Wily Goblin

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Wily Goblin

Creature — Goblin Pirate

When Wily Goblin enters the battlefield, create a colorless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any color to your mana pool."

Barbarian_Sun_Pope on

1 year ago

I like what you're going for here (+1). Do you think Kalain, Reclusive Painter or Wily Goblin would fit here? They're cheap, fulfill two of the conditions for the second room in the tomb by themselves, and can accelerate in a pinch.

king-saproling on Kiki-Jiki-less Stax Aggro Human/Non-Human Flips

1 year ago

I take it Ragavan, Nimble Pilferer is excluded due to price?

You might consider these too: Iron Myr, Magda, Brazen Outlaw, Wily Goblin. These all get Winota out a turn faster, and then can attack the next turn and trigger her ability.

Kashai on Replicators

1 year ago

Strife_Delivery_Service

I definitely hear what you're saying about the lack of mana and goblins! Lets add a few more lands and some extra mana/token generation with Dockside Extortionist and Wily Goblin.

While we are adding more goblins:

lets switch Counterspell for Goblin Flectomancer

Merchant of the Vale for Rummaging Goblin

and although we cant pump up its toughness, Siege-Gang Commander is not a terrible alternative for Myr Battlesphere

Idol of Oblivion looks super cool I also found Sarpadian Empires, Vol. VII for more tokens!

RinceRaven on krenko

1 year ago

Alright alright so I got asked to give a bunch of suggestions so here we go. Hoo boy. Gonna try to keep most suggestions low on budget but will include the best slightly expensive cards. Should also mention I got a lot of things I know from this primer, cheers. https://deckstats.net/decks/82803/752805-competitive-krenko/en

First the draw pieces you missed: Rundvelt Hordemaster, Dark-Dweller Oracle, Skullclamp, Subira, Tulzidi Caravanner, Reforge the Soul, Conspicuous Snoop, You Find Some Prisoners. The only actual good ones you got in this draft are Idol of Oblivion and Wheel of Misfortune imo, though most are servicable.

Tutors: these beauties can find your best wincons or draw pieces or whatever else you might need most of the time. Goblin Engineer, Goblin Matron, Goblin Recruiter. And are surprisingly affordable.

Next up ramp: Mana doublers are too slow for a deck as fast as Krenko, and you don't have the card draw to support such cards in mono-red. Not really. Also with the 4 mana commander having 2 mana ramp becomes much, much more valued. Cheering Fanatic, Liquimetal Torque, Generator Servant, Wily Goblin, Infernal Plunge, Fire Diamond (Yes I know, I think it's fine here).

Haste: Giving Krenko (and his tokens) haste literally puts you a turn ahead over not having it. Crashing Drawbridge, Ashling's Prerogative (Even gives tokens haste too), Generator Servant (multipurpose? Whoa), Goblin Chieftain, Goblin Motivator, Lightning Greaves, Mass Hysteria, Thousand-Year Elixir (tad pricey but repeatable Krenko seems good) Bloodlust Inciter.

Wincons: gotta end the game somehow. Combo's are good: Breath of Fury, Staff of Domination, Thornbite Staff, Umbral Mantle are the best combo lines for Krenko afaik. If not/next to combo, we have good old damage: Coat of Arms, Eldrazi Monument, Impact Tremors, Obelisk of Urd, Skirk Fire Marshal, Purphoros, God of the Forge, Shared Animosity, Devilish Valet, Quest for the Goblin Lord, Throne of the God-Pharaoh.

If we let our opponents do whatever they want we'll have trouble winning, even with our speed. Luckily red has quite some options. Don't forget Liquimetal Torque can turn things into artifacts so we can shoot them easier. Abrade, Chaos Warp, Gempalm Incinerator (great removal spell, terrible creature), Goblin Assassin (wipes the floor with creature decks), Goblin Bombardment, Goblin Cratermaker, Goblin Sharpshooter, Goblin Trashmaster, Goblin Welder (hits opponents too), Mogg Salvage, Pashalik Mons, Skirk Fire Marshal (your board survives this with Coat of Arms or Eldrazi Monument), Furystoke Giant, Shattering Spree, better than Vandalblast, Wild Magic Surge.

Best Utility Lands: Great Furnace, Buried Ruin, Path of Ancestry, Castle Embereth.

