Tireless Tracker

Tireless Tracker

Creature — Human Scout

Whenever a Land enters the battlefield under your control, investigate. (Put a colourles Clue artifact token onto the battleifled with ", Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.

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Tireless Tracker Discussion

CaptSillva on Tainted Sacrifice

1 week ago

I feel like you may be a bit too all in on cards like Poison-Tip Archer. It really feels like you're trying to play aristocrats, but Jund just isn't the best combo for it. Your deck can make decent amount of tokens, but most of these death triggers require actual creatures to be dying and you only run 26, most of which are cards you don't actually want to sacrifice. You also aren't even running nearly enough sacrifice outlets, certainly your commander makes a good sacrifice outlet, but 3 mana is a lot to pay if you plan to do so repeatedly across the course of the game, and this commander is fragile to removal and will get costly quickly.

I'd likely cut down on cards like Toggo, Goblin Weaponsmith, Anax, Hardened in the Forge, and Sek'Kuar, Deathkeeper. Then focus more on value generation, cheap cards that generate more resources. Such as Mycosynth Wellspring, Ichor Wellspring, Goldspan Dragon, Tireless Tracker, Sakura-Tribe Elder, Dryad of the Ilysian Grove, and Courser of Kruphix.

wallisface on Mono-Green counters

1 month ago

The deck looks fine. There are a bunch of cards that feel too slow to run personally (most notably Gyre Sage, Swarm Shambler, Tireless Tracker, Voracious Hydra). There’re also a bunch of cards i’d be expecting a deck like this to have which appear to be missing (Pelt Collector, Rishkar, Peema Renegade, Cloudfin Raptor, Thrummingbird). So the list overall feels ok, but not as fine-tuned as it could be, imo.

As far as bad matchups, that’s where your sideboard comes in - at the moment I would suggest this is the spot that needs the most attention if you’re getting competitive.

Some sideboard cards to consider:

Now, the quantities of the above will depend on your own local meta, as well as how badly they scare your deck. Sideboard choices should always be focused towards your local competitive playgroup. Saying that, the above mentioned suggestions are likely to come in handy.

Other things to consider as far as good-vs-bad matchups, for your sideboard choices:

  • don’t worry about control, imo. You should be aiming to be fast enough to have the advantage. Saying that, do consider the likes of Veil of Summer if it’s an issue (though i would say, if it is an issue, it’s because your mainboard isn’t tuned enough).

  • Board wipes feel like they could pose a big threat for you

  • Burn, and other hyper-aggro decks are probably going to have an advantage

LinkOpensChest_wav on Yikes! Humans!

2 months ago

Today is payday, so I'm ordering Tireless Tracker, Champion of Lambholt, Kyler, Sigardian Emissary, and Devout Chaplain. Tireless Tracker hurt to buy, but I don't think it's likely to come down in price anytime soon, so I think it was a good investment.

I ordered Beast Whisperer too. Poor elf is going to feel a bit out of place amidst all these humans and angels, but hopefully they'll accept him :P

Harmonize is cheap, so that was a no-brainer as well.

I've also started to think what I can cut and what I can replace.

I will cut: Sidar Kondo of Jamuraa, Kamahl, Fist of Krosa, Cathar's Call, Durable Handicraft, Lunarch Veteran  Flip

I will add: Tireless Tracker, Citadel Siege, Parallel Lives, Cathars' Crusade, Beastmaster Ascension

I'm not sure yet where I'll add some of the other cards I just ordered, but I'll have to tinker around with the deck and see where I can replace things to get the most value. I might backtrack on some of this too after next time I play it. Cards like Cathars' Crusade and Beastmaster Ascension might put a mark on me, whereas sometimes those small budget spells can fly a bit more under the radar, such as Durable Handicraft. It doesn't really have a "reputation".

You're amazing though. I feel like you should get some credit as this deck's co-author haha

SaberTech on Yikes! Humans!

2 months ago

Shamanic Revelation is a good way to refuel you hand after playing out a bunch of creatures and tokens. If you end up adding more ways of pumping your creatures then it might also gain you a fair bit of life. The big issue with the spell though is that a tribal deck often really needs to draw cards after being hit with a board wipe, and having an empty board is when Shamanic Revelation is at its worst. If you are able to cast it right after dumping most of your hand then the payoff can be pretty big, but if you don't have at least 3 creatures out then it's not really worth paying the 5 mana. At least having Sigarda in your command zone gives you a way of putting some creatures back on the board after a wipe so Shamanic Revelation can quickly become a viable play again.

Harmonize doesn't draw as many cards but at least it's consistent regardless of board state. Beast Whisperer is generally worth the cost to buy it for the extra draw power that it adds to decks. Guardian Project is also great but the cost to buy a copy is uncomfortably high, but Tireless Tracker is slightly more affordable. The card Welcoming Vampire that is in the Crimson Vow set is another nice draw engine that White is getting, and Sigarda's ability to create tokens on other people's turns helps to make the most of the vampire's ability.

If you ever end up pushing the deck towards more of a +1/1 counter theme, then Armorcraft Judge and Inspiring Call might be worth looking at. If you focus more on producing tokens then there's Voice of Many.

