Nezahal, Primal Tide

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Nezahal, Primal Tide

Legendary Creature — Dinosaur

Nezahal, Primal Tide can't be countered.

You have no maximum hand size.

Whenever an opponent casts a noncreature spell, draw a card.

Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.

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Nezahal, Primal Tide Discussion

ZendikariWol on Estrid Aim's High

6 days ago

Okay so first Arixmethes, Slumbering Isle is pretty slow. Yeah he's a land at first, but you have to cast 5 spells while he's a land (which means you can't enchant him w/ auras).

Kefnet the Mindful isn't great, but I guess he's not outstandingly bad.

Krosan Restorer is kinda good ramp but Estrid's got most of that covered and overall Bear Umbra would probably suit you better. Same goes for Ley Weaver.

Masumaro, First to Live, comparable to Kefnet, is going to be restricted by the number of cards in your hand, and that's a max of 7. While a 14/14 is undeniably huge, it will probably draw hate and be removed very before you can enchant it.

Nezahal, Primal Tide is really just not good. I mean he give you no max hand size and he is recursive, kinda, but I don't think that's powerful enough to justify 7 mana.

Overbeing of Myth is a weaker Masumaro.

Prime Speaker Zegana requires you to have another large creature.

Psychosis Crawler will get you hated out of the game immediately.

Tishana, Voice of Thunder will draw you MAYBE 3 cards when it enters. It's only slightly better than Kefnet.

You have a lot of instants and sorceries. Too many counterspells, when your enchantments could deal with any permanents that get played.

Corrupted Conscience really isn't great here. Neither is Control Magic. Put a few enchantments on the guy you're controlling, someone destroys the control magic, and suddenly you're 100% screwed.

Mind Unbound is slow and costly, the only place I could ever see it being played effectively is in an Atraxa, Praetors' Voice deck. Thought Reflection is only slightly better.

There are a lot of cards at the higher end of your mana curve that are either not worth the mana cost or laughably not worth the mana cost. Also your draw synergies would be better devoted to their own deck (see my take on that idea Oreo Fluff). While this is a unique and interesting take on Estrid, it's slow and requires a steady draw engine to work, which requires a shitload of mana to work, which requires Estrid always being out to work, which requires, in the end, some degree of incompetence on your opponents' part. It's a great deck when left to its own devices all game, but that's just not how commander works.

legendofa on How does a deck like ...

1 week ago

Control decks do generally have a low number of finisher cards. Control philosophy is about restricting what your opponent can do until they can do nothing useful, or potentially nothing at all. When you destroy or exile all of their permanents and counter or discard all of their spells, it doesn't matter how long it takes to win--victory will happen, and they can't act to stop it. This concept is referred to as "inevitability." Even though you don't have your big, unkillable finisher out yet, it's inevitable that you will. A couple of hard control combos are Isochron Scepter + Orim's Chant to prevent all non-instant spellcasting and combat from a player, and Nath of the Gilt-Leaf + Sadistic Hypnotist for constant discard. These are extreme examples, but they show the philosophy well.

As far as the deck you linked, it seems to have been revised since you checked it out--it's a deck with Nezahal, Primal Tide, not Esper with Chromium, the Mutable.

EfYeahItsAlex on Esper Control (Guilds of Ravnica)

1 week ago

Let me start by saying that I took a break from MTG after the Theros block and am just now coming back to try out MTG Arena. I was a decent player before but never much of a deck-crafter so take this info with a grain of salt. Esper control was my favorite deck back in the original RTR days so I was excited to give this a try.

First things first; I made a few changes to the main deck (mostly due to my card availability).

-2 Lyra Dawnbringer --I don't have her but she also doesn't seem like that strong of a finisher. she's got some evasion with flying, but she can't protect herself which means you've got to use valuable counter/kill spells to keep her alive.

+1 Chromium, the Mutable --I was watching a Youtube video where someone was using Nezahal, Primal Tide as their finisher and mentioned that Chromium, the Mutable was probably better and Nexus of Fate was probably best. I decided on the dragon because it can protect itself for a relatively cheap cost (discarding a card, which is often a land you don't need).

+1 The Eldest Reborn --This card got included for the dream of bringing back a PW after its been discarded/killed. Teferi, Hero of Dominaria is THE best card in the deck and it becomes very hard to win if you run out of all 4 copies (hard to do, but it happens). So this basically functions as a 5th Teferi. It is slow, but so far I haven't seen too much enchantment hate so it works pretty well...so far

-3 Settle the Wreckage --Again, I don't have this card but I do have some thoughts. In my experience so far this would only be good against the aggro matchups (which admittedly there are a lot of). It sits dead in the control mirrors when they have no creatures at all or mana dorks they aren't attacking with. Instead I opted to go with-

+3 Ritual of Soot --It isn't instant speed which is a pretty big downside, but it gets the job done. Sometimes I'll play it on curve and mess up their whole game plan or I'll play it on 6 and Essence Scatter their follow up. It might turn out that the instant speed is better, but I haven't had any problems with Ritual so far.

