|Commander / EDH||Legal|
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Creature — Fish
Whenever Fleet Swallower attacks, target player puts the top half of his or her library, rounded up, into his or her graveyard.
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Fleet Swallower Discussion
12 hours ago
So, first thoughts: it looks good! Very cohesive, good selection of reanimation, good targets to put in graveyard, etc. This is quite a bit better than my first EDH deck was, so kudos XD
With that being said, there are several places I might tune this deck, sorted into the rough categories below:
Removal/Interaction: Toxic Deluge is an amazing board wipe in EDH, almost unquestionably better than Damnation here (you can tailor it to miss your commander, too!). Beast Within is one of the best removal spells in the format, along with Nature's Claim and Assassin's Trophy: I'd try and include all three. Maybe might run a few counterspells such as Swan Song/Counterspell/Muddle the Mixture, but that's more of a taste thing: do you want your deck to be more slow and grindy and controlling, or more aggressive where it primarily uses its removal to deal with specific problems? You could also add Lightning Greaves, which is an amazing way to give protection and haste to your commander.
Other targets for reanimation: Sewer Nemesis maybe? I might actually NOT run Vorinclex, Voice of Hunger here, I'm not convinced he does enough to warrant being reanimated when you have other targets like Jin-Gitaxias, Core Augur laying around. I'd also work on cutting down on SOME of these, since they're pretty much dead in your hand: do you really NEED Ghoultree as a vanilla 10/10 that's only good when exiled by your commander? Et cetera ;)
Other good methods of self-mill: The new set gave us various Surveil cards (particularly Doom Whisperer, run him, he's awesome). Beyond that, Mesmeric Orb (hey, convenient that you have one!), Underrealm Lich, Sidisi, Brood Tyrant, maybe Fraying Sanity? I'd check out the Sidisi list I texted to you, it has some good ones. I'd also use Glimpse the Unthinkable here, probably.
Other great reanimation spells: Exhume, Dance of the Dead, Dread Return, Victimize. Your deck isn't a token deck, so Whisper, Blood Liturgist isn't amazing here, but Hell's Caretaker might do the trick. Final Parting is a MUST, given that you can tutor Jin-Gitaxias, Core Augur into GY and Reanimate/Animate Dead into hand.
Landbase tuning: For what it's worth, there's a strong argument for running ZERO basics here (despite increased vulnerability to Blood Moon/Back to Basics/Ruination) for the instant mill combo with Hermit Druid. But if you're gonna do that, or even if you're not, you want less lands that will enter the battlefield tapped (and/or to include Amulet of Vigor). Beyond that, Songs of the Damned is an AWESOME card in this deck, and Ramunap Excavator is silly here obviously. I'd also play the five allied fetchlands (Wooded Foothills, Polluted Delta, Windswept Heath, Flooded Strand, and Bloodstained Mire) and the three appropriate shocklands (Breeding Pool, Watery Grave, and Overgrown Tomb). In a 3-color deck, I'd remove most utility lands (excluding Rogue's Passage and Cephalid Coliseum, maybe one or two more), and primarily work on fixing your colors and having lands come in untapped. The other major lands I'd say you're missing are City of Brass, Reflecting Pool, and Urborg, Tomb of Yawgmoth. You can probably cut down to 36 lands, which can open a slot or two.
I'd say that the most natural cuts would be Fleet Swallower, Ghoultree, It That Betrays, Laboratory Maniac, Master Biomancer, Reyhan, Last of the Abzan, Taigam, Sidisi's Hand, Vorinclex, Voice of Hunger, Chill of Foreboding, Damnation, Sultai Ascendancy, and two lands. After that point, cutting gets hard.
I hope that helps!! :)
4 days ago
1 week ago
Fleet Swallower in the graveyard could give you a lot of cards to play with
1 week ago
Just FYI - most of those cards are no longer standard legal in 2 days! Kaladesh, Aether Revolt, Amonkhet, and Hour of Devastation are all rotating out with the release of Guilds of Ravnica.
All the rest will not be.
2 weeks ago
Thank you for your suggestion of Kitesail Freebooter.
With regards to Unmoored Ego I have included Thief of Sanity, Fleet Swallower, Thought Erasure in my deck and I have put 1 more copy of Unmoored Ego in my sideboard so my hand doesn't get flooded with cards I can't use.
With my deck I'll use the cards I have in the main board to gather information about the enemy's deck so that in the following games I can aggressively rip their deck apart.
I don't think that the amount of "information gathering" cards in my deck is lacking, but if you feel so then feel free to add the Kitesail Freebooter to your rendition of the deck.
Thank you for your comment TheDorkLord8.
2 weeks ago
Really nice deck tech - Thanks!
I would consider swapping Lazav, Dimir Mastermind with The Scarab God (came out after this deck tech) as the commander for this deck. Why? Because I think this deck needs more evasion and focus on Lazav, Dimir Mastermind as a Voltron. But the deck tech as is, is spot on for a control build with The Scarab God . You focus on getting cards into the graveyard which is also perfect for The Scarab God and he don't need the evasion. Kill him and he gets back to the hand. Your ETB creatures does not get double effect from Lazav, Dimir Mastermind they do with The Scarab God and Wight of Precinct Six will just get more fun when The Scarab God calls him back as a +4/+4 zombie
The zombie effects from cards like Necromantic Selection, Rise from the Grave, Grave Betrayal, Lim-Dul the Necromancer, Overseer of the Damned fit very well into the The Scarab God theme.
A few budget suggestions:
- Ancient Excavation
- Demon of Dark Schemes
- Fleet Swallower
I'm brewing on a on not so budget deck - with the awful name: It's alive! It's alive!. I have more focus on steal and clone effects than milling, because I feel more in control with that style :-)
Btw. a really evil combo is tapping Jace's Archivist and then flashing in Notion Thief >:)
3 weeks ago
I've got Fraying Sanity for when I play one-on-one, but against 4+ other players I went for things that don't target just one opponent. Fleet Swallower is a good idea; I'll see if I can work it in, but I just added Eater of the Dead, so we'll see how that works out. Thanks!