Fascination

Fascination

Sorcery

Choose one —

  • Each player draws X cards.
  • Each player puts the top X cards of his or her library into his or her graveyard.
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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Fascination occurrence in decks from the last year

Latest Decks as Commander

Fascination Discussion

emeraude on 7 Pace's & Draw

1 week ago

Here are some card draw spell Fascination Recurring Insight Breakthrough

Geier Reach Sanitarium

The Madness mechanic could work since all the discard.

TotesMcGoats on Kwain Bunny Hugs

2 months ago

Cephalid Illusionist + Nomads en-Kor is a neat combo but its not my favorite since they doesn't really do anything for you besides when you put the two together. I'm also not a huge fan of Laboratory Maniac because he doesn't do anything on his own and we have better versions of his effect. Jace, Wielder of Mysteries is definitely still playable but Thassa's Oracle 's ETB trigger is just so reliable that you don't really need the redundancy IMO.

If your plan is to deck yourself and win with Thassa's Oracle, I'd highly recommend picking up a Mind Over Matter to combo with Kwain, Itinerant Meddler or Temple Bell . Its a heckin' powerful card and on the Reserved List, so I'd pick one up now before it spikes like a lot of Reserved List cards have been doing lately.

I also see you're running Hullbreacher and Smothering Tithe which pair excellently with cards like Prosperity , Minds Aglow , Skyscribing , Fascination and even Folio of Fancies . This is the primary combo I use in my own Kwain deck! You dump a bunch of mana into drawing everyone X cards and get 3 times X Treasure back to dump into the NEXT Draw X Cards spell so you can chain them together bigger and bigger. Then you can win with Thassa's Oracle , mill everyone out with Fascination or Folio of Fancies , or my personal favorite, just force the game into a Draw by drawing out everyone's decks simultaneously with a big Draw X or a huge Windfall . But even without comboing off, all the Draw X spells are far more useful on their own than Cephalid Illusionist and Nomads en-Kor .

Tidal Barracuda is also a fun group huggy for your opponent's that works like a Leyline of Anticipation for you as well but also keeps your opponents from interfering when you try to combo off on your turn.

Hope this helps! Check out my own decklist if you like! I focus a LOT on playing a neutral political game. Wizzardrix (Kwain, Itinerant Meddler)

TotesMcGoats on Wizzardrix (Kwain, Itinerant Meddler)

3 months ago

seldomridgej If you're going with the Hullbreacher plan, then yes, you are most likely planning on milling yourself and winning with Thassa's Oracle, however Fascination also has an option simply mill everyone for X instead of drawing for X. Folio of Fancies also has a mill options, but they need to already have substanitally large hands for that to work. You can also use any one of our removal spells to simply remove Hullbreacher after we've made enough Treasure. I'm also considering putting Windfall back into the deck to simply end the game in a draw for the truest Group Hug win. And yes, you always have to play rather carefully, but that's what we have counterspells for.

wereotter on What is the best card …

4 months ago

There are multiple spells to mill/draw out your opponents once you have infinite mana.

Fascination

Mind Grind

Folio of Fancies

Minds Aglow (which someone also mentioned above)

Shared Trauma

Dread Summons

Prosperity

Skyscribing

TotesMcGoats on Wizzardrix (Kwain, Itinerant Meddler)

5 months ago

seb9011

Thanks for the compliments!

One of Kwain's biggest strengths, I think, is how friendly and nonthreatening he is. There's no way to break or abuse him, even with infinite untapping with Isochron+Dramatic Reversal, your opponents get the option to just not draw if they don't want to.

If you're playing group-hug, I think its incredibly important to be as friendly and non-threatening as possible. I had cards like Consecrated Sphinx and Archmage Ascension in the deck originally too, because, like you said, it seemed just too good to pass up. But your opponents will see that too, and like it or not, its a threat. Its scary. Its why I've taken such care in picking the least threatening cards I can find. When people see an Isochron Scepter, they know you're up to something cuz its a pretty well-known combo.

IMO, trying to slow the game down is kind of the opposite of what a group hug deck does. By drawing everyone extra cards for free, we're naturally going to be speeding everything up. Cards that stop people from doing what they want to do like Drannith Magistrate only make people mad, and when they're drawing extra cards, they'll end up finding removal for it pretty quickly.

That's why instead, its important to lay low, and play the role of the arms dealer. By making sure we don't play anything threatening, our opponents will be too preoccupied dealing with each others' threats. In a multiplayer format, there's just no way that we'll be able to get a hard control over everyone and everything. You can't stop every threat, you're simply outnumbered. Instead, you want to make sure that your opponents are aimed at each other and friendly towards you.

