Mind's Eye

Mind's Eye

Artifact

Whenever an opponent draws a card, you may pay . If you do, draw a card.

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Trade

Have (3) metalmagic , gildan_bladeborn , Azdranax
Want (2) Hoberg , blaryeth

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Mind's Eye occurrence in decks from the last year

Latest Decks as Commander

Mind's Eye Discussion

jakeyuki12 on Boros Soldier Tribal: Tajic

1 month ago

Hiya! Long time Boros player here, got some thoughts on your deck.

The biggest thing I can see with your deck- you aren't running many tribal payoffs. PLaying a deck full of soldiers just because you like soldiers is fine, but you might as well reward yourself for sticking to only soldiers. There are soldier tribal payoffs and generic tribal payoffs, I recommend running more of them as I only see two cards in your deck that actually reward you for running a ton of soldiers.

The next thing- there are some choices among your different categories that I think should be adjusted. For example, I think you're running just a bit too much removal. Running too much removal can actually be a bad thing- you don't want to spend too much time on removing your opponent's threats, you want to make sure you're developing your board. Running too much removal leads to games where you draw a ton of removal and don't draw your key pieces. I recommend cutting one or two pieces of removal, probably Lapse of Certainty imo. For your ramp I recommend replacing one of the mana rocks (probably Worn Powerstone ) with Dowsing Dagger  Flip as it synergizes better with your deck that wants to attack with creatures. For your card draw, you're running some rather suboptimal choices. I would cut Staff of Nin and Mind's Eye in a heartbeat, the cards are way too clunky, way too slow, Boros has much better options nowadays. Look at some of the impulsive draw options we've gotten recently. Stuff like Showdown of the Skalds or Light Up the Stage is much better. Finally, you're running too many non-soldiers in the deck. A lot of them make soldiers, but it might be better to not run them and run actual soldiers.

Cesilius on Bladewing's Risen Horde

2 months ago

X-Factor11105

Thanks for the comment! Yes I do still play this deck and am actually in the middle of an upgrade for the deck, so perfect timing!

  1. Yeah I do tend to use a lot of mana rocks in general amoung all of my decks, I am a bit obsessed with them haha. As far as Basalt Monolith and Coalition Relic go, I am cutting Basalt Monolith as I feel it is too costly to untap and ultimately slows the deck down more than it accelerates it. Coalition Relic on the other hand is one of my favorite mana rocks. It produces colored mana of your choice and allows you to put a charge counter on it, doubling it's effectiveness the next turn, if you didn't use it the turn before.

  2. Mind's Eye is a little steep in casting cost, but the card draw potential of it in decks that don't have access to green or blue mana is unmatched. It will always draw you one card per opponent, with open mana, and in commander games your opponents will almost always be drawing multiple cards a turn towards the later parts of the game. I have not found it too hard to have mana up at the end of my turn to either cast removal or activate abilities on my opponents turn. While this card isn't as big of a power house as it used to be years ago when I first made this deck, I still like it and it has been a favorite artifact of mine for a while now.

  3. I like Underworld Connections because I LOVE Phyrexian Arena. Arena is stable and cheap additional card draw but it isn't so big of a threat that people use removal on it. Underworld Connections is the same thing but also costs you a mana theoretically as you have to tap the land it is enchanted to draw a card. The only time Phyrexian Arena is the worse choice is if losing 1 life will make or break the game for you, as you can't choose not to activate arena. This has never happened to me in all my years of playing it. If you feel like you need more card draw in your deck, Underworld Connections is not a bad choice in these colors.

X-Factor11105 on Bladewing's Risen Horde

2 months ago

Hi! I hope you're still updating and tweaking this deck! As a Bladewing player myself I have a few questions on your build:

  • You're playing a ton of 3-mana rocks and I'm curious to hear how your experience has been with Basalt Monolith and Coalition Relic specifically. How have they fared for you?!

  • Mind's Eye is super intriguing! The 5-CMC is crazy high but I've seen it in a few other decks. How has it performed for you?!

  • How have you liked Underworld Connections? I have it in my maybeboard and it's something I'd probably include before Phyrexian Arena for its flexibility.

Maino on Cruel Sun

2 months ago

I completely agree, in fact Mind's Eye was in the first version of the deck but then I've removed it from the list for a long time, since it is very heavy to cast and you are really never happy with the "mana spent / cards drawn" ratio with such an excessive initial mana investment. That said, I've recently re-included it because the deck has become more and more efficient with prolonging the game, and Mind's Eye gives the luxury of repeated card draw without major conditions to satisfy. Plus, I can guarantee that in combination with Fires of Invention it is fenomenal and if I have one of those two cards in hand and I have the possibility to tutor the other, I almost always do.

Unfortunately, I don't really like Commander's Sphere anymore. Sure, it can sacrifice for free for the draw, but as a mana rock it really is lackluster. Good draw when you need it, but too slow for the early game when you need some speed to survive.

poulsenb123 on Livio, Alena Secret Lovers

3 months ago

Thanks man, The Alena likes to go infinite with Sword of the Prans or Staff of Dominence. The biggest problem that I am running into is card draw. I've tried the exile stratgy to get around it. Any suggestion?

I am thinking of putting Staff of Nin or Mind's Eye

Nolo24 on Baby Belbe EDH

4 months ago

Looking into building my own Belbe decklist atm and a card I saw on someone else's was Mind's Eye. Not sure if its worth running here but could be worth a thought

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