Flux Channeler

Flux Channeler

Creature — Human Wizard

Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Flux Channeler Discussion

CannedCanOpener on A Good Population of Sparky-chan goes to WAR

2 weeks ago

I see your pondering in the description and I'll clear it up - you can only run one copy of a given card, the double-sided cards don't circumvent that rule. The way double-faced cards work, aside from the stack and the battlefield, double-sided cards only have the properties of their front face (so if you have the double-faced Rowan/Will in your deck, it only counts as Rowan since she is the front face). This means that you can't run the front-face Rowan and the back-face Will as separate cards in your library, you can only run one copy of the double-face card and then choose to cast it as either side when in your hand. This also means that the new Tibalt has to be run in the 99 with the properties of Valki: you can cast it from your hand as the Tibalt side, but in the library it is only a creature and cannot be tutored out by planeswalker tutors since its front side is just a creature.

In addition, there are a few cards I greatly recommend. Atraxa, Praetors' Voice is almost a must-have in a 5-color Superfriends deck for her passive proliferation and deathtouch/flying making her a formidable attack deterrent. Kykar, Wind's Fury is another great creature for a Superfriends deck because he makes flying blockers whenever you cast your walkers. Primevals' Glorious Rebirth is a card that can return all of your fallen walkers (and any other legendary permanents) straight to the battlefield for reuse. And finally, Flux Channeler is another fantastic proliferation outlet that triggers naturally with your deck's goal of casting walkers (and is a lower-CMC alternative to Inexorable Tide which is only better in a more creature-heavy deck).

I_Want_To_PlayAllTheDecks on Grixis Superfriends Deck Help

4 months ago

If nothing else- I would recomned a full playset of narset. She is so good at finding removal and walkers. Flux Channeler is also a must. In addition to this I would go up to three of your best planeswalkers to make the deck better and more consistant. I hope this helped!

KayneMarco on Mock Energy Deck - Looking for Tips

4 months ago

More ways to proliferate would add to the deck such as:

Among many others to build up your energy counters quicker.

CommanderNeyo on Human Rights Violation

4 months ago

Also, what do you think of Flux Channeler ? Considering almost all of your spells are non-creature, it seems like a natural fit.

Massacar on How Good is Tamiyo, Field …

6 months ago

If you want to keep her in the Bant deck I would just add some proliferate sources, especially since they fit with your commander for the deck anyway, and your real reason for including her here is her ULT anyway.

So think like Karn's Bastion, Evolution Sage, and/or Flux Channeler (you run enough noncreature spells this may be viable)

There are other options, these are just easily reusable outlets to consider.

If this seems like too much work, then yeah, I would just cut her out and fill in something that seems a better fit overall.

Jonesbond49 on Friends with Atraxa

6 months ago

There are more lands that I probably could've found for you but all I'm going to do more is suggest some cards for you to be aware of.

Cards for the counters matter theme: Vorinclex, Monstrous Raider, Thrummingbird/Grateful Apparition, Flux Channeler, Pir, Imaginative Rascal, and Toothy, Imaginary Friend. These are all creatures so there is no way you can put all of them in, they are just good with what you want to do.

Potential Ramp: Astral Cornucopia

Card Advantage: Fathom Mage, Rhystic Study, and Narset, Parter of Veils (like Oko, Thief of Crowns, you might find that she gets the ire of the other players, but she becomes crazy card advantage with proliferate shenanigans).

Planeswalker help: Arena Rector (you might find that this card will help your life total stay up)

Board Wipes: Damnation, Black Sun's Zenith, and Fumigate.

I hope this was helpful!

Spirits on Mizzix of the Izmagnus

6 months ago

I did quite a bit of playtesting, was very happy with Flux Channeler, I'm really thinking hard on adding into my deck. With Mizzix of the Izmagnus in play, a Gamble for a Reiterate (or Electrodominance) get you 2 Experience and then I cast Electrodominance for (+ 2 Experience) gets you to 4 Experience then Reiterate for (+4 Experience). Initiating off a Desperate Ritual or something same result. So a win-con (assuming you have already Drawn/Muddle the Mixture/Spellseeker/Mystical Tutor the Electrodominance).

The lands were a little bit lean, but I think it's because your still 15 cards over, so skewing the testing a little bit.

I did have a hand with Fork, Reiterate, Increasing Vengeance, which was uncomfortable, but infrequently it happened.

