Talisman of Creativity

Talisman of Creativity

Artifact

: Gain .

: Gain or . Talisman of Creativity deals 1 damage to you.

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Legality

Format Legality
Casual Legal
Modern Legal
Limited Legal
1v1 Commander Legal
Tiny Leaders Legal
Leviathan Legal
Duel Commander Legal
2019-10-04 Legal
Highlander Legal
Vintage Legal
Commander / EDH Legal
Custom Legal
Canadian Highlander Legal
Block Constructed Legal
Legacy Legal
Oathbreaker Legal
Unformat Legal

Talisman of Creativity occurrence in decks from the last year

Latest Decks as Commander

Talisman of Creativity Discussion

Last_Laugh on Narset One Woman Army (2020 vers)

1 month ago

I'd recommend putting a LOT more ramp in here so you can get Narset out sooner. All 3 Signets, all 3 Talismans (i.e. Talisman of Creativity), Arcane Signet, Fellwar Stone, Worn Powerstone, and Basalt Monolith. I'd drop Jeskai Banner though... if it costs but only adds 1 mana it's not worth it. Generator Servant ramps and gives haste (only creature I ran tbh).

Brainstorm and Dream Cache both allow you to get expensive cards from hand to the top of your deck to cast for free.

Spirit Mantle and Steel of the Godhead are both excellent auras here.

Feel free to pick through my list for ideas (it's not budget friendly but there's some cheaper gems to be found). Upvotes on any of my decks are appreciated. Narset, American Beauty

libraryjoy on Niv-Mizzet, Parun - Budget

1 month ago

Ok, so a couple of ideas when it comes to cutting. Here's the criteria I generally use:

  1. What cards do I already have? Keep those.

  2. What cards are super expensive that I don't own? Cut those unless absolutely needed for the deck to function.

  3. What cards am I likely to use in other builds? Something like Arcane Signet has better long-term value in a commander collection than Talisman of Creativity.

  4. What cards best advance my gameplan? Is my plan to damage my opponents with drawing cards? Is it to create tokens while casting instants and sorceries? While it's fine to have a back-up plan, consider reducing or eliminating cards that do not advance your main plan.

  5. What situations am I weak to? Be sure to have cards to help you with that. In this case, your deck may be prone to drawing itself out, so make sure you have plenty of cards that increase your hand size.

That said, my top picks for removal are (if you don't own them): Into the Roil, Unleash Fury, Gitaxian Probe, Ponder, Serum Visions. Those spells are great in faster formats like Modern, etc., but would only be good in a very fast competitive commander environment. Mine is more casual, but your mileage may vary. I'd probably drop Izzet Cluestone and Izzet Keyrune unless they're cards you have or are budget-friendly alternatives for things like Talisman of Creativity. Good luck!

Yotian_Soldier on 75% Simic Hydra Tribal

3 months ago

21 Nov 2020 updates:

Mana Drain > Spell Swindle: got one from my Commander Legends draft box

Talisman of Creativity > Thought Vessel: prioritized color fixing vs. no hand size

xantm70 on Elsha doing stuff

3 months ago

If you're aiming for a more cutthroat approach to the list, there are some key pieces of interaction and acceleration you're missing, and I've got suggested cuts as well:

I would also run the big three cantrips:

Before suggesting future cuts and changes, the next question becomes: How do you want to kill, and how do you want to get there? You and I spoke previously about this a bit, so I know you don't want to go for a creatureless Proteus Staff kill. Fish is a pretty compact wincon, but it seems to me that it may not be strictly necessary. You're going to run Top anyhow, so if you're holding your deck, you can find a way to win no matter what. My impression is that you can go a few different routes:

  • You can build a list that wants to manually storm off and kill with Aetherflux Reservoir. Reservoir provides a natural outlet to Top lines while also supporting a more traditional storm plan. This then has two subtly different approaches, one leaning on artifacts and one leaning on spells.
  • You can build a list that wants to assemble Isochron Scepter + Dramatic Reversal for infinite storm and mana and then find an outlet for one or the other.
  • You can build a list that wants to resolve Fish or Jace, Wielder of Mysteries with an empty library.

You're also in the colors for access to almost the entire Wheels package, in case that appeals to you:

Resolving any wheel with any lock piece is generally enough to just win the game.

Thoughts so far?

Sultai_Sir on Niv still to slow...

4 months ago

Hey man, I've got some suggestions:

Talisman of Creativity: Another ramp spell, and taps for colorless if you need it to.

Keep Watch: Absolutely ridiculous card, often draws you 5+ cards at least, and I once drew 24 cards. Brilliant.

Ophidian Eye: I know it's in your maybeboard, but it's still a combo with Niv-Mizzet.

Windfall: Draw ALL the cards.

Whirlpool Warrior: Basically a personal double Windfall, if you're playing your deck right, you should always have the most cards.

Jace's Archivist: Man, the Windfalls keep on coming! This one's one you can do every turn, which is just pure value, plus it disrupts your opponent's gameplan when you're wheeling every turn.

AEtherize/AEtherspouts: Just say no to any deck that's attacking. Hint: most decks.

Anyways, hope this helps, and as always, Happy Tapping!

TriusMalarky on Mizzet PUNCH

4 months ago

Aight. First, you need a good ramp package. I'd go

You have 3 taplands, two of which are useless. They're better off being basics, although Skyline Cascade isn't the worst. Also, Evolving Wilds never belongs in 2-color decks. Temple of Epiphany is infinitely better.

Teferi's Ageless Insight, Alhammarret's Archive if you have the budget.

Omniscience_is_life on Mizzet PUNCH

4 months ago

Maybe more low-cost ramp? Fellwar Stone, Mind Stone, Thought Vessel, Sol Ring, Talisman of Creativity, etc. Nice deck though, great legend!

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