Tireless Tracker

Tireless Tracker

Creature — Human Scout

Whenever a Land enters the battlefield under your control, investigate. (Put a colourles Clue artifact token onto the battleifled with ", Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.

Latest Decks as Commander

Tireless Tracker Discussion

king-saproling on I have crabs! (Landfall Mill)

5 days ago

Lol great deck name. Personally I would make these changes:

Dryad of the Ilysian Grove -> Sakura-Tribe Scout

Scute Swarm -> Retreat to Coralhelm

Cultivate -> Tireless Tracker

Oran-Rief, the Vastwood -> Simic Growth Chamber

Howling Mine -> Parcelbeast

Azusa, Lost but Seeking -> Skyshroud Ranger

Ancient Greenwarden -> Tatyova, Benthic Druid

The above changes would lower your mana curve while retaining the game plan. Also, they allow for a combo: crab + scout/ranger + retreat + growth chamber = infinite mill. The additional draw effects would make it easier to set up the combo

MixDr0n3 on Bant Stoneblade

1 week ago

Symph0nyS0ldier that sideboard seems very playble. Ashiok, Dream Render is definitely better than Leonin Arbiter as it doesn't impact your ability to fetch your lands too. And overall the land count isn't a huge deal, especially not with your curve as low as it is. 22 lands can still get Tireless Tracker pretty big, as long as you can consistently get him out and keep him out.

The only thing I would have a concern about with that sideboard is to make sure you learn the meta of where you're gonna be playing the most and make adjustments as need be. Some decks may be more prominent in your meta than they are in mine or anyone else's so just bear that in mind. Like depending on which decks you see most often you might want more of some of those cards, less of others, or even some different cards entirely. I would say that dredge is a very popular deck in modern and worth sideboarding against. You mentioned Rest in Peace earlier. I would probably take out one Damping Sphere and one Ashiok, Dream Render to make space for a couple copies of Rest in Peace. Especially if you think you're going to go up against any kind of graveyard deck. But other than that, it seems very solid to me.

Symph0nyS0ldier on Bant Stoneblade

1 week ago

MixDr0n3 I completely forgot about Damping Sphere. For some side changes what do you think about something like.

3 Damping Sphere big mana + storm hate
3 Anticognition hits the Tron targets and is more flexible than Ceremonious Rejection
2 Outland Liberator  Flip artifact/enchant hate
3 Ashiok, Dream Render can't be paid away like Leonin Arbiter and is harder to interact with. Replaces both RIP and arbiter with costing just 1 more mana.
2 Surgical Extraction good all around hate for problem cards
2 Pithing Needle

Yeah I am a bit land light but I have a fairly low curve and plenty of fetches to feed the Tireless Tracker I may see about upping my land count but my esper deck has a 2.97 average cmc and only one more land without problems so I don't think it's going to be a big deal.

MixDr0n3 on Bant Stoneblade

1 week ago

Symph0nyS0ldier, I'm glad I didn't come across as a jackass. I wasn't sure since it's hard to convey tone on the internet lol.

Rest in Peace is very solid especially for those dredge decks (which pains me to say because I am myself a dredge player lol). And that makes so much more sense over Stony Silence.

I absolutely agree that Teferi, Hero of Dominaria makes it hard to lose if you ult him. As someone who played against a Jeskai Control deck featuring Teferi every week throughout Dominaria standard and even into GRN standard, it is hard to win if his ultimate goes off. I would personally run 3 but it's not necessarily vital that you do.

So knowing that your intent with Ceremonious Rejection was to hose tron, there are a couple of other options that you could go with to disrupt what they want to do. For example, land hate. If you can destroy their Urza lands then that really hurts them. Then if you pair that land hate with Surgical Extraction you can permanently take away one of them, which means they can never get 7 mana from three lands. And yes, extraction is a black card but it's a phyrexian black so you don't have to have a black mana source you can just use your life. Or something like Leonin Arbiter could also be pretty useful as it prevents them from using their Expedition Map to find the remaining Urza lands. Or even something like Pithing Needle, which was reprinted in MID, could be very helpful too.

I wouldn't worry too much about Emrakul, the Aeons Torn. The mana value of 15 means that there are a very limited number of decks that can effectively run it. The only deck that's going to want to run it is tron, eldrazi, or a very good ramp deck, but even that isn't likely as the only deck that does consistently run Emrakul is tron and eldrazi. Other than those decks, it'll take minimum of 15 turns to get Emrakul out and that's if they don't miss any land drops. And with tron and eldrazi, it's easy enough to screw with their mana to where they can't get her out quicker than they should if you have land hate. Hell, I run Damping Sphere in my sideboard for my Sultai Dredge deck to help counter tron which prevents them from getting more than one mana from each of their lands at once.

