Mind's Eye

Mind's Eye

Artifact

Whenever an opponent draws a card, you may pay . If you do, draw a card.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Mind's Eye Discussion

bxli on

1 month ago

Already made some changesDemMeowsephs

  1. Some Creatures changes I end up adding: Yawgmoth, Thran Physician , Anafenza, Kin-Tree Spirit , Elenda, the Dusk Rose and Luminarch Aspirant . Also changed Citadel Siege for Felidar Retreat as it can give me tokens to sac and more counters not just 2

  2. Cut Mind's Eye , Black Sun's Zenith , Blot Out the Sky , Infernal Offering , Secret Rendezvous and Debtors' Knell

  3. More added: Sword of Truth and Justice , Sign in Blood , Beacon of Unrest , Command the Dreadhorde , Ambition's Cost and Victimize

  4. Doubts with: Custodi Soulbinders as it can give me a lot of tokens but I have to be set up already with my tokens or wait for oponents to set up their own table. I think I can swap it for something more usefull. Scheming Symmetry maybe I can get Profane Tutor until I have a more solid tutor.

Maybe quit some lands for other cards as: Phyrexian Altar The Ozolith Coat of Arms

Profet93 on Norin the Wary

2 months ago

There are gonna be a lot of suggestions, feel free to choose what you think works best. First a question, what is the purpose of braid of fire, what are you spending the mana on during your upkeep? Be sure to let me know what you think of each suggestion, I am curious to hear your thoughts.

Outpost Siege - Draw, works nice with top so you can guarantee you can cast it

Ignite the Future / Light Up the Stage - Similar to the above, but more immediate. Flashback has won me 3 games in my meta, although my avg CMC is 3.58 so its a bit higher. Light up the stage might be a better fit due to cmc .

Chain Reaction / Blasphemous Act - Board wipe

Wheel of Fortune - Draw + Nice card you tutored for, I hope you have recursion

Dualcaster Mage - Amazing utility! Goes infinite with Heat Shimmer and 1 or 2 other cards should you wish. Both pieces are useful on their own as well

Feldon of the Third Path - Useful in an ETB build

Etali, Primal Storm - Not a synergistic suggestion, but a fun, somewhat chaos based one. It's nice to cast a rishkar's expertise for 6 and then drop a memory jar after topdecking Etali and giving it haste with hanweir battlements

Flametongue Kavu - Removal, do note if there are no other creatures it kills itself. Nice with ETB doublers

Humble Defector - Politics, synergy with Homeward Path , which also is janky with confusion in the ranks for more politics. It's worked well for me, meta dependent.

Imperial Recruiter - Tutor in red? Sign me up! Nice to search for kiki-jiki

Kiki-Jiki, Mirror Breaker + Zealous Conscripts = Both good on their own, infinite together. I know the CMC is a bit high, but I think it's worth it. After all, what's the point of all that ramp if you don't have much to ramp into IMO

Inventors' Fair - Tutor 1/4th your deck, lifegain has helped me a few times.

Nevinyrral's Disk - Enchantment removal/wipe

Skullclamp - Genesis chamber tokens, hell, I've clamped norin sometimes making him cost 7.

Mind's Eye / Memory Jar - I run both, but you might prefer memory jar. I like mind's eye personally because with Honor worn shaku + norin, you can tap norin during each opponent's draw step to draw a card.

Sword of the Animist - Quick Norin, the enemies are coming, grab a sword, now swing.... Norin....where did you go and why is there a land? It's cool when norin swings with the sword and ramps you. Very stable ramp, although the 2 equip cost is a slight pain, the ramp eventually more than makes up for it. I understand looking at your list you prefer artifact ramp, but I think ramping lands is quite helpful given all of the artifact destruction in EDH. Moreover, it's nice with valakut. I've burned people to deal with valakut + sword. Also, Feldon + Burnished heart was a fun little trick, albeit expensive mana wise. Anywise, I digress...

Wayfarer's Bauble - Similar to the above, kind of. Not needed, I like it. Thought it was worth mentioning.

Endless Atlas - Continuous draw is nice to have

Lastly.....not an entirely serious suggestion but Ugin, the Ineffable + Top + Experimental Frenzy / Mystic Forge = Draw your entire deck. With all 3 on field, tap top to draw, then place top on the deck. Mystic forge allows you to cast it and ugin makes the cast free. Rinse and repeat. Forge is obviously a better fit in the deck, Ugin ineffable provides enchantment removal and card draw, both needed. Thought it was cute when I discovered it, thought it was worth mentioning.

I'm looking forward to your detailed response :)

Sephyrias on Ulamog

2 months ago

Alright, colorless on a budget. Here we go.

The lands are fine. Looks like basic Wastes really need a reprint.

I'm counting 19 mana artifacts. If I cut those above a mana value of 3, that's still 16. Plus a few big mana Edlrazis on top. Mana-wise you definitely won't have issues, though we can optimize the selection a little. Manakin and Foundry Inspector have priority over Kozilek's Channeler, Walking Atlas and Warden of Geometries. Sisay's Ring is a second copy of Ur-Golem's Eye.

You have Myr Retriever and artifact synergy cards in there. Consider adding Scrap Trawler too. If you want to get infinite mana, Spawning Pit and Thermal Navigator can make it possible. Might cause some salt on casual tables though. Workshop Assistant is pretty much the same card as Junk Diver and fits in there as well.

