Legendary Snow Land
Dark Depths enters the battlefield with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
|Have (2)||, metalmagic|
|Want (2)||Xona , sebbyk|
Combos Browse all
|Commander / EDH||Legal|
Dark Depths occurrence in decks from the last year
Dark Depths Discussion
3 days ago
My Haakon list was fairly slow, but when it worked it was hard to interrupt. My playgroup learned very quickly how to stop it and he became a target. I had him for a little bit before selling 12 EDH decks (including Haakon) because I was in college at the time and keeping up with 15+ decks was too time consuming and too much money. I always meant to come back to him and now is the time.
Because I have been out of the Magic scene, I have been trying to research new cards and potential combos. When I found Netherborn Altar I knew I wanted to get back to Haakon since there is more than one way to get him out now. I remembered your deck so I came back to check it out. Still love it. Thanks for answering all of my questions. I've been debating on starting from scratch which is why I asked so many. A couple more for you before I start rebuilding or tweaking.
Viscera Seer? Do you have enough sac outlets?
What do you do in the event of early gravehate?
Thanks for answering these again, man. Great to talk to someone who plays one of my favorite commanders/cards in all of Magic.
I definitely understand trying to find non-english version of cards. One of my pioneer decks I have been trying to get Japanese foils but Covid makes that so damn difficult.
2 weeks ago
you know i'm board and reading Vorinclex, Monstrous Raider
and i cant help but wonder how they will rule this to work when your opponents cast suspend creatures or triggers like Darigaaz Reincarnated for example
definitely a big down side on cards like Thing in the Ice Flip & Dark Depths
1 month ago
Hey RelinquishedAttempts, thanks for your comment!
I can understand how this deck may seem a bit all over the place. I definitely took it in a different directions than most people do. Most people either use infinite combo's using Basalt Monolith and/or Grim Monolith, or they focus more on equipments. I think both of these strategies are not very interesting. My deck focusses on non-tap abilities that are made cheaper by Zirda to get a lot of value. Because of this, the deck includes many cards you normally don't see because the activation cost is too expensive. Some cards I just find cool to play, for example Chained to the Rocks is usually worse than Swords to Plowshares, but I just like the flavor of the former more. Likewise, Hundred-Handed One is not a very strong card, but it does have some synergy with Zirda, and I just think it's a very funny card. With that said, there may well be some cards I will swap later on, once I've played some more games with this deck (I have only played this deck in four games, due to covid).
As for your suggestions, Brion Stoutarm indeed seems out of place in this deck, since its cost is not reduced by Zirda. For this reason, I have definitely considered removing it, however, there are quite a lot of ways to get big creatures in this deck, for example: Evra, Halcyon Witness, Dark Depths, Phyrexian Processor, Custodi Soulbinders, Ignition Team, Clockwork Dragon, Wine of Blood and Iron, Mirage Mirror, Captivating Crew etc. But like I said, I should really play some more games and decide whether it fits well enough or not.
Dawn of Hope and Sacred Mesa could indeed work quite well. I'm personally not a huge fan of making many small tokens, so I don't want to center my deck around that, but some of them are fine. If after some more playing I discover that a card really doesn't work well, I will consider adding these instead.
As for Gerrard's Battle Cry, it seems almost strictly better than Leonin Sun Standard, however, I don't like having old-bordered cards in my decks. That's just a style thing, if it was reprinted I would definitely add it.
The meta in my playgroup is quite slow, so that's why the average CMC of this deck is a bit higher than what most would consider ideal, but in our meta, you really need to have a strong late game.
You also mentioned the price of the deck. The prices listed on tappedout are way higher than what I paid in Europe. For example, I paid €8 for Smothering Tithe, not $24. I paid €3 for Sword of the Animist instead of $12, and only €3 for Braid of Fire instead of $17.
