Creature — Human Scout
Whenever a Land enters the battlefield under your control, investigate. (Put a colourles Clue artifact token onto the battleifled with ", Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
|Have (2)||metalmagic , orzhov_is_relatively_okay819|
|Want (6)||brownwaterboys , seannzzzie , xavier1324 , uqj2131 , ravnwing , Rabu|
Printings View all
|Shadows over Innistrad (SOI)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Tireless Tracker occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
BRG (Jund): 0.96%
All decks: 0.21%
All decks: 0.32%
Tireless Tracker Discussion
6 days ago
6 days ago
Why no Tireless Tracker anywhere in the 75? I really like how this deck turned out. I am personally going a more traditional Scapeshift route with farseeks and such for budget reasons, but this seems like a fun iteration of the deck as well.
1 week ago
Idk what your budget is, but both fetchlands and Birds of Paradise / Noble Hierarch are worth considering, as well as Scavenging Ooze . Ghost Quarter is also good, especially with Renegade Rallier . As for not running out of gas, there's a bunch of options, like Collected Company and Tireless Tracker . You should also consider something against burn like Kitchen Finks .
1 week ago
Also, there are plenty of BUG decks already made, I think the idea of a UG tempo/control deck is pretty interesting though. You could replace some of your black removal with bounce spells and add in a few more creatures or planeswalkers to add pressure or to deal with opposing creatures. Courser of Kruphix , Tireless Tracker , and Thing in the Ice Flip come to mind. In any deck (but especially this one) Brazen Borrower will be amazing, I really like Frilled Mystic and Hydroid Krasis , but they might be a bit too expensive to run 8 total. If I were to make a UG tempo deck, I'd have Thing in the Ice Flip, Brazen Borrower , and maybe two other creatures and pack the rest of the deck with Opt , Unsummon , Censor , etc. with room for a few green bombs of your choice ( Tireless Tracker and Hydroid Krasis are good for that).
1 week ago
0-3 na Versus dia 7/1/20:
0-1 Izzet Delver (0-2): Delver é um match difícil. Dessa vez fui com Shifting Ceratops no deck e mesmo parecendo melhor contra Delver, não adiantou. Tomei um pau de Dreadhorde Arcanist , que é mais forte do que eu imaginei: junto com um Raio ele dá 6 de dano pré-block, tira qualquer criatura do campo. É um match em que 10 criaturas do oponente são terríveis.
No segundo jogo desci um Temple Garden virado e tomei um Daze por causa disso. Mereci. Comprei 3 Chokes seguidos porque não embaralhei eles direito no deck.
0-2 Izzet Delver (1-2): Fui confiante para a segunda partida, porque achei que estava pronto para esse matchup. Primeiro jogo comprei todos os hates, ganhei sem problemas. No segundo jogo apanhei de um TNN antes de comprar um Council's Judgemente. Jogo 3 perdi para um Delver sem poder usar um Path que tinha na mão porque tinha Prelate para 1 no campo. Joguei um pouco melhor, mas perdi do mesmo jeito.
0-3 D&t (0-2): Primeira vez que joguei contra o Xu. Ele é melhor que eu com o deck, mas o match é favorável para mim, com cartas mais fortes para o late game. Na primeira partida larguei uma mão com 6 cartas boa, mas sem básicas, fiquei com medo de sair da partida logo. Minha mão com 5 tinha Stoneforge e dois equipamentos, mandei os artefatos para o fundo e achei que tinha chance contra ele, com 4 cartas na mão. Ele equipou a Thalia com Jitte mais rápido que eu e o jogo saiu de mão rapidinho.
Jogo dois chegamos a uma situação de empate, eu com um KotR na mesa, e ele com um Revoker travando meu cavaleiro. Ele conseguiu melhores cartas com Recruiter e Flickerwhisp, eu só comprei terrenos, fim de jogo.
Conversei com o Heitor depois do jogo e disse que tem usado dois Sanctum Prelate , e parece uma boa contra decks azuis, no geral. Vi a lista dele e percebi que ele joga sem Ramunap Excavator e sem Tireless Tracker , que são cartas que não tem aparecido mesmo nas listas. Com tantas básicas, Ramunap parece ruim, e Tracker é ok. As duas cartas geram valor com o tempo, mas não são tão efetivas como um hatebear. Vou tirar Ramunap, Tracker talvez.
Ceratops pareceu bom, vou continuar com ele, e a Thalia, Heretic Cathar não pareceu muita coisa, mas vou testar mais um pouco.
