Talisman of Creativity
: Gain .
: Gain or . Talisman of Creativity deals 1 damage to you.
Printings View all
|Modern Horizons (MH1)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Talisman of Creativity Discussion
3 hours ago
Lord_Olga I do understand what you are getting at, but most of the suspend cards you have are easier to get into play without jhoira and even if you bring jhoira into play on turn 3, you are looking at turn 4 suspending other things, thus making them come into play a turn or 2 sooner at best. That's a lot of hoops to go through, not counting needing to cast jhoira and having her live a turn to boot (assuming turn 3 jhoira). If its a later in the game jhoira then you've lost the basic benefit she would provide you (speed). After all, why wait 2-3 turns for something when you could have the necessary mana to just play it anyways.
I see a lot of potential issues with the support cards as well. Timebug, for example, is pretty fragile and not likely to keep you alive. Flood of tears is unlikely to get you an omniscience (best case) in play. And should you draw a combination of cards that don't synergize well, then that's gonna leave you in a bad position fast. This is kinda why I would personally go away from a lot of these options.
But since you do want to run through jhoira, how about trying to maximize her and minimize the suspend aspect. You'd be looking at more of a combo deck than a synergy based deck. Try a build that focuses more on the flood of tears into omniscience and jhoira with things like Talisman of Creativity and some more mana sources and it should not only speed you up, but allow you to cast your big stuff at a reasonable time in case the jhoira/flood plan doesn't work out. This could free up more slots for big/impactful creatures and spells that can keep you alive as well. I can make a basic/unrefined version for you if you want to see what I'm talking about.
But again, my thoughts and do what you feel like is best/most enjoyable.
3 weeks ago
I like this deck, I've always wanted a red/blue wizard deck and this one has a lot of potential. So I do want to disclaimer and say that my suggestions are not criticisms, and also I did not consider your budget or your collection lol. Lastly this is suggestions with just a cursory glance. Azami, Lady of Scrolls is pretty amazing in any wizard deck. Sol Ring, Izzet Signet, Arcane Signet, Fellwar Stone, Wayfarer's Bauble, and Talisman of Creativity are all low cost mana rocks that will help your deck ramp quickly. Mystic Sanctuary, Steam Vents, and Reliquary Tower are decent utility lands. Counterspell, Cyclonic Rift, Vandalblast, Expansion / Explosion, Blue Sun's Zenith, Chaos Warp, Curse of the Swine, and Fact or Fiction are all really good answer cards (I know rift is 20$ but it's still a staple). Baral, Chief of Compliance, Adeliz, the Cinder Wind, and Vedalken AEthermage are amazing utility creatures. Thousand-Year Storm turns all your spells into storm spells. Primal Amulet Flip helps mana costs and then copies spells. There's a few more things I can't really think of any, but my sources indicate that x spells do real well in a deck like this. Hope some of these help.
1 month ago
Thank you for the suggestions. Having alternate win cons defintitely sounds good to have.
Peoni Thank you for the suggestions. I forgot to ask about Notion Thief I definitely see the synergy with the wheels however I was wondering if I should be concerned about it lower damage potential on the wheels.
Currently I'm thinking of Black Sun's Zenith over Damnation Mostly because its reusable.
I am now wondering if I should also remove Bottomless Pit, Necrogen Mists, Oppression and double down on more mill mechanics.
Curse of Fool's Wisdom
Quest for the Nihil Stone
Liliana, Waker of the Dead
Drift of Phantasms
1 month ago
Hey, Exquisite Invention is actually a well made Commander precon by Wizards, but what the precon really lacks are repeatable draw sources. You've done well with upgrading the precon by cutting out most of the lackluster cards.
Jhoira, Weatherlight Captain can be repeatable draw when you cast any artifact or even Saheeli. Mystic Forge can give you an advantage by being able to cast artifacts from the top of your library. The Magic Mirror's mana cost can be reduced with Saheeli's +1 and it gives you repeatable draw each turn and that draw increases each turn you control it. Bident of Thassa is quite good as a repeatable draw source with attacking tokens especially flying Thopters and it's an artifact.
