Jace's Erasure

Jace's Erasure

Enchantment

Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard.

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Legality

Format Legality
1v1 Commander Legal
Custom Legal
Limited Legal
Duel Commander Legal
Vintage Legal
Block Constructed Legal
Canadian Highlander Legal
Legacy Legal
Tiny Leaders Legal
Pauper Legal
Unformat Legal
Casual Legal
Oathbreaker Legal
Commander / EDH Legal
Leviathan Legal
Modern Legal
Highlander Legal
Pauper EDH Legal
2019-10-04 Legal

Jace's Erasure occurrence in decks from the last year

Latest Decks as Commander

Jace's Erasure Discussion

TheVectornaut on No Deck for you

3 weeks ago

You have a lot of 5+ cmc cards and not a lot of lands to guarantee they get cast. I'd rather have more mill spells and creatures in the 1-3 range to ensure you're advancing the gameplan in the early stages of the game, especially with only 19 lands. If you do want to keep costs high, Broken Ambitions could make a lot of sense as your counterspell of choice. Otherwise, I like Didn't Say Please or Drown in the Loch for mill, Cryptic Command for flexibility, Dream Fracture for forced draw, or Mana Leak if you just need something efficient on a budget. In replacing Brainstorm, it depends on whether your intentions are to draw as many cards as possible for Jace's Erasure or stack your deck. Visions of Beyond is the more obvious solution to both problems if you can afford it. For card draw, some options are Sphinx's Tutelage, Psychic Corrosion, wheels like Windfall, symmetrical draws like Howling Mine, and maybe a sink like Blue Sun's Zenith. For the more general plan of fixing your draws cheaply, Halimar Depths, Serum Visions, Sleight of Hand, and Telling Time are options that come up frequently.

pretendingtoalright on Lazav Mill Commander

1 month ago

KCF_Blackout

not a problem! from one fan of mill to the other we gotta help each other out lol.

general cards that aren't too expensive that might fit in the deck Sol Ring, Arcane Signet and Dimir Signet for solid early ramp. Treasure Cruise and Verity Circle are some good blue draw. Speaking of drawing Teferi's Ageless Insight that's fun.

Seeing as you have Mindcrank already you might want to include Duskmantle Guildmage in the list it's first ability goes infinite with mindcrank after a mill effect or damage instance against an opponent. Though I understand if you aren't a fan of combos.

Other inclusions I think might fit in this deck are Syr Konrad, the Grim so your mill does damage, and is a mana sink in the later turns. Maybe Jace, Wielder of Mysteries?? Self-mill isn't the plan here but it might decent insurance plus, repeatable draw is with a small mill bonus.

Rogue's Passage or some other way to guarantee a creature connecting might be good. There's a few combat damage/attack triggers in the deck that would benefit from being able to consistently connect. Also Consuming Aberration and Wight of Precinct Six are a lot scary when they can be chumped block by a token or a mana dork. I specifically mention Rogue's Passage because it's a land slot over a spell slot which might make it easier to fit in. but Whispersilk Cloak and Manifold Key are cards that can help the same.

Altar of the Brood and Jace's Erasure are two pet cards of mine that assist in the mill strategy but the former isn't super synergistic with your deck, and the latter is just a worse redundant effect of cards that are already in the deck. but as they are pet cards had to mention them.

Simerix on W/U Bunny Boi

2 months ago

Meh cards: Retreat to Coralhelm

Cards to consider adding: Aven Mindcensor, Jace's Erasure, Propaganda , Ghostly Prison, Windborn Muse, Solemn Simulacrum, Frantic Search, Ponder, The Magic Mirror, Psychic Corrosion, Jace Beleren, Reliquary Tower

Remember than milling people out is likely how you will win.

Definitely make sure to add more than just basic lands, otherwise, it'll be hard to cast things. Go to https://www.managathering.com/duallands/Azorius.html for other of the choices. Clicking the lands will take you to the TCG player page for the land

keksoe666 on Mill Modern V2

3 months ago

This is an interesting list although I personally would suggest a few changes: Since you're running a playset of Hedron Crab I would suggest playing fetches, even cheap fetches such as Evolving Wilds andTerramorphic Expanse would be additions your deck could greatly benefit from due to the double Landfall-triggers and the way you'd thin out your deck (also, since your running the crabs I would suggest playing more lands in general, about 24 or so) Keening Stone and Traumatize are two other cards I would suggest replacing, if possible with Fraying Sanity and Archive Trap. Both would be cheaper, faster and over-all more efficient, I think. I'm also not too sure about the Nemesis of Reason... I think it might be too expensive and too easily removed I'm quite conflicted about Mind Sculpt and Tome Scour... I don't really think they work as well as they might seem in Modern, compare it to burn: if you're playing mill you have an enemy reserve of 60 to deal with, rather than 20 and while taking 5 cards out of a deck for 1 Mana might seem a lot, I don't think it really does much since you only hit once and that's that, once once scour has been used it's empty. I would suggest replacing them with permanents such as Curse of the Bloody Tome, Sphinx's Tutelage or, heck Jace's Erasure. That way you would only pay once and still mill every round.

Noxid05 on Gavi, The Mill Warden

4 months ago

I'd probably keep Fraying Sanity and replace Curator of Mysteries instead, I feel it would do more work if you're going for a mill victory. Also, Jace's Erasure is another card along those lines

Spell_Slam on Turbo Fog

5 months ago

Thanks for sharing jdc . I did not notice these decks in the winning lists for some reason. I do check frequently.

One of the three decks is running Growth Spiral, while the other two are running Impulse or Telling Time. If I had to choose between the three, I would pick Impulse any day.

What is most interesting about these lists is that they run all 4 Weather the Storm in the maindeck, which is actually a pretty good move. The other thing they all have in common is that they no longer play Jace's Erasure, which also makes sense in terms of streamlining the deck. Although the deck will mill more slowly, it becomes practically impossible to interact with and also encourages you to play better draw spells (ie. Impulse and Pieces of the Puzzle over Brainstorm and the like).

I think there's some great innovation here and I'll have to change up my own list to see how I like it!

Stardragon on Card creation challenge

5 months ago

A-Myr Teferi's Tutelage is better than the old staple Jace's Erasure to be sure but since it still only targets a single opponent it's not going to be big a wave, no for millmannder you need cards that hit all opponent's or at minimum all players (even if you have to take a hit) to help make mill commander viable though i will be adding this card to my deck thxs!

Now onto your Challenge

Lazav, The Underworld Tyrant 3

Legendary Creature- Shapeshifter

Deaththouch, Hexproof from Red and Blue

Exile Target creature card from a graveyard Lazav becomes a copy of that card until you exile an creature unless it controller loses life equal to it's converted mana cost the creature is still exiled

Sacrifice a creature: Destroy target creature

3/4

Continue this challenge

GhostChieftain on Bruna But Different?

6 months ago

Drowned Secrets, Jace's Erasure, Fraying Sanity all fit your enchantment theme as well as being able to be used on yourself to mill. If you are on self mill you just as well take a look at the aftermath, flashback, and jump-start cards so you can still get value off the cards going into your yard

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