Our control of the board has to be very subtle and purposeful. Board wipes are our biggest and best way to slow the game back down, and my favorite are actually mass bounce spells. Bouncing everything back to everyones' hands is much better for us than destroying everything. Destroying everything they've played makes them mad, but bouncing slows the game down and resets the board. The cards they want to play aren't gone, they're in their hand, and now they have to waste time playing them back down again. Their hands will already be pretty full of cards, so returning even more cards to their hands makes them have to make tough choices what to keep and what they have to discard. And anything we bounce that we don't want to come back down, we can save a counterspell of piece of removal for.

I think THAT is how you want to slow the game down, not with onboard threats and hatebears, but with instant speed responses to our opponents. Its the same philosophy you want to use with your single target removal and counterspells. You can't just stop anything that looks scary. Let your opponents be scared of it. Keep yourself safe. Keep your guard up and keep your answers ready. Don't react unless you absolutely have to. The only threat you want to be posing is an invisible one, that is, a board full of open mana and a hand full of 7, 10, 20 some cards. No one will dare to attack you when you can easily AEtherize their board away. As long as you stay on their good side, and they stay on yours, you're safe. Step number 1 to winning is not losing.

The reason I love the Prosperity combo is because those cards seem harmless enough on their own. They're just group hug cards, and everyone wants to draw a huge pile of cards. And when you're doing nothing but helping everyone, people are much friendlier about letting you have those Smothering Tithe and Rhystic Study triggers. Once you get that Smothering Tithe down and cast that Prosperity for X=10 or so, they don't know it, but you're about to win. You really want all 4 of Prosperity, Minds Aglow, Skyscribing, and Fascination, so that you have the highest chance of drawing into another one. Then, once it resolves and you draw those 10 cards and get those 30 Treasure Tokens, its already too late. Now you're loaded with cards and mana and counterspells. No one should be able to contest you. Then you cast the next X Draw spell for 30, get 30 more cards, 90 more treasure, and then you finish the game from there.

Its a really awesome, really unique combo that nobody sees coming. Even with your opponents drawing cards too, its very unlikely they'll have the ability to actually stop you, especially if you time it right and wait for everyone to be tapped out. Even if they do have an answer, you have counterspells, which is why I have so many cheap/free counterspells like Force of Will. They aren't necessary, but they help us defend ourselves even if we're tapped out and our guard is down.

Hullbreacher is the new addition to the deck as a backup Smothering Tithe. It does the same thing, but without your opponents actually drawing any cards, and it has Flash. Its important not to use this aggressively. Don't just play it for value, everyone will hate you for it. Save it for when you want to win, and you have the cards to protect it.

seb9011 on Wizzardrix (Kwain, Itinerant Meddler)

5 months ago

Howdy! I'm also working on a Kwain list and your list has been really helpful with inspiration. I really like the idea of using mass draw with Hullbreacher and Smothering Tithe, and I'll probably throw a couple of those draw effects in considering the latter two should be in the deck anyway. Here's some of the cards I was also considering, though my list isn't entirely together and so far it's all just floating ideas. So my list is leaning a little closer to the "slowing the game" a bit but not stacks. I've got Aven Mindcensor and Drannith Magistrate so far which help with that. Consecrated Sphinx is traditionally a little mean, but I feel that the upside it has with Kwain is too good to pass up. Similarly I've got Alhammarret's Archive and Teferi's Ageless Insight for similar reasons. I've also got a few counterspells written down but considering I usually hate playing against those I'm probably going to trim them down to just 2 or 3 that can also serve other purposes, such as Mystic Confluence. My main wincondition going into this list was Isochron Scepter + Dramatic Reversal. This plus any sort of mana rock(s) and Kwain means everyone draws their decks, or at the very least infinite mana. If you have the most amount of cards left than great, but if not Fascination can finish the job or Thassa's Oracle. In terms of slightly "spicier" options I've written down Knowledge Pool shenanigans as it works with Teferi, Time Raveler and also Lavinia, Azorius Renegade, though I'm considering cutting those as I'm not the biggest knowledge pool fan, but was just food for though. I've also got Archmage Ascension which is certainly a little weird but definitely could be powerful. Anyway I like your take on the deck a lot and will definitely be stealing some of your ideas for sure. I think in the long run I would like my list to play a little bit more like yours; kinda taking a friendly position until people realize I can actually win somehow.

Mizori on Kydele, Chosen of Kruphix, Kiora, Master of Deep

6 months ago

Umbral Mantle, Sword of the Paruns, Staff of Domination, Paradox Engine are my main kydele untaps.

Gemstone Array, Magus of the Candelabra are transform colourless into coloured mana.

Psychosis Crawler, Walking Ballista, Stroke of Genius, Fascination, Increasing Confusion, Helix Pinnacle are all game enders.

The rest are cards I figured would fit nicely or are extra mana generation in case Kydele can't get off the ground.

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