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Sorcerous Spyglass Discussion
4 days ago
Welcome to Tapped Out!
- I'm assuming you're trying to avoid the white weenie style of play here?
- Are you fine with it price wise?
- Do you want to make it more affordable?
You need more lands, you're sitting at 21 with a 3+ converted mana cost meaning you'd need 5 more lands to have a more consistent land draw. Or you could invest in some smaller spells to bring down your average to so don't need as many lands. I'd suggest adding a few other creatures at least, to have some sort of board presence outside of just Demotions and Seal Aways. Adanto Vanguard, Dauntless Bodyguard, Hunted Witness and Healer's Hawk are some options to think about, especially the Adanto Vanguard and Dauntless Bodyguard can keep some creatures on the battlefield when you drop a Cleansing Nova. The Immortal Sun or Sorcerous Spyglass will give you better protection against planeswalkers if you don't have a Conclave Tribunal or Ixalan's Binding in hand.
1 week ago
Yeah I forgot about that one, too.
It was REALLY good when there were heaps of Vehicles around.
You then need to have a little think. If you want the deck to steal stuff sooner, you'll need to think about swapping Hijack for some of your five drops. The Eldest Reborn is probably the best swap. That's a fairly useless card against Weenie decks, which we could now see a lot of (given they were Top 4 in the Pro Tour).
I don't know the meta you are playing this in. You might be right in that Sideboard copies could be useful.
This might be the way to go:
Minus two of these, in any combination:
The combination of what you take our depends on your meta. My gut says 2x Fight with Fire is probably the way to go. Maybe even all three Fight with Fire, then put in two Hijack and one extra Banefire.
1 week ago
mprendes12 so the main reason is that I don't want to spend $100 on the other two copies, but only having two has literally never been an issue. Generally I will cast the first one whenever it is convenient, and if it is removed I won't cast the second until I am 100% stable with multiple counterspells to protect him. And if my opponent has a card like Ixalan's Binding or Sorcerous Spyglass, that makes another two cards in my deck completely dead. I have only played 14 matches with this deck at tournaments so far and have not yet played against traditional Golgari, but I did play against a Golgari Elves deck with many of the same cards that I managed to beat.
1 week ago
You have to get 2 copies of Oriss before it does anything. If you want to add another combo to have another way of locking the opponent out, Isochron Scepter + Silence achieves basically the same effect. Each card can also be used in other ways in a pinch. Silence can buy you another turn while you transmute for that 2nd Oriss, or the Scepter can be used with Fatal Push or Path to Exile to keep the board clear for a long time.
1 week ago
I'll put together one off the top of my head and you can do with it whatever you like.
3x Assure / Assemble - you won't get to use the second half of this card but the side you can cast makes this perfect for you - protect, and buff, your most valuable Creature
3x Banefire - lets you finish games against Control decks by making it unable to be countered
3x Fight with Fire - kill big stuff or finish the game with lethal damage
1 week ago
The goal of these types of cards is that at least for effects like Nevermore, Null Chamber, Gideon's Intervention, Pithing Needle, Darksteel Mutation, Imprisoned in the Moon, Cursed Totem, Sorcerous Spyglass, Song of the Dryads, etc. is that they are 'commander removal', a way of getting around the command-zoning techniques that are abused by commanders that get removed often, yet can just be cast for more.
Mairsil can also use cards like Empress Galina or other steal effects as you can't command zone those either. Empress will also have an activated ability Mairsil can get, allowing you to make a sort of lock on all commanders.
2 weeks ago
Every deck needs a Sideboard, and this is no exception.
Have a think about something like this:
1-2x Banefire - extra copies to let you get the last bit of damage through against Control.
3x Fight with Fire - more fire power against larger Creatures, can also deal lethal damage.
3x Goblin Chainwhirler - clears the board of x/1 Tokens, another Creature to come in against Control, excellent blocker.
2x Sorcerous Spyglass - useful to shut down Planeswalkers.
The deck is fun to play and works quite well.
A better Sideboard will make it more competitive.
2 weeks ago
Because of Liquimetal and Scepter the deck plays at a weird pace. If I go too far towards one end end of the spectrum where I have no creatures I need harder control to make up for not having blockers/attackers, and the deck relies even more on the few wincons to stick.
