Mind's Eye

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Mind's Eye

Artifact

Whenever an opponent draws a card, you may pay . If you do, draw a card.

NV_1980 on Angel tribal EDH

2 weeks ago

Fun Angel-tribal deck! I like how you've gone all in with this strategy :) I have some suggestions but I'm not sure how much you want to spend on this, so just let me know if I'm going over the top.

Let's start with your mana. Right now, you've got 31 lands and one ramp-artifact. This is really on the low side, consdering the average amount of mana you need to spend for most of your creatures. I'd really recommend some mana-rocks like Arcane Signet, Caged Sun, Gilded Lotus, Pearl Medallion and definitely Sol Ring. Some more ramp like Archaeomancer's Map, Land Tax and Weathered Wayfarer. Lastly, I know it's expensive, but if you can get a cheap Urza's Incubator somewhere, go for it; would be awesome in here. Any of these suggestions (and there are cheaper alternatives to most) would increase the speed of your deck.

Next, let's talk opportunities this deck offers to draw additional cards. You've got five options, of which three are repeatable (because they're permanents :)). Some additional ideas on this: Archivist of Oghma, Endless Atlas, Mind's Eye and Smuggler's Share. Like with the stuff mentioned for mana, all of these would increase your deck's pacing.

To strengthen your angelic forces, you could consider Adarkar Valkyrie (which is awesome at resurrecting any Angels you lost during combat or even better, an opponent's creature lost in battle!), Angelic Arbiter (cast or attack, your opponents must choose), Battle Angels of Tyr (expensive card but insanely powerful balance-bringers in case you're behind with card-draw, mana or life) and Platinum Angel (as long as it's got indestructible and hexproof, opponents will have a very hard time snatching victory from you).

In case you're looking for more ideas, here's my Angel tribal deck, enjoy!

Azoth2099 on colorless commander

2 months ago

Here's some spice!

So, as with any other commander, if you want it to be efficient you're gonna need 4 things: Synergistic win conditions, card draw, mana ramp & tutors.

Unfortunately achieving any of these 4 things is going to be exceptionally difficult with no colors lol.

I would recommend changing the commander to Karn, Legacy Reforged, as well as adding a good amount of mana rocks like Mind Stone, Thought Vessel, & Thran Dynamo to help get you where you're going. Cards like Horizon Stone, Sword of the Animist & Bitterthorn, Nissa's Animus could also be helpful. Cost reducers like Foundry Inspector, Mycosynth Golem & Cloud Key could be lumped in here as well.

Card draw however is going to be a total pain unless you have a ton of mana, which is why I put ramp first. Cards like The Immortal Sun, Chimil, the Inner Sun & Mind's Eye can provide a lot of value, but if you don't have the mana to power them out it's no bueno. There are cheaper options that will be easier to get out earlier in the game like The One Ring, Scroll Rack & Sensei's Divining Top to consider too.

Tutors and wincons...I am at a loss for. Outside of running some really brutal stax like God-Pharaoh's Statue, Trinisphere, Thorn of Amethyst & Karn, the Great Creator alongside a good ole beatdown strategy, I don't really see how colorless decks can win lol. Luckily there are lots of colorless stax and beaters for you to choose from.

Some additional value pieces to consider before I get out of here: Wandering Archaic  Flip, Forsaken Monument, Sword of Fire and Ice, Sword of Feast and Famine, Krark-Clan Ironworks & maybe even Blightsteel Colossus. Peace!

NV_1980 on Big Daddy Eldrazi

4 months ago

I'd recommend Cityscape Leveler in a heartbeat for this one; such insanely good value. Also, I see some additional opportunities to add draw-resources: Mind's Eye, Scroll Rack, Sensei's Divining Top to name a few.

NV_1980 on burn

4 months ago

This looks ok, for the most part. I play-tested it a few times to see how it would run. Based on that, I think it needs some more lands or some more (cheap) mana rocks (or both). I had to mulligan quite often in order to get a good starting hand of cards. Also, the deck needs some more card-advantage resources. Maybe Mind's Eye or War Room could help out on this front.

Other additions worth considering would be Firebrand Archer, Harsh Mentor and definitely Chandra's Incinerator.

Ignawesome on Zirilan of the Claw Dragon Chompy Dragon Stompy

5 months ago

Hi! Fellow Zirilan of the claw enjoyer here.

I like your version, it's pretty different from mine. Love that Mudslide and Blazing Shoal :)

I was looking at your version and I have a couple questions:

1) Does Minion of the Mighty trigger often? I feel it would be pinged immediately.

2) What is Goblin Welder for exactly? What do you send to the graveyard in the best scenarios?

3) Do you get much juice out of Thornbite Staff, Rings of Brighthearth and Thousand-Year Elixir?? I've playtested them but paying for Zirilan's ability twice is rarely optimal/possible for me.

4) I'm confused by Madblind Mountain... What's the shuffle for? And is Lotus Vale also worth it? I feel like a regular snow mountain would be better for synergy effects.

5) How often can you use Crucible of Worlds without fetchlands?

That's it for the questions... But I have a recommendation too.

Try changing Mind's Eye for Dragon's Hoard. It worked for me since it's cheaper and more flexible, despite not drawing as much.

I'll check your angel and demon decks too. Super cool tribes and decks :)

NV_1980 on Lathliss Dragon deck

5 months ago

Hi,

This deck really needs some ramp/mana-rocks and some more draw in order to obtain a bit of momentum. Ideas on this front include Sol Ring, Arcane Signet, Fire Diamond and Worn Powerstone. When it comes to draw, I'd consider some utility lands like Bonders' Enclave, Mikokoro, Center of the Sea and maybe War Room. Artifacts can also be useful here with stuff like Endless Atlas and Mind's Eye.

Good luck.

Lordeh on Drawing mutiple cards in white

7 months ago

You can always try Mind's Eye or Howling Mine if you are feeling generous towards the table.

Load more