Talisman of Creativity

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Talisman of Creativity

Artifact

: Add .

: Add or . Talisman of Creativity deals 1 damage to you.

CommanderNeyo on Zevlor, The Spellslinger

4 weeks ago

I would add all the signets and talismans you can: Dimir Signet, Rakdos Signet, Izzet Signet, Talisman of Indulgence, Talisman of Dominance, Talisman of Creativity.

Two mana ramp allows you to play your commander on turn 3 and helps you get the mana you need to cast your big spells and copy them.

Lokotor on Marchesa, The Black Rose - Primer

1 month ago

Quodan Last_Laugh

I don't think Mahadi, Emporium Master quite makes it. The fact that it can only trigger on your own turn makes it a bit too limited for my liking. I would probably go for Pawn of Ulamog in that slot as it both gives mana and an additional body to sacrifice for more value if you prefer. If you're looking for something in this slot and not running Pitiless Plunderer you may want to consider that.

Mari, the Killing Quill is currently still in the testing phase for me. I've only been able to get her out a couple times so far (I probably should just tutor for her in games) but she can trigger on her own as she is an assassin, and the fact that she gives herself deathtouch comes in handy as well. Additionally, the exile triggers on a creature dying for any reason, independent of having any rogues etc, which is very handy given how common graveyard decks are.

Alongside her I have Dauthi Voidwalker and Oona's Blackguard for tribally relevant cards, but I would like to get maybe one or two more playable cards in that vein to be totally happy. Among current options Zulaport Cutthroat, Ghostly Pilferer, Morbid Opportunist, Grim Hireling, Murderous Redcap, Guildpact Informant, and Glasspool Mimic  Flip strike me as being possibilities, but I'm not sure where I want to go on it at the moment.

I prefer Talisman of Creativity over situational ramp cards like Mahadi since it's valuable even on an empty board. If anything I'd cut something like Mari or something that similarly creates situational value in a different area, like Thief of Sanity if I felt I'd prefer to trade card advantage for more ramp.

Quodan on Marchesa, The Black Rose - Primer

1 month ago

Last_Laugh in total honesty I think Talisman of Creativity would be my choice if in Lokotor or your position.

LeonSpires on How to Lose Friends and Alienate People

1 month ago

Your commander has a good effect but he costs 7 mana. I would suggest running more 2 CMC mana rocks to make it so you can more consistently cast him. Start with Fellwar Stone, Rakdos Signet, Izzet Signet, Talisman of Creativity, Talisman of Dominance, and Talisman of Indulgence.

Also Essence Backlash and Essence Scatter are very narrow counterspells. Some less narrow sounterspells for you to consider would be Negate, Drown in the Loch, and Delay.

Frank_Glascock on The Great mutation

3 months ago

Earle swears by Toski, Bearer of Secrets.

Dakota, if this is an Animar test I am going to ace it. Remember that the best Animar lists are like creature based spellslinger decks. The closer your list gets to 50 creatures the better. I was at 48-49.

I know you are tired of Craterhoof Behemoth but you did include Finale of Devastation. The best decks focus their strategy and wincons. That may not be what you want. The deck certainly looks fun to play.

  1. Should you want to focus the deck more I would include cards that would lead to a turn two Animar. Chrome Mox, Mox Diamond, Wild Growth, and Carpet of Flowers are some that come to mind.

  2. You need Animar on board for three turns I would think. The turn you cast him. The second turn where you cast lower mana creatures to pump up his counters. And then turn three where you play your big threats. How are you going to protect him from spot removal? Better yet, what is your strategy for combating board wipes?

Kodama's Reach? Bloom Tender is the replacement-not even a close call.

Nature's Lore? I would play a mana dork like Llanowar Elves.

Dito for Arcane Signet, Chromatic Lantern, Ketria Crystal, Sol Ring, Talisman of Creativity and Talisman of Curiosity. Cut all this for Sylvan Safekeeper, Spellskite, Elvish Mystic, Fyndhorn Elves and some more ways to stop board wipes like Swan Song. I ran Force of Negation and Force of Will in my Animar list but you don't have the blue to support those cards.

Even with the big mana creatures you are playing would Purphoros, God of the Forge not be considered?