Maxcoh on Yeva - Mono Green

2 months ago

Some New Additions, not going to say what was removed but in most cases the cards that came out were underperforming cards that were either just big threats like Dungrove Elder or worse versions of cards that got added such as Garruk's Horde:

Elvish Mystic - I tried to not put in just a 1/1 mana dork for as long as I could but honestly there's no reason not too. Especially now with the extra card draw/play from the top of the deck it is not a dead card late so it becomes so much better.

Outland Liberator  Flip - So this actually is something that I thought would be good to talk about. Krosan Grip was actually the card that came out here. In a sense, I'm trading split second for the fact that it's a creature card so that I can cast it off the top of the deck or as an instant. It's also cool because the werewolf cards from the new Innistrad pair SUPER well with Yeva since you can just pass your turn a lot of the time to flip them and then cast your creatures on their turns. I'll keep an eye out for other of the new wolves that would fit in well (or maybe even some old ones depending).

Tireless Tracker - So yeah. Card is just nuts. Card draw engine that turns itself into a threat. I added A LOT of more ramp in this version as well so this guy can benefit a lot from some of the other new cards. This also gives me the idea to look at some other landfall cards in the future as well, right now it's just this and Baru, Fist of Krosa that really benefit but we'll see.

Vizier of the Menagerie - Yeah so this is just a 4 CMC Garruk's Horde. Not much else to say. Also doesn't make you reveal which is also pretty nice.

Kodama's Reach, Nature's Lore, Skyshroud Claim, Khalni Heart Expedition - These all fill into the "really good ramp spells" category so yeah they all came in. Kodama's might be on the chopping block if I need to cut a ramp spell first, or maybe Ranger's Path.

Lifecrafter's Bestiary - One of those "just belongs in green creature deck cards". Turns things into card draw for extra mana, smooths out your draws just by existing. Great card.

Thought Vessel - Just honestly a small good mana rock with minor benefit. Just testing this out, could also be replaced pretty easily.

Helix Pinnacle - Probably the card I'm most excited about trying in the deck. With all these untap land effects, mana doubling, instant speed cards, this seems like a reallllllly good way to win. It's cheap, efficient and you can definitely pump out 100 mana in a turn cycle with this deck.

Autumn's Veil - Worse Veil of Summer is probably still worth it.

Hunter's Insight - This is maybe good card draw? Honestly just checking on it, probably at this point it could just get taken out but we'll see.

Thoughts about the deck: The deck now functions how I think it should pretty consistently. You ramp and then hold up mana to play threats and draw a bunch of cards. Newer cards added a lot of depth and trickiness to the deck and I'm going to continue in that direction.

Next steps - Craterhoof Behemoth and Avenger of Zendikar are cards I'm looking at just because that just ends the game. Tooth and Nail in addition to those two maybe but I'll have to get and test them first to see how it plays.

king-saproling on I have crabs! (Landfall Mill)

3 months ago

Lol great deck name. Personally I would make these changes:

Dryad of the Ilysian Grove -> Sakura-Tribe Scout

Scute Swarm -> Retreat to Coralhelm

Cultivate -> Tireless Tracker

Oran-Rief, the Vastwood -> Simic Growth Chamber

Howling Mine -> Parcelbeast

Azusa, Lost but Seeking -> Skyshroud Ranger

Ancient Greenwarden -> Tatyova, Benthic Druid

The above changes would lower your mana curve while retaining the game plan. Also, they allow for a combo: crab + scout/ranger + retreat + growth chamber = infinite mill. The additional draw effects would make it easier to set up the combo

MixDr0n3 on Bant Stoneblade

3 months ago

Symph0nyS0ldier that sideboard seems very playble. Ashiok, Dream Render is definitely better than Leonin Arbiter as it doesn't impact your ability to fetch your lands too. And overall the land count isn't a huge deal, especially not with your curve as low as it is. 22 lands can still get Tireless Tracker pretty big, as long as you can consistently get him out and keep him out.

The only thing I would have a concern about with that sideboard is to make sure you learn the meta of where you're gonna be playing the most and make adjustments as need be. Some decks may be more prominent in your meta than they are in mine or anyone else's so just bear that in mind. Like depending on which decks you see most often you might want more of some of those cards, less of others, or even some different cards entirely. I would say that dredge is a very popular deck in modern and worth sideboarding against. You mentioned Rest in Peace earlier. I would probably take out one Damping Sphere and one Ashiok, Dream Render to make space for a couple copies of Rest in Peace. Especially if you think you're going to go up against any kind of graveyard deck. But other than that, it seems very solid to me.

Symph0nyS0ldier on Bant Stoneblade

3 months ago

MixDr0n3 I completely forgot about Damping Sphere. For some side changes what do you think about something like.

3 Damping Sphere big mana + storm hate
3 Anticognition hits the Tron targets and is more flexible than Ceremonious Rejection
2 Outland Liberator  Flip artifact/enchant hate
3 Ashiok, Dream Render can't be paid away like Leonin Arbiter and is harder to interact with. Replaces both RIP and arbiter with costing just 1 more mana.
2 Surgical Extraction good all around hate for problem cards
2 Pithing Needle

Yeah I am a bit land light but I have a fairly low curve and plenty of fetches to feed the Tireless Tracker I may see about upping my land count but my esper deck has a 2.97 average cmc and only one more land without problems so I don't think it's going to be a big deal.

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