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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Talisman of Creativity
Artifact
: Add .
: Add or . Talisman of Creativity deals 1 damage to you.
zelous666 on Ghyrson Starn, So Anyways I Started Blastin’ (C)
2 months ago
Talisman of Creativity and any other card that does 1 damage to you will be a bad idea.
tindolos on Masters of Evil - Upgrade
8 months ago
Initial upgrades
Out
- Ashad, the Lone Cyberman
- The Master, Mesmerist
- The Master, Gallifrey's End
- The Master, Multiplied
- The Master, Formed Anew
- Vislor Turlough
- Rassilon, the War President
- The Beast, Deathless Prince
- The Rani
- The Cyber-Controller
- Vashta Nerada
- The Flood of Mars
- Renegade Silent
- Midnight Crusader Shuttle
- The Sound of Drums
- The Toymaker's Trap
- Propaganda
- Time Reaper
- Gallifrey Council Chamber
- Zygon Infiltrator
- Sontaran General
- Great Intelligence's Plan
- Cybermat
- Clockwork Droid
- Don't Blink
- Day of the Moon
- Solemn Simulacrum
- Cybership
- Temple of the False God
In
- Spear Spewer
- Thermo-Alchemist
- Unruly Catapult
- Nettle Drone
- Lobber Crew
- Creeping Bloodsucker
- Plague Spitter
- Spawn of Mayhem
- Quakebringer
- Loyal Subordinate
- Twilight Prophet
- Stormfist Crusader
- Tectonic Giant
- Cryptolith Fragment Flip
- Descent into Avernus
- Maestros Charm
- Protection Racket
- Ob Nixilis of the Black Oath
- Leechridden Swamp
- Rankle, Master of Pranks
- Kroxa, Titan of Death's Hunger
- Court of Ambition
- Ob Nixilis, the Adversary
- Angrath, the Flame-Chained
- Strionic Resonator
- Lithoform Engine
- Talisman of Creativity
- Rakdos Signet
- Fellwar Stone
Azoth2099 on Sauron, The Dark Lord Commander Deck
8 months ago
Hey dude! So I've tested Sauron quite a bit, let me give you some free game.
The most critical thing about running a 6-drop commander is...having an absolutely absurd amount of mana in the deck, if you can believe that.
I would recommend running 10+ mana rocks alongside a handful of rituals, enough to drop Sauron T3 or T4 consistently. Here's a nice list:
Rocks: Sol Ring, Arcane Signet, Fellwar Stone, Thran Dynamo, Basalt Monolith, Talisman of Dominance, Talisman of Creativity, Talisman of Indulgence, Dimir Signet, Izzet Signet, Rakdos Signet & Chromatic Lantern.
Rituals: Dark Ritual, Cabal Ritual, Culling the Weak, Burnt Offering, Sacrifice, Rite of Flame, Desperate Ritual, Pyretic Ritual & Seething Song.
If you incorporate a good amount of mana generation, you can cut down to 30 lands and be waaay more consistent. And then once you power him out you can slap stuff like Conqueror's Flail on him and smack everybody around like a proper villain!
Azoth2099 on March of Mordor
8 months ago
Cheers m8, happy holidays!
So having tested Sauron, the Dark Lord into the dirt since his release, I think you're gonna need to get him on the board waaay faster than this list is currently doing if you really want to be mean like that. I'd recommend a few of the following "means" lol:
Rocks: Talisman of Dominance, Talisman of Creativity, Talisman of Indulgence, Dimir Signet, Rakdos Signet, Izzet Signet, Fellwar Stone & Springleaf Drum
Rituals: Dark Ritual, Cabal Ritual, Culling the Weak, Burnt Offering, Sacrifice, Rain of Filth, Bubbling Muck, High Tide, Rite of Flame, Infernal Plunge, Pyretic Ritual, Desperate Ritual & Seething Song.
Cost Reducers: Nightscape Familiar, Sapphire Medallion, Jet Medallion, Ruby Medallion, Cloud Key & Urza's Incubator.