If I go more aggro, then the control becomes weaker and the Coating/Scepter become huge liabilities instead of little ones. So far, a good mix of threats that must be answered has worked out best, even if it messes with the raw tempo of the deck to do it.
Having 0 power is a valid criticism of Spellskite, but I think it needs to stay in the 75 for a few reasons. It can protect my few artifacts, it can redirect burn aimed at me or a planeswalker (one of my hardest matchups), it can soak up auras and pump spells that opponents cast, it doesn't get bounced by TiTi flipping, and it chump blocks a huge majority of the creatures in the format without dying. I would be okay with it being in the SB for the exact reasons you said though, if I play a deck that has no interaction or combos off, it is a dead card.
Thing in the Ice Flip I think is something vital to the deck. Being able to chump until it flips, and then getting rid of all other creatures on the battlefield, killing all the tokens, and getting around indestructible and hexproof is huge. Quite a few times I've won games against Humans and Stompy purely on TiTi, Bolts, and a counterspell or two. The fact that it flips so steadily while I am just do my thing and interact is a huge benefit. I think I could easily operate on a creaturebase of just TiTi and Spellskite (or Young Pyromancer) in the MB, and if they bring in more creature removal just for that, they are playing to the impact of just 5 of my cards, which aren't my only wincons if I add Keranos/Ral/Jace, they are just secondary ones.
Shrapnel Blast was an addition to act as more of a mainboard Roast, but with the potential for a lot more reach. It also helps quite a bit to limit the drawbacks of running Coating/Scepter, as they can both have a huge impact if I draw supplemental spells at a good time, or they can be terrible if I don't. Since I don't run Faithless Looting or anything besides Mission Briefing/Izzet Charmto pitch those away, I wanted to get more use out of them. Even just adding 1 to the mainboard did a lot for limiting the liability of running Coating and Scepter. Since I'm not willing to remove those two cards, I wanted to make sure I always had something to do with them. MB Spellskite also helps to reduce the negative aspect of those pet cards, as blocking with a Spellskite in an instance where it would die, then saccing to Blast at either a */5 creature, or sending 5 at a player/planeswalker can be huge.
Mission Briefing going down to 3x is probably something worth doing regardless. As cool as it is to Scry a bit, and then recast something from my GY, there are a number of times I drew into multiples where I rather have just had interaction in my hand. 2x would probably be too few since I don't run Snapcaster Mage, but I think 3 may be just right.
Thanks for suggesting Sweltering Suns, I didn't know about that card. I am going to pay attention to how often the exile clause on Anger of the Gods would actually matter (Finks, Dredge?). Right away I think 2x Anger/1x Sweltering would have no negative impact on me, and I can spend some time seeing if I want to switch to the full 3x Sweltering.
I ran different combinations of Blood Moon for a while, and 3 total always felt great, where 4 total felt like I was always drawing multiples, or I would have 2x in the side and never want to bring in more than 1. I think an extra 1 in the SB, in conjunction with some Damping Sphere like you suggested, would be a great way of covering all my bases without overcommitting.
I think I've been thinking of my MB bounce and SB bounce in the wrong way. I want to be able to have the most impact, and hit the highest number of things with my MB spells, and use the SB to refine it if needed. 2x Echoing Truth in the MB, and having 1-2 Expel from Orazca/Boomerangin the SB would be a much better way of making sure my Game 1 potential is highest. Expel/Boomerang in the MB isn't as effective in games where I don't know if I will even land 10 permanents, or if I need to be worried about multiples of permanents coming out.
How do you think Grafdigger's Cage compares to Relic of Progenitus/Tormod's Crypt? Those two were my first thoughts when I was thinking of adding more Dredge and GY hate (besides wanting a second Surgical Extraction in the side), but I completely forgot about the Cage.
I've avoided cards like Pithing Needle for a long time because of my limited knowledge of what cards in other decks I should be worried about, and the sheer card pool that Modern has. I think Sorcerous Spyglass is a great alternative to that for me. I think that would also compliment having Clique as well, as I can choose which one to cast based on boardstate.
Negate is a great suggestion for the SB. I've had a number of games where I wanted to board out Remand against low CMC decks, or board out Mana Leak against big mana decks, but had nothing in the SB to switch it with. Getting it imprinted is also really cool, as it can protect me and itself on every turn.
Thanks again for your perspective on the deck and the general meta! It is very helpful early on in the deck creation like this.