Mind's Eye

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Mind's Eye

Artifact

Whenever an opponent draws a card, you may pay . If you do, draw a card.

H-E-N-R-Y on Chatterfang

1 week ago

I like where you're going with this. You've got some key pieces and some cool synergy that really feels like it would be fun to play!

While I was looking over your decklist I noticed that you have a lot of really good cards in here, and I feel like you could focus your card draw a little more to really step up the momentum of your deck. I've got a few swaps I think would help the momentum of your deck:

I think the chances of you drawing a creature card with Adventure Awaits is kind of low to be called consistent. I think it would be much more likely that you would have a lot of creatures in play
I think Bitter Revelations has a pretty steap CMC for how many cards it gives you, I think Shamanic Revelations could give you way more cards for just one more mana
Professor Onyx is a great card, and she is a little out of place in this deck other than just filling some great control at a huge CMC. I think Freyalise would still give you some control, give you some tokens, ramp, and card draw all in one 5 mana drop
Hard call but the consistent low cost of Mind's Eye makes it powerful swap if you're willing to pay the 5 cost upfront. Usually people are playing EDH in 4 person games and that means it's pretty much a draw 1 for 1 on a stick.

These are all just ideas and the deck is already pretty fun without them!

Keep up the good work, -H-E-N-R-Y

ClockworkSwordfish on How Good is Book of …

1 month ago

Book of Rass isn't bad per se, and it's a very solid option for Old School EDH, but I think it's outclassed by a number of even mediocre cards. For example, you'd have to and 4 life for the book to outperform The Immortal Sun or even Staff of Nin on a given turn, and neither of those costs are a pittance. And what about next turn? The Book's one real advantage is being able to draw multiple cards per turn, but I feel it's just too mana-intensive to meaningfully outperform other big artifacts like Mind's Eye or Loreseeker's Stone.

Profet93 on Mono-Red

2 months ago

Two infinite combos of importance below: Do note that each piece is good on it's own outside of the combo

Dualcaster Mage + Twinflame/Heat Shimmer

Zealous Conscripts + Kiki-Jiki, Mirror Breaker

You already run the managyser + reiterate combo for infinite mana.

Other cards to consider are....

Curse of Opulence - Draw and politics

Mind's Eye - Draw, works nice with wheels.

War Room/Wheel of Misfortune/ Skullclamp/Light Up the Stage/ - Draw

Ignite the Future - Draw, light up the stage older brother. While it works best in more higher cmc builds given the flashback, having a low cmc build allows you to more likely to be able to cast them this turn. That being said, both light up the stage and ignite allow you to play them on your following turn as well.

Jeska's Will - Draw and ramp

Chain Reaction/Blasphemous Act - For when This shit is bannana's

be sure to let me know what you think of each suggestion

Rivel on Mono red Dragon Deck V2

3 months ago

CardDraw 6 cards are directly labeled in the card draw section Sarkhan's Triumph, Dragon's Hoard, Faithless Looting, Jeska's Will, Magmatic Insight, Reforge the Soul. Though I do have draw from other sources such as creatures, ramp, discount, anthem, and land. Card draw from creatures: Runehorn Hellkite. Card draw from ramp: Mind Stone and Sarkhan, Fireblood. Card draw from discounts: Hazoret's Monument and Herald's Horn Card draw from anthem: The Immortal Sun and Vanquisher's Banner Card draw from land: Inventors' Fair, Scrying Sheets (potentially), Arch of Orazca, and Bonders' Enclave. All in all, I potentially have card draw from 11 sources, (13 if I technically include myriad landscapes and Burnished Hart). I haven't played with this deck yet so I cant say for certain whether or not that is too much or too little. If I want more card draw I would first like to look into Dragonstorm, Endless Atlas, Dragon Mage,Hedron Archive, Mind's Eye and lastly Sunbird's Invocation. I appreciate any advice on which ones I should prioritize, any alternatives or perhaps ones I should swap out immediately from my deck with ones in the maybe board. Till then once I make the deck and play it ill figure out from how it feels I suppose.

medozzz on EGG Dragon Highlander

3 months ago

Hi, Cool deck!

  1. You do not use Sol Ring, Arcane Signet If it is for flavour reason then it is ok.

  2. Two mana land ramp >> 4 mana land ramp Circuitous Route, Explosive Vegetation vs Farseek (you have), Three Visits, Rampant Growth

  3. I am not sure about Staff of Nin, Mind's Eye and Warmonger's Chariot. For the staff a simple Harmonize can be better. I would put an MDFC e.g. Ondu Inversion  Flip instead Warmonger's Chariot It doubles as a board wipe and a land.

  4. You are at a low land count 34 is not enough. I would try to find a place for a Bala Ged Recovery  Flip

LinkOpensChest_wav on Vampiric Rites and Vampiric Wrongs

7 months ago

Good point! I actually have a Mind's Eye in my binder, so that will go in for sure.I'm okay with a $10 card - Vanquisher's Banner - but I should wait until my next payday. That seems really good for this deck. Some of those others, yeah they're cheap. Maybe I can find them at my LGS or maybe a friend has one I can trade.

What is your opinion of cards like Valakut Exploration or Theater of Horrors that aren't really card draw but can still give advantage? I've been eyeing some of those.

saber4734 on Vampiric Rites and Vampiric Wrongs

7 months ago

Other possible cards for consistent card draw would be Mind's Eye, Seer's Sundial, Staff of Nin or Jayemdae Tome. They each have their strengths and weaknesses. And of the three only Mind's Eye costs anything.

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