Goblin Electromancer

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Goblin Electromancer

Creature — Goblin Wizard

Instant and sorcery spells you cast cost less to cast.

wallisface on Burn/Control

2 weeks ago

Some thoughts:

  • the idea of mixing control and burn is going to be a very difficult tightrope to navigate, because both these ideologies want different things. Control wins by gaining incremental card-advantage, and generally needs a game to go long to pull-ahead. Burn on the other hand doesn’t typically care about card advantage, and will usually waste all their cards haphazardly in an attempt to win the game as soon as possible (and before the opponent can stabilise).

  • From a control standpoint, i’d recommend against stuff like Blink of an Eye (it gives you card disadvantage), Essence Scatter (its application is too narrow, Mana Leak is better 99% of the time), and Ionize (its just too weak/ineffective when soo many good 2-mana counterspells exist, including Counterspell).

  • From the burn standpoint, i’d suggest ditching cards like Goblin Electromancer (you have almost no spells that benefit from this, and in any case its a creature for combo decks), Guttersnipe (its very slow, and waaay weaker than it might read), and Imperial Recruiter (again, too slow for burn. Also messes with cobtrol tempo).

  • cards that could help you here are Dragon's Rage Channeler and Delver of Secrets  Flip. Both if these cards can come into play cheaply, which lets you hold up mana for countermagic, and they both become fairly aggressive quickly. You’ll prolly want Mishra's Bauble to help enable the Channeler.

lagotripha on $10 Controlled Burn, Arcane Edition! [UltraBudget]

1 month ago

KongMing

I'm used to my modern games getting grindy with a lot of hand disruption and lifelink, especially in budget matches - a lot of 'Mindstab, removal and stall'. Sea gate is neat there because it + 2 mana spell is usually enough to close out a game, and veil's splice cost sets it up to be repeated as a draw engine in that environment.

If speed is the problem and your meta demands it, Goblin Electromancer type creatures can do a lot even if they aren't shrinking splice costs massively.

The big mana might also be managable by leaning on either 'burst' mana like Pentad Prism or sticking a Khalni Gem / ticking up a Pyramid of the Pantheon but yeah, it would change the style of the list. I normally run through about 8-10 drafts of a budget list before I find something I like enough to play with.

Sephyrias on Best Commanders in EDH [Tier List] Part 1

2 months ago

Nonary27 There are a lot of competitive/fringe competitive commanders in both sets.

New Capenna

Lagrella, the Magpie serves as Fiend Hunter in the command zone, letting you do sacrifice combos with Karmic Guide. She'll probably end up somewhere close to Saffi Eriksdotter.

Cormela, Glamour Thief combos with reanimator spells like Footsteps of the Goryo as long as you have cost reduction cards like Goblin Electromancer or a sac outlet that generates mana. I think she's pretty strong. Anhelo, the Painter is a grixis version of Kalamax, the Stormsire. Probably the best of the new Grixis commanders. Evelyn, the Covetous is weaker than it looks. I don't think there is an infinite blink/flicker/cloning combo piece that's also a vampire. Probably not better than Vela the Night-Clad, even with the extra color. Lord Xander, the Collector has a big impact on casual tables, but is nowhere near as relevant in competitive play. Would put him somewhere close to Evelyn.

Falco Spara, Pactweaver is an okay value engine, but you have to jump through extra hoops to go infinite with it compared to Elsha of the Infinite, so it will be a few tiers lower than Elsha. Rigo, Streetwise Mentor has to compete with Edric, Spymaster of Trest, they want to do more or less the same thing. I'm not sure if Rigo is better or worse.

Ognis, the Dragon's Lash does the same as Grand Warlord Radha. You get an extra color, but have the restriction regarding haste in exchange. Henzie "Toolbox" Torre is just a bad Grim Haruspex that can serve as pseudo-haste-enabler. Not weak, but also not very strong. Rocco, Cabaretti Caterer is a Wargate for creatures in the command zone. Might be the strongest Naya legend to date, although Marath, Will of the Wild is no joke either. Jolene, the Plunder Queen enables untap combos with Black Market Tycoon, but it just ends up being a much worse version of the Freed from the Real combos that other commanders can do.

None of the others are worth mentioning imo.