1 week ago
My friend runs a Borborygmos Enraged deck, and he runs it with 60-70 lands (I can't remember the exact number, but its in that range). I think that is a pretty high land count compared to other variations of the deck, but it does work quite well.
He settled on that number because he wanted to be able to "combo" with Borborygmos and Keen Sense / Snake Umbra . With that high of a land count, just getting one of those auras on him is usually enough to kill 2-3 players.
It does mean that he has to run cards like Abundance , Courser of Kruphix , Oracle of Mul Daya , Tireless Tracker and Wheel of Fortune to try and draw into the non-land cards though. There are some games that the deck floods out, so I think it depends on how fast your meta usually is. If your games tend to go into the late turns (8-10), then you could probably accomodate a high land count and sacrifice some consistency. But if your meta tends to be faster, maybe having a land count in the 50-60 range would be better.
2 weeks ago
Basicly I have removed the slower Planeswalker, those with high mana cost and/or high ultimate and no very usefull +1. The reason is that I just can't never use it. Thats means no more Garruk, Caller of Beasts , and Nissa, Who Shakes the World . I have replace them with Horn of Greed and Early Harvest to get more momentum on card draw and mana ramp.
I also have switch Rishkar's Expertise in favor of Shamanic Revelation because I get stuck with Rishkar's Expertise too much time waiting for the a good time to cast that never came. Also, this deck almost never loose a game in my meta. Thats means that im the primary target before the game start. Since that, I need more way to gain life. It also combo well with another modification. Game are almost alway's win with Craterhoof Behemoth and this card is better with a lot of token than fiew big fat creature. This is why I had reintegrate Beacon of Creation and add Lys Alana Huntmaster . Lys benefit from the more elf of the last update (like Eladamri, Lord of Leaves ). I had cut in the treefolk branch to make those addon, swiping out Seedguide Ash who is very slow and Leaf-Crowned Elder who lack of target to be really efficient.
Other modification are Constant Mists for a better protection. Wirewood Hivemaster for more tokens. Genesis Wave to replace some Vivien, Champion of the Wilds and other planewalkers habilities to fetch card from the top of library. Mwonvuli Acid-Moss Who can be use as bad ramp or to get rid of Maze of Ith or other "screw my day" land and Desert Twister as this the only one true removal in green (that I know).
To make room for the last 4 cards I don't remember witch other card than Tireless Tracker I have removed.
The goal was to get more synergy from land and creature type and also get more tokens as they are the main key to victory. By playing more and more this deck it's become obvious that the draw rate was never an issue with Nissa as commander, This is why I have cut in the more slow planewalker that do that kind of stuff in favor of more quickness and momentum.
2 weeks ago
I think you've got some good ideas in this deck, but I have a few suggestions. And I've also brewed a Korvold deck, you can find that (here)Sac-it-to-me! ~ Korvold EDH if you want some more ideas.
Add more ramp. About 10 ramp spells is a good number to shoot for, but you could make more than 10 work with a commander like Korvold who can draw cards. For this I would suggest Sakura-Tribe Elder and Commander's Sphere and Arcane Signet and Harrow and Curse of Opulence and Dockside Extortionist and Deathsprout and of course there's always Sol Ring .
Add more reusable card draw. You've got a few card draw effects, and Korvold can draw cards on his own, but most of your card draw effects are one-use effects. Again, about 10 is a good number to shot for but you might be able to go lower since your commander will draw you cards. You might want to add Tireless Tracker and Yawgmoth, Thran Physician and Priest of Forgotten Gods and Izoni, Thousand-Eyed and Moldervine Reclamation and Liliana, Dreadhorde General .
Add Evolving Wilds and Terramorphic Expanse and Blighted Woodland and if you have them, the expensive fetches. These will fix your mana and draw you a card with Korvold. Really any land with a sacrifice ability is great with Korvold.
Add in more sac boons. Anything that triggers when something is sacrificed or a creature dies, such as Mayhem Devil and Blood Artist and Poison-Tip Archer and Zulaport Cutthroat and Revel in Riches can give you a good way to win the game.
Maybe add in more treasure-generating effects. Treasure is great as ramp and extra great with Korvold because he'll also draw you a card for each treasure you sac. Perhaps Dockside Extortionist and Pitiless Plunderer and again Revel in Riches are some of the best treasure makers.
Hope this helps and good luck against your buddies!