Reckless Endeavor

Reckless Endeavor

Sorcery

Roll two twelve sided dice and choose one result. This deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result. (They're artifacts with , Sacrifice this: Gain one mana of any colour.)

Latest Decks as Commander

Reckless Endeavor Discussion

Lord_Grimm on Hell Boy

2 months ago

EJ!! Let's do this! This build is already tight, but here are my thoughts\suggestions...

Cards I'd consider cutting: Seize the Spoils, Reckless Endeavor, Daretti, Ingenious Iconoclast, Poison the Cup, Vengeful Reaper, Dream Devourer, Replicating Ring, Ward of Bones, Darksteel Forge, the flip tibalt guy, Ash Barrens, Cryptic Caves, Darksteel Citadel, Foreboding Ruins, Mortuary Mire, Zhalfirin Void

Cards I'd consider adding: Light Up the Stage, Chaos Wand, You Find Some Prisoners, Reckless Fireweaver, Valakut Exploration, Rakdos Charm, Murderous Rider, Praetor's Grasp, Rakdos Signet, Bojuka Bog, Luxury Suite, Blood Crypt, Haunted Ridge, Smoldering Marsh, Dragonskull Summit, Bloodstained Mire, Temple of Malice

I would also suggest swapping Red Elemental Blast for Pyroclasm... seems silly, but pyroclasm can be cast even if there are no blue targets. So may not be relevant, but could be randomly at some point.

seshiro_of_the_orochi on Should I Use Board Wipes …

3 months ago

Even in very creature-heavy decks, a wipe or three are often very useful. What do you get from three or four werewolves when the Goreclaw creature storm deck just went of and ended the turn with 127 power in play?

Ezuri's Predation is a great boardwipe in green, as is Apex Altisaur. Reckless Endeavor can be somewhat one-sided if your creatures are on the bigger end, also: Burn Down the House is great if you don't want the exile-effect from Hour of Devastation.

goodair on Breya's Bodacious Badonkadonk

3 months ago

How has Reckless Endeavor played out? I keep looking at the card and hoping that its good, lol.
I play an akiri/silas treasure deck, and started off similarly to your build, but have cut back on the crappier treasure stuff inline for other artifact cards. Academy manufacture wasn't out at the time, but not having access to it 100% of the time, I wouldn't build TOO much around it as he will likely be killed on site if your in a regular pod and know how core he is.

Omniscience_is_life on Reckless Endeavor too reckless?

5 months ago

I quite like this card, the more I think about it.

I almost posted a little bit of a rant about how bad red's boardwipes are, but I really do enjoy the design space WotC have filled.

I don't think I'll be playing Reckless Endeavor regularly, still feels a bit too niche for that, but I'm happy it exists and am prepared to get blown out by it ;)

seshiro_of_the_orochi on Reckless Endeavor too reckless?

5 months ago

I've recently added Reckless Endeavor to a deck. I'm trying to properly evaluate if it's worth playing it. I realize it can wiff really hard. 1 damage to each creature for virtually six mana is terrible. But at which values does it start to become good, powerful or even absurd?

I'm presenting my results here, and I'd love to hear your thoughts on them.


If both dice show a 2 or less, the card is basically terrible. Either 1 damage for 5 mana or 2 damage for 6 mana I'd consider an absolute wiff.

Once we get to 2 and 3, it doesn't seem that bad anymore: 3 damage for 5 mana or 2 damage for 4 mana aren't exactly powerful, but it's slightly less terrible than before.

At 3 and 3, it's getting better. You get a Sweltering Suns for 4 mana, which is slightly under average, but ok.

From 3/4 and up is where it's getting powerful. You get either an actual Sweltering Suns or a worse Languish.

As as soon as we reach 4/5, its's getting very good, and everything including at least one 6 and one 5 is starting into ridiculous territory.

The 5 or 6 is also where the second number starts getting less important as long as we choose the bigger number for damage. And as soon as we enter double 7 and up, it becomes a boardwipe with added ritual effect.


There you go. Do you agree? Do you disagree? Did I misinterprete something? I'm looking forwoard to your answers.

legendofa on Adventures in the Forgotten Realms …

6 months ago

This is a PSA. Reckless Endeavor does not use d20s. It uses d12s. Make sure you have the right tools for the job.