Dire Fleet Daredevil

Dire Fleet Daredevil

Creature — Human Pirate

First Strike

When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery from an opponenty's graveyard. You can cast that card this turn and you may spend mana as though it were mana of any color. If that card would be put into a graveyard this turn, exile it instead.

Browse Alters

Trade

Have (2) CompleteWaste , metalmagic
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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Latest Decks as Commander

Dire Fleet Daredevil Discussion

Frostfrenzy on The hottest dance

3 weeks ago

I sadly think this deck suffers from wanting too much high mana creatures. I'd try striving for some 1 to 3 mana value creatures that you wouldn't mind playing out more of. It would improve gameplay alot. Question is ofcourse, what of 4+ mana value to cut.. Let's see... Heck, if you have money a Dockside Extortionist would do great in this deck. Stuff like Dire Fleet Daredevil gives some added utility. Mogg War Marshal isn't too bad since you always keep blockers, especially if you have something like Goblin Bombardment to sac tokens. Storm Entity could be fun etc.

theFro on in the hall of the mountain...outlaw

2 months ago

bosny i've sorted it into general categories for ya. the main cog is curio for triggering and re-triggering EtBs (we're deliberately avoiding a storm win con) and another nice one is nexus for upgrading all your tribal EtB tutors (as well as treasure output, obviously)

Ruby Medallion and The Immortal Sun reduce the cost of your silly storm of creatures, Mana Echoes and Birgi, God of Storytelling  Flip can help you string your 2+ CMC creature spells along, and the Harnfel, Horn of Bounty side of Birgi is a nice bonus, especially if you've got access to Paradise Mantle and Cinder Pyromancer or Chandra, Fire of Kaladesh  Flip for {R} so don't be afraid to pick her up and redeploy once you're rolling, bouncing, rather

obviously there's that guy or Purphoros, God of the Forge / Kyren Negotiations for win cons... but wouldn't you rather mill your pod out with Hair-Strung Koto while playing every single instant and sorcery from their decks with Dire Fleet Daredevil ?

dare to dream, my little devil friend :)

1empyrean on The Crimson Permanent Assurance | Malcolm&Breeches

4 months ago

Between those two underperforming pirates, keep Dire Fleet Daredevil. Kari Zev's token isn't doing much for the deck, and the daredevil is probably one of my auto includes when I get around to making a pirate deck.

If you are looking to hit harder, Captain Vargus Wrath is a solid choice. He might even work as a finisher if you have Port Razer out.

LitchOubliette on Commander Staples Cube

5 months ago

Changelog (22/11/2020)

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Colorless

Mana Fixing

Frankomancer on A Bottle of Rum

8 months ago

Ha, I like the consistency to theme with your sideboard. I think Deadeye Tracker, Kitesail Freebooter, and Dire Fleet Daredevil would be very good additions to it that still go with the pirate motif, though. I'd also personally replace the Dire Fleet Neckbreakers with Ruin Raider or more Fell Flagships to make your deck even more grindy and durable to control!

Nemesis on Cube additions

8 months ago

Gelectrode95 on Insert Coin To Play - [Primer]

11 months ago

WarSpaniel

Your welcome!

If you only need those two cards, you can think of a combo that you don't actually like or that you don't want to use. You can remove Mindslaver and maybe a tutor... or Copy Artifact. One easy card to remove is Dire Fleet Daredevil. I love it because is unexpected and can be useful in many unpredictable ways, but it's not necessary and can be replaced with any card.

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