Whenever an opponent draws a card, you may pay . If you do, draw a card.
|Have (6)||metalmagic , gildan_bladeborn , orzhov_is_relatively_okay819 , DudeMan1031 , ,|
Printings View all
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Commander's Arsenal (CMA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Mind's Eye occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
Mind's Eye Discussion
1 day ago
I really like Oketra's Monument in here. I would probably drop Fiery Emancipation (this may move too far away from your commander's activated ability being a primary strategy) and go with an anthem strategy overall as you acquire cards to slot in. Glorious Anthem, Gaea's Anthem, Dictate of Heliod, and, Beastmaster Ascension would all be solid in here. Other targets for removal for me would be Commander's Insignia and True Conviction. True Conviction can be great, but it seems a bit win more as opposed to just going wide and pumping through anthems. Beyond those, if you do lean into the anthem strategy, consider Mirari's Wake, Force of Virtue (can be a fun free play), Collective Blessing, and Spear of Heliod. You might even consider Intangible Virtue.
Have you considered Strionic Resonator to copy your commander's triggers?
Card draw seems light. Just some various options: Runic Armasaur, Mind's Eye, The Immortal Sun (anthem as well), Shamanic Revelation or Collective Unconscious, and, if you want to play in further on tokens, Ulvenwald Mysteries.
I agree on getting the token doublers in here and I also agree they are pricey :). A more budget option would be Second Harvest.
For win-cons, if you decide to switch to a Timmy approach, Craterhoof Behemoth is an obvious choice, and Thunderfoot Baloth would also fit nicely. With all your anthems (assuming you go that route), Humility would certainly be fun. Doesn't see much play, but a janky win con requiring setup is pairing Touch of the Eternal with enchantment destruction on the last end step before your turn, plus you usually want some protection in there. Like I said, a lot of setup :).
3 days ago
I don't think people go intentionally looking for staples. At some point in the stream of thought that created a deck, someone simply uses the logic of 'what is the best way to do X', and it happened to be one of these cards. Thus their status at the top financially and in reputation as 'staples'. If people can invest, and want the best, they'll snap them up. If not, there are options.
I went through this process recently with one of my decks...I wanted a way, for as little resource as possible, to draw a second card per turn for Jolrael, Mwonvuli Recluse. Looking through Gatherer and the sparing deck builds for her out so far, what was my #1 option? Sylvan Library, of course. Since I have no intent of picking up a Library for the deck in question, I've got to work a little harder, and jump for a few more hoops for some more lackluster options, like Mind's Eye. See the difference?
4 days ago
In mono white, I would use more ramp and card draw.
Sol Ring; Mind Stone; Caged Sun; Gilded Lotus/Nyx Lotus; Smothering Tithe; Knight of the White Orchid; Endless Horizon/Land Tax; Burnished Hart; Marble Diamond/Coldsteel Heart; Pearl Medallion; Gift of Estates; etc.
Mind's Eye; Staff of Nin are both decent for some card draw.
Remember, you can exile YOUR attacking creatures with Settle the Wreckage to ramp up.
I'm gonna use some of those cards in my Celestial Crusade, which isnt updated yet, Im super lazy... :D
Cards I would remove:
Ajani's Mantra - only 1 life per each four turns is meh.
Teyo, the Shieldmage - hexproof is nice, but Im not really fan of Teyo.. I would rather go with Orbs of Warding for the same mana cost or add some ramp/draw.
Fencing Ace - It seems there isnt much ways to buff up this dude, should be more useful in some aura/equipment orientated deck.
5 days ago
MrKillStar Thank you for your suggestions. I am looking to pick up many of those suggestions such as Mind's Eye and Mystic Forge as soon as I get the money. As you know, colorless needs all the card advantage it can get!
You make a very good point on Deathless Behemoth so I will be taking that out.
I honestly have no clue why I put Meekstone in the deck. I think I was up late and making changes when I did that because that makes no sense.
Ghirapur Orrery is in the deck at this moment because I like experimenting with that partiular card. It's always on the chopping block, but is a good placeholder until I get the desired cards.
Thank you for your feedback!
1 week ago
You have to look into artifacts for ramping or card advantage without discard or sacrifice.
Some good staples that are available are:
Two cards I think are flavorful for red and provide card advantage but i don't see too often are: Staff of Nin, and Coercive Portal. The staff lets you ping stuff for 1 which is a nice little support card but it also draws a card every turn. The portal is not for the faint of heart but can really alter a board state depending on votes. Especially if you build with knowing this in advance.
1 week ago
I use Rings of Brighthearth together with Strionic Resonator to do some silly things with Mimic Vat and overall its pretty cool card to use.
I would also reccommend:
Mind's Eye - more card draw = more power (more fuel for Kozilek, the Great Distortion)
Herald's Horn - to make your eldrazi even cheaper to get out + possible 2nd card draw if you hit Eldrazi with H's H
Some more cards that could be nice:
Mystic Forge; Whispersilk Cloak; Darksteel Forge+Mycosynth Lattice; Planar Bridge; God-Pharaoh's Statue; Emergence Zone; Decimator Web; Maze of Ith; Mana Geode
I would probably cut:
Deathless Behemoth - it works better in colored decks that can effectively create scion tokens.
Ghirapur Orrery - Im never sure about this card, might be better to use something else.
Meekstone - This kinda screws your own big creatures?
1 week ago
Junkyo Bell, Temple Bell, Singing Bell Strike, Meditate, Peace and Quiet, Silence, Render Silent, Orim's Chant, Kor Chant, Mind's Eye, Clear the Mind, Merchant Scroll, Enlightened Ascetic, Enlightened Tutor
3 weeks ago
Hiya! Just looked over your list like you asked me, I think you've got an overall pretty solid list here. Your mana-curve is kinda high, but you also have a toooooooon of ramp in your deck, and you have some solid threats. Let me go over a few things to improve:
1) While you had a decent amount of card advantage in the deck, I can't say I'm a fan of a lot of it. You might be able to make Mind's Eye work considering you've got so much ramp in the deck, but I've never been a fan of it. I see why you would use Howling Mine as it has synergy with Smothering Tithe, but I don't like giving our opponents so many cards. Given you have a higher mana curve impulsive draw might not be best for your deck seeing you wouldn't be able to cast everything that gets exiled, but there are some that let you wait a turn, so those might be worth looking into. I think Tectonic Giant and Light Up the Stage fall into that category.
2) Your board wipes are.... interesting. I see you like the X-spells, and those do have synergy with stuff like Neheb, the Eternal and Sword of Feast and Famine. I tend to prefer versatile or cheap board wipes, but if these have been working for you, by all means.
I think this list is pretty solid :)