I also took a look at your deck. I don't quite understand why you have so many direct damage spells, they don't really synergize as far as I can tell. Consequently, I also don't think the spell copying fits that well. Maybe your meta is more reactive than mine, but in my meta this would not make much sense.
I also see some cards that I have considered, but ultimately rejected. (Planar Bridge, Umbral Mantle, Kurkesh, Onakke Ancient), the reasonings are explained in the description of my deck. I have also considered Rings of Brighthearth, but decided against it because the value is usually not that high in my deck, because most abilities are non-tap abilities and activating the ability again is often cheaper or the same cost as paying the 2 mana. Staff of Domination was rejected for a similar reason, I think the value is just not that great in my deck (the life-gain is meh, most abilities are non-tap, so untapping is not necessary, and drawing a card for 3 is not great).
I think a big difference between our decks is that my deck has mostly non-tap abilities, and yours has more tap abilities. This explain why you put in cards like Manifold Key, Staff of Domination, Umbral Mantle and Voltaic Key
Neither strategy is wrong of course, but if there is one thing I would recommend, it is to reconsider whether the direct damage spells in your deck make sense. Thanks again for your comment and your suggestions. If you have any more questions, feel free to ask.
1 month ago
@ BenWin I'm poking my nose in here regarding the card suggestions/discussion and I have to say I agree with _Arra_ here when it comes to Strip Mine. Unless you're playing to a specific meta/play group/ LGS, having minor interaction that still synergizes with the deck is worth it. This is an eternal format and you're going to run into things you have to compensate for let alone the value in messing up an opponent/slowing them down/hurting their game plan (even at the cost of your own tempo). You're going to run into Maze of Ith / Glacial Chasm type lands or Dark Depths or Thespian's Stage or Field of the Dead or Gaea's Cradle or Urborg, Tomb of Yawgmoth or Cabal Coffers or a slew of other lands that lead to insane advantage or wins or combos or disruption of your game plan etc etc. We can't always be ahead and hope people are having to deal with us. Folks pack interaction and sometimes it's tough to keep Omnath in play or sac outlets or Warstorm Surge burn effects on the battlefield (there are 3 opponents after all). Having some sort of your own interaction; as long as it fits the deck, seems worth the 'cost/benefit' concern. Besides, Strip Mine is not really punishing a lands/ landfall based deck that can get the advantage out of the card before using it, has the ability to tutor the card when needed, has synergy based cards when lands are in our grave and has the ability to recur the card for multiple uses (especially when you're able to tutor for creatures that allow you to recur it). So go on and cut a color for the Kenrith/ Golos player, strip lock the person out in front to bring them back in line, get that Nykthos, Shrine to Nyx/ Gaea's Cradle/ Cabal Coffers so you don't fall behind. All of it seems good to me with almost no downside (and in many cases in this deck, it's an upside). Anyway, just my two cents.
1 month ago
Great stuff! Have you already considered the cards called Pooling Venom and Contaminated Ground? They are very cheap ways to harshly punish a player for tapping lands, be they legendary, basic, or otherwise. I feel like this type of deck may have some synergy with their effects. You could even save Contaminated Ground until a player plays some BS wincon land like Dark Depths, since it loses all land types and becomes a swamp. Fairly good negative tempo, in my opinion.
P.S. this is a ballsy commander to play since you also lose life when you cast spells. Very cool deck, although expensive. T.T
1 month ago
1 month ago
this deck was unique to make and is based on throwing and killing your opponents with rocks. me and my playgroup had so much fun when playing with this deck so I hope you guys enjoy it too :D
Commander / EDH*
SCORE: 1 | 21 VIEWS | IN 1 FOLDER
2 months ago
Elvish Reclaimer is just a great spell, and it synergizes perfectly with a lot of mechanics and cards in the deck. Thanks for reminding me about it!
Dark Depths - love this card, but I think this spell would be perfect if we had access to black or white, so far, after a few tests, I am quite satisfied with Field of the Dead. Dozens of zombies can be created with this land in no time.