Gahiji, Honored One
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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Vintage Legal

Gahiji, Honored One

Legendary Creature — Beast

Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn.

Voodoo_Gremlin on [retired] Back That Mazz Up

3 months ago

Ah, a fellow enchantments connoisseur. Always nice to see something other Bant. I have two suggestions one good, one not so much. The good one is Trace of Abundance for a little more enchantment ramp. I would pull the Bequeathal. It would appear that you have more than enough card draw. The not so good one is Gahiji, Honored One. It gives the same buff as your current commander and encourages people to attack anyone but you. He'd function as a back-up commander.

legendofa on New Social Contract Breach Discussion

6 months ago

Gleeock I haven't gotten in a multiplayer game with randoms for years now, I've never played cEDH, and I don't actually have a regular group at the moment (frustration and sadness), so I'm probably out of touch with actual multiplayer reality.

All the same, though, I have a couple of responses. "[T]he only other valid player threw a tantrum & left the game" is not good play. But I take special exception to the tantrum. If, hypothetically, the other player said "I'm afraid I have no chance at winning, I concede. Good game, and well played," would that still be an issue? I understand that the game flow can be radically changed by who's present and available. However, I see the following: conceding gracefully is respectful and legal. Conceding with a tantrum is disrespectful, but legal. Refusing to vote on Expropriate, then continuing to play, is disrespectful and illegal. And 104.3a very much says a player can dip out of it all: "A player can concede the game at any time. A player who concedes leaves the game immediately. That player loses the game."

But the legality of concession isn't really the issue here. The issue is "when is quitting the game right to do?" Instead of directly answering, I'd like to add some supplemental questions, based on this thread and my own thoughts.

  1. Is it fair play to concede in response to being attacked? If Gahiji, Honored One Beatdown attacks Tobias Andrion with a Titanic Ultimatum and enough creatures to defeat Tobias, can Tobias concede immediately to avoid the lifelink damage? Does the answer change whether Gahiji is dominating the match at 300 life + board vs. barely hanging on at 4 life and built up a Fervored board this turn?

  2. Is it fair play to concede if a player can reasonably expect to be unable to proceed, if an opponent is relying on their presence? If Sen Triplets Stax has stripped all artifact removal from The Lady of the Mountain's deck through Sadistic Sacrament and has taken control of nearly all of The Lady's permanents, can The Lady concede on the grounds that she reasonably believes she can't win, even though it would cost Triplets some key blockers?

  3. Is it fair play to concede a game if it forces another player into a line of action? Marisi, Breaker of the Coil Combat Control goads Jedit Ojanen into attacking. During Jedit's first main phase, before Jedit attacks, Barktooth Warbeard gets a critical removal spell countered and decides this game is unwinnable. Is Barktooth free to gracefully and respectfully concede, forcing Jedit to attack the remaining available player?

I don't claim to have objectively correct answers to these questions, but I think they add some needed nuance to the central question of when someone can concede to another person's detriment.

Obviously, conceding shouldn't be done yelling and tableflipping. But assuming a modicum of decency, I think conceding should be available at any time, within the agreement of the group. It can be difficult to determine whether conceding is done tactically, spitefully, or simply to cut losses, and having a pre-match conversation can settle these issues, so that's a point I strongly agree with. In a more competitive setting, I guess leave it to the judges to explain pre-tournament and adjucate as needed? That's outside of my expertise.

Unlife on Rare commander build?

6 months ago

My decks tend to lean more toward the rare builds then the rare commanders. In terms of standouts, I've got a Gahiji, Honored One that is a Primal Surge superfriends deck, and my Saskia the Unyielding is ooze tribal. With the addition of companion and parter to commander, I really like building within restrictions, so my Kraum, Ludevic's Opus/Tymna the Weaver/Obosh, the Preypiercer (all odd wheel/combo) stands out as a rarer commander build

If I had to take a guess, I'd say my rarest commander is mutant tribal deck helmed by Louvaq, The Abberant, which my playgroup is kind enough to let me run.

