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Creature — Incarnation
As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.
2 weeks ago
Hey, I like your deck and I have a couple of suggestions based on my own Sidisi deck. I don’t know what your budget is like, but if you ever get an Urborg, Tomb of Yawgmoth , I would suggest you get Filth to compliment it. You might also consider some more lower-costed ramp (like mana dorks) so you can get Sidisi out on turn 3 and start making zombies sooner. Hope this helps!
1 month ago
1 month ago
Hey, interesting version of Varina, but why only 21 Zombies?
DemMeowsephs has the right idea try to make all your sources of white and blue come from dual lands that can make black mana or fetch you black mana. Budget lands to consider adding:
Adding these dual lands can let you cut Plains and Islands for more Swamps. Or some could replace lackluster dual lands such as Tranquil Cove and Sejiri Refuge.
Zombies within the budget to consider adding:
- Zombie Master : with Urborg makes all your Zombies unblockable and can protect them with regeneration.
- Undead Augur
- Stitcher's Supplier
- Plague Belcher
- Death Baron : good defense, your opponents are not going to want to attack you if all your Zombies have deathtouch.
- Dreadhorde Invasion
Varina can gain you life which can make Command the Dreadhorde a powerful mass reanimation spell since it can also reanimate your opponents' creatures/Planeswalkers. Liliana, Death's Majesty is good for Zombies; all of her loyalty abilities are busted repeatable effects. It's helpful to play at least one Planeswalker if choosing to play Command the Dreadhorde.
Wonder and Filth can be good support since Varina is an enabler to get cards into your graveyard making these essentially free effects. Giving flying or Swampwalk to your Zombie horde can be game winning. Cut more Plains than Islands if choose to play Wonder.
Cards to consider cutting:
- Tranquil Cove and Sejiri Refuge
- Macabre Waltz
- Cemetery Recruitment
- Hedron Archive
- Ever After
- Geralf's Mindcrusher
- Swiftfoot Boots
- Graf Harvest
Good luck with your deck.
1 month ago
The way I see it this deck is mid-range control, does not have an explicit win-condition, and has 2 Plans.
Plan A: Kadena sticks, you get a flash enabler out like Vedalken Orrery , a bounce-to-hand effect like Temur Sabertooth , and keep most of your mana open for flipping, bouncing, and free-casting. In this way you control as you see fit, build your board state, but 2/2s will not be intimidating anyone.
Plan B: Kadena does not stick, you still have your flash enabler and bounce-to-hand effect, but now mana is tight and you need to keep controlling the board.
In both Plans you will have extra mana, either for flipping morphs or casting and flipping morphs. But what if you do not need to do those things? Now you have potentially a lot of mana "going to waste." I would suggest adding in a few outlets where you can turn extra mana in card advantage, tokens, or something else you deem needed/relevant.
Helpfull cards: Treasure Trove , Tower of Fortunes , Erebos, God of the Dead , Book of Rass , Well of Knowledge , Customs Depot , Freyalise's Charm , Greed , Mind's Eye , Ant Queen , Spawnsire of Ulamog , and Deadeye Plunderers .
In all of these instances there has been an emphasis on drawing cards because without finding more morphs the game-plan gets derailed quickly either because opponent's know which you have or wipe the board before you can bounce them back to hand. As an alternate win-condition that complements drawing cards I would say to either try to mill yourself or opponent's out.
Helpful cards: Jace's Erasure , Psychic Corrosion , Sphinx's Tutelage , Jace's Erasure , Mesmeric Orb , Altar of the Brood , Jace, Wielder of Mysteries , Laboratory Maniac , Minds Aglow , Prosperity , Blue Sun's Zenith and Fascination .
Adding in a mini voltron package is not a bad idea too, where even just one of these could be fine.
1 month ago
Thanks for the detailed comment Hissp! It is very appreciated.
Truthfully, I have found Cabal Therapist to be minimally useful. Yes, it can reset yuriko, but really, what can't? I like the ideal of Sidisi's Faithful . I'll try it out soon as a more immediately impactful replacement.
I've been debating between Dispel and Abjure for this list. Just this last month I've been testing Abjure and it has been performing very well. Cheap, catch-all counters allow the deck to commit to the board more aggressively with less fear, and Abjure has been stellar at filling that role. I think I will officially make the switch.
Sakashima's Student , Mutavault , and Shizo, Death's Storehouse are all in my deck irl but I've somehow forgotten them on this list! You are absolutely right about Sakashima's Student , its a phenomenally versatile ninja. I'll update the list to reflect this.
Full disclosure, I'm not totally sold on Sakashima the Impostor . It tends to be a win more, and as you said, as its usually at its best when you are already in a good board position. I definitely wouldn't run both Sakashima and Spark Double . Its on the chopping block.
I've seen your list, and Entomb + Wonder / Filth looks spicy! I'm guessing the amount of mass-evasion a player will want will depend heavily on their meta composition. If playgroups tend to get clogged up on the ground, then these seems like great inclusions! I am lucky enough that I don't have a hard time connecting with ninjas (always at least one deck that commits minimally to the board), but I think it is great tech to have! That being said, the inclusion of more cheap changelings in Modern Horizons definitely raises my evaluation of cover of darkness.
Mission Briefing seems good. I keep telling myself that Snapcaster Mage is better in this list because he can be replayed with ninjutsu, but I have tended to undervalue scry (in this case surveil) in the past. I'll give this some testing. More brainstorming is always a good thing, and I suppose there is no reason why I couldn't run both.
2 months ago
Nice deck, Greven looks super fun. One thing to consider with Greven is that the cards that go best with him have multiple roles in the deck. Here are some suggestions. I'll try to give both budget and non-budget options.:
The Swords of X&Y work really well on Greven because they can make him basically unblockable alongside other bonuses.
Whispersilk Cloak is great on him since it truly does make him unblockable and gives him shroud. Most of your pumps are coming from creatures dying anyways so you won't have to target Greven much.
Basilisk Collar gives him lifelink to recoup some life loss, and ensures that both creatures blocking him die.
Fire Covenant says "wipe the enemies blockers AND kill target player (through commander damage)" at instant speed.
Ashes to Ashes does the same to a lesser extent
Heartless Hidetsugu powers up Greven to nearly one shot an opponent
Kokusho, the Evening Star powers up Greven, gains life, and further drains life from opponents.
Moonlight Bargain can now be used as card draw and a combat trick.
Bitterblossom produces blockers, sacrifice fodder, and life loss all in one.
There are a lot more that I could list off, but I didn't want to overwhelm you. Happy deck building!
2 months ago
Since you have Urborg and Entomb, how about Filth ?
Victimize is another card that works pretty well with Entomb, and can get you back an additional creature. Phyrexian Delver works the same way, except you pay a little life for two creatures instead of saccing.
Measure of Wickedness is a strange one, but fun. Can be used fairly effectively since you have so much instant speed sac and Entomb on top of it.
2 months ago
Filth occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%