-1 Seal Away --Having to wait for your opponent to tap their creature feels clunky. Early game I'd rather keep the mana up for counter/kill magic and late game they don't usually have anything on the board to use this on.

+1 Ixalan's Binding --I think I got this from a Youtube video (maybe the same one as before) but it seems good. You can hit Planeswalkers or important pieces to their puzzle. They have to remove it or they can't play with 2-4 cards in their deck. The mana cost is obviously higher but I haven't found that to be a problem yet.

I'm loving this deck. It plays just like Esper Control should: countering stuff, killing the stuff you can't counter, dropping a win con and turning the game around. I'm thinking I might change the number of lands, maybe just down one to 25. I feel like I get flooded pretty often and it might be nice to try to fit another Chromium or some other bomb. So far this deck has only gone two ways for me: either I lose because I'm flooded/not drawing the right answers, or I'm winning...big time. So many times I get very low on life (between 5-10 life depending on the opponent), then either wipe the board and drop a Teferi, or drop a Teferi and get rid of the only creature I let them have. Either way if you can land a Teferi you're in really good shape. If you manage to make it to the emblem, which is not hard, its basically game over. You can start taking their lands (or creatures if they somehow have any) and just strangle them out from there. In my experience most opponents only make it through a turn or two of land taking before they call it quits.

Quick notes: This deck does well against aggro (obviously) so long as you have answers. It also comes down to knowing what to get rid of and when. I have found that it's often right to take a couple points of damage if it means saving a kill spell for the big threat you know is coming. Against control (most of my losses) it really comes down to a counter war. Its tempting to try to jam Teferi on turn 5 when there's an empty board but you really have to watch for counters/kill spells, especially from this nasty Izzet control deck running around.

Anyway, great deck, I'm excited to see what changes you make (if any) from your own playtesting and i'll post here if I come up with anything new.

TMBRLZ on Teferi's Sacrament

1 week ago

Made some edits to the deck for any of those monitoring. Filled out more of the sideboard. Switched Nezahal, Primal Tide for Chromium, the Mutable cause Flash is nice in control. Especially the mirror. While I enjoyed Nezahal and while it did pull me out of some control matchups, tapping 7 on my turn also felt super bad and also lost me some games. I'll miss holding an absurd amount of cards in my hand in Arena though.

Added some more cards to my Maybeboard after watching Jonathan Rossum's interview and victory against Mono Aggro at SCG Columbus just a while ago.

I found his use of Vona, Butcher of Magan in the side very interesting, and also the fact that all his life gain was single target removal based. Cards such as Moment of Craving, which I'm not currently running, and of course the Invoke the Divine, which I keep two of side.

I'm surprised he wasn't making any use of Sanguine Sacrament. The card seems built just for control. Like an arguably weaker Sphinx's Revelation. I think that's something I have to help make my deck more consistent in a variety of situations.

Anyway, I'm enjoying watching the deck evolve. Please continue to check in on it and share your feedback.

Thanks again Tappedout.

TMBRLZ on Control of the most Esper-ish ...

1 week ago

Made some edits to the deck for any of those monitoring. Filled out more of the sideboard. Switched Nezahal, Primal Tide for Chromium, the Mutable cause Flash is nice in control. Especially the mirror. While I enjoyed Nezahal and while it did pull me out of some control matchups, tapping 7 on my turn also felt super bad and also lost me some games. I'll miss holding an absurd amount of cards in my hand in Arena though.

Added some more cards to my Maybeboard after watching Jonathan Rossum's interview and victory against Mono Aggro at SCG Columbus just a while ago.

I found his use of Vona, Butcher of Magan in the side very interesting, and also the fact that all his life gain was single target removal based. Cards such as Moment of Craving, which I'm not currently running, and of course the Invoke the Divine, which I keep two of side.

I'm surprised he wasn't making any use of Sanguine Sacrament. The card seems built just for control. Like an arguably weaker Sphinx's Revelation. I think that's something I have to help make my deck more consistent in a variety of situations.

Anyway, I'm enjoying watching the deck evolve. Please continue to check in on it and share your feedback.

Thanks again Tappedout.

Italian2stalian on Niv-Mizzet Parum Staples?

2 weeks ago

Enter the Infinite could be a good win con. And to make sure you dont discard every card you draw add some infinite hand size cards like Library of Leng, Thought Vessel, Reliquary Tower are all a must have in your deck but even Nezahal, Primal Tide, Graceful Adept, Spellbook, Tamiyo, the Moon Sage, and Venser's Journal could help out

St0ning on Jeskai Control (Guilds of Ravnica)

2 weeks ago

As someone who is also running Jeskai, this list is very close imo. I think you might have too many syncopate however, I believe in general that having so many takes up slots that can be used for more, let's say "definitive" counter spells (ionize, negate, etc.). GRN and the past blocks have a lot of high CMC spells so I believe running Disdainful Stroke in the sideboard will be very valuable. I like the foresight by including some graveyard hate! Good prediction with Golgari potentially being a real threat. My only other advice, you need something for the control mirror. Unfortunately because we aren't in black we can't run Chromium, the Mutable but we do have access to Nezahal, Primal Tide and I definitely recommend a 2 of in the sideboard!

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