Filth

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Filth

Creature — Incarnation

Swampwalk

As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.

Veethevvitch on Dr. Thran-tastic

6 months ago

If I may, I also have a few suggestion to make from fellow mono black player to another !

I would like you to consider Filth since you are already running Urborg, Tomb of Yawgmoth and you also already have a sacking option with your Phyrexian Tower.

Also i would suggest Mirrex and Rogue's Passage / Access Tunnel since it does help you ramp up the infect effect like your Inkmoth Nexus if its something that you'd be into.

And lastly since you have some expensive mana cost spells maybe it wouldnt hurt you to run some fast mana ritual like Dark Ritualfoil, Culling the Weak or Cabal Ritual.

And not sure what the game plan is with the deck like if you play against more casual or optimized pods but i could suggest a few infinite combos in mono black if ever you are interested in having an alternative wincon besides creatures beatdown of infect/poison counters!

clayperce on Heir of Carnage

9 months ago

Tarzunga -
Very cool idea (using this as both a testing ground and as a gift) and a great-looking deck. Big +1 from me!

A few thoughts, in no particular order ...
- I notice you have the deck listed as Bracket 2, but with some Game Changers in the maybeboard. It may be obvious, but I wanted to rec' keeping it in Bracket 2 for your brother. I've just seen too many newer players gleefully play a Game Changer, just to have everyone at the table assume they're more experienced than they are ... and then crush them.
- Similarly, I'm not a big fan of combos for newer players. Without a fair amount of experience, Bracket 2 multi-card combos can be slow to execute (which can be frustrating for opponents) + understanding the interaction windows can be tricky (which can be frustrating for everyone at the table). All that said, the 'Find my Combos' tool over at Commander Spellbook is a GREAT resource. Plugging in your decklist, it looks like there are four combos you could easily add.
- As for actual suggestions though: They're already on your maybeboard, but it seems like Blanket of Night and Urborg, Tomb of Yawgmoth (though oc it's VERY pricy) would go very well here. If you add them, you may want to also add some Swampwalk creatures and Filth.

Good luck (and good skill!) with the build; cheers!

LinkOpensChest_wav on In the Dead of Winter

1 year ago

Filth isn't a snow creature, but it would feel right at home nevertheless

Xtough on Swamps Matter

1 year ago

Nice theme for the deck. Maybe you could consider Drain Life, Pestilence and Crypt Rats as mana sink. And on topic I think Urborg, Tomb of Yawgmoth in combination with Filth could be fun...?

Voodoo_Gremlin on

1 year ago

This is a different take on zombies and I love it. There are a few changes I would make. Dross Crocodile doesn't make sense to me, it's just not good enough for commander. I would replace it with a Geralf. I you want to go for Voltron wins Geralf, Visionary Stitcher will give Kotis flying. If you want to go wide Geralf, the Fleshwright. Even if you play just 2 spells per turn those +1/+1 counters make zombies even scarier. Frogify is also questionable. You have access to black and there too many instants that can destroy a creature for , just pick one. There are a couple of cards which will work well with an Urborg, Tomb of Yawgmoth (which you can take a Swamp for). The first is Filth which would make your creatures unblockable. The other is Zombie Trailblazer. Tap a zombie token and Kotis is unblockable.

casual_competitive on 2nd Crusade

1 year ago

you might want to add more lands and if youre going to have Wonder and Filth you definitely should add Buried Alive

capwner on No Pain no Gain

2 years ago

This is actually a pretty neat idea for a list. Judith has a really cool and unique effect, giving spells deathtouch is sick! I think if I were building the deck I would try to capitalize on this by running even MORE sweepers just so that you have a critical mass of them and are almost always able to keep the board locked down. So almost like a wrath-prison deck. If it were me. There are so many of these effects so you could really go deep on them, Blazing Volley from your board seems great, Scouring Sands, Yamabushi's Storm, Rolling Earthquake, Molten Disaster, Pyroclasm, Bonfire of the Damned, Starstorm, Devastating Dreams is a personal favorite but this may not be the right list for that one. I'd go up to like 15 of these even. Maybe also something like Mithril Coat to protect Judith/other creats if you decide to go into symmetrical sweepers. I know it's a core part of this build but I would cut stuff like Dragon Fodder and Witty Roastmaster, the Redcap combo is good by itself and it doesn't need these more fragile pieces that need to sit on the battlefield. I'd swap them for more grindy advantage cards that want to go to the yard like Unlucky Witness, Bloodghast, Nether Traitor, Filth, supplemented with things like Grim Harvest, Skullclamp, Contamination, Chthonian Nightmare, Deadly Dispute. Necrotic Ooze combo seems right at home here too, but that might be a little boring. If you want to be more lethal, just run more tutors/entomb/buried alive to assemble a redcap or ooze kill. Straight up Reanimate spells could be good to use on your opponents fatties who just died to your death rain. Rise of the Dark Realms Grimoire of the Dead and Sheoldred  Flip can all mass reanimate your opponents' creatures. Shadowspear to remove indestructible from those pesky Etalis. Meltdown and Brotherhood's End for artifacts. Spiteful Banditry, The Reaver Cleaver, Ragavan, Nimble Pilferer, Big Score maybe for additional ramp. Ramp seems like a big deal since it's a 5 mana commander. You have some really sick cards in here already I love the Withering Boon, Delirium, Rakdos Charm, and Blood for the Blood God! is amazing in this. Great ideas, take my suggestions with a grain of salt because really the build I am suggesting is potentially very different from this one. +1

UltimateRoxas40 on Kakariko Graveyard Tour™️[Primer]

2 years ago

Since you've retired your Lord Windgrace, you could potentially include him in this deck. Not only would he also put cards into the graveyard that Coram can then play, but he can also pseudo-ramp you by allowing you to play lands out of your graveyard that may have been self-milled away.

Also, since you've got both Anger and Brawn, you could also run Filth just to continue the cycle. If you do, maybe swap out a land for Urborg, Tomb of Yawgmoth.

Overall, looks fun! I ended up rebuilding my own Lord Windgrace, but with the release of The Necrobloom, he might end up getting shelved again haha.

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