Creature — Human Scout
Whenever a Land enters the battlefield under your control, investigate. (Put a colourles Clue artifact token onto the battleifled with ", Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
|Have (2)||orzhov_is_relatively_okay819 ,|
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|Commander / EDH||Legal|
Latest Decks as Commander
Tireless Tracker Discussion
1 month ago
I don't really understand the need for elf tokens, as Lonis only triggers on non-token creatures. Could you explain?
I like the general shell though. Here are some cards to consider:
Have fun with the deck.
1 month ago
Wow, someone actually commented on this deck. Thanks for the advice man. I few things I have to note.
There is a reason I am not including other 1 or 2 drops other than snakes. They would be countered by Chalice of the Void if I play it. I thought Prowling Serpopard may be redundant because I have Cavern of Souls that already give my snakes uncounterable. I used to have counterspells in this deck before I ended up sticking to the Chalice, perhaps I may go full on control?
While wierd in concept, this deck is mostly a Deadeye Navigator deck, but with snakes. I may remove Deadeye Navigator entirely if I come up with a new strategy, but right now Deadeye Navigator is the end game. I am not sure that the expensive snake lords mentioned is a better alternative, but I will consider it.The idea now is to use Deadeye Navigator with Mystic Snake , so I can counter any spell for 2. Not the greatest combo, but that's why its jank. The fact that Deadeye Navigator is the end-game is why most snakes are ETB creatures, as otherwise Deadeye Navigator 's only purpose would Mystic Snake . Snakes are good for landfall and ETB so far, so I thought an ETB based midrange deck would be perfect. I am scared of cards like Strict Proctor
The only ''snake'' tribal is this deck is mostly just Cavern of Souls with Chalice of the Void . The three tibal snake cards are not really lords and are kind of expensive mana value wise. Perhaps I remove Deadeye Navigator and try a different endgame plan? Snakes don't have much going for them for lords, so I don't think aggro is much of an alternative.
Sakura-Tribe Elder , may not be the best creature, but he is one of the best modern ramp spells, working well with Lotus Cobra . Also, possibly Coiling Oracle , but I wouldn't count on it. If anything, Tireless Tracker does sound snazzy. Investigate deck???????
Lol, no love for Guardian Gladewalker . Honestly, its not great. Its just a two drop snake with an ETB effect that I could eventually spam with Deadeye Navigator . It may also allow buff up my fliers to do more damage, while serving as a block body. Maybe I'll replace it with Tireless Tracker ...
1 month ago
1 month ago
Here's A Metagame Sideboard Guide Niv to Light In: 2 Despark , 1 Despise , Languish Niv to Light Out: 1 Collective Brutality , 3 Fatal Push Spirits In: 1 Settle the Wreckage , 2 Despise , 2 Languish Spirits Out: 1 Duress , 1 Agonizing Remorse , 1 Knight of Autumn , 2 Grim Flayer Pheonix In: 1 Despark , 1 Agonizing Remorse , 2 Damping Sphere , 2 Rest in Peace Pheonix Out: 2 Fatal Push , 2 Abrupt Decay , 1 Collective Brutality , 1 Liliana, the Last Hope Jund In: 2 Knight of Autumn , 2 Rest in Peace Jund In: 2 Collective Brutality , 2 Gilded Goose Dimir Control In: 2 Knight of Autumn , 2 Agonizing Remorse Dimir Control Out: 4 Fatal Push Coco In: 2 Languish , 1 Settle the Wreckage , 1 Knight of Autumn Coco Out: 1 Gilded Goose , Liliana, the Last Hope , 1 Collective Brutality , Agonizing Remorse Pyromancer In: 2 Rest in Peace , 1 Liliana, the Last Hope Pyromancer Out: Agonizing Remorse , 1 Duress , 1 Gilded Goose Stompy In: 2 Despise , 1 Settle the Wreckage , 1 Languish , Liliana, the Last Hope Stompy Out: 1 Duress , 1 Agonizing Remorse , 1 Tireless Tracker , 2 Collective Brutality
2 months ago
I'd cut either some amount of
: They both feel quite weak as 2CMC 1/1 flyers and also only proliferate when they deal damage, which is negated when you play
Or Throne of Geth : You don't have the needed amount of Artifacts to make it work. (But I like the strategy mentioned by Angel_Zero to pair it with Tireless Tracker )
Maybe a -1 of each of these 3 would be good :)
2 months ago
Thanks for stopping by my hot mesh of cards I like to call Naya Tron. I really appreciate when other players ask me in-depth questions about my deck. It makes me evaluate what I’m trying to do. In the midst of answering your questions, I found some flaws that I feel like I was able to correct.
How many Tokens/Treasures do you find you are actually getting it to play? In games are you actually closing it out with a Tall-Commanders, or just going wide with Thopters and Golems? Some combination of Tall-Golems thanks to Ich-T? Or are you closing games out more combo-style with the mentioned R.Fireweaver, Terror of the Peaks, or Alibou?
