Sorcerous Spyglass

Legality

Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

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Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Sorcerous Spyglass

Artifact

As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name.

Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

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Sorcerous Spyglass Discussion

RingweMakil on BW Tokens

19 hours ago

a. Extirpate. Yes. All the yes.b. Field of Ruin over Ghost Quarter now?c. 3 Fatal Push, 1 Murderous Cut, 2-3 Path to Exile?d. Anguished Unmaking?e. Are four Intangible Virtue really necessary?f. Tron isn't actually as awful anymore; land destruction, Stony Silence, Extirpate, Sorcerous Spyglass, Runed Halo is a LOT of very good disruption. May I recommend at least 1 Fulminator Mage?

Cereal_Killer on Please Don't Leave

4 days ago

For the lands, since you don't want to spend money on Flooded Strand, Hallowed Fountain, Polluted Delta or Mystic Gate, I think you have chosen the best ones.
Then, I'd remove Think Twice and add Serum Visions, reduce up to 2 Supreme Verdict (put another one in side maybe) and add some Mana Leak (Remand and Cryptic Command would be other good counters, but they are too expensive, right?).
I'm not sure how Sphinx's Revelation could be a win-con. Having more life than an opponent (and less cards in the deck!) isn't always synonym of victory. Then just one Elspeth, Sun's Champion isn't enough. What if an opponent maages to kill her?
I really can't understand why Esper Charm is there: probably you won't need it's first ability since you have counters (and cards in sideboard), second ability is just and Opt or Serum Visions that costs too much and third is, basically, Inquisition of Kozilek or even Castigate / Thoughtseize / Raven's Crime that needs 3 specifical mana to be used.
Secure the Wastes is a win-con if used in token decks that use also Intangible Virtue, Honor of the Pure, Zealous Persecution and Vault of the Archangel. Now it's used only as a 1/1 creature spammer.
I'll also consider Gideon, Ally of Zendikar or Gideon of the Trials as an alternative win-con.
As for the sideboard I'll just give you some ideas: Tormod's Crypt (if you can afford it maybe also better a Relic of Progenitus or Rest in Peace); 1x Supreme Verdict (if you reduce them up to 2 in main); Kataki, War's Wage or Rest in Peace would be perfect against artifact decks; Pithing Needle or Sorcerous Spyglass; Grafdigger's Cage; even, if you want more budget things Blessed Alliance, Negate, Dismember.
Hope my ideas could help the development of your deck.

Urn3m3s1s on Temur Prowess (Miracle Grow)

1 week ago

@tridentseven693 I've just realized this deck has nothing vs gpg maybe some Crook of Condemnation, The Locust God might not be a bad idea Search for Azcanta  Flip will help you go through your deck. Sorcerous Spyglass for approach decks. Maybe a Primal Amulet  Flip idk. Nissa, Vital Force might not be bad but I think Nissa, Steward of Elements is better. I'll definately be playing around with this. +1 upvote, and featured on the site. Keep up the good work!

Toxicat on

1 week ago

Nice list. I understand your struggle with showing cards. But in modern tournament decks with Aether Vial, that mostly ran creatures with CMC 2 and only very few with CMC 3 like Merrow Reejerey and Kira, Great Glass-Spinner there is the Silvergill Adept called the best card, since it draws a card. But in MTGArena is another meta, than in modern, even more as long, as we stay in Ixalan block constructed instead of real Standart.

Since you dont want to run explore-cards, I would suggest to cut the Woodland Stream (they come tapped anyway) for Evolving Wilds to thin the deck and gives you a higher chance to draw non-land-spells with your Seafloor Oracle.

Also I see the opportunity to hold the sky clean by One With the Wind (also a nice tempo-buff) and by Siren Stormtamer which comes as counterspell with flying body. Those could go into the sideboard. I would cut the Spell Pierce since it is no hardcounter and only good in early game or if the opponent is mana screwed. Merfolk wants to run fast and in best case kill in our turn 4, but if we get into midrange we need answers.

