Goblin Electromancer

Goblin Electromancer

Creature — Goblin Wizard

Instant and sorcery spells you cast cost less to cast.

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Printings View all

Set Rarity
Guilds of Ravnica (GRN) Common
Duel Decks: Mind vs. Might (DDS) Common
Modern Masters 2017 Edition (MM3) Common
Commander 2015 (C15) Common
Return to Ravnica (RTR) Common
Duel Decks: Izzet vs. Golgari (DDJ) Common

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Legality

Format Legality
Unformat Legal
Leviathan Legal
Custom Legal
Modern Legal
Legacy Legal
Pioneer Legal
Oathbreaker Legal
Arena Legal
Block Constructed Legal
Pauper Legal
Historic Legal
Highlander Legal
2019-10-04 Legal
Pauper EDH Legal
Casual Legal
Commander / EDH Legal
Vintage Legal
Limited Legal
1v1 Commander Legal
Tiny Leaders Legal
Duel Commander Legal
Canadian Highlander Legal

Goblin Electromancer occurrence in decks from the last year

Latest Decks as Commander

Goblin Electromancer Discussion

King_Of_Thallids on Goblins Excited By Things They're Holding

3 weeks ago

Can we get an honorable mention for Goblin Electromancer?

Geschlechts on Nekusar is wheely wheely good :D

3 weeks ago

I love wheels and my friends hate me for it.

I'd recommend more mana reduction permanents, mostly for the wheels. Baral, Chief of Compliance, Cloud Key, Jace's Sanctum, Primal Amulet  Flip, Goblin Electromancer, Semblance Anvil and a newer one Thryx, the Sudden Storm. There's so many options.

Sapphire Medallion and Ruby Medallion I think are better than some of the talismans.

Also, Psychic Corrosion is a fun, dick move card with wheels since it hits each opponent.

TriusMalarky on Mizzet PUNCH

1 month ago

Aight. First, you need a good ramp package. I'd go

You have 3 taplands, two of which are useless. They're better off being basics, although Skyline Cascade isn't the worst. Also, Evolving Wilds never belongs in 2-color decks. Temple of Epiphany is infinitely better.

Teferi's Ageless Insight, Alhammarret's Archive if you have the budget.

Doemerf on MTGNerdGirl's Kykar | Game Knights #28

2 months ago

hawk911 don't get so upset over people offering actual constructive, valid feedback. I just made a very casual Kykar deck myself and even though it's probably under $150 in total cost it is likely stronger simply because it's a bit more focused. The 11 planeswalkers in her deck are insane. Planeswalkers have inherent weaknesses in EDH and unless you're playing a superfriends deck that supports them you're really not doing yourself any favors. I mean how is she planning on protecting any of her walkers with the little interaction she has and very few actual blockers. Her creature choices are questionable and I would get rid of all of the card draw ETB ones. She has some of the Kykar staples in Young Pyromancer, Talrand, Murmuring Mystic and Monastery Mentor but since 3 of them care about instants/sorceries instead of all non-creature spells, the best way to build would be spell slinger. Support them with cards like Electrostatic Field, Goblin Electromancer, Guttersnipe, Curious Homunculus  Flip, Elsha of the Infinite, and definitely Niv-Mizzet, Parun. Then run way more interaction, some burn, definitely mana rocks, and if she wants to run walkers I would recommend Ral, Storm Conduit, Saheeli, the Gifted, or Saheeli, Sublime Artificer. Anthems might seem nice but you're really not going to be winning by going wide and tall with a bunch of tokens in a deck that doesn't create tokens anywhere near as fast as Elves or some other commanders could.

levelupcommander on Ian - A DISSIDENT IS HERE

2 months ago

Just a few cards to consider cutting (if you haven't already):
Cult Guildmage
Dagger Caster
Eye Collector
Rakdos Firewheeler
Scorch Spitter
Smoldering Werewolf  Flip
Kaya's Ghostform
Omen of the Dead

These are just to name a few, which don't directly work with your strategy, and are more or less filler spots to create a playable deck. Consider swapping them for cards that work directly with your spellslinging strategy.

Spells to consider adding:
See the Truth
Cruel Ultimatum
Epic Experiment
Comet Storm (Or any sort of effect like this)
River's Rebuke
Counterspells. Just, counterspells.

Creatures that benefit from spells or help spells:
Firebrand Archer
Talrand, Sky Summoner
Murmuring Mystic
Young Pyromancer
Guttersnipe
Goblin Electromancer

I would also consider bringing up the land count to at least 37. A deck like this is going to want to make land drops every turn, and that'll help. It feels bad making room for all the lands, but it is worth it.

libraryjoy on Training Wheels Izzet Spellslinger

2 months ago

I wonder about the adapt card, too. I actually dropped adapt out of my Simic deck, but since you don't have most of the cards, I'm thinking about putting it as the primary mechanic in that one, or switching to elemental tribal.

You might try Brineborn Cutthroat or Goblin Electromancer if you have one.

PhotogenicParasympathetic on Serial Killer [Primer Included]

3 months ago

Thanks betomindslav!!

I do have some changes, although I haven't gotten around to updating the list yet - I'll hopefully get to that later this evening.

I haven't yet had a chance to test Gravebreaker Lamia yet, but at first glance it looks perfect for this deck - a Goblin Electromancer in black, almost. The tutor-to-the-graveyard ability is almost just icing on the cake - there aren't a lot of specific cards we're looking for in the yard (although if we've got a reanimation spell ready, nabbing Kokusho or Gray Merchant could always be fun). In fact, I think I'd most likely end up grabbing Succumb to Temptation, Dark Bargain, or Moonlight Bargain most often, since kill spells are plentiful and card draw is a little tighter.

Kothophed, Soul Hoarder I'm a little less enthusiastic about. I don't think it's bad, per se, I would just rather have Harvester of Souls, most of the time. They cost the same mana (and are pretty close in price too). Kothophed has a bigger body, but Flying is a better offensive mechanic, and Deathtouch is better on defense, which is where I find I usually want to be. More importantly, I think it's dangerous to put ourselves in a position where an opponent with a sac outlet might kill us, given how much life black already tends to pay to draw cards. So I'd say run it as a second copy of Harvester of Souls, but definitely don't drop Harvester for Kothophed.

One other card I want to talk about quickly, that (again...) I haven't had the chance to actually try out but looks sweet is the new Liliana, Waker of the Dead. Her +1 doesn't hurt us as much as it will hurt our opponents, since most of our cards can be cast from the grave anyway, and her -3 could prove to be solid removal, given that our graveyard should always be fairly well stocked. And of course, should we protect her long enough, her ult is game winning. I'm going to give her a try and see how she does!

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