You could cut Dualcaster Mage / Twinflame / Imperial Recruiter / Vedalken AEthermage since you have Bonus Round combos as a secondary win-con. (Primary being Reiterate + Electrodominance or Turnabout/Finisher).

Also have Dramatic Reversal + Isochron Scepter too. Could add a Runic Repetition combo line too since you already have Mystic Retrieval so only 1 card). I like enjoy the Dualcaster Mage line though because it's only with 1 Experience and a Mizzix of the Izmagnus to copy.

Depending on which cards you have, if your looking to cut money Reset isnt' totally necessary since your have Reality Spasm

Curse of the Swine easy cut. Mind's Desire easy cut.

After I got my Intuition from boxing day sale I put Enter the Infinite in my deck, I personally didn't like it, so I took it back out lol, but I get why it's in there! Instead I'm using these tutor win-lines with Intuition: Firemind's Foresight + Past in Flames + Mizzix's Mastery or Turnabout + Past in Flames + Mystical TutorReiterate. I almost feel like Enter the Infinite need a Show and Tell/Omniscience lol, but can't tutor that Omniscience (similar to the Aetherflux Reservoir)

Fork pretty expensive compared to the other copies, could cut that if you don't have one for budget, and too many copy spells, BUT... a Ral, Storm Conduit + any two copy spells is a win, I respect that line too!

Trim 1 of the protection boots (not Lightning Greaves) maybe, you wouldn't want to accidently ever draw 2 and like devastating if you draw all 3. Hexproof > Shroud but Attach > Equip, situational call, would use both in the appropriate situation, like in response to removal Attach is key, especially if you can stack multiple attaches like Equip, opponent responds with removal, in response Attach as a game example.

Gilded Lotus or Steady Progress one might argue are too slow, but they didn't play bad in testing, the CMC3 on Steady Progress was annoying though.

Your pretty close, couple more cuts and your there. Im still testing T6-8, I had a T4 win with your deck playtesting. I had thought of a T1 and was going to add to my primer when I got to a PC, then I forgot it lol, have to think what it was, I know we have T1 potential.

Spirits on Mizzix of the Izmagnus

6 months ago

Hey Middelin,

EDHrec is also a good resource, it has an "expensive" filter now, but if you leave it unfiltered, can help to find some surprisingly good cards with a low $ value that people are playing. There is also a "cheap" filter.

EDH is really a fun format, I have 1 modern, 2 pioneer decks, 2 cEDH decks, 2 EDH decks, 4 $50 budget EDH, and 0 standard decks! I do play standard on Arena though (4 standard, 3 brawl).

In EDH, little damage like Guttersnipe puts out isn't usually that useful unless your adding into a combo, which it can a recursive Turnabout + Reiterate will kill, but it really lends itself to better payoffs like a Fall of the Titans, Comet Storm, Whispers of the Muse, Stroke of Genius type effects that also build your Experience. I run 8 creatures and 1 enchantment, which is also pretty high, If I wasn't running Dualcaster Mage + Twinflame I would also exclude Imperial Recruiter and Vedalken AEthermage reducing my count to 5. Probably 4/5 creatures / 1 planeswalker / 2/3 enchantments is probably the right mix though honestly if you can build within that framework.

I playtested your deck a bit Flux Channeler worked well, Inexorable Tide was a little to high CMC for me. The issue I had was that until Mizzix of the Izmagnus has generated an Experience I had nothing to propagate, so getting an early Experience will be important which means stuff like Desperate Ritual, High Tide, Pyretic Ritual, Seething Song mostly. Going to need some protection either 1 or 2 CMC counterspells (the 2 CMC ones are still reasonably priced, 0/1 are not). Lightning Greaves is an obvious one, that can be tutored with a Muddle the Mixture but it's getting expensive now too (wtf).

I also found with the propogate that I got up to 8 counters, which isn't really necessary, because honestly 3/4 counters allows you to go infinite with many things (like Reiterate). Niv-Mizzet, Parun looks to be a pain to cast, he's nice, but almost unplayable here.

This thing tested like molasses Empowered Autogenerator, I would avoid that, lots of cheap CMC2/3 mana accelrators, plus all the ones I listed above.

Once you decide on a payoff goal, i think you'll see the deck rounding out. Lots of easy cuts in the above list to get down to 120 cards, probably about 10 you need to add into the mix, so putting into a cut for 130 list.

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