So I also would rethink if I want to play the 4th card of most main-deck-drops or if I want to play additional answers your main deck dont have, like Tempest Caller as save finisher or Sorcerous Spyglass to knock down a planeswalker or an opponents Kumena, Tyrant. Maybe add something to bounce that also could bounce your own Folk to save it from kills or give +1/+1 counter again. Your actual sideboard may work in a block-constructed meta but it will be weaker, when this deck plays in a standart meta.

Also I would run all 4 Lords Merfolk Mistbinder mainboard. I would cut a Kopala, Warden of Waves since he is legendary and easy to play around (almost every time I had him out, the opponent could play around, so I cut him completly).

I hope I could help you, too. =)

Argy on DA_BIG_MO

2 weeks ago

You don't tap Planeswalker's to use their abilities, unless they become a Creature and you attack with them.

You can only use one Planeswalker ability per turn, for each Planeswalker you control, and only if you can pay the amount of loyalty counters you need to use it.

That is, unless you have something like The Chain Veil on the field, which lets you activate a Planeswalker ability more than once. (The Chain Veil is not currently Standard legal.)

You can only activate a Planeswalker ability at Sorcery speed.

Some cards, such as Sorcerous Spyglass, will stop you being able to use any Planeswalker abilities.

TheRedGoat on Board State? What Board State?

3 weeks ago

Lay Bare the Heart and Never are also strictly better options to some of the cards in your deck (see Unburden as well). What is your budget like though?

Like personally I'd play a build like this by dragging my opponent through multiple Torment of Scarabs and Sword-Point Diplomacy. Because truth be told, if your opponent takes out their removal when they sideboard, you should at least be safe to run some enchantments and/or artifacts. like Sorcerous Spyglass even? Or better yet run Angrath, the Flame-Chained! but that is with my bias towards long games too.

UpperDeckerTaco on Combo

3 weeks ago

I second Behgz opinion but I will add on a positive, Saheeli Rai is a very good planeswalker that is very underrated. She can fix your draws, force through damage, and the ultimate should be good enough to win. I wouldn't say it's a combo, but if you are playing an artifact themed deck, any time you get to put an artifact of your choice from your deck, pending you built your deck to do something spectacular with artifacts, could be game breaking. Think of all the artifacts in standard and think...a lot of them are very powerful to even utilize her -2 ability on...

God-Pharaoh's Gift

Gonti's Aether Heart

Lifecrafter's Bestiary

Metallic Mimic

Mirage Mirror

Paradox Engine

Planar Bridge

Primal Amulet  Flip

Scrap Trawler

Silent Gravestone

Sorcerous Spyglass

The Immortal Sun

Throne of the God-Pharaoh

Treasure Map  Flip

Vanquisher's Banner

Aetherflux Reservoir

Panharmonicon

All very good artifacts. Some are good to copy with her -2, but all are good to tutor out. You could do an Aetherflux Reservoir and Paradox Engine and Planar Bridge combo deck. Build it around "mana rocks", board sweepers, and an infinite combo to gain infinite mana and cast a bunch of spells to trigger Reservoir, while putting permanent into play with Bridge that draw cards, and then shoot the opponent for a ton of damage from Reservoir. It is probably a fragile deck, but it can be done.

Argy on Control the Treasure-Control

3 weeks ago

True dat.

Merfolk won on Turn 9.

With Sideboarding, because the first game was over so fast, I basically took out any cards that only paid off later in the game.

You might have Sideboarded differently.

OUT

2x Spell Swindle
1x Tezzeret the Schemer
2x Treasure Map  Flip

IN

1x Battle at the Bridge
2x Bontu's Last Reckoning
2x Lost Legacy

A pumped up and umblockable Kumena, Tyrant of Orazca won the game, so I might have been better off taking out all copies of Tezzeret the Schemer and adding some Sorcerous Spyglass.

This is a playtest you might want to do a few times yourself, now that you know what deck I was using.

Since it is aggro, and your deck takes a while to set itself up, I think this will probably provide the most problems for you.

I really wished I had an Essence Scatter in hand, instead of two Hornswoggle.

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