Flux Channeler

Flux Channeler

Creature — Human Wizard

Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

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Set Rarity
War of the Spark (WAR) Uncommon

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Legality

Format Legality
Oathbreaker Legal
Arena Legal
Historic Legal
1v1 Commander Legal
Pioneer Legal
Legacy Legal
Canadian Highlander Legal
Commander / EDH Legal
Highlander Legal
Modern Legal
Tiny Leaders Legal
2019-10-04 Legal
Custom Legal
Unformat Legal
Duel Commander Legal
Casual Legal
Leviathan Legal
Vintage Legal
Limited Legal
Block Constructed Legal

Flux Channeler occurrence in decks from the last year

Latest Decks as Commander

Flux Channeler Discussion

Epicurus on Riders on the Storm

3 months ago

Spellshapers? I'm thinking:

Also, Flux Channeler and Contentious Plan for the proliferate, and Whirlwind of Thought because you have very few creatures.

That's all I got!

jicklemania on Listen to the Praetors' Voice

3 months ago

Brutal_B Thanks for the suggestions. I have considered Inexorable Tide, but this deck is already so value packed, and Tide is so slow that I think it's better to not play it. Retribution of the Ancients is interesting... I'm not sure about it. For the most part, I like to keep +1+1 counters on my creatures, and if I'm at the stage where I have lots of counters to spare, Retribution is probably win more, at I'd rather play sometime else. Primal Empathy is fine, but I don't think it's worth a slot. As for Spike Weaver, Flux Channeler, and Animation Module, they all seem good, but not quite good enough. Like, if this were a 200-card deck format I would definitely play all the cards you have suggested, but given that I only have 65 non-land slots, I think there are just better cards to play. Thank you so much for the comment though.

King_marchesa on The Most Underrated WAR Commander

3 months ago

Cool deck, have you considered Flux Channeler for extra proliferation?

DemonDragonJ on Which Card Should Replace Temple …

4 months ago

I have a copy of Temple Bell in nearly all of my EDH decks, because it is such a great card, but, for my Atraxa deck, I am considering replacing that card with on that uses counters, and, thus, will be amazing in that deck, but I am having difficulty in deciding which card to use, so I shall ask the other users here for their advice.

The first, and most obvious, card that I am considering is Otherworld Atlas, because it is very similar to temple bell, but its only problem is that I worry about enabling my opponents to draw a large number of cards, although I suppose that that could be remedied by not putting too many counters on it. I may not control a Reliquary Tower at the same time as the atlas, plus, three or four counters should be more than sufficient for each activation of the atlas, and one more bonus is that my opponents will be reluctant to attack the player who is providing them with such great card advantage.

The next card that I am considering is Culling Dais, as it requires very little investment for a potentially major profit, but it has several drawbacks: first, this deck does not have a great number of cards that generate tokens, so getting the first counter on the artifact may be difficult; second, it must be sacrificed to activate its ability, so it provides its cards all at once, rather than in small increments, and, again, I may not have a Reliquary Tower when I activate it, which would obviously be a problem.

The final card that I am considering is Mindless Automaton, which has the advantage of being a creature and also an ability that is easily repeatable, but the only reason for which I have not already added it to my deck is that replacing temple bell shall mean that there shall be one less non-creature spell to trigger the ability of Flux Channeler, but I wonder how often that shall actually be relevant.

What does everyone else say about this? Which card should replace Temple Bell in my Atraxa EDH deck?

kenvan19 on Slaves of Bolas

4 months ago

The thing I've noticed with this type of deck is exactly what you mentioned: Set-up. It takes a while to get everything up-and-running for the ultimate smash. I actually agree with you about Time Wipe vs Shatter the Sky and I even hesitated a few times using StS simply because I didn't want to wipe all my Flux Channeler.

Tylord2894 on Flux Channeler and Planeswalker deck

4 months ago

Just to clarify one thing. Something doesn't become cast until you've completed the casting process. In short, that process is put the spell on the stack, select modes, divisions, and/or targets, determine the cost, activate mana abilities if needed, pay for the spell, and finish casting the spell. An ability like Flux Channeler's will trigger at that last step.

The vast majority of the time, the details of this process can be overlooked, but there are cases where it makes a world of difference.

FSims81 on Flux Channeler and Planeswalker deck

4 months ago

It's not about the keyword cast. The only time the keyword cast would come into play, is if someone countered the spell your casting. For some cards the triggered ability requires the spell to resolve, however in the case of Flux Channeler you just have to pay the mana and declare the noncreature spell as cast for the trigger to happen.

What Tylord2894 was explaining is that the Planeswalker can't be affected by proliferate yet because it has not entered the battlefield if it is the card triggering Channeler by being cast. If the Planeswalker resolved and enters the battlefield though it will proliferate for all future noncreature spells cast with Channeler for as long as both remain on the battlefield together.

Tylord2894 on Flux Channeler and Planeswalker deck

4 months ago

For future reference, you can surround a card's name with double brackets, "[", in order to link that card's image. You can do this sitewide.

To your question though, your Planeswalker won't enter the battlefield with an additional loyalty counter.

When you cast a Planeswalker spell, Flux Channeler will trigger. Then, that trigger will resolve followed by the Planeswalker that you cast. Since the Planeswalker hadn't resolved yet, it wasn't on the battlefield, so you couldn't Proliferate it. If you already had a Planeswalker on the battlefield, you could Proliferate that Planeswalker though.

Hope this helps!!

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