Sorcerous Spyglass

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Sorcerous Spyglass

Artifact

As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name.

Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

Sorcerous Spyglass Discussion

-Arcanity- on Sculpt me an Empty Hand

1 day ago

Genesis26 This is not your average control deck. This is more of a hand-disruption deck that cores on mass discard. Also, give me any suggestion you can. The budget tag doesn't restrict the deck, it's just labeling the current form as budget-friendly since it's <$200.

As for your deck, Awaken the Erstwhile is hilarious against my deck, but otherwise very poor. Captive Audience is very cute but not very practical, due to being 7-mana in a 22 land deck. It's also very easy to remove in the current environment due to the abundance of Mortify . Risk Factor and Sheltering Light are also a little weird in this deck. I'd just replace them with token makers, afterlife cards, and Unbreakable Formation to protect from sweepers. Another option would be Cruel Celebrant as a Blood Artist effect.

Against control, in your sideboard, Duress and Sorcerous Spyglass are king. If you're worried about the masses of planeswalkers that could support control come WAR, The Immortal Sun is also pretty good.

It's a little weird to give suggestions for someone else's deck on your own page, but so be it :P

stensiagamekeeper on Simba Ramp 18 Lands

1 week ago

If possible I'd consider swapping out the Crushing Canopy s plus the multani's or something for a couple copies of both Thrashing Brontodon and Kraul Harpooner . Just a way to cover the same bases while adding to your critical mass of chonkers. New Vivien, Champion of the Wilds might be a sweet include in this also when she becomes available.

That said I think the best avenue for improvement would be the sideboard. There aren't any popular decks that are gonna have consistent targets for Broken Bond or Plummet when it matters and I'm not sure what matchups Silhana Wayfinder and the twins are coming in against. Cards like Thrash / Threat , Sorcerous Spyglass , Shapers' Sanctuary and Find / Finality seem like decent sideboard options.

If wildcards are in short supply you might want to consider the following: - Atzocan Archer (decent against mono tempo+ weenie sometimes) - Colossal Majesty (winmoorish but fun) - Diamond Mare - Dryad Greenseeker (card advantage) - Kraul Foragers - Kraul Harpooner - Thrashing Brontodon

musicman3310 on Legendary N Taxes

1 week ago

I question Orzhov Enforcer as I see no benefit beyond fitting the curve. I would replace it with another copy of Amulet of Safekeeping and maybe a Sorcerous Spyglass . Speaking of War of the Spark, what do you think about Massacre Girl for this deck?

-Arcanity- on UW Mystic - Make all the birbs

2 weeks ago

There seem to be a lot of viable upgrades. First off, replace Thought Collapse with Absorb . This is nearly a strict upgrade as milling is pretty useless and the one white mana can be managed with your stock 2-color manabase. Summary Judgment also isn't at constructed power levels. You could replace it with Ixalan's Binding or Seal Away . You can also try Teferi if you own copies, but I'd not run out and buy them just for this deck. The sideboard can see a lot of changes made: split Negate with Disdainful Stroke . Add another big creature to beat aggro, maybe another lyra or an Angel of Grace . Also Sorcerous Spyglass and The Immortal Sun are both great anti-walker options/

oberien on Metalworks V2

3 weeks ago

I liked the v1 list and played it at two FNMs. However I didn't find it complex enough being used to Hardened Scales, KCI and Amulet Titan (and Amulet Bloom back in the day). I love the solve the puzzle aspect of decks. The old version felt more like a "cheat 10/10 into play and beat the enemy down" with the infinite loop feeling more like a backup. The new list above seems to focus more on infinite loops, which satisfies my inner MTG player :)

I took the above list to the FNM with slight modifications and went 1-1-1 (could have been 2-0-1 if I knew the deck better). I didn't have any Conjurer's Bauble so I replaced them with Akroma's Memorial , Ghirapur AEther Grid and Karn, Scion of Urza . I really enjoyed playing the deck and slowly discovering more and more ways to win the game :) For those interested, I went for this sideboard: 3 Nature's Claim , 2 Dismember , 2 Abrade , 2 Firespout , 1 Engineered Explosives , 2 Nihil Spellbomb , 1 Grafdigger's Cage , 1 Sun Droplet , 1 Sorcerous Spyglass .

Infinite Combos

General loop: Metalwork Colossus (MC) and Scrap Trawler (ST) on the battlefield, at least {3} mana reduction on the battlefield (e.g. 1 Semblance Anvil and 1 Cloud Key ) and enough CMC for MC, a Metalwork Colossus in the graveyard (GY). Sacrifice MC and ST to the MC in the GY. ST-trigger of MC gets back ST, ST-Trigger of ST gets back any {0}, {1} or {2} mana artifact. Play MC and ST for free. We're back to the beginning but have an additional artifact in hand and increased the storm count.