And then there are other value pieces like Conqueror's Flail to go along with The Reaver Cleaver to help you get out of hand once he's summoned, & Faerie Mastermind to draw you cards while your commander builds your board from your opponents actions. Mystic Remora is also great in this sense and is still pretty cheap compared to Rhystic Study. Teferi's Ageless Insight is another banger post-commander that should be considered imo, especially since you can't run Necropotence as efficiently as other decks can.
For more villainy, consider Dauthi Voidwalker, Opposition Agent, Praetor's Grasp, Mnemonic Betrayal, Bribery, Acquire & maybe even something like Empress Galina to really peeve your pod.
Peace!
DreadKhan on Sauron The Grixis Lord
11 months ago
If you want to keep your budget fairly low, there are the signets (Rakdos Signet, Izzet Signet, and Dimir Signet) and the talismans (Talisman of Dominance, Talisman of Indulgence, and Talisman of Creativity) to start with, but Grixis has access to a really good new option, Relic of Sauron, which I think is great. I'm not sure if it's really a good card, but Firemind Vessel exists. There is also Myriad Landscape, which can find a colour you don't have yet (and gets 2 of that colour). An option if you keep your fairly high (which is fine btw) land count would be to replace a land with Temple of the False God.
Since you actually need to ramp a few times from 3 mana to cast Sauron, you might run something weird like Dreamscape Artist, that can help get you to Sauron mana to get your deck online, including fixing your mana. It's incredibly janky, but Apprentice Wizard can help cast Sauron's colourless cost.
I could be wrong, but I think Arcane Adaptation is usually better than Xenograft. I think Maskwood Nexus is also better. I think you could find much better cards than Ugluk, including many that are lower to the ground. Foray of Orcs is not very high impact for the mana when there are cards that can just remove any creature for less mana, or cards like Fateful Showdown for similar. I would even play Fire Covenant over it. Torment of Golum sounds to me like an outright bad card, ymmv, but I think you can find something that works similar for less. I'm also unsure if Surrounded by Orcs is worth casting, adding only 3 power isn't very impressive, and if the army dies you lose the buff forever.
You can certainly shave some lands if you add more ramp sources, though I wouldn't go below 36 lands with a 6 mana Commander that needs 3 colours to cast. You can sneak that lower with a better mana base, but that increases the cost. If you lower your land count to 36, you could also look at the Guild Bounce lands, Dimir Aqueduct, Rakdos Carnarium and Izzet Boilerworks, each of these is a dual land that is cheap and helps you hit more land drops. They aren't great if you have lots of 'Enters tapped' lands, but without mostly Basics they are solid in a 3 colour deck. Guildless Commons also exists, but in a 3 colour deck I'd be more leery of it.
Azoth2099 on Xander's Nightmare Roulette
11 months ago
Hey man, have you considered adding more rituals & mana rocks to this list? With the Commander being a 7-drop, you need all the mana you can get.
Consider finding space for Arcane Signet, Mana Vault, Talisman of Dominance, Talisman of Creativity, Talisman of Indulgence, Fellwar Stone, Pyretic Ritual, Seething Song, Culling the Weak & maybe even Drain Power.
Essence Flux & Dauthi Voidwalker are also really great here, & some Reanimator pieces like Reanimate, Animate Dead & Necromancy could help maximize on Xander's 2nd triggered ability.