Unlife on Unique Commanders

1 year ago

I've built a couple of odd decks, my personal favorite is a naya superfriends deck, helmed by Gahiji, Honored One. Its not too out there, but the entire deck is built around Primal Surge, so there are no instants or sorceries at all.

Personally, I'd also think about a deckbuilding restriction, something that really makes you think about how you have to build the deck. Best example, I've got a wheel deck built around 2 partner commanders and a companion Tymna the Weaver/Kraum, Ludevic's Opus/Obosh, the Preypiercer All odd CMC in 4 colors with a wheel/combo based wincon.

For a weird recommendation/challenge: Ich-Tekik, Salvage Splicer/Sakashima of a Thousand Faces/Keruga, the Macrosage creatureless summoner tribal. All your spells and support makes creature tokens, but beyond the commanders there are no creatures in the deck.

TypicalTimmy on Could I get help with …

1 year ago

So, I really want to build a deck with secret Commanders. As I posted in another forum about Wulfgar of Icewind Dale, I would love to "partner" him up with Adriana, Captain of the Guard.

So, obviously I need a Naya Commander, be it singular or some combination of Partners. While it is true I could always go Najeela, the Blade-Blossom, I really don't want to. I feel like she's overused and I don't intend to run Dimir, even if I could add more utility to the deck. I want it to be strictly Naya.

I know that because I want Wulfgar and Adriana, I need to focus on attacking as much as possible during combat. Good Commanders for this are:

These two have actual attack triggers, though I am unsure how much of the deck, if any, will utilize tokens, which thus makes Ghired a little bit lackluster. And given how Melee works, I need to declare as an attacker anyways. Therefore the token Ghired populates would not trigger Melee.

So this sounds like Gahiji, Honored One, as she gives the +2/+0 to everyone. What's nice is that Wulfgar doubles this into +4/+0 and Adriana gives Melee on top of it, for a potential +3/+3. With them both combined, you'd see two triggers of Melee and two triggers of +2/+0 for a total of +10/+6 on everything, assuming they are both out.

That sounds supremely awesome and overpowered and broken.

But my concern comes in the form of removal. Once Wulfgar and / or Adriana are off the battlefield and in the graveyard, it feels like it would be extremely difficult to get them back.

Following that logic, would it actually make more sense to build around Rienne, Angel of Rebirth?

Or does the community have better ideas? I'm also looking at Bruse Tarl, Boorish Herder possibly partnered up with Kodama of the East Tree, as this gives me both an incredibly powerful attack trigger to kick off of, but also a means to help cheat some larger creatures into play, essentially doubling my efforts each turn.

I basically want the deck to be able to stand on it's own two legs, but kick off when Wulfgar or Adriana hit the field, and become a dominating presence when both land.

I mean, Wulfgar of Icewind Dale doubling Aurelia, the Warleader is just immensely brutal, especially with Adriana, Captain of the Guard triggering Melee off of everyone during what amounts to all three combat steps. Seriously, that's Melee on all three of them and Wulfgar doubles each time. So by the third combat phase, you're at +18/+18.

  • +3/+3 for attacking all three opponents
  • 2x for Wulfgar
  • +3/+3 again during the 2nd phase
  • 2x for Wulfgar
  • +3/+3 for the final phase
  • 2x for Wulfgar
  • +6/+6 + +6/+6 + +6/+6 = +18/+18 by the end of it.

All of this said, I'm thinking the wisest option is Rienne, Angel of Rebirth since she helps protect against death. What's everyone else think, though?

Rienne's 5/4 body would also be bumped to 8/7 on Adriana and with Wulfgar, an additional +3/+3 to a total of 11/10. If you happen to have Aurelia, the Warleader or someone such as Bruse Tarl, Boorish Herder for double strike, that's a 1-shot kill due to Commander Damage.

I think I'm talking myself into running Rienne, Angel of Rebirth but I want to be sold on it by the community. I feel like I'm missing something here... Am I?

