Talisman of Creativity

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Talisman of Creativity

Artifact

: Add .

: Add or . Talisman of Creativity deals 1 damage to you.

DreadKhan on Ghyrson Starn, Kelermorph [Gunslinger]

1 month ago

Not sure if they're worth bothering with due to their slowness, but you can get a ton of damage out of Arc Mage and Inferno Titan if you're adding 2 to each ping for 1. Electrickery is pretty good value with your Commander in metas where people run smaller creatures, not sure how common that is, Electrickery also removes bigger stuff if you've got Deathtouch. For Arc and Electrickery I would replace a variation of Prodigal Sorcerer, and for the Titan I would think about switching out the Frostwielder. Inferno Titan is a crazy card with your Commander, 9 extra damage whenever you swing is pretty silly for one card and your Commander.

It's also slow and clunky (and you can't cast it atm), but Endbringer's ability to untap itself is pretty sick even if you don't have much colourless, the ability to ping on each turn is not nothing. This would be a card to look at if you decide to run a bunch of utility lands that make colourless, a good first one to consider that makes colourless is Shivan Gorge, which can ping each opponent. Tower of the Magistrate can do weird things, you can target an opponent's creature too fwiw, removing equipment and messing with targeted effects. There is also the odd dual that can make colourless you could sneak in, Shivan Reef or Cascade Bluffs are good examples that enter untapped. There are also some good colourless mana rocks, Talisman of Creativity or Mind Stone or Thought Vessel, but I do appreciate that your deck is designed atm to play low MV spells (which don't need ramp as much), but ramp can be very good. The lands and ramp you could probably remove basics for, though I wouldn't lower your land count very much, I feel like 36 is a bit high for a deck with an average MV well under 3 but hardly absurd for a deck without much ramp. I'm still a bit blown away that I actually suggested Shivan Gorge. If you decide to run a bunch of colourless stuff, I could probably figure out something to pull for Endbringer.

Love this deck idea, hope some of ithese were helpful!

Grind on DragonFire Burn

3 months ago

You could try cutting basic lands for some more ramp cards like Worn Powerstone, Everflowing Chalice, Skyclave Relic, Stonespeaker Crystal, Mind Stone, Izzet Signet, Arcane Signet, Talisman of Creativity, Hedron Archive, Commander's Sphere.
Running lots of ramp can be helpful if your commander occasionally gets removed or if you run lots of high mana value cards.

multimedia on My Highest Powered Deck

3 months ago

Hey, you have an interesting/fun deck, but sorry it's casual power level (PL) 5 at most.

Lands in the manabase and ramp sources are a big sign of what PL. A low budget manabase that has Highland Lake and Temple of the False God isn't PL 7-8. Very little ramp with a 4.0 avg. CMC is not PL 7-8. Please get rid of Temple of the False God.

It's difficult to get to PL 8 or higher on a low budget because the best lands and mana rocks are some of the most expensive cards in Commander. At best on a low budget unless playing mono-colored you're looking at PL 6. Your deck doesn't have any instants or sorceries? Izzet has many good low budget instants and sorceries especially for draw.

You have an infinite combo Niv-Mizzet, Parun + Curiosity, that helps to have a higher PL. Although, Niv-Mizzet, Parun is better as a win condition when it's the Commander not inside the 99. You have many potential other win conditions: Purphoros, God of the Forge, Reckless Fireweaver, Impact Tremors, Nettle Drone, etc., but lack enablers to combo with these win conditions.

To increase PL your deck needs to be more tuned to get to the final goal which is to win the game. PL 8 uses just about all cards in the deck to help to assemble a combo win, ramp, tutor, draw, protect the combo or stop an opponent's combo. If a card doesn't help to do one of these then it's not needed in the deck. Don't try to get to PL 8 unless you can spend for expensive price cards instead shoot for PL 6.

Here's some low budget cards to increase the PL of your deck:

ERROR404NAMENOTFOUND on Draw to Death

4 months ago

EDITS:

Added the recommended cards. Removed a couple "draw 2 cards" things to make room for Whispering Madness and Font of Mythos. Swapped Sky Diamond for Talisman of Creativity

ERROR404NAMENOTFOUND on Draw to Death

4 months ago

Lots of good recommendations there.

Never even seen Font of Mythos before. Amazing card... It's a bit expensive but in Chinese it's only like $2.50 including shipping. That one feels like a must-have.

Talisman of Creativity is a solid swap-out.

I'll see if there are any good cards to drop for Whispering Madness. Gunna have to make some adjustments to the deck.

Thanks for the help.

thefiresoflurve on Draw to Death

4 months ago

Nekusar is such a fun commander.

Whispering Madness would be a great include here. I don't see the Cipher part of it getting used much, if at all, but honestly a second copy of Windfall is not a bad thing to have here.

Font of Mythos is another one that could go to the maybeboard.

The Talismans are usually a little more expensive, but Talisman of Creativity just got reprinted, so I'd recommend swapping out one of your Diamonds for it.

CommanderNeyo on Zevlor, The Spellslinger

5 months ago

I would add all the signets and talismans you can: Dimir Signet, Rakdos Signet, Izzet Signet, Talisman of Indulgence, Talisman of Dominance, Talisman of Creativity.

Two mana ramp allows you to play your commander on turn 3 and helps you get the mana you need to cast your big spells and copy them.

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