Tireless Tracker is a fantastic card, if you have a lot of lands. And it can be a very dangerous threat too. But you are running only 22 lands. Most control decks run around 27 and most midrange decks run around 23-24. But that's not the end of the world. However, I feel like it would be a good idea to run at least one more copy of it, if not two more copies to maximize your chances of drawing it. But again, entirely up to you.

If you like Qasali Pridemage because he's a creature that also doubles as artifact/enchantment removal, then Outland Liberator  Flip might be worth looking into. It's got the same activated ability, but it's a new werewolf (daybound/nightbound) where his flip side is a 3/3 with "When this creature attacks, destroy target artifact or enchantment defending player controls" AND the activated ability too.

You've got some good things going here. I hope you find the lineup that works best for you!

Symph0nyS0ldier on Bant Stoneblade

1 week ago

MixDr0n3 thank you for taking the time to type all that out! This is the first version of the deck and it is still quite rough indeed. Idk how I messed it up but Stony Silence was supposed to be Rest in Peace, I'll fix that right away.

As for a lot of the other things I'll start by saying I haven't been terribly active in mtg since around ixalan. I made a few decks and play online a little but I'm looking to make a full return to the game. That said Prismatic Ending is a card I'm still unsure about 4 of. I'm thinking it'll probably make it to 3 but with the Path to Exile and Fateful Absence idk if I need 4 of it as well. I also don't know the meta all that well so I could be wrong and further testing will help me figure out my numbers better. Shark Typhoon is another I'm testing I've seen it in control lists and it's interesting but I'm also not sold on it quite yet even though I really do like cycling it for flash uncounterable creatures.

It is meant to be a control leaning midrange deck and I agree I probably will need a few more mainboard creatures. With my payoff Geist of Saint Traft is a one of because he's really easy to kill in combat (when I was first making this list I wasn't thinking about my swords giving him psudo-unblockable) and his copy count will probably increase. Tireless Tracker I see as both engine and payoff because of how he can scale through the game. As well as Teferi, Hero of Dominaria making it hard to lose if I get his emblem off.

Ceremonious Rejection is just anti-tron because I remember it being a problem back in the day. Anticognition does seem like a more flexible card and I'll do some testing with it and probably run it, I've never seen it before. Weather the Storm is only for playing against storm/eggs and Summary Dismissal was for storm and if a deck wants to actually cast Emrakul, the Aeons Torn. Vendilion Clique is honestly only side because I never even thought of it as a mainboard card tbh. I don't remember ever running it main in blue moon, delver, or control. Idk why it's just never crossed my mind as that's where I've always seen it and had it. Qasali Pridemage is run over something like Broken Bond because even if the enchant/artifact he's brought in for doesn't come up he's still a creature and can be used for beats. I'll see how running a non-creature for that is in this list for sure though.

Thank you again for the time it took to type all that. I really do appreciate it and you didn't come off as a jackass at all. You were giving advice and that's what I asked for.

KayneMarco on Landfall that desperately needs card draw

1 month ago

Tireless Tracker is a must if you want more card draw.

JANKYARD_DOG on Pattern Recognition #208 - A …

1 month ago

Something I've been thinking about reading these. Your theme is frontier based so everyones trying to claim/protect their stake of this 'New Land'. With the abilities going on I think it could be a good idea in the rest of the set to include things like bouncing lands, playing or returning lands from GY, and a bit of land destruction. I think it could really mesh well with the theme and legends posted as well as help/negatively effect mana fixing. I know you don't want land fall (directly or indirectly, which I assume you mean by 'typed out' instead of 'landfall' I.e.Tireless Tracker). However, my point still stands; I think including those aspects really reflects the whole explore/gain/take back/sabotage that was the frontier. Guess what I'm trying to imply is while everyone was trying to make progress they are trying to delay the progress of others.Thoughts?

Maxcoh on Yeva - Mono Green

1 month ago

brandonplaysmagic Thanks for the suggestions! Tireless Tracker, Ashaya, Soul of the Wild, Veil of Summer are all on my list for things to get, I was focusing more on some of the cheaper new options that were staples first but they all seems like super good options. The Great Henge is also something that I'll look at post standard when the price drops like you said, looks like exactly what this deck wants as well.

I'm trying to get the right mix of ramp spells, I'm sure that I have a Skyshroud Claim and Nature's Lore somewhere so I'll pop those in in place of some of the other spells and see how it plays.

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