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Format | Legality |
1v1 Commander | Legal |
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Casual | Legal |
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Commander: Rule 0 | Legal |
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Legacy | Legal |
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Limited | Legal |
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Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Tireless Tracker
Creature — Human Scout
Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a colourless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
nbarry223 on
Viga-BOOM! (Turn 2)
1 month ago
Haha, I'm still trying to see if there's any other artifacts worth copying with The Mycosynth Gardens beyond the obvious Amulet of Vigor.
Cosima, God of the Voyage Flip seems like an interesting version of Tireless Tracker where you don't need to invest mana, but I am still not sure if the backside is worth copying, even though it lets us swing with Azusa, Lost but Seeking sort of, or capitalize with the creature side if we can't get through. I'll try it out, best thing I could find so far, even though highly situational, and probably a little slow.
Surprisingly nothing really comes to mind, but I will keep thinking about how to abuse the new deck.
Licecolony on
Roccofall: Realmrazer EDH
1 month ago
Love it. Why no Scute Swarm or Tireless Tracker? Also, this might be an unusual option, but I like Turntimber Basilisk in this deck specifically. Lastly, Vandalblast.
Also unsure why you have Whitemane Lion or Zendikar's Roil or Primeval Bounty or Inspiring Leader or Retreat to Kazandu.
Wouldn't Retreat to Emeria or Felidar Retreat have anthem-like effects in this deck?
Flarhoon13 on
Dredgefall Windgrace (Land reanimation)
1 month ago
Lord Windgrace victory yesterday: Torment of Hailfire, x=21 copied with Wild Ricochet, so total x=42.
Turn 4 Stone-Seeder Hierophant, who untapped my lands from turn 5 Boundless Realms to cast World Shaper, making lots of clues via Tireless Tracker.
Turn sixish,God-Eternal Bontu sacrificed my lands, my clues and World Shaper (who immediately resurrected all my lands) and drew a buttload of cards. Stone-Seeder Hierophant untaps allowed me to meant also cast In Garruk's Wake plus have mana leftover to sac clues and Constant Mists.
Rich used Selvala's Stampede to steal my World Shaper via Sepulchral Primordial after casting my In Garruk's Wake via Diluvian Primordial.
I cast Decimate to get World Shaper back in my graveyard for an amazing Golgari Grave-Troll fueled Twilight's Call. It resurrected God-Eternal Bontu who sacrificed my tapped lands, my clues and World Shaper again. God-Eternal Bontu drew me 25 cards, leaving mana up for Constant Mists to protect my commander alongside Thespian's Stage / Dark Depths combo via Ulvenwald Hydra. I untapped and ... you know the rest.
Icaruskid on
Azusa, Lost but Seeking Cthulu [Primer]
1 month ago
Thank you Profet93!
Fierce Empath replaces Time of Need. I like the early blocker and the classic synergy with Woodland Bellower.
Seek the Horizon replaces Kodama's Reach. Three lands per card is better than two.
Gaea's Cradle and Itlimoc, Cradle of the Sun are pretty good here. But this deck goes tall with a few creatures rather than wide as you said about Eldrazi Monument. Even though I have the card and there is no budget technically, I can play this deck in more pods when not running the more competitive card that is not at its best here anyway. Leaving it out for now but mostly because I want to play this deck as often as I can.
I'm keeping Shared Summons in for now as well because I like the cast triggers of Kozilek and Ulamog which are my most tutored Eldrazi. I'll try to find a spot for Tooth and Nail too as it helps with velocity even if I don't get the cast trigger.
Harrow and Springbloom Druid effectively give Azusa extra lands, just from the graveyard. They help with consistency when I don't hit Lotus Vale, Lotus Field, or the fetch lands and help justify Ramunap Excavator, Crucible of Worlds, and Perennial Behemoth. Speaking of, Perennial Behemoth's unearth ability is handy when Eldrazi Monument is out and even when I don't have it on the battlefield there are usually some other fodder like Tireless Tracker, Springbloom Druid, or Ramunap Excavator to buy three or more turns of indestructible flying Eldrazi which make the monument more than just a flavor win. If I cut the monument I would still need some protection from boardwipes in that spot. This is why Planar Bridge is so useful as I can grab Eldrazi Monument or Akroma's Memorial to get damage through. And using Planar Bridge to get Mana Reflection is also a near game winning play too. These cards are imperfect but they are hard to replace with single cards. Like Heroic Intervention or Asceticism or even Wrap in Vigor don't give multiple turns of indestructibility and evasion (flying).
