Kiora, Master of the Depths
Planeswalker — Kiora
+1: Untap up to one target creature and up to one target land.
-2: Reveal the top four cards of your library. You may put up to 1 creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
-8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may have it fight target creature." Then put three 8/8 blue Octopus creature tokens onto the battlefield.
|Have (2)||CompleteWaste , gildan_bladeborn|
|Want (2)||jw560211_magic , Mortalbug|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Kiora, Master of the Depths Discussion
4 months ago
Having taken the time to actually read everything, my biggest concern is the multiple mana pools you have floating around.
I think this could become wildly cumbersome and tiring. While we MTG nerds are not afraid of keeping track of a bagillion things going on at once with various triggers, activations, rules, priorities, etc... we are all use to only one very simple thing: A single mana pool.
- Sidebar: Didn't WOTC end the term "pool"? I thought that's no longer how things are worded. Regardless.
This new format is very clearly distinct enough from Commander that there is almost no way to use the excuse I mentioned above, which honestly is a good thing. This means that by default, you've achieved more than most "new formats" ever have. You've created something entirely and wholly unique. So on that front, A+!
But the, and I apologize for being so brash but if anyone is going to do it, it might as well be me... clunky mana pool(s) aspect is rather daunting.
I think the idea of having the basic lands out for everyone to share or whatever is a really unique and interesting idea, and I'd love to see that reigned in and honed more. But I'd recommend scrapping the rest. Going back to the standard pool of mana is probably best. What you need to understand is that you could have played 1,000 games and truly balanced and honed and answered all questions and concerns. You truly could have built an entirely flawless design. But what you need to understand is that we are not you. Introducing new players to this grandiose design can come off as cumbersome, annoying and down-right insignificant. There's a truth in the idea that simpler is better. Simplicity is key. If you throw multitudes of overlapping and similar-functioning design elements of a game at someone, that's a sure-fire way to see them walk away.
I don't have any further insight on how to fix these aspects other than dumping them entirely. And also, giving players what appears to be unlimited (more or less) mana at the start of their very first turn is an almost guaranteed method to have a format die within the first few weeks. Why is this, you might be asking yourself? Well, because there is a problem known as "fixing".
When a format is "fixed", it means that the best possible deck(s) is / are discovered so quickly that there is literally no reason to not play those decks, assuming you are "playing to win" and not "playing for fun".
Oathbreaker struggled with this. I had a Kiora, Master of the Depths + Karn's Temporal Sundering that had multiple ways of going infinite as soon as Turn 2. The deck cost around $1,300 and by the time Oathbreaker died, it was nearly $2,000. But, you almost always won the game between Turn 2 - Turn 4.
- Your Turn 2 - Turn 4. MY Turn 11 or 12...
A format like this begs to be "fixed", because you are giving players what seems to equate to... math... 6 x 20... 120 mana?? There is no way I am understanding this correctly, but if I am, you can see the issue there.
Entire decks could be played with that amount of mana, right off of Turn 1. That's... not good. Meaning the format will be fixed within days, if not hours, of launch. And once that happens, you have two options:
- Banhammer out the wazoo and hurt your community as they deem you to be unfair and power-hungry
- Watch it die because there is zero incentive to not play those decks
Either way, I am sorry to say, but it seems as though your idea is doomed from the start. Unless, of course, I am drastically and dramatically misunderstanding how the piles of basic lands work, that is.
7 months ago
8 months ago
I mean you might as well have the last kiora in there. Kiora, Master of the Depths
8 months ago
I actually made an entire deck around this concept that works surprisingly well. Steve Argyle is a particularly great resource for this topic. In addition to Liliana of the Veil and Chosen of Markov Flip, he's also done Deadly Allure , Guul Draz Vampire , Naya Battlemage , and Night Revelers . Other notable artists are Jason Chan ( Deathpact Angel , Fires of Undeath , Kiora, Master of the Depths , Mayael the Anima , Maul Splicer , Treasured Find ) and Volkan Baga ( Elspeth, Knight-Errant , Korozda Gorgon , Stoic Angel , Student of Warfare ). I ended up going with vampires + knights and some other cards I included are Hero of Bladehold , Knight Exemplar , Teysa, Envoy of Ghosts , Elenda, the Dusk Rose , and possibly the most ridiculous piece of Magic art ever created: Soul Collector . Some cards that came close to making the cut are Angel of Despair , Bloodflow Connoisseur , Drana, Kalastria Bloodchief , Knight of Dusk , Magister of Worth , Avacyn, Angel of Hope , Vampire Hexmage , and Veteran Cavalier .
Other cards that I like (sorted by type) include Exava, Rakdos Blood Witch , Lyzolda, the Blood Witch , Kemba, Kha Regent , Sunspear Shikari , Elvish Champion , Gaea's Herald , Quirion Dryad , Nimbus Naiad , Dreamborn Muse , Mistral Singer , Shipwreck Singer , Siren of the Fanged Coast , Akroma, Angel of Wrath , Archangel of Strife , Basandra, Battle Seraph , Razia, Boros Archangel , and Ire Shaman . Looking at this list now, it's clear I've spent far too much time researching this subject.
10 months ago
Personal opinion, but I would cut both Kiora, Master of the Depths and Nissa of Shadowed Boughs . Planeswalkers are fun, and I definitely like them in decks, but I feel like other things you are running might be more impactful.
Feel free to ignore any and all of these suggestions, good luck.
If you want to see my own list, Snack-rifice.
1 year ago
The deck is lacking good combos. I don't play any tutor (due to the theme's limitations) so it's hard to fetch the missing pieces:
- Vorel + Magistrate's Scepter with 3+ counters: infinite turns.
- Vorel + Darksteel Reactor: faster win.
- Vorel + Triskelion/Walking Ballista: with enough +1/+1 counters, doubling them can be player headshooting.
- Doubling Season + Kiora, Master of the Depths: immediate emblem.
Other nice card interactions:
- Cauldron of Souls + creatures that ETB with +1/+1 counters: easy recycle.
- Pir + any spike: pay to add a +1/+1 counter on the spike.
- Pir + any PW: free extra loyalty at each activation.
The following cards will be added to the deck:
1 year ago
Elmalco Nifty deck idea!
1 year ago
I would probably look to cut Verdurous Gearhulk and Cloudgoat Ranger. I would keep my eye on Wall of Blossoms, Mystic Snake, Karmic Guide, Elvish Visionary, Bounty of the Luxa, and Kiora, Master of the Depths when you play and see how good they are doing