Creature — Human Scout
Whenever a Land enters the battlefield under your control, investigate. (Put a colourles Clue artifact token onto the battleifled with ", Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
|Have (3)||CompleteWaste , metalmagic ,|
Printings View all
|Mystery Booster (MYS1)||Rare|
|Shadows over Innistrad (SOI)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Tireless Tracker occurrence in decks from the last year
Latest Decks as Commander
Tireless Tracker Discussion
3 days ago
Nice deck. Have you considered adding more basics to get more out of your commander? Lands like Mobilized District, Treetop Village, Drownyard Temple, Castle Garenbrig, Command Tower, Stomping Ground and so on doesn't synergize too well with your commander. I run a Phylath deck (you can find it here: Phylath) where im using only basics and fetches (Evolving Wilds, Fabled Passage, Prismatic Vista, Terramorphic Expanse and Wooded Foothills) to insure i get at least 6 tokens when i cast Phylath. In a 2 color deck its no problem running mostly basics. It also opens up for Blood Moon if your playgroup is ok with that.
Cards i highly recommend:
Conjurer's Closet - bounce Phylat on each of your end step is really nice
Skullclamp - turn all those 0/1 into card advantage
Greater Good - your plants can get really big. Get some serious card advantage when needed (nice to have in case of boardwipe)
Beastmaster Ascension - attack with 7 creatures is really easy in a Phylath deck. This will activate the turn you play it, giving all your creatures a permanent +5/+5 for only 3 mana :).
Purphoros, God of the Forge - Deal some serious damage to each opponent when you cast Phylath. Also really good with Scute Swarm
Tireless Tracker - Card advantage on landfall
3 weeks ago
I agree with the suggestion for Rebbec, Architect of Ascension or at least include her. In no particular order: They are reprinting Three Visits, which is strictly better than rampant growth. Nature's Lore is good too. Cavalier of Dawn can be used on your own artifacts. Guardian Idol is a good ramp card early and doubles as a Golem. Land Tax is rarely going to be worth it in a green land ramping deck. Maul Splicer is expensive, but trample is good evasion for decent sized golems. Sensor Splicer gives vigilance. Vital Splicer gives the ability to regenerate for 1. It's not great, but is another creature you can bounce for more golems. Ichor Wellspring is a great target for both self destruction and recursion, in case of opponents having no artifacts to destroy. Arcbound Reclaimer for ensuring you get a good draw. Ancient Stone Idol for a really big boi. Ancestral Statue can replay splicers or get rid of bad auras. Also you have a lot of stuff like myrsmith, palladium myr, and I think those might be better served by a couple more treasure/clue/food generation cards. Treasure Map Flip, Prying Blade, or Tireless Tracker, Ulvenwald Mysteries, or Gilded Goose (replacing Avacyns pilgrim). Any decent equipment, but especially a Bloodforged Battle-Axe. Maul of the Skyclaves, Heirloom Blade. Swords are good. And as always: Lightning Greaves Swiftfoot Boots Skullclamp Running a bunch of basics is always cheaper, but if you have a couple of bucks consider the following mostly budget additions. Homeward Path Scattered Groves is cheap and fetchable. Gavony Township for more counters. Gingerbread Cabin for an artifact with your land. Krosan Verge/Myriad Landscapefor mana fixing ramp. Command Tower because it's better than a basic. Path of Ancestry because the splicers are all human. Evolving Wilds/Terramorphic Expanse/Fabled Passage Blighted Woodland Sungrass Prairie Opal Palace
3 weeks ago
Tireless Tracker getting no acknowledgement.
1 month ago
My advice is consider cutting a few land ramp spells and adding some repeatable draw sources such as Valakut Exploration, Garruk's Uprising and Tireless Tracker. Exploration uses landfall to play cards from the top of your library including lands. It can also be graveyard fuel for Trove Warden, Sun Titan and Emeria Shepherd. Uprising is an amazing budget card in Commander with creature strategies especially with Omnath, Locus of Rage and Rampaging Baloths since it triggers when a token is created. Tracker, Mystery Booster version, creates clues with landfall and clues can sac to draw.
Crop Rotation can tutor for any land which is nice with Bounce lands, Fetch lands, Kessig Wolf Run and Gavony Township. Emeria Angel and Scute Swarm are build your own army with landfall which is very good with Doubling Season, Felidar Retreat, Township and Beastmaster Ascension.
Cinder Glade and Canopy Vista are some land upgrades for the manabase because they have good interaction with lots of basic lands and they're two different land types. Farseek, Nature's Lore, Grasslands, Mountain Valley can search for one of these dual lands. Krosan Verge and Skyshroud Claim can get both of them. These Battle lands are $2 or less each at TCGPlayer. Exotic Orchard is a budget Rainbow land that's quite good in multiplayer Commander.