I hear you on Desolation Twin. It does do work after a boardwipe though and I don't want to diminish organic threat density too much. Maybe this is where Tooth and Nail belongs. I'll try it out.
I really appreciate your ideas!!
shock7123 on
Omnath Whole Lotta Lands
2 months ago
Finally, another 4c Omnath player!
Omnath, Locus of Creation is a fun commander that gives you access to the grand majority of all the landfall effects to ever come out in Magic. I will say, though, there are a few things you could add if you wanted to make this deck more competitive. Not sure if that was your plan or not, but here are some suggestions I would make:
Geode Rager can help keep your opponents off your back and swinging at each other, making it easier for you to win. As long as you have a couple landfall token generators out, it isn't too hard to win in a 1v1 situation with this commander.
Felidar Retreat + Kodama of the East Tree + Simic Growth Chamber is a combo that allows you to win the game with literal infinite landfall triggers and infinite tokens being created. You can sub out Simic Growth Chamber for any of the Ravnica bounce lands (of which you have access to 7 total in your colors, including Guildless Commons.) You can also swap out Felidar Retreat for any landfall token generator like Zendikar's Roil, Rampaging Baloths, heck, even Scute Swarm will work. You just need to create a token of some kind whenever a land enters the battlefield under your control.
Valakut Exploration is a great way to give yourself some temporary card advantage while also pinging your opponents for whatever you don't end up casting. Careful with this card, though, as if you don't cast whatever is exiled with it, you don't get it back.
Retreat to Coralhelm can let you tap down creatures you don't want attacking you or give you card selection via a ton of scry effects.
Nissa, Voice of Zendikar is a solid 3-drop walker that lets you get some chump blockers out early, pump any tokens you control, or gain a bunch of life and draw a bunch of cards.
Ancient Greenwarden is a solid effect. It lets you get your fetch lands out of your graveyard to find another land, easy two landfall triggers per turn with that. It also acts as a Panharmonicon for landfall, which is amazing in this deck. With just this, your commander, and a Myriad Landscape or Fabled Passage, you can gain 8 life and add 8 mana for free to your mana pool each turn.
Azusa, Lost but Seeking makes it so that you can consistently get three landfall triggers per turn with just a Ravnica bounce land in your hand. You may not grow the amount of lands in your deck, but it does allow you to get that 4 damage trigger off from your commander consistently.
Tireless Tracker and Tireless Provisioner are the GOAT in a landfall deck. All the treasures, food, or clues you could ever hope for.
Trench Behemoth is a solid value engine that lets you return lands to your hand to protect itself while also forcing a creature to attack whenever you get a landfall trigger. If you have enough tokens, you can take out their big threats if they decide to swing at you with it.
I love my Omnath deck, as I've had it since I pulled a foil version of him from a Zendikar Rising prerelease box. If you want other suggestions, I'm happy to help!
aholder7 on
Shifty Crabs!
3 months ago
I am liking the concept for this deck. Scapeshift with two crabs should be pretty much game. I don’t see you managing it with 1 crab though. Assuming you are hitting your scape shifts for 6 and grabbing only fetches for max landfall value. You are getting mill 36 over the two turns. The rest you need to have gotten by that point with earlier triggers. And doing that with only 3 fetches (since I already assumed getting 6 of them with scape) seems a lot harder. Now that’s not a dig at the plan, just my observations on the math which is the context for my opinions. With a turn 1 crab you could get a turn 4 kill but it assumes no one shoots the crab or counters scapeshift. Two very big assumptions imo. You seem to be going relatively all in on the combo. I know you list Tireless Tracker as a back up. But that provides you cards but you aren’t playing any interaction and having more cards doesn’t actually win you the game. It mostly seems to help you try and get to another crab to try your main strat again. But if you are going all in on the combo and you play blue I feel that you should at least be packing Counterspells of some kind to protect your combo. A Spell Pierce or something could work well because right now your deck seems to have a weakness to a Lightning Bolt cast in response to scapeshift. Not counting the counterspells you aren’t playing any interaction. No kill spells or ways to slow down the opponent. It seems very possible that even if you don’t get interrupted that you could die just as easily turn 4 since you won’t be stopping them. I’d highly suggest at least some form of interaction in the main board. Since you have titan, if you want a back up plan, you can just make 1 of your lands Kessig Wolf Run and a single mountain. That way you can threaten them in combat if the mill strategy isn’t working.
