Sorcerous Spyglass

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rules Q&A

Sorcerous Spyglass

Artifact

As this enters the battlefield, look at an opponent's hand, then choose any card name.

Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

sergiodelrio on No sacrifice

2 weeks ago

Your best bet imho is to try and prevent activations with cards like Pithing Needle Cursed Totem Interdict Null Rod Phyrexian Revoker Sorcerous Spyglass Damping Matrix or Karn, the Great Creator

Some things will still fly under the radar tho and does not really help your Sauron I guess.

wallisface on Azorius Aggro-Control deck

3 weeks ago

To counter your points:

  • You've changed the list since first read as Defiant Strike wasn't initially there - but this should never be in any deck aside from maybe some super-janky prowess build. But my point on Assemble the Players is that you need at least 2 creatures to make it worthwhile (which was the 5 turn estimate, re-read my post because I think you've misunderstood). Furthermore, you can only cast this card reasonably once you also have the mana to control your opponents turn as-well, so it's a super late game tool which won't really give you the value you're wanting. Mishra's Bauble doesn't help Assemble the Players at all because you have no flash-creatures, so there's no interval where you can make use of Assemble the Players with it.

  • Your argument for keeping Oppressive Rays isn't a valid one, and shows a clear misunderstanding of how games typically play out. I feel like you're just digging-your-heels-in as opposed to taking-in actual advice and well-meaning criticism.

  • With 11 counterspells, 16% of your cards are countermagic, which is a low-enough density that you can't assume to be reliably countering magic for long.

I've just noticed you're at 68 cards. Get down to 60. I remember having this discussion before with you - but if you're even remotely trying to take deck-building seriously, this is the first thing you need to do.

I see you've added Miscast to the deck... this is just a worse Spell Pierce.

I think Sorcerous Spyglass was in the deck initially but I should call out this is a sideboard-card at best. The vast majority of decks won't care at all about this card - a lot of cards don't have activated abilities.

Urza's Saga can only grab Mishra's Bauble so seems unideal to have here, but it's no biggie either way.

You still haven't let anyone know what your budget is!!

Kavle on Jester's Knowledge

4 months ago

Doing a quick search I found 4 cards to add to the list; Phyrexian Revoker, Soul of New Phyrexia, Sorcerous Spyglass, and That Which Was Taken.

Plus I looked up if replicate was an activated ability, and it is :D

So alot of these cards will counter that as well.

9-lives on

2 years ago

The inherent randomness of the game is what makes the cards Vexing Devil and Risk Factor difficult to use if I'm searching for moments to take advantage of. What I really want though is something like Sorcerous Spyglass or Elite Spellbinder. I could have sworn I saw an instant or sorcery or enchantment that was Azorius or mono-white or something that allowed me to look at the hand. Anyways, if I can look at their hand, it will make my ability to use my aikido cards even better.

tiffanyann on Unique Commanders

2 years ago

Oh God here we go.

Aethertide Whale

Brineborn Cutthroat

Brine Hag  WTF IS THIS

Arcane Adaptation

Daring Saboteur

Deadeye Plunderers

Denizen of the Deep

Diabolic Edict

Dire Fleet Ravager YES.

Dusk Legion Dreadnought

Elaborate Firecannon MUST INCLUDE

Fatal Push

Fathom Fleet ANYTHING

Fell Flagship

Fleet Swallower

Forerunner of the Coalition COP DFR

Ghost of Ramirez DePietro

Ghost Ship

Grasping Scoundrel

Gust of Wind

Gyruda, Doom of Depths SHOULD WE DO ALL EVEN HAHA NO

High Tide

Hostage Taker

Icebreaker Kraken

Inga Rune-Eyes

Interdict

Jace, Cunning Castaway

Killer Whale

Kraken of the Straits

Lingering Mirage

Lookout's Dispersal

Merchant Raiders

Merchant Scroll

Merchant Ship

Merfolk Assassin

Merfolk of the Pearl Trident

Nadir Kraken

Nameless One

Nezahal, Primal Tide

Phantasmal Dreadmaw

Phantasmal Terrain

Phantom Warrior

Piracy

Pirate Ship

Queen's Bay Soldier

Raiders' Karve

Raiders' Wake

Reef Pirates

Rescue from the Underworld

Return Upon the Tide

Rise from the Tides

Rishadan Dockhand

River Serpent

Run Aground

Run Ashore

Ruthless Knave

Saprazzan Cove

Saprazzan Outrigger

Scourge of Fleets

Sea God's Revenge

Sea Serpent

Serpent of the Endless Sea

Shadowed Caravel

Shipbreaker Kraken

Siren Stormtamer

Skulduggery

Skymarch Bloodletter

Sleek Schooner

Slipstream Eel

Sorcerous Spyglass

Spectral Sailor

Spined Megalodon

Steam Frigate

Stormsurge Kraken

Stormtide Leviathan

Thassa's Ire

Thing from the Deep

Thing in the Ice  Flip

Tidal Wave

Unknown Shores

Vampire Revenant

Vanquish the Weak

Vexing Scuttler

Waker of Waves

Walk the Plank

War-Wing Siren

Watery Grave

Wavecrash Triton

Wu Longbowman

Pursued Whale

hungry000 on $15 G Tron

2 years ago

Thanks a lot for your suggestions, but I'd recommend this for a budget sideboard:

1x Jegantha, the Wellspring CMPN

2x Dragon's Claw

2x Sorcerous Spyglass

2x Spatial Contortion

1x Thragtusk

4x Tormod's Crypt

3x Wilt

A lot of the cards you suggested are really good when cast off of Tron, but most of the time you'd much rather be playing the payoff cards in the main deck with your Tron mana; the sideboard should be more focused on shoring up bad matchups (life gain and removal for aggro decks, graveyard hate for Dredge and combos) and countering your opponent's sideboard cards ( Wilt to deal with stuff like Damping Sphere ) on the turns before you have Tron, since that's when your opponents are most likely to beat you or play their anti-Tron cards.

AjMcGamer on The Trickster's Nine Lives [KLD]

2 years ago

Hey just wanted to point out that Sorcerous Spyglass shuts Ugin off.

PaulMcleary on Mairsil, The Pretender

2 years ago

Flamekin Village and Hanweir Battlements  Flip have haste built into manabase. If you go Endling , Blood Pet / Blood Vassal , Walking Ballista / Triskelion / Crystalline Crawler route you won't really need any haste effects but you're very reliant on Endling . Also I don't see any reason to run Tale's End over Stifle . Overall looks good but all Mairsil decks will fall to cards like Phyrexian Revoker , Pithing Needle , Sorcerous Spyglass , Gideon's Intervention etc... Unfortunate as he's a really fun commander when you get to bank a ton of abilities.

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