Dark Depths

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters Promo (UMAP) Mythic Rare
Ultimate Masters (UMA) Mythic Rare
From the Vault: Lore (V16) Mythic Rare
Coldsnap (CSP) Rare

Combos Browse all

Tokens

Dark Depths

Legendary Snow Land

Dark Depths enters the battlefield with ten ice counters on it.

: Remove an ice counter from Dark Depths.

When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.

Latest as Commander

Dark Depths Discussion

multimedia on Something With Lands and Stuff

1 day ago

Hey, good budget Windgrace deck, nice Dark Depths :)

Cards within this deck's budget to consider adding:

  • Mina and Denn, Wildborn : additional land per turn, landfall/trample enabler.
  • Nissa, Vital Force : make a land into a 5/5 creature, or return a permanent to your hand, or fast emblem her ultimate is busted with land strategies.
  • Deathrite Shaman : exile yours or your opponents land in graveyards for ramp, repeatable graveyard hate.
  • Budoka Gardener : put a land from your hand onto the battlefield, late game repeatable source of big creatures.
  • Beast Within : instant speed permanent removal, staple budget green card in Commander.
  • Pernicious Deed : nonland permanent board wipe that you can control how powerful it is.
  • Animate Dead : staple black card in Commander, can reanimate any one creature from a graveyard including your opponents.

Gardener is included in the Nature's Vengeance precon.

Cards to consider cutting:

  • Zendikar Incarnate
  • Loyal Guardian
  • Rubblehulk
  • Baloth Woodcrasher
  • Charnelhoard Wurm
  • Savage Twister
  • Rampant Growth

Budget land upgrades to consider:

Use Stage to copy Dark Depths , this makes you put original Depths into your graveyard. The copy of Depths which is Stage doesn't ETB so it doesn't get ice counters thus can sac it right away and get Marit Lage which puts Stage into your graveyard. Both Depths and Stage will end up in your graveyard to be conveniently reanimated with Windgrace's -3. Good luck with your deck.

Ascarmillion on Any cards like thing in ...

2 days ago

Im searching for a list of knowned powerful cards that have a etb effects were they enter the battlefield with a certain number of counters, and then u have to remove them for something to happened, cards similar to Thing in the Ice  Flip Arixmethes, Slumbering Isle Dark Depths

TheSlowestBro on Titania EDH

1 week ago

Sure if you want to see my list here it is: The Entmoot

I'd also cut a non-land for Dark Depths , it's basically a creature/wincon anyway.

Another good aspect to Mouth of Ronom is that it really flies below the radar and is easily forgotten by our opponents.

Natural Affinity is a card I've been thinking about too. Has it been good for you so far? I agree that Kamahl seems quite a bit clunkier.

Man glad to hear your opinion on Food Chain , I have been thinking about it but I also don't want my deck to become too powerful either (I don't include Strip Mine and Constant Mists for that reason).

Ashcashcash on Titania EDH

1 week ago

@TheSlowestBro

Thank you for your feedback and it's great to hear from another Titania player! I would love to see your list. My list has become very foiled over the years, but that's just because I love the deck! To address your suggestions:

  1. I definitely like the idea of Dark Depths and Thespian's Stage , but I've kept my lands pretty refined to what they are now. I would probably cut a nonland card and Tectonic Edge for them.

  2. I definitely agree with Pir's Whim and at this point, I'm not sure why it isn't in my deck. I must have been distracted by other cards in Battlebond to have not notice it during spoiler season back then. Ha!

  3. Kamahl, Fist of Krosa is definitely a no from me. The trample is mediocre and I can just make more 5/3 elementals if I don't have enough damage on board. The wrath protection is interesting though. I recently added Natural Affinity to my list, and it does the same thing, but at instant speed and 3 mana. Also, the deck is already good at rebuilding from boardwipes. Usually killing my board means Titania is dying, which lets me play her again for more ramp and value.

  4. Green is so bad at removal. I run very little interaction other than land destruction. Mouth of Ronom definitely would work as a way to interact with my opponents more. Thanks for the idea! I've also ran Karn Liberated at some point because he is great removal. I'm also going to being trying out Ugin, the Ineffable because of Haven of the Spirit Dragon synergy.

  5. Zuran Orb has been pretty bad lately, so I might drop it for other Lifegain cards. Buried Ruin is a good idea, but the artifacts I run aren't essential to my gameplay. Seasons Past and Eternal Witness do the same thing.

