|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Rare|
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Nezahal, Primal Tide
Legendary Creature — Dinosaur
Nezahal, Primal Tide can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
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Nezahal, Primal Tide Discussion
5 days ago
Move Nezahal, Primal Tide to Draw. The draw makes him good more than anything... Like another Sphinx.
Glacial Chasm Count it as a land and take a land out. Downsides: Requires Muldrotha in play; Pricey Fog that requires players to run MLD or recurring land removal to answer; Probably not fun/healthy. Idk... I would play it competively, but you might regret having it in casuals.
Yavimaya Elder I bet you the is going to be annoying and he's 5 mana to run. Muldrotha is going to be under a lot of pressure to get things out when she's alive so he's by himself, really, and blue has good draw... so more baubles imo.
World Shaper If the gimmick isn't fun, out with him.
Ramunap Excavator I think Muldrotha covers both of these and only good if you hit the dinosaur or oracle.
- Perpetual Timepiece > Dreamborn Muse > Frantic Search. I would pick one. Probably the one that is worth and easy to cast with Muldrotha.
- Sultai Charm Versatile, but also conditional. I think we just wheel/loot into the removal we need.
So... we have enough cards that are good when Muldrotha is in play. Lets pretend she's dead (indefinitely)...
- Compulsive Research "Draw 2"
- Dark Bargain "Draw 2, lose 2 life"
- Birthing Pod < Sidisi, Undead Vizier < Final Parting cut two of these. Pod needs you to be creature based and to be built around... I think it interferes too much with the plan and is better with Elves and tokens. The latter two are close. Both want Muldrotha in play, but I think fetching Mimeoplasm or Ooze (or Dark Depths/Hexmage!) with Parting is stronger and less conditional. I love Sidisi though ;(
- Swan Song and/or Pact of Negation Negation is better if you have lots of counterspells or have to storm. If someone can tap your lands, gg. Sub in Voidmage Prodigy (same thing but reusable).
- Vedalken Orrery I don't think its worth when it doesn't interact with Muldrotha. You're running ramp and, again, not a lot of counterspells so you can just leave the mana open and spend it elsewhere instead of dumping into Orrery.
Also consider subbing more enchantment removal just to even the slots.
1 week ago
Argy What did you mean about not being allowed to ID at FNM level? Don't the MtG Tournament Rules allow you to draw at any sanctioned tournament (which any FNM should be)?
x12721 I had to think for a bit before I worked out what seemed off about your deck. Then I realised that you have no sweepers in the mainboard. I highly reccomend some number of sweepers. Probably 3-4 main and then none side (2 Fumigate and 1-2 Settle the Wreckage ). The reason for this is that control decks which go 1-for-1 with opponents (as your deck does) fold to decks which make lots of creatures. That's why I played grixis instead of UB last season - it had a better matchup against the aggro and token decks.
If you add sweepers to the main, I would probably move at least 1, maybe both Vona's Hunger to the side, or maybe cut one altogether because 2 seems a little clunky to me. I also think that Dovin Baan is poor in general, and isn't particularly strong in this deck more than otherwise.
Finally, I think your sideboard is a little sub-par. You should definitely have 2 Authority of the Consuls and some number of either Regal Caracal or Lyra Dawnbringer. Given that the meta has adjusted to Lyra, I would suggest Caracals. I don't think you really need 2 Nezahal, Primal Tide. They are a house against control, but you also need to run enough denial still.
Unwind is a cool spell, but I don't think you need it as well as the 3 Negate. Probably play another copy of Duress though, because it's arguably the most impactful card against control. I would also recommend a Sorcerous Spyglass because it is amazing. You also probably need some number of disenchant effects, so either Invoke the Divine or Forsake the Worldly.
Finally, other sideboard cards include Doomfall, Gonti, Lord of Luxury, Lost Legacy if you are worried about Approach (although I think it is less necessary at the moment), and Arguel's Blood Fast which is great.
I know that I have suggested a lot of sideboard cards (more than you have room for), so sorry for that. I basically took the most impactful cards from my UW and Grixis sideboards and suggested them.
Also, sorry for the really long post, I didn't originally intend it to be this long. Also sorry if it sounds like I don't think your deck is good, that isn't the case. I just think it needs a little tweaking.
1 week ago
Here's my deck
I need advice on what card draw options I should add/replace to streamline my Raff Capashen deck. Bonus points if they can fit the theme to be flashed in with Raff as well. Currently ordering a Rhystic Study to add to the deck, and it already has Nezahal, Primal Tide as well, as well as Treasure Trove and Kefnet the Mindful, though I'm sure there may be better draw options than these. All advice welcome!
1 week ago
I feel like this deck could need Nezahal, Primal Tide
1 week ago
oh whoops #formatting lol i was on the 1st page
2 weeks ago
A friend of mine, with whom I play some kitchen table magic and I were having a discussion about Nezahal, Primal Tide. He was under the impression that he could discard the card to hand size, and then at the end of my turn, discard three cards to activate Nezahal, Primal Tide last ability, to exile it from his graveyard and return it to the battlefield. I explained that this is an activated ability that requires it to be on the battlefield to be "activated." He disagreed with my assessment and wanted to see a ruling explaining that. Can someone link to the rules explaining that this action he is trying to use is illegal? Or if I am wrong, please link me to the rulings that support that he is correct. Thanks in advance.
2 weeks ago
Alright I think I can help a bit. You need 11 more cards for this to be legal.
Budget (less than $5)
Need More Ways to Close the Game