Another possible loop if artifact reduction is only at {2} is to not sacrifice ST, but only MC and the {2}-mana artifact, ST-trigger of MC get back that artifact, play both. If artifact reduction is only at {1}, it's possible to draw some cards with Conjurer's Bauble (until there are no more artifacts in the GY) or to include Chromatic Star and draw infinite cards. There must always be enough non-creature artifact CMC on the battlefield to cast MC for free.

Infinite Card Draw: Get back Elsewhere Flask and play it (-> draw), then sacrifice it to get it back again in the next iteration. If there's a sac-outlet on the battlefield, it's possible to get back any egg and sacrifice it to the sac-outlet before sacrificing MC and ST to MC in the GY.
Infinite Damage: With Ghirapur AEther Grid in play, just do the most simple version of the loop and tap both to-be-sacrificed artifacts to grid before sacrificing them, dealing one damage. Without grid sac the Mortarpod token for 1 damage, sac Mortarpod and MC to the MC in the GY, ST-trigger of MC gets back Mortarpod . Rinse and repeat.
Infinite Mana: Tap Mind Stone for {1}. Sac MC and Mind Stone to the MC in the GY. ST-Trigger of MC gets back Mind Stone . Rinse and repeat.

Card analysis

I'd like to go through some cards:

  • Arcbound Ravager : I really like this addition. I was missing a sacrifice outlet to get the second Metalwork Colossus into graveyard before. Arcbound Ravager being fetchable with Sanctum of Ugin is just amazing and allowed me to go off in two games in the FNM which I otherwise couldn't have.
  • Grinding Station : I'm not sure about this card in general. I've previously played some variations of Krark-Less Ironworks lists ( Semblance Anvil and Grinding Station ). I see this card in this deck mainly for 3 reasons. (1) Milling the opponent with the infinite combo, (2) using it as a sac-outlet, (3) milling yourself to get a Metalwork Colossus into your graveyard when you already have one on the field to start the combo.
    I don't see the reason for (1), as we already have infinite card draw (eggs) and infinite damage ( Ghirapur AEther Grid or Mortarpod ).
    For (2) I find Arcbound Ravager better, as it can be fetched for with Sanctum of Ugin and doesn't need to be tapped (even though you can respond to the untap-trigger of Grinding Station by tapping it whenever an artifact ETB).
    For (3) I can't really judge that yet, as I didn't really try it out yet. I usually don't have problems finding the second Metalwork Colossus among Ancient Stirrings and Sanctum of Ugin . In longer matchups Inventors' Fair can also be used, even though I didn't need to crack any fairs so far. It might help against Blood Moon .
  • Mortarpod : This is the easiest and cheapest go-to infinite damage card. Even if drawn without a loop, it's still one damage that can take out a Snapcaster Mage to slow down the clock of an opponent ifneedbe.
  • Akroma's Memorial : I personally love this card in this deck. I've added it to the old version, and I also have it in my current deck. First, given {2} to {3} mana reduction, it's pretty easy to cast. It triggers Sanctum of Ugin letting you fetch Metalwork Colossus . If you have it deployed, and have any mana reduction on the field, MC is already free. Nobody expects this card. It adds another sort-of wincon. You can win with this card out of the blue. While I think it may be somewhat a win-more card, it has already won me several games single-handedly. I was able to fly over my opponent's elves. Giving Vigilance, it allowed me to attack with two MC against Spirits, which needed to block one, which left them without lethal and put me into a better spot. I just love this card.
  • Ghirapur AEther Grid : I think this card deserves to be a one-of in the deck. Against creature-based decks, it enables easy removal of the creatures. Control decks can barely do anything once it's deployed. And otherwise it still allows an infinite damage combo if Mortarpod has been exiled.

These are some cards, which may be good, but I don't see their effectiveness quite yet:

  • Greater Gargadon : As an earlier post suggested, this is a possible sac-outlet and threat. The problem is that we usually want artifacts on the battlefield to make Metalwork Colossus cheaper. Additionally, if we're able to get to 10 artifacts, we most likely already have a win condition.
  • Karn, Scion of Urza : I'm very unsure about this card. It gives us card-draw, but I don't think that's important in the current decklist. The only real reason for it I can think of is for the super-large token when we have lots of artifacts in play. But for that it might be too slow. It might help in grindy matchups, but in those MUs we'd just like to combo off anyway. And against control MUs it's not needed as this deck already has an amazing control matchup.
  • Salvage Titan : This card might be worth investigating, but I'm unsure if it goes well with the other ideas of the deck. We don't necessarily want to sacrifice 3 artifacts for a 6/4.
  • Silent Arbiter : This might be good against creature-heavy matchups and go-wide strategies.
  • Torpor Orb : Unsure if there are enough MUs which this card is good in.
  • Sun Droplet / Golem's Heart / Dragon's Claw : These might help against burn / fast strategies. May also help agaist phoenix decks.
  • Ratchet Bomb : Cheap (probably free) boardwipe. Helps against chomp blockers and tokens. Probably shouldn't be cracked for {2} :)
  • Engineered Explosives : Also possibly cheap boardwipe and a one-answers-all type card. Especially useful with Prophetic Prism .