As for Food Chain , I removed the Food Chain package to lower the power level of the deck. The package is genuinely insane in the deck, but my group didn't really like to play against it. Instead, I put together a General Tazri Food Chain cEDH deck with it. I highly recommend Food Chain in Titania though. You can exile tokens for creature mana. With Command Beacon + Food Chain , you get infinite 5/3 elementals and with a land sac outlet, you can get infinite mana to cast other spells by casting Titania and bring back lands to convert the Food Chain mana into normal mana. Otherwise, if you have a Strip Mine in your graveyard, you can just cast Titania infinitely and bring back Strip Mine and kill all your opponent's lands. Food Chain is busted.

Again, thanks for the suggestions!

KongMing on Special Snowflakes

1 week ago

There's lots of legendary lands you can search for with Sisay. Academy Ruins is one options that gives you retrieval (and synergy with Dagsson). Dark Depths , Inventors' Fair , Minamo, School at Water's Edge , and Yavimaya Hollow are all other useful options too. Of course, lands tend to be $$$ expensive, so yeah...

momikulski on snowmageddon

1 week ago

Updraft , Force Void , Blessed Wine , and Rime Dryad are all pretty mediocre, but I like the theme.

I also like Icy Manipulator both for flavor and for utility. Dark Depths might be out of your price range, but it is such a cool flavor card. also on that list is Glacial Chasm . Some more enter the battlefield creatures might be really helpful things like Eternal Witness and Hornet Queen are busted good with roon. Eon Hub does things in this deck. I have no idea if it is a good card or not for the deck, but it certainly does things.

Some cool things to think about (specifically cool for you, and very uncool for your opponents). If you can make your opponents lands snow covered all of a sudden Balduvian Conjurer and Balduvian Frostwaker make them removable with creature removal like Swords to Plowshares and Path to Exile can now remove lands. Which I guess for those specific removal cards seems pretty bad, but uh Sunscour after making all of your opponent's lands into 2/2's with the frostwaker seems pretty hilarious to me.

I think you're going to want all the mana you can get, so I'd look at signets cluestones and the like in your color pie. so like Simic Signet and Selesnya Cluestone .

Altogether your list is super fun and flavorful, could it have more focus on making a specific win condition go? like Worldly Tutor to get out the Rimefeather Owl consistently? Sure, but this schema is going to be tough to break, which is why it is fun. I think you could do more board clears and more making your opponent's lands into creatures, but I think that will make your play group dislike you pretty quickly. Noyan Dar, Roil Shaper might be fun if you want to go all in on making your lands into creatures and winning that way. And with that dude, you could go with Devastation Tide and Rude Awakening . There are a bunch of things your list could be sharpened into. Hope this helps.

Ashen0ne on First Lord's Fury - Windgrace Primer

1 week ago

Thanks for the upvotes and suggestions Beebles. The primer is still being worked on as I get time so I’ll try to include more detailed information on individual card selection and what not.

Not gonna lie though your suggestion is pretty much on point. I dont think Dark Depths has a place here in its current build but the two copy lands are too good to deny. Even if I can only make one copy of Valakut it’ll up the damage output tremendously so thanks for that!

DemonDragonJ on Cards that Retroactively Became More ...

1 week ago

In this game, the power level of cards is variable; some cards remain either powerful or weak, but others may change, depending upon other cards that are printed in the future.

Therefore, this thread is for discussing cards that retroactively became more powerful.

The first two cards that I shall mention are Doubling Season and Pithing Needle , which both became much more powerful after planeswalkers became a card type, since they had significant interactions with those cards. Phyrexian Revoker , however, was printed after planeswalkers had become a card type, so it does not qualify for this thread.

The next card that I shall mention is Captain Sisay , who became more powerful after all planeswalkers were changed to be legendary, since she could now search for a planeswalker. The new version of her, Sisay, Weatherlight Captain , does not qualify, since she was printed after planeswalkers had become a creature type.

After planeswalkers became a card type, AEther Snap became more powerful, because it can eliminate them instantly.

When Vampire Hexmage was printed, Dark Depths became more powerful, because the hexmage could immediately removes its counters and summon marit Lage.

What does everyone else say about this? What are some cards that retroactively became more powerful?

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Dark Depths occurrence in decks from the last year

Legacy:

All decks: 0.45%

Commander / EDH:

All decks: 0.02%