Cloudblazer

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Cloudblazer

Creature — Human Scout

Flying

When this enters the battlefield, You gain 2 life and draw two cards.

thefiresoflurve on Bant Roon EDH

2 weeks ago

Nice brew, mate. I run esper blink/flicker helmed by Aminatou, the Fateshifter, so there's a little bit of card overlap there :)

There are a couple minor changes you might consider: Topiary Stomper. I like the Plant Dino because you can search for any type of basic, not just Forests, and it's also a decent body. Elite Guardmage, aka Cloudblazer-lite, is another great lifegain/draw piece. I've never drawn it and wished I had drawn something else. Yorion, Sky Nomad is a really great Flicker effect/enabler for other things. If you have it with Charming Prince / some other flicker creature, you can create a ton of value in very short order.

As far as cuts for any of those? ...That's the hard part, lol.

A few non-budget ideas that I'm including for the reason that they may help give you other, more budget ideas: Brutalizer Exarch -> Eladamri's Call. Eladamri's Call on opponent's end step, get Archaeomancer, play archaeomancer on your turn targeting Eladamri's Call in your graveyard, boom, two tutored creatures. Congregation at Dawn is a more budget tutor that could accomplish this, too (although in that case I'd probably put arch 2nd or 3rd from top).

Panharmonicon - if you're having trouble getting creatures to stick, this can help give them more impact when they can land, even if they don't stick around long.

Good luck, and have fun!

amicdeep on Bant Soulherder except I NOW have money

11 months ago

may be worth playing Professor of Symbology and a few lesson card in sb. its a pretty budget package and effective.

if your running flicker wisp then a couple Glasspool Mimic  Flip may also be worth running

Restoration Angel is currently around $1.

Watcher for Tomorrow and another solid wall of omens effect.

Yorion, Sky Nomad as a companion is probably also a good call.

some other good budget options.

regular Elite Guardmage, Epochrasite, Faerie Seer, Reflector Mage, Sagu Mauler, Akroma, Angel of Fury

curve toppers Angel of Sanctions, Cloudblazer, Dream Eater,

Lavinia of the Tenth makes a lock with soulherder

multimedia on

1 year ago

Hey, well done for a first deck on such a low budget. I haven't seen this Commander before.

When you're just starting out building decks in Commander it can be helpful to have some basic deck structure guildlines to follow.

This is just a basic structure to get things started. It doesn't cover everything and your final deck may have different numbers for each part of the structure such as you might have more creatures. Some cards can cover more than one area such as Palace Jailer who is creature removal and can be repeatable draw which is really helpful.


Ramp is something all Commander decks need since you don't want to only rely on lands/land drops to make mana. You have Sol Ring which is really good, but that's where the ramp ends here. Only Sol is not enough ramp.

I always explain to new Commander deck builders that you need to be able to sacrifice (cut) some of the fun cards to add ramp to your deck. Since doing this will help gameplay so that you can more easily cast your Commander and the other big fun cards you want to play. In the case here my advice is consider cutting at least 9 cards to add more budget ramp?

Some cards to consider cutting to add more ramp are creatures who don't do enough for their mana cost: Gods' Hall Guardian, Living Tempest, Dread Rider, Shepherd of Heroes, Kor Celebrant, Ronom Unicorn, Brinebarrow Intruder


Like ramp all decks also need draw that comes from single draw effects and more importantly repeatable draw sources. Currently your deck has three good single draw effects Baleful Strix, Champion of Wits, Cloudblazer and one repeatable draw source Jace, Wielder of Mysteries. There's a reanimation theme here that can get you more draw from these creatures which is good, but consider more draw?

Jailer and Rose can be repeatable draw sources with the Monarch Emblem. When you have the monarch then you draw a card at your end step. Only one player in the game at one time can be the monarch and it can change players. As long as you are monarch you get the repeatable draw at your end step which is a big advantage.

For an opponent to become the monarch they have to do combat damage with a creature to you or play a card/effect that makes them the monarch. When this happens you loose the monarch and that opponent becomes the monarch. You can get back the monarch though by doing combat damage with a creature to the opponent who is the monarch or playing a card/effect that makes you the monarch.

Some cards to consider cutting to add more draw: Withercrown, Grave Endeavor, Arcane Endeavor, Smite the Monstrous, Extract Brain, Wand of Orcus


The area of your deck that you have a lot of is removal. I count 23 single effects of removal here. You can afford to cut some removal to improve other areas of your deck: Withercrown, Befuddle, Iron Verdict, Smite the Monstrous.

If you're interested I offer more advice in another comment. Including explaining how blink from single effects or repeatable such as Soulherder and Brago, King Eternal can be powerful here. Would you like me to continue with more advice?

Good luck with your deck.

multimedia on

1 year ago

Hey, consider more budget card interactions with Serfis that let you repeatedly venture on your opponents turns? Phyrexian Reclamation combos with Radiant Solar for repeatable venture twice for three mana and the life gained from Solar negates the life loss of Reclamation. Compulsion is repeatable venture for two mana, discard a creature to reanimate as well as repeatable draw.

Reassembling Skeleton combos with Viscera Seer for repeatable venture/scry 1 for two mana. Apprentice Necromancer combos with Sun Titan for repeatable reanimation of 3 CMC or less permanents. I'm suggesting one 1 drop and three 2 drops therefore you could cut some higher CMC cards for these to help lower the mana curve which is high at 3.4.

Some changes to consider:

Good luck with your deck.

morgs818 on A King is Only as Great as His Army [Darien]

1 year ago

I love the go wide and planeswalkers idea here. I just rebuilt my Brago deck last night actually (I should probably publish it but I keep most of my stuff private) and I would suggest a couple changes/additions.

Make sure you add Strionic Resonator, makes Brago go infinite with mana rocks. I know Mulldrifter is a staple in Brago decks but Cloudblazer is better to me with the gain 2 life. I think the evoke isn't really how you want to be using it in a Brago deck but that's just my opinion. If you can afford it, Sword of Hearth and Home is a great addition here. Altar of the Brood also seems like a great addition with the go wide strategy that you have going on, if you want to mill people to death that is. I also put in the Archaeomancer+Time Warp combo to take infinite turns (on the off chance that my playgroup doesn't have a response, I at least like having the option available).

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