Hardened Scales was printed by some Animar lover at Wizard's of the Coast. It should be in here.

A creature based deck without one of the allstar blue creatures, Consecrated Sphinx?

I play Mystic Remora in every deck that has blue. But, that is me and it isn't an auto include in casual.

Crop Rotation is a definite should you play Gaea's Cradle.

Last_Laugh on SomeBODY ONCE TOLD ME

4 months ago

Ok, fine lol I'll actually post something meaningful instead of jokes. Marchesa is one of my favorite commanders and I've been playing her for almost 8 years now.

Metallic Mimic and Vigean Graftmage both allow you to abuse etb/death triggers on everyone's turn instead of once per round.

Gray Merchant of Asphodel/Kokusho, the Evening Star and their lifegain feel counterproductive but with Mikaeus, Unspeakable Symbol, or the 2 cards above, it'll end games fast without a single concern for being on the Throne.

Goblin Bombardment needs to be in the deck. It's a free sac outlet that only 2 colors can reliably deal with and it enables an infinite damage combo with Mikaeus and Glen Elendra. The combo also equals infinite mill with Altar of Dementia and infinite colorless mana with Ashnod's.

Chaos Warp also needs a spot. It's one of only 2 reasonably costed answers to enchantments in these colors. Don't let cards like Solemnity or Rest in Peace wreck your day. Granted if you ever see Solemnity, tutor up Flayer of the Hatebound and immediately murder the table.

I'd also suggest more life loss with your lands/ramp like Shivan Reef (and its ilk), City of Brass, Mana Confluence, off color fetches, and Talisman of Indulgence, Talisman of Dominance, and Talisman of Creativity. Be sure to run Urborg, Tomb of Yawgmoth though.

Anyways, let me know if you're picking up what I'm putting down, I can make more suggestions for both additions and cuts. You've already seen my list (and ty for the upvote).

multimedia on Pirates a'hoyyyyyyy

5 months ago

Hey, nice version, but where's Glint-Horn Buccaneer? I saw your deck in the featured decks ad.

You can improve on balancing card quality since you have some amazing cards here, but also quite a few lackluster ones that are much lower on power level compared to the others. An example is Scalding Tarn which is excellent, but not playing a dual land that Tarn can search for... Steam Vents could replace Izzet Guildgate and Volatile Fjord could replace Highland Lake. Other Izzet dual lands to add in place of some basic lands to improve color fixing from lands: Training Center, Cascade Bluffs, Sulfur Falls, Stormcarved Coast and Frostboil Snarl.

I don't think I've even seen Armillary Sphere in the same deck before that also has Mana Drain, Ragavan, Nimble Pilferer, Jeweled Lotus, Dockside Extortionist, Goldspan Dragon, Jeska's Will and Urza's Saga. Sphere is really out of place power wise. Consider cutting Sphere for Arcane Signet? The Diamonds are also subpar, considering cutting both of them for Talisman of Creativity and Izzet Signet? These are not expensive changes, but can make a big improvements on ramp.

Another example of card quality balance are the counterspells. Mana Drain, Counterspell, Pact of Negation, Negate are great thus you don't also need to play Hornswoggle, Admiral's Order and even Lookout's Dispersal because these are not as good.


Some more one drop/two drop flying Pirates and unblockable Pirates can more easily trigger Malcolm and Breeches. Spectral Sailor, Warkite Marauder, Departed Deckhand could replace some higher mana cost Pirates such as Captain Ripley Vance, Deadeye Quartermaster, Prosperous Pirates and Sailor of Means. You have Ragavan, Nimble Pilferer, Dockside Extortionist, Goldspan Dragon and Corsair Captain which are all excellent thus you don't really need to play other Pirates that create treasures when they ETB because those cards are not as good.

Wonder and Anger are powerful with Pirates, but they need help to get them into your graveyard because you don't want to ever cast them. Expanding with more loot can help to draw/discard them that also adds more draw to your deck. Faithless Looting, Windfall, Mask of Memory and Frantic Search could replace Mutiny, Hornswoggle, Dowsing Dagger  Flip and Admiral's Order. These changes are also not expensive and improve card quality.

Good luck with your deck.

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