening and Mind Unbound; chunks of cards like Concentrate, Treasure Cruise, Fact or Fiction, Fathom Trawl, and Tidings; huge hand-refillers like Overflowing Insight, Mind Spring, Stroke of Genius, and Pull from Tomorrow; and some sneaky stuff like Windfall, Keep Watch, Drawn from Dreams, Verity Circle, and Insight. Green has some amazing card-draw already but it wouldn't be a terrible idea to supplement it with Blue cards. Rush of Knowledge would be REALLY good in a giant-tribal deck--especially with Morophon, the Boundless at the helm.

Counterspells are very much not Giant/Stompy but I have a few aggro decks that run a silver-bullet copy of Negate or Swan Song just as anti-boardwipe tech. Not necessary though. Boros Charm, Golgari Charm, and Wrap in Vigor work well in that capacity. There are lots of 3-cmc options too but the mana difference between 2 and 3 is huge.


You could even run some interesting charms like Abzan Charm or Esper Charm. There are some surprisingly potent options. Some are stinkers of course.

Temur Ascendancy would be reason alone to run five colors and be utterly fantastic in this deck.

Garruk's Uprising alone is reason to run at least Green.

Merciless Eviction is one of the best removal spells in the game. Four or five colors would allow you to run that.

Urban Evolution would be good in a big-mana deck like this. Inspired Ultimatum, while not amazing, is playable.

You get the idea.


As you can see, there is a myriad of reasons to run more colors. Honestly, I really can't recommend it enough if true Giant-Tribal is the goal--whether Naya giants or five-color giants.

One extremely important thing for large-creature decks is to consider how you're going to recover from board wipes. Superior card-draw from Green, Black, and Blue cards will help immensely. Card advantage like Phyrexian Reclamation, Palace Siege, Seasons Past, All Suns' Dawn, Reap the Past, Reap, Creeping Renaissance, Eerie Ultimatum, and abilities like Mayael the Anima's, Golos, Tireless Pilgrim's, and Kenrith, the Returned King's reanimate ability will help you recover. These are things that Red and White simply can't do well. Sure there's Resurrection and Reya Dawnbringer, but they aren't great.

Brion Stoutarm is a legitimately good general--he really is!--but not for giant tribal. He brings nothing to the table for giant tribal other than being a decently-statted Giant himself and pigeonholes you into the worst color pair in EDH for essentially no benefit. As I mentioned, Iroas, God of Victory and, to a lesser extent, Kalemne, Disciple of Iroas would make better commanders if you are dead-set on Boros colors (which I do not recommend if you want to play maximum giants). If you were building around Brion's ability and had some giants around as support that would be one thing, but it seems that's not the goal. As such, please consider switching commanders :) I think that if you want Brion Stoutarm as the commander, you should make a Brion deck.

I really do think you'll be happier in the long run with a different commander It doesn't have to be expensive. Most of what you would need I can trade to you, including Morophon, the Boundless, and most supplemental cards I don't have are in the 25-cent to $1 range (Realm-Cloaked Giant, Mayael the Anima, etc). I actually have a shitload of this utility stuff on-hand, and you have some great staples like Cyclonic Rift on-hand--and probably more! I want you to be satisfied with your deck! It doesn't have to be competitive to be fun, but it doesn't have to be expensive to work better and smoother and be more competitive.

wilmer on I'LL say when it ends!

2 months ago

I recommnd more removal like Snap, Blasphemous Act, Chaos Warp, Feed the Swarm, Rakdos Charm, Bedevil, Izzet Charm, Counterspell.

There's also more expensive options like Deadly Rollick, Cyclonic Rift, Toxic Deluge, Swan Song, Fierce Guardianship.

I think you should most of all just try to grab every artifact or enchantment removal espically considering how vunerable you are to artifact hate.

9-lives on Eyed Abyss of Rainbow Irises

2 months ago

Well, there's no point in talking about a deck I can't use. -_- I have wishclaw as my drawing engine so that I can draw whatever cards I need to while trying to use everything against any opponent that I have. Flying enchantments that have 'draw one card' are good against any deck, especially flyers, and if it doesn't work out, I drew one card. There are very few Eldrazi I would run as they are focused on huge mana cost cards, unless I can somehow use a ton of 1 mana cards and make them ramps with Cryptolith Rite as well as other ramps like Pillar of Origins and lands like Unclaimed Territory and Wastes.

And any examples of other toolbox decks would be nice. I looked for 'toolbox deck pioneer' on Youtube, and nothing comes up. I'm not sure if anyone has come up with an idea like this, probably due to it being somewhat impossible to play, especially meta-wise.

Looking at "Mardu Toolbox" (can't use the deck mechanic) I found great toolbox cards: - Doomfall - Bedevil

Looking at "Vannifar Toolbox" these cards seem great: - Archangel of Tithes - Aven Mindcensor - Knight of Autumn - Mirror Image - Thalia, Heretic Cathar - Tithe Taker - Charming Prince

Even if I have no synergy, if my drawing engine is working well, I won't have to focus my deck on a specific color or card combination or what-have-you for synergy. This Vannifar Deck did the same thing I'm doing, I think.

LordBlackblade on Favorite Mtg Art?

3 months ago

Seb McKinnon is my guy! His art is always so hauntingly beautiful, and I'm especially a fan of his more surreal pieces. Here are some of my favorites:

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