I think your deck is fine if the game goes long because you have the threat of dropping a single crab and scapeshift on a late game turn to mill for over 24 with 24 more if you untap. It’s just surviving that long if you didn’t kill them on t4. The scute swarm seems to be your main survival tool which as you stated isn’t exactly your best hope. You’d rather not block with crabs if you can help it. You could put some counters in like Remand and Counterspell or you can play cards like Arboreal Grazer which can ramp you then chump block which may be more your style.
Overall I think the deck is really interesting but I think your lack of interaction is going to be a big hinderance. I hope you do well with this deck and I’m curious about what games you’ve had and how it fares.
TypicalTimmy on Storm Scale: Throne of Eldraine …
3 months ago
My belief is that if the if an ability shows up, without the name, it deserves to automatically be made deciduous. For example, Tireless Tracker is Landfall, without a doubt. The only reason she doesn't have "Landfall" printed on her card is because she's from Innistrad, and Landfall is a Zendikar mechanic.
Catpocolypse on
All-Star Commanders #78 - Green Tribal
3 months ago
Alright, so. Right off the bat, sorry for this being a bit late, I thought I was gonna get to it the other day, and then I worked two 13 hour shifts in a row. But, im here now, so lets get started.
I can see that you chose to go more of a landfall route as apposed to the stompy route that I did. Respectable, I like it. However, I think that this deck struggles with some of the same things that my deck does, which is getting creatures through to hit face. It's why I have such a high priority on trample effects. Cards like Rhonas's Monument or Aggressive Mammoth are big hitters in my deck just because Ashaya, Soul of the Wild is often already around a 20/20, giving her trample is what brings it together to make her significantly more terrifying. Giant Ankheg is a favorite of mine for this purpose, it gives so much value.
A few big beaters I'm surprised you don't have are Ghalta, Primal Hunger because, lets be honest, shes basically a 12/12 trampler for 2, or cards like Worldspine Wurm or Moldgraf Monstrosity. Big, hard hitting creatures that you can easily power out pretty quickly. I would also consider Blackblade Reforged as a card, as it effectively doubles Ashaya's power and turns a scarily large creature into something terrifying.
Multani, Yavimaya's Avatar is a card that I really like in my deck. She's basically as big as Ashaya, so she is a good beaters, seeing as how she has trample, but personally, I prefer her in the gy. There are a bunch of sneaky ways to protect your creatures with Ashaya. I see you already have Quirion Ranger, but I suggest Multani as well as Scryb Ranger. Instead of protecting your creatures with Sylvan Safekeeper and having to sacrifice something else to do it, why not just bounce them to your hand and fizzle the effect? Then you get to play them out again and get another etb/landfall trigger for whatever you have on board that cares about that. This also works better against board wipes, as shroud doesn't help with that.
For landfall effects, Rampaging Baloths or Tireless Tracker are some cards I would consider, as they either make basically infinite 4/4s or they give you clues, which, after playing this deck a lot, that card advantage is very necessary, you can absolutely run out of cards very quickly. That's why I run Ulvenwald Mysteries and Rishkar's Expertise in my Ashaya deck. Ulvenwald gives you consistent clues and a chump blocker to boot, and Rishkar's, combined with Ashaya, or Multani or whoever else, draws you like, 20 cards and then lets you put something onto the battlefield.
For ramp/land effects you can go in a ton of different directions, what you do doesn't matter much, as everything is effective imo. I personally run Bootleggers' Stash and Zendikar Resurgent because you can ramp into them very quickly and they can both give you insane amounts of extra mana. Other cards like Augur of Autumn or Karametra's Acolyte are both good utility/ramp cards, as well as Stone-Seeder Hierophant.
Now, I really just have a few questions. Why are you running Yavimaya, Cradle of Growth? Isn't everything already a forest? That pick, I'm afraid I just don't understand, could you explain what I'm missing? And if you're going for a devotion style deck, Nykthos, Shrine to Nyx and Gaea's Cradle are both amazing lands. Granted, idk what your budget is and Gaea's Cradle isn't exactly cheap lmao. Another thing, why are you running 45 lands? I understand that there is a landfall theme, but that seems extreme even to me, most landfall decks I've seen run around 38. I would reduce your land count imo and invest those slots into artifacts and instants that either pair well with your deck, or that protect your creatures.
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