Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.
Printings View all
|Vintage Masters (VMA)||Mythic Rare|
|Conspiracy (CNS)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Coercive Portal Discussion
3 weeks ago
Just wondering, do you want to have a subtheme of giving opponents choices? I see you have fact or fiction but also stuff like Temporal Extortion, Killing Wave, Pain's Reward, Do or Die, Curse of the Cabal, Desecration Demon, Coercive Portal etc.
1 month ago
Lanzo493 now Coalition Relic is a direct upgrade to Tooth of Ramos. I made the swap. Your suggestions have all worked out very nicely. DeinoStinkus thank you for the suggestions, those are decent options I'll consider them. My only gripe about them it's their cost, I don't run a way to cheat artifacts into play and if I'm going all in for one of those options I'll likely not have enough for a good board wipe that turn, potentially giving my opponents time to upset my combo. Thank you for noticing Soulscour though, it's a very evil board wipe that hits lands. Massacar I appreciate you taking the time to come up with some good suggestions. Ravnica at War is honestly a bit too narrow for me, most of the real staple commander cards are actually mono-colored, I did consider it but chose more pure wrath effects over it. Coercive Portal is actually very decent and I'll consider it, the only thing I don't like is giving your opponents the choice, out can make this a dead card sometimes. Endless Horizons is decent and I'll have to find some room for it. As per the graveyard hate, while I do run against a few graveyard decks I find that if I can just board wipe them away every turn then they're wasting resources trying to bring cards back and I'm usually getting 2 for 1 value on their cards, there's a few effects like Grave Pact and Living End that this deck can't overcome, and I'll look into your suggestions there as a way to combat that
1 month ago
Ravnica at War could be a useful asymmetrical wipe.
Coercive Portal is a cool card that gives you either draw or a boardwipe.
Endless Horizons gives you the double bonus of clearing lands out of your deck so you don't get dead draws, while making sure you'll have mana to play every turn.
Grafdigger's Cage to keep the grave locked away, especially if you're playing against someone like Muldrotha.
Rest in Peace for the same reasons and Grafdigger's.
If you're interested you can find my own take on this style of deck here:Avacyn, Angel of Wrath
1 month ago
You have to look into artifacts for ramping or card advantage without discard or sacrifice.
Some good staples that are available are:
Two cards I think are flavorful for red and provide card advantage but i don't see too often are: Staff of Nin, and Coercive Portal. The staff lets you ping stuff for 1 which is a nice little support card but it also draws a card every turn. The portal is not for the faint of heart but can really alter a board state depending on votes. Especially if you build with knowing this in advance.
2 months ago
You just gotta read through a few forum threads. Or go the hardcore route and just scour Gatherer to find the gems
Arcane Encyclopedia is sorta the bar that I evaluate draw engines against. It's not a bad card, but that's basically the bar. Anything that's worse should not be played but anything that's as good or better is probably ok. I played a lot of mono white, so the context is largely the same. When draw engines get cheaper than Arcane Encyclopedia they also get more restrictive, so just pick a few of the ones that fit your deck.
Jar of Eyeballs, Mazemind Tome, Phyrexian Portal, Endless Atlas, Treasure Map Flip, Azor's Gateway Flip, Journeyer's Kite, Thaumatic Compass Flip, Temple Bell, Liar's Pendulum, Bonder's Ornament, Eye of Yawgmoth, Icon of Ancestry, Phyrexian Grimoire and prolly a bunch more I missed.
Remember that when you play red you have access to cards like Faithless Looting, so just getting lands is fine.
Alternatively, theres always the option of just doubling down on Skullclamp and play equipment tutors to always have it, but if it were me I would try to utilize your cool commander ;)
Lastly, I noticed you run a lot of tapped lands. Since you are playing a heavy artifact deck, mana fixing actually becomes a lot less of an issue, so I would actually advise you to just run more basics. This deck should run totally fine with three plains or three mountains in your starting hand. But you lose a lot of tempo from playing Stone Quarry and friends.
Hope this helps, and good luck with the deck!
4 months ago
Overall this seems like a good start! The lack of Toxic Deluge bothers me (it's certainly better than Coercive Portal), and I might try playing some targeted graveyard hate. I know that sounds counterintuitive, but it lets you remove uninteresting creatures from graveyard to Tariel's ability only hits the best options. You could also try running mill effects such as Altar of the Brood and Mesmeric Orb to fill up graveyards quickly. Necromancy is another copy of Animate Dead, and the new Dredge the Mire might be a good inclusion!
4 months ago
I'll probably update as I come up with more of my favorites.