I'm tired and my brain is dying so here's a dump of things I forgot or for didn't have a place to mentioned yet :)

Heirloom Blade, Chandra, Torch of Defiance, Blood Moon, Brash Taunter, Impulsive Pilferer, Jeska's Will, Goblin Chirurgeon, Goblin Sledder, Mogg Raider, Pyroblast, Red Elemental Blast, Tibalt's Trickery, Mogg War Marshal, Legion Loyalist, Legion Warboss, Brash Taunter, Fable of the Mirror-Breaker  Flip, Hobgoblin Bandit Lord, Muxus, Goblin Grandee (idk at what math this is good I'm sure someone did it already somewhere on the internet), Siege-Gang Commander, Zo-Zu the Punisher, Goblin Ringleader, Goblin Piledriver, Arms Dealer, Grotag Night-Runner, Goblin King (get 5th or 6th edition art btw).

Good luck on figuring things out. I'm off to bed

SirHipHopHippo on The Maraxus Molotov

1 year ago

IHATENAMES

I could probably cut either Rush of Blood or Fatal Frenzy however I would need to replace one with Fiendish Duo because I want both Maraxus's combat to be double damage and the flings to be double damage and I want the damage doublers to only work against my opponents and not myself.

I've thought about cutting Exhibition Magician for Wily Goblin but I do like the versatility of being able to make a citizen in case I'm up against an Aristocrat deck running group hug sac cards like Dictate of Erebos. I think it's a safer cards for sticky situations, treasures can't block either

While Lightning Greaves is very good, I don't think it's that good in fling decks. Being in a situation where Maraxus is my only creature will likely come up and then I will not be able to move Greaves off of him when I go to fling him. The same can be said for when I draw new equipment, if Maraxus is on board equipped with Greaves I cannot equip new equipment to him unless I have another creature to move Greaves onto. Shroud and Fling strategies just don't add up for me, which is why I'm stoked to have Champion's Helm

I like Laelia, the Blade Reforged maybe I will try and squeeze that in. I like that it has haste too. Imposing Grandeur seems fun too, I am still not sold on it though because I always end up holding my flings in my hand for the right moments and it's not a guarantee that I will draw a new fling effect after a wheel, that's why I prefer the exile top card of library draw effects, or the treasure making draw cards.

I think I am going to cut Urabrask, Heretic Praetor for either Laelia, the Blade Reforged or for Goblin Engineer

I like when people win with Brash Taunter and build around it, it feels out of place for this deck and theme though. I feel like if someone's going to include it they basically build around it or at least build around that theme of damaging their own creatures.

Malignus over Cavalier of Flame.

I used to have another version of this deck that had Bloodforged Battle-Axe, since it makes so many copies it can really pump Maraxus. I also used to run Neheb, the Eternal so I could Fling Maraxus pre combat, and then recast and reequip post combat with ease and without tapping lands.

That are your thoughts in adding those cards somehow?

again, thank you for all the suggestions.

IHATENAMES on The Maraxus Molotov

1 year ago

Ideas on cuts.

3drop slot is huge. 27 3 drops. That is a third of the deck.

Rush of Blood Fatal Frenzy are one off effects I'd suggest a dmg doubler in the deck and that covers their effect and more.

Exhibition Magician for curve I'd cut it and run either Wily Goblin if you want simular effect or a fun card

Tenza, Godo's Maul good card solid include but perhaps Lightning Greaves instead or As another hasty card.

Plundering Barbarian there are better versions of cards if you want the treasure or the removal.

Outpost Siege might not be pulling enough weight here exile 1 card per turn. I doubtyou will use the other mode most games. Imposing Grandeur is a 1 time draw spell. Or Laelia, the Blade Reforged for card draw with body perhaps.

Urabrask, Heretic Praetor worth trying but I'm not a fan. Seems like it's a hate piece that puts a target on your head without doing much. I haven't play tested it but that's my thoughts.

Brash Taunter seems dec include idea

Cavalier of Flame could be plan b sac with some pumps for team. Or...Malignus good maybe fun yes.

Curve needs a peek but it'll probably perform decent!

IHATENAMES on The Maraxus Molotov

1 year ago

Ancient copper dragon is crazy good. Rediscovered a newer favorite of mine Surge to Victory + Xtra combat spell is a inf combat win most of the time. Or w/out its still a great value play

A few additional thoughts though your 3 drop slot is huge maybe try to find some cheaper spells that make mana like Wily Goblin or Strike it Rich Impulsive Pilferer Indulge / Excess not the most fun but can allow you to have the fun.

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