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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Whenever an opponent draws a card, you may pay . If you do, draw a card.
1 week ago
I like where you're going with this. You've got some key pieces and some cool synergy that really feels like it would be fun to play!
While I was looking over your decklist I noticed that you have a lot of really good cards in here, and I feel like you could focus your card draw a little more to really step up the momentum of your deck. I've got a few swaps I think would help the momentum of your deck:
These are all just ideas and the deck is already pretty fun without them!
Keep up the good work, -H-E-N-R-Y
1 month ago
Book of Rass isn't bad per se, and it's a very solid option for Old School EDH, but I think it's outclassed by a number of even mediocre cards. For example, you'd have to and 4 life for the book to outperform The Immortal Sun or even Staff of Nin on a given turn, and neither of those costs are a pittance. And what about next turn? The Book's one real advantage is being able to draw multiple cards per turn, but I feel it's just too mana-intensive to meaningfully outperform other big artifacts like Mind's Eye or Loreseeker's Stone.
2 months ago
Two infinite combos of importance below: Do note that each piece is good on it's own outside of the combo
You already run the managyser + reiterate combo for infinite mana.
Other cards to consider are....
Curse of Opulence - Draw and politics
Mind's Eye - Draw, works nice with wheels.
Ignite the Future - Draw, light up the stage older brother. While it works best in more higher cmc builds given the flashback, having a low cmc build allows you to more likely to be able to cast them this turn. That being said, both light up the stage and ignite allow you to play them on your following turn as well.
Jeska's Will - Draw and ramp
be sure to let me know what you think of each suggestion
3 months ago
CardDraw 6 cards are directly labeled in the card draw section Sarkhan's Triumph, Dragon's Hoard, Faithless Looting, Jeska's Will, Magmatic Insight, Reforge the Soul. Though I do have draw from other sources such as creatures, ramp, discount, anthem, and land. Card draw from creatures: Runehorn Hellkite. Card draw from ramp: Mind Stone and Sarkhan, Fireblood. Card draw from discounts: Hazoret's Monument and Herald's Horn Card draw from anthem: The Immortal Sun and Vanquisher's Banner Card draw from land: Inventors' Fair, Scrying Sheets (potentially), Arch of Orazca, and Bonders' Enclave. All in all, I potentially have card draw from 11 sources, (13 if I technically include myriad landscapes and Burnished Hart). I haven't played with this deck yet so I cant say for certain whether or not that is too much or too little. If I want more card draw I would first like to look into Dragonstorm, Endless Atlas, Dragon Mage,Hedron Archive, Mind's Eye and lastly Sunbird's Invocation. I appreciate any advice on which ones I should prioritize, any alternatives or perhaps ones I should swap out immediately from my deck with ones in the maybe board. Till then once I make the deck and play it ill figure out from how it feels I suppose.
3 months ago
Hi, Cool deck!
I am not sure about Staff of Nin, Mind's Eye and Warmonger's Chariot. For the staff a simple Harmonize can be better. I would put an MDFC e.g. Ondu Inversion Flip instead Warmonger's Chariot It doubles as a board wipe and a land.
6 months ago
7 months ago
Good point! I actually have a Mind's Eye in my binder, so that will go in for sure.I'm okay with a $10 card - Vanquisher's Banner - but I should wait until my next payday. That seems really good for this deck. Some of those others, yeah they're cheap. Maybe I can find them at my LGS or maybe a friend has one I can trade.
7 months ago
Other possible cards for consistent card draw would be Mind's Eye, Seer's Sundial, Staff of Nin or Jayemdae Tome. They each have their strengths and weaknesses. And of the three only Mind's Eye costs anything.