Optimator on Giant's Deck

1 year ago

As for potential alternate commanders, here are what I would recommend. My goal here isn't to necessarily power up your deck, but that would likely happen if you choose someone other than Brion. The addition of other colors can add versatility as well as variety--potentially leading to more fun. I feel like being able to play any giant (or at least more giants) would make for a truer giant-tribal experience and allow the deck to grow better as new sets and new giants come out. Also, when you're on a budget the addition to other colors will allow you to play better creatures and better utility without having to scrape the bottom of the barrel in Boros colors.

Five-Color Commanders:

Going for all five colors would allow you to play any giant across Magic's rich history and allow any utility card you could possibly want. This would be the best choice as you continue to play, as any upgrades or new giants could fit in the deck. Don't be intimidated by the mana base; five-color is easy on a budget.

Morophon, the Boundless - It's a giant! Technically. The anthem is cute and the mana discount is enormous. One of the best options for Giant Tribal. I have one for trade!! Highly highly highly recommended

Golos, Tireless Pilgrim - Truly obscene power. He ramps when you cast him (making his commander tax kind of one mana instead of two!) and his ability to play three cards off the top of the deck is nothing short of perfect for a mana-expensive deck like Giant Tribal. Cannot recommend enough.

Kenrith, the Returned King - Another incredibly strong choice. He can give you trample and haste--both things big slow giants want. He can grow your team, he can draw cards, and he can bring back the expensive giants from the graveyard. The lifegain can be good too! A top-tier choice.

Jodah, Archmage Eternal and Jegantha, the Wellspring are passable but are completely outclassed by the three mentioned. Jegantha is a giant elk for what it's worth.

Naya Commanders

The addition of alone would both power up the deck and make it run smoother without having to invest in expensive cards. There are a bunch of great Giants in green on a budget and it seems that WotC is making more and more Green giants in modern times, compared to the old days, making it a safe choice when it comes to future additions.

Mayael the Anima - A fantastic and strong choice. Naya colors and a strong mana-sink for when your hand is empty. Having expensive giants is perfect for her ability! A top-notch choice. Highly recommended. Mayael's Aria is a fun card!

Atla Palani, Nest Tender - Hatch giants out of eggs! A really great way to cheat on mana costs. A pretty good choice and a funny one. I have one for trade.

Samut, Voice of Dissent - Granting haste to your team and being able to surprise-untap a giant to block an attack is pretty good utility. A good--but not excellent--choice.

Marisi, Breaker of the Coil - A decent choice. Goading opponents' creatures would allow your own giants to swing in with impunity. I have one for trade.

Gahiji, Honored One - An all-right choice. The ability powers up our team and incentivizes your opponents to attack each other. It's a giant beast, for what it's worth.

Four-Color Commanders:

I'm not sure why one would want to run four colors when one could easily run all five, but there are two very interesting choices for generals in the Blue-less combination. Personally I find the Blue giants better than the Black giants though. None of the options for Black-less are any good for Giant Tribal.

Saskia the Unyielding - Her ability is no joke when it comes to smashing face. A good choice, but we can probably do better.

Bruse Tarl, Boorish Herder and Ikra Shidiqi, the Usurper - Now THIS is an interesting commander combo. Make a sort of loose lifegain theme around Giant Tribal. If you want to have a truly unique take on Giant Tribal that nobody has ever seen, this may be the way. I have Ikra Shidiqi for trade, but not Bruse.


Oloro, Ageless Ascetic and Ruhan of the Fomori can be commanders, but I think they won't be very good for Giant Tribal


I would highly recommend running Morophon, the Boundless or Mayael the Anima as your general, with Golos, Tireless Pilgrim and Kenrith, the Returned King being equally as good--if not better (mechanically). You'll get to play more giants, better giants, and ramp into them easier--all while still staying on a budget. Also, these commanders actually facilitate giant tribal and a concept.

I'm really intrigued with the Bruse Tarl, Boorish Herder and Ikra Shidiqi, the Usurper too.

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