Fluggleshmuggits on Cube Eternal
1 year ago
Changelog 12/10/22
Original Dual lands are in
2 color man lands are in
upgrades in every color and almost every guild pair
IN
- Cathar Commando
- Gideon, Ally of Zendikar
- Gideon Jura
- Parallax Wave
- Haughty Djinn
- Thirst for Discovery
- Hullbreaker Horror
- Baral, Chief of Compliance
- Liliana, the Last Hope
- Liliana, Waker of the Dead
- Cryptbreaker
- Rotting Regisaur
- Massacre Wurm
- Legion Warboss
- Guttersnipe
- Kiki-Jiki, Mirror Breaker
- Ilharg, the Raze-Boar
- Firebolt
- Tooth and Nail
- Biogenic Ooze
- Niv-Mizzet, Parun
- Sin Collector
- Nahiri, the Harbinger
- Grist, the Hunger Tide
- Escape to the Wilds
- Trostani Discordant
- Natural Order
- Celestial Colonnade
- Creeping Tar Pit
- Lavaclaw Reaches
- Raging Ravine
- Stirring Wildwood
- Shambling Vent
- Wandering Fumarole
- Hissing Quagmire
- Needle Spires
- Lumbering Falls
- Tundra
- Scrubland
- Plateau
- Savannah
- Underground Sea
- Volcanic Island
- Tropical Island
- Badlands
- Taiga
- Bayou
OUT
- Quirion Ranger
- Frost Titan
- Crystal Vein
- Cave of Temptation
- Talisman of Creativity
- Talisman of Curiosity
- Talisman of Conviction
- Talisman of Resilience
- Talisman of Hierarchy
- Strionic Resonator
- Sunken Hollow
- Cinder Glade
- Canopy Vista
- Prairie Stream
- Smoldering Marsh
- Irrigated Farmland
- Scattered Groves
- Canyon Slough
- Fetid Pools
- Sheltered Thicket
- Seal of Cleansing
- Battle Screech
- Eidolon of Rhetoric
- Spirit Link
- Shoreline Ranger
- Deep Analysis
- Attunement
- Rewind
- Fate Unraveler
- Visara the Dreadful
- Ultimate Price
- Ruinous Path
- Bloodsoaked Champion
- Scab-Clan Berserker
- Sin Prodder
- Slice and Dice
- Starstorm
- Firebrand Archer
- Vessel of Nascency
- Seal of Primordium
- Lifecrafter's Bestiary
- Abrupt Decay
- Appeal / Authority
- Wear / Tear
- Rhythm of the Wild
- Unburial Rites
- Enigma Drake
DreadKhan on Ghyrson Starn, Kelermorph [Gunslinger]
1 year ago
Not sure if they're worth bothering with due to their slowness, but you can get a ton of damage out of Arc Mage and Inferno Titan if you're adding 2 to each ping for 1. Electrickery is pretty good value with your Commander in metas where people run smaller creatures, not sure how common that is, Electrickery also removes bigger stuff if you've got Deathtouch. For Arc and Electrickery I would replace a variation of Prodigal Sorcerer, and for the Titan I would think about switching out the Frostwielder. Inferno Titan is a crazy card with your Commander, 9 extra damage whenever you swing is pretty silly for one card and your Commander.
It's also slow and clunky (and you can't cast it atm), but Endbringer's ability to untap itself is pretty sick even if you don't have much colourless, the ability to ping on each turn is not nothing. This would be a card to look at if you decide to run a bunch of utility lands that make colourless, a good first one to consider that makes colourless is Shivan Gorge, which can ping each opponent. Tower of the Magistrate can do weird things, you can target an opponent's creature too fwiw, removing equipment and messing with targeted effects. There is also the odd dual that can make colourless you could sneak in, Shivan Reef or Cascade Bluffs are good examples that enter untapped. There are also some good colourless mana rocks, Talisman of Creativity or Mind Stone or Thought Vessel, but I do appreciate that your deck is designed atm to play low MV spells (which don't need ramp as much), but ramp can be very good. The lands and ramp you could probably remove basics for, though I wouldn't lower your land count very much, I feel like 36 is a bit high for a deck with an average MV well under 3 but hardly absurd for a deck without much ramp. I'm still a bit blown away that I actually suggested Shivan Gorge. If you decide to run a bunch of colourless stuff, I could probably figure out something to pull for Endbringer.
Love this deck idea, hope some of ithese were helpful!
Have (3) | zachi , JuneBlue58 , orzhov_is_relatively_okay819 |
Want (4) | mflint , PowerofEnvy , TechNoble , ArtistaFeo |