I am finding that I can produce a moderate amount of token. However, this deck is called “Gonna Need a Bigger Playmat”, not “This Can All Fit Just Fine on the Playmat.” I've been debating with myself if I need three token doublers. I think that answer might be no. Because of that, I added Servo Schematic to the main deck. This creates precious artifact creature tokens on ETB, LTB, and is an artifact itself. I thought about adding Pia Nalaar or Pia and Kiran Nalaar for the Thopter tokens. However, I wanted something that was loopable with things like Daretti or Goblin Welder . Tangent aside, this deck, generally, closes out the game with a combination of burning out the table and applied pressure with tokens. There is a line where Ich-T and all the golems get infinite +1/+1 counters, but I haven’t put that to use yet. Also, Chandra, Torch of Defiance is another burn outlet and gets ultimated more often than you think.
I feel like I am not understanding all the Pop-rocks you have (Lotus Petal, Chromatic Sphere, Etc) are you managing to get Teshar/Osgir consistently? Does this deck go in for the kill extremely fast? Or am I missing the point all together here?
This deck isn't a fast kill deck. It has more infinite combos than intended, but this build is meant for the mid-game. Like in Modern Tron, I want my mid-game much faster than everyone else at the table. For example, I've gone Ancient Tomb into Mana Vault , played Lotus Petal , then played Hour of Promise . Now, this was the absolute nut draw, but that was capable due to fast mana like Lotus Petal . The pop-rocks are like artifact-based cantrips. I can't count the numerous times I've played Ancient Stirrings off of a Tron land due to Chromatic Star or Chromatic Sphere .
For me, Teshar and Osgir play different roles. Teshar is more for recurring my low CMC creatures during the grindy mid-late game. With Teshar, I want to loop cards like Goblin Engineer and Blade Splicer for value. The exception to this rule is if I have a way to sacrifice or put Dockside Extortionist in the graveyard. If I have that setup, I'm going for that line of play immediately. Osgir, on the other hand, is more for explosive lines of play. This could be ramping hard with multiple Mana Vault s for Sol Ring s. For me, the synergy between the artifact lands and Osgir is too good to pass up, even without a token doubler. Though I save the bombs of this deck for Feldon of the Third Path , there are times when exiling them with Osgir is an option. For example, I don't need Wurmcoil Engine or Verdurous Gearhulk if I'm Feldon looping Triplicate Titan . I've gladly sac those options to get two token copies of those beaters. If Alibou, Ancient Witness is on the field, I'm more inclined to go for this option.
And between all the Land/Urza synergies you seem to be aiming for did Tireless Tracker or Crucible of Worlds end up not performing well? Have you considered Wrenn and Six for land recursion?
At one point, I consider using both Tireless Tracker and Crucible of Worlds in the 99. However, they both didn't make the cut for one core reason. This deck, besides Hour of Promise and Sad Robot, makes one land drop per turn. Thus, making one clue token per turn is ok, but there are better things I can be doing at three mana. As for Crucible, Eternal Witness is my answer if I need lands back.
2 months ago
3 months ago
From your current sideboard i would only keep the 3x Feed the Swarm - its a great card for creature AND enchantment matchups.
Seeing that you run Agadeem's Awakening Flip i would surely play some creature based hate cards.
- 2x Blight Beetle - hates out heliod, humans & hardened scales & decent blicker against green fatties like Tarmogoyf , Elder Gargaroth , Tireless Tracker ... etc.
- 2x Yixlid Jailer - good grave hate
- 2x Plague Engineer - against tribal, tokens (and bloodghast)
For the rest 6x slots i would play:
- 2x Ashiok, Dream Render - good against grave decks,tutor decks (tron to a degree, titan, heliod, STORM ...etc.)
- 2x Bontu's Last Reckoning - fastes boardwipe in the format, you should only need languish in situations where you give up your board for better topdecking - in such situations, the drawback is minimal, while the cmc 3 means you can play it in time (for example even if you fail to hit land drops, or thalia is on the field ...etc.)
- 2x Damping Sphere - decent against storm, tron, izzet blitz, and the now OMNIPRESENT boros blitz.
In your maindeck you can do much better.
Viscera Seer is very underwhelming if you only have bloodghast to go with it - i would repkace them with 1x more fatal push, 1x targeted discard & 1x Vampire of the Dire Moon / Vampire Cutthroat / Shadow Alley Denizen (latter gives evasion).
And for now maindeckable lifegain is king, so contemplate running a number of Feast of Blood or Collective Brutality (i recommend the former, as its harder to partially fizzle with prowess & less punishing when countered)
And since you run fetches, i woul advise getting 1-2 Witch's Cottage for more recursion.