Mana Base

I'm not sure about the landbase. I prefer utility lands over the Aether Hub s. I think that the old mana base fits better. This is probably mainly because I still like having Prophetic Prism over Elsewhere Flask . I haven't tested a lot with the landbase yet, so I'm not sure what the correct way of handling this is.
I often times lose against the deck itself just due to only drawing lands / having no lands. I'm not sure if this is just plain misfortune or if the number of lands is hard to balance between having enough lands on the starting hand and not flooding.

Weaknesses

Matchups

  • Through the Breach / Nahiri, the Harbinger : Alchemist's Vial completely shuts them off. Therefore, this MU is amazing.
  • Control: The Control MU is probably one of the best out there. Always remember having a sacrifice outlet for any Metalwork Colossus on the battlefield, be it Phyrexia's Core or a Metalwork Colossus in the graveyard. Whenever they try to exile one from the battlefield, get back one from the graveyard and get the otherwise exiled one in the graveyard.
    I even won two out of two games against Legacy Miracles (low sample rate, but we both felt like the MU is highly favoured for Metalworks Combo)
  • Very fast creature decks: This deck seems to always just be one turn too slow for very fast creature based MUs. In fact I lost 4/4 games against Sliver.

I don't have a lot of matchup data so far, and the above are mainly just estimates and gut feeling playing the matchup.

Please leave feedback on my observations so far, I really love this deck and it feels like it still has potential.

Wizardhat91 on Azkaban: A Prisoner's Primer [W/r Enchantments]

3 weeks ago

Sorcerous Spyglass might be worthwhile here? It might not be good enough since it's a non-white, 2-mana non-enchantment. I'm suggesting it though because there's not much here to give you information other than the progression of a match. It looks like there's no targeted discard because Blood Moon makes splashing black a liability. Maybe you're just good at identifying decks by their first land drops, etc. I'm a casual player though so I don't play much against familiar cookie-cutter deck lists, although that's probably all you run into at a Modern tourney. But going in blind seems like one could have trouble choosing which card to name. A resourceful opponent could have an alternate win-con in their sideboard which could complicate things slightly.

I also feel that running an enchantments deck is often going to make your life easy, and your opponents will have to side out all their spot removal for half of their sideboard, and probably just two of the cards they side in could help them much against this deck. Blood Moon on its own is probably the win-con behind the curtain for this, but so yeah this thing looks nasty. Well done

ToolmasterOfBrainerd on Sideboarding Against Tron

3 weeks ago

You're playing an aggressive deck so you're already in good shape to beat Tron. Early Tron can result in Wurmcoil Engine or Ugin, both of which are problematic for you. If they don't get a quick Tron they still can get to Oblivion Stone , which forces you to reset. Sorcerous Spyglass is a good option because it's good vs UW Control as well. You can name Teferi or Jace which makes it harder for them to stabilize. Then you can slow-roll your threats which makes Terminus less effective. Especially because you play some creatures with haste.

To be honest I expect burn to be a harder matchup for you than Tron.

I don't like that sideboard at all. Way too polarized. 3 Molten Rain and 3 Sorcerous Spyglass is more than enough Tron hate. In this meta I highly recommend graveyard hate. Rakdos Charm is graveyard and artifact hate (both very relevant). 4 Murderous Cut is way too many.

If you run into Dredge you'll need more than just a Rakdos charm to win. Anger of the Gods goes a long way - much further than Blasphemous Act . Very few decks should have enough creatures to make casting Blasphemous Act easy. Although Humans and Spirits and Phoenix can outclass Anger pretty easily too. Damnation might be the move.

You'll also probably run into problems with Rock decks. They have a lot of removal and card advantage.

Maybe start with this:

2-3 Damping Sphere - this also hates on Storm, which looks ugly for your deck. But if you're worried about taxing yourself then play Molten Rain or Fulminator Mage . Molten Rain and Fulminator are also really really good vs Control.

2-3 Sorcerous Spyglass

3-4 Sweeper of your choice

2 Collective Brutality - Awesome against Burn and control and combo decks and synergizes with your madness. If your burn matchup is good then don't bother with this.

3-4 Rakdos Charm or Extirpate or Nihil Spellbomb or Ravenous Trap or some other grave hate

0-3 Fatal Push or Dreadbore or Murderous Cut . I wouldn't play more than 1 Murderous Cut . But having spot removal for Thing in the Ice  Flip, Crackling Drake , Tarmogoyf , Scavenging Ooze , etc. is a good idea.

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Sorcerous Spyglass occurrence in decks from the last year

Modern:

All decks: 0.03%

Legacy:

All decks: 0.13%

Standard:

All decks: 0.01%