Commander Legends 2

Abdel Adrian, Gorion's Ward is similar to Lagrella, all about Fiend Hunter-type flicker/sacrifice combos. Candlekeep Sage is probably the best background for it. Alaundo the Seer is a simic version of Jhoira of the Ghitu, except that it's slower, but also draws cards. Bhaal, Lord of Murder is more or less an Odric's Outrider in the command zone, but that it only counts for nontoken creatures means you can't combo with Scurry Oak, so it's probably not that great. I think Duke Ulder Ravengard combos with Port Razer?

Gale, Waterdeep Prodigy sort of gives all your instants & sorceries flashback, which is usually very powerful. Not sure how good it ends up being in practice however. Ganax, Astral Hunter is basically just Galazeth Prismari. Kagha, Shadow Archdruid is yet another Golgari recursion commander, which are usually at least decent. Jan Jansen, Chaos Crafter goes infinite with Clock of Omens and Liquimetal Coating.

Baba Lysaga, Night Witch, Bane, Lord of Darkness, Dynaheir, Invoker Adept, Gorion, Wise Mentor and Jaheira, Friend of the Forest have a lot of combo potential, but I'm not sure how to break them yet.

wallisface on

2 months ago

I would suggest against Goblin Electromancer - you can't rely on it being in play, and it only helps you out in a very limited way when it does. Both Ionize and Essence Backlash are really, really bad cards, and I think adding more pieces-to-equation to try and make them remotely playable is just going to complicate things and make the situation worse.

I think you're getting too caught up on the idea of "aikido" - which is a real word term for martial arts, and doesn't directly translate well into a magic archetype. Instead of using that word as a crutch, I would instead try to redefine your deck by what you actually want it to do, and then do those things efficiently. Forcing yourself to using "counterspells that deal damage" is going to leave you in a terrible position, as those cards are generally garbage in the Modern format. Your gameplan for a deck shouldn't be one that forces you into bad deckbuilding decisions.

I think you need to decide how much you want to restrict yourself to some self-imposed "theme" and how much you want this deck to actually be playable - because I don't think it's going to be realistic to have both here (i.e. no matter what you do, Ionize and Essence Backlash are going to be bad cards).

Personally I think you should just change this deck to be UR Wizard-tribal, something like this list here.

9-lives on

2 months ago

I've changed it according to your advice. Added 4x Counterspell. I'm thinking of running Goblin Electromancer for Ionize and Essence Backlash. I really have to have these cards in order to deal damage. I don't know what to do with most of my cards. I'm trying a pure aikido deck, which is the entire point of this deck. If you can help me find synergies amongst cards that deal with instants and soceries and/or wizards, that would be great. I'm not running a burn deck, otherwise I would include other cards. Counterspells that deal damage are an essence of aikido. Same with cards that deal damage upon blocking, or transferring damage when receiving.

lhetrick13 on Jeskai Aggro

4 months ago

Radiant_Draconis - Glad you were open to it and I can not deny the synergy is there with Kaza and Stormchaser Mage, I just thought that his abilities seem to be a little lackluster for your build given how it only affects the next instant or sorcery, the lack of wizards in the deck, it requires him to tap, most your spells do not actually require a colorless mana, and you don't really need haste/flying. I would have thought something that plays more upon the strengths of the deck (control/burn) like Baral, Chief of Compliance would fit in nicely. Even Goblin Electromancer would give you the same bang without the need to tap a creature and you could get out multiple of them as they are not historic. Either way, enjoyed looking at the deck!

TheoryCrafter on And his music... was electric

4 months ago

Cards to consider:

Experimental Overload, Explosive Singularity, Flamespeaker Adept, Goblin Electromancer, Temporal Trespass, Time Stretch and Volcanic Salvo.

I'm especially gonna insist on Flamespeaker Adept because of all the Scry you'll have going on. Temporal Trespass is doable because of all the permanent spells currently in your deck. I hope this helps. Happy Hunting!

ElderWolf21 on Izzet Anger Issues

5 months ago

I would recommend throwingGoblin Electromancer in with it. 4 of them or 4 Curious Homunculus  Flip. It greatly reduces the cost of your spells and increases the amount of spells you can cast each turn.

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