Cards to consider cutting:
- Gruul Guildgate
- Selesnya Guildgate
- Boros Guildgate
- 1x Forest
- Awakening of Vitu-Ghazi
- Beanstalk Giant
- Nissa's Renewal
- Far Wanderings
- Circuitous Route
- Rampant Growth
- Retreat to Kazandu
Good luck with your deck.
1 month ago
1 month ago
Catching up here. Wouldn’t you have rather cut Wayward Swordtooth over Dryad of the Ilysian Grove? As for Emiel the Blessed, I’d consider Skyshroud Ranger or Tireless Tracker for the cut. Cloudshift can at least serve as protection from spot removal. Like I told rkjunior, I wouldn’t consider draw to be removed for Retreat to Coralhelm. Though you are better suited than the two of us with draw. I’m thinking more along the lines of Growing Rites of Itlimoc Flip as your cut there. As great as Itlimic, Cradle of the Sun is, I feel like it can be slow to get the flip and not worth having at that point. This is coming from my experience with the card and it always finds its way out of any deck I’ve added it to. Just my two cents...
1 month ago
I'd recommend a Deadeye Navigator in this. he pairs very well with the koolaid man, and acts as a legit source of draw power, as well as resetting Omnaths landfall triggers so you can get them again.
I also recommend a few bounce lands like Gruul Turf. Early on, they act as additional land drops because they tap for two and bounce a land to your hand, and later on, you can play them, and bounce themselves back to your hand for multiplay landfall triggers, even if you're out of lands to play otherwise. Adding in Sakura-Tribe Scout, combined with a bounce land and Retreat to Coralhelm gets you infinite landfall triggers, if you don't mind having a hard to assemble, 4 piece infinite combo (fourth piece being something that gives landfall).
For other draw cards, I recommend Parcelbeast, Risen Reef, and Omnath, Locus of the Roil. Parcelbeast is only once per turn, but it does draw you cards, and sometimes ramps too. and you can mutate it onto something else for pseudo haste (or onto a Scute Swarm for VERY silly plays). Risen Reef is a fun combo that isn't infinite, when paired with Omnath, Locus of Rage or Zendikar's Roil, where playing a land creates an elemental token, which makes it look at the top of your deck, and if that card is a land, you play it, get another elemental, and it goes off again. And Omnath of the Roil is just good in general for this decks theme, giving you card draw if you have enough land. Tireless Tracker and Nissa, Vital Force are also great ways to draw cards from your deck. if you put in Spark Double as well, you can copy Nissa with it, instantly use the -6 for card draw, and then use the original nissa for recursion.
I'd also replace Skyclave Geopede with Brushfire Elemental. Similar effect, cheaper mana, slightly lesser power, but has haste and a type of evasion. Also an elemental if you add Risen Reef
For a fun way to close out a game, Akroma's Memorial puts in some good work when you pump out a bunch of tokens, giving them haste, trample, flying, and some relevant color protections. Moraug, Fury of Akoum also lets you overwhelm everyone with all those tokens and a couple lands. and finally, Finale of Devastation also works to close out games. If you pay 10GG on it (12 mana total), you can drop pretty much any creature in your deck onto the field, and then give all your creatures +10/+10 and haste.
1 month ago
At first glance here are some recommendations I have that would fit right in: Avenger of Zendikar, Dryad of the Ilysian Grove, Dockside Extortionist, Parcelbeast, Purphoros, God of the Forge, Risen Reef, Tireless Tracker, Sakashima the Impostor, Spark Double, Wayward Swordtooth, Burgeoning, Sylvan Library, Valakut Exploration, Finale of Devastation, Finale of Revelation, Farseek, Nature's Lore, Amulet of Vigor, Ketria Triome, Raugrin Triome, Oboro, Palace in the Clouds a few bounce lands such as Gruul Turf, Selesnya Sanctuary, Simic Growth Chamber. I also would agree with and multimedia. Fetch lands and shock lands are crucial to have in this build, as well as having the tutors that have been recommended.
I feel like you are very light on draw, so a lot of my recommendations point to that. Mutate Parcelbeast on Scute Swarm with Risen Reef in play = insane draw. Play more land cards are always great to have in landfall decks. I didn’t suggest this, but you could add a sub theme of flicker effects to abuse Omnath, Locus of Creation landfall triggers. Clone cards that can copy Omnath and ignore legendary rule to use as a triggered ability doubler can have overwhelming results.
If I can provide anymore assistance, feel free to let me know. Good luck with your brew!