Whir of Invention is an instant artifact tutor that puts the artifact onto the battlefield and improvise helps to cast it with artifacts you control. Reshape is sac an artifact to tutor for and put an artifact onto the battlefield with CMC equal to what you paid for X. Treasure Mage can be helpful because it can tutor for any 6 CMC or higher artifact and put it into your hand for Saheeli's +1.
Everflowing Chalice and Talisman of Creativity are two more good budget two drop mana rocks and can use Saheeli's +1 to help to cast a huge Chalice that can be a repeatable colorless mana source. Inspiring Statuary gives all your nonartifact spells improvise meaning that artifacts you control can be used to pay for the mana costs of nonartifact spells.
The artifact lands: Seat of the Synod, Great Furnace, Darksteel Citadel count towards reducing artifact costs with Saheeli's +1. Trinket Mage can also tutor for one of these artifact lands if you need a land. Other budget land upgrades to consider: Shivan Reef, Spire of Industry, Glimmervoid, Sulfur Falls, Ash Barrens, Grixis Panorama, Temple of Epiphany.
I offer more help to make cuts. Good luck with your deck.
1 month ago
You already have Curiosity and Tandem Lookout. Why not add in a Niv of your choice? Fits your theme, can pair just as well with your commander, and provides you with a solid wincon. You could even add in an Ophidian Eye.
I also think you have more than enough lands, so I'd cut maybe a few of the ones that enter tapped in favor of some mana rocks like Fellwar Stone, Talisman of Creativity, Talisman of Conviction, Izzet Signet, or Boros Signet. Could also swap the Commander's Sphere for one of these, or to retain the card draw along with improving mana efficiency, a Mind Stone.
Like your commanders and like your deck! Hope this helped. :^)
1 month ago
A combination of 2-drop and 4-drop rocks can get Thrax out as early as turn 4: turn two play the 2-drop rock, which lets you play a 4-drop rock on turn 3, leading to 7 mana on turn 4 assuming you have 4 lands (odds are good).
2 months ago
I would suggest picking up a Talisman of Creativity, and an arcane signet and maybe run a few more mana rocks, as in my experience with Brudiclad, getting mana rocks is critical or you fall behind because he's 6 cmc. you may want to also add some duals like Sulfur Falls or Steam Vents to fix your mana outside of rocks. Molten Birth is a surprisingly good card in this deck. at worst you make a couple tokens, at best you can cast it again. Might I also suggest Tamiyo's Journal? from my experience, this card is an absolute power house. I've found that Saheeli, Sublime Artificer works wonders in a deck like this. Idol of Oblivion is also amazing in this deck as it gives you card draw and allows you to close out a game quickly. You also talked about using your opponents creatures to copy, so i would suggest Faerie Artisans to save you a couple copy cards. Finally, you're on the right track with making massive amounts of tokens, but you're leaving them too weak for boardwipes and to close out a game, my suggestion would be to add Wurmcoil Engine and Reef Worm wurmcoil engine allows you to close out game quick with tokens of 6/6s with deathtouch and lifelink and when a boardwipe occurs, double your tokens. Reef worm protects your tokens from 3 boardwipes and dies on the 4th boardwipe. They get large very quickly and close out games and are great chump blockers in their 0/1 stages.
2 months ago
Ok some cuts
Keranos, God of Storms look I like him but better in other decks
Meishin, the Mind Cage
Ob Nixilis Reignited
Day's undoing you lose all your triggers
Not worth the 10 mana Jin-Gitaxias
Barbed Shocker had him I pulled him fairly quick
Strionic Resonator not relay worth it in you deck
you really need more counter spells to protect your board
drop damnation or Blasphemous act for a Cyclonic Rift nothing like overload rift at the person end step before your turn then you wheel on your turn game ending play.
You need a lot better artifact ramp and more of it I would drop to 34 lands yes chromatic lantern should be cut
You should be running the two drop mana rocks any combination of about 5 of the signet/talisman you will thank me later you are grixis that is your ramp these are generally pretty cheap Arcane Signet Talisman of Creativity Talisman of Dominance Talisman of Indulgence Dimir Signet Izzet Signet Rakdos Signet
Drop Spell book for Library of Lengyou get to shape your discards