Cards that I would cut are: Kozilek's Pathfinder, Ulamog's Despoiler, Ruin Processor, Desolation Twin, Deathless Behemoth

Fun budget cards to consider: Nevinyrral's Disk , Mimic Vat , Duplicant , Transmogrifying Wand , Chaos Wand , Tormod's Crypt or Scrabbling Claws , Sunset Pyramid , Darksteel Pendant , Ichor Wellspring , Shimmer Myr , Crashing Drawbridge .

Aside from those, I imagine this deck wants Mind's Eye a lot, but it's not a cheap card.

Tzefick on None

3 months ago

While the effect in essence is powerful, especially for white. I don't think this is a good route to achieve it for white. It becomes too mana intensive to achieve card draw, and the worst part would be to cast this, only to have another player nuke it with a Reclamation Sage or well... a Counterspell .


Personally I always found it a bit puzzling, seeing as white is bad at card draw and mana acceleration, the "solution" is often to pair card draw with high mana costs - either through straight cost ( Staff of Nin , Mind's Eye ) or through activations - like Dawn of Hope .

Red gets their impulse draw on a 4-mana enchantment Outpost Siege with no additional investment and red is the second worst color in Magic to draw cards.

If WotC had made Dawn of Hope with a 1 mana activation, I think it would have been an interesting card. As it is, it's pretty poor. And yes it can create tokens at a very poor rate as well, but that is unrealistic to matter in constructed formats, so that isn't much of a positive.


I believe it would be more interesting to attempt to craft a better solution for white's lack of card draw than simply putting high costs and drawbacks on it.

White has always been a combat focused color and I think it would be appropriate to create at least some kind of synergy that results in card advantage. We have cards like Sun Titan and Bishop of Rebirth that directly reanimates smaller permanents/creatures whenever they attack. However this is bound behind there being anything in your graveyard and seeing how white doesn't deal in discarding, or selfmilling, or having an oversized hand the only way they get cards into their graveyard is by casting them and having them destroyed - or utilize a small array of artifacts like Key to the City .

What if we made other mechanics that combines with White's strengths and ideology?

Now we're just entering brainstorm mode

brainstorm Show

jakeyuki12 on Boros Soldier Tribal: Tajic

4 months ago

Hiya! Long time Boros player here, got some thoughts on your deck.

The biggest thing I can see with your deck- you aren't running many tribal payoffs. PLaying a deck full of soldiers just because you like soldiers is fine, but you might as well reward yourself for sticking to only soldiers. There are soldier tribal payoffs and generic tribal payoffs, I recommend running more of them as I only see two cards in your deck that actually reward you for running a ton of soldiers.

The next thing- there are some choices among your different categories that I think should be adjusted. For example, I think you're running just a bit too much removal. Running too much removal can actually be a bad thing- you don't want to spend too much time on removing your opponent's threats, you want to make sure you're developing your board. Running too much removal leads to games where you draw a ton of removal and don't draw your key pieces. I recommend cutting one or two pieces of removal, probably Lapse of Certainty imo. For your ramp I recommend replacing one of the mana rocks (probably Worn Powerstone ) with Dowsing Dagger  Flip as it synergizes better with your deck that wants to attack with creatures. For your card draw, you're running some rather suboptimal choices. I would cut Staff of Nin and Mind's Eye in a heartbeat, the cards are way too clunky, way too slow, Boros has much better options nowadays. Look at some of the impulsive draw options we've gotten recently. Stuff like Showdown of the Skalds or Light Up the Stage is much better. Finally, you're running too many non-soldiers in the deck. A lot of them make soldiers, but it might be better to not run them and run actual soldiers.

Cesilius on Bladewing's Risen Horde

5 months ago

X-Factor11105

Thanks for the comment! Yes I do still play this deck and am actually in the middle of an upgrade for the deck, so perfect timing!

  1. Yeah I do tend to use a lot of mana rocks in general amoung all of my decks, I am a bit obsessed with them haha. As far as Basalt Monolith and Coalition Relic go, I am cutting Basalt Monolith as I feel it is too costly to untap and ultimately slows the deck down more than it accelerates it. Coalition Relic on the other hand is one of my favorite mana rocks. It produces colored mana of your choice and allows you to put a charge counter on it, doubling it's effectiveness the next turn, if you didn't use it the turn before.

  2. Mind's Eye is a little steep in casting cost, but the card draw potential of it in decks that don't have access to green or blue mana is unmatched. It will always draw you one card per opponent, with open mana, and in commander games your opponents will almost always be drawing multiple cards a turn towards the later parts of the game. I have not found it too hard to have mana up at the end of my turn to either cast removal or activate abilities on my opponents turn. While this card isn't as big of a power house as it used to be years ago when I first made this deck, I still like it and it has been a favorite artifact of mine for a while now.

  3. I like Underworld Connections because I LOVE Phyrexian Arena. Arena is stable and cheap additional card draw but it isn't so big of a threat that people use removal on it. Underworld Connections is the same thing but also costs you a mana theoretically as you have to tap the land it is enchanted to draw a card. The only time Phyrexian Arena is the worse choice is if losing 1 life will make or break the game for you, as you can't choose not to activate arena. This has never happened to me in all my years of playing it. If you feel like you need more card draw in your deck, Underworld Connections is not a bad choice in these colors.

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