At the beginning of combat on your turn, exile target red, white or black creature card from your graveyard. Create a token that's a copy of that card, except it's base power and toughness are 1/1. It gains haste until your next turn.
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|Commander / EDH||Legal|
Latest Decks as Commander
Offspring's Revenge Discussion
3 months ago
Hello again gumbogogo,
Personally I don't think Legion Angel does much for you since it comes back as just a 1/1 flying that does nothing interesting. It's a good card but it's not very synergistic with the deck idea so if you're not sure what to cut I would start there.
If you're worried about agro decks more than else you could just add a bunch of board-wipes like Shatter the Sky and Doomskar . You'll probably be able to get back on the board quickly anyway with Offspring's Revenge and if they're not useful, you have plenty of ways to cycle through them with Cathartic Reunion and Thrill of Possibility . You could also main-board some Heartless Act or even Eliminate with the same idea to deal with threats earlier.
Again I know it always feels wrong, but I personally would run this deck with up to 70 cards in the main deck considering the meta, so you should be able to add what you like without having to cut too much.
Personally I wouldn't play too many Harmonious Archon because it would hurt some of your creatures, and even though it evens the battlefield in a way and looks good on your 1/1 tokens, if you're against a creature deck chances are they will have some ways to get +1/+1 counters or anthem effects while you don't, so it wouldn't always work in your favor. You could swap some for something else. Actually Massacre Wurm get's a sweet ETB, could be a fine addition too, but it wouldn't work too well with Harmonious Archon ...
3 months ago
Liliana, Waker of the Dead was in the first draft which focused a little more on hand disruption with Kroxa, Titan of Death's Hunger , and I liked her as removal. I've been trying to find a way to get Rankle, Master of Pranks in but I just didn't think I could afford to replace the early drops. I've always known I'd make this swap considering the mana-cost and effects are so similar.
So my question now is: How many early-game hits do I need? Is it perfectly reasonable to just to cast Cathartic Reunion on 2 rather than set up a board state against aggro? I haven't been able to play the deck yet, purely theory-crafting, but I feel like it could work as is. The build you two seem to be suggesting would take out a lot of the interaction which is something I'm not really used to running or building. I think more importantly, I'm worried about being able to win at all if Offspring's Revenge gets countered. Maybe I'm over-valuing early pressure or I'm exaggerating combo's frailty, but I want to explore this build a bit more first.
What do you think of the Legion Angel suite? Worth it?
3 months ago
Sorry about the historic suggestions earlier, I got a bit confused.
Anyway, more on topic, you certainly should do your best to put cards in your graveyard fast to get the most out of Offspring's Revenge . Feels really bad to have it in play and nothing to bring back. The suggestions you got from usurphling make a lot of sense and I would like to reiterate that cards like Gyruda, Doom of Depths and Rankle, Master of Pranks would be right at home here and would work both as payoffs and enablers.
Considering today's meta, I feel like it could be a good idea to run more than 60 cards for you since you'll be going through your deck quickly and there's a lot of rogues and mill deck around. You only run 3 Offspring's Revenge as it is, so you could easily add another 1, a few more big hitters, 4 Cathartic Reunion (and some lands, obviously) and I'm sure the whole thing would work better in general while not being too prone to decking out.
Btw, Liliana, Waker of the Dead is a cute addition but I don't think I would go as high as 3 copies of her. You don't focus on getting your opponent empty handed, and discarding cards without drawing any isn't that great for you either. I don't think you'll have a hand full enough to have something you actually want to discard turn after turn. Something that just mills you could work better without destroying your hand. Her Ultimate and -2 also fights over your graveyard with Offspring's Revenge .
3 months ago
You could consider Doom Whisperer because it's a strong card by itself and it would let you mill yourself at instant speed in case your graveyard is empty when the Offspring's Revenge trigger is about to happen.
Drakuseth, Maw of Flames would be an excellent 1/1 to bring back since it would attack right away and wreck havoc on your opponent.
It's 2 cards that did a lot of heavy lifting for me when I ran a similar deck that was also built around Kaalia, Zenith Seeker .
3 months ago
Correct me if I'm wrong, but wouldn't I have to go odds if I wanted one of those companions? Offspring's Revenge is odds. Though I guess either would work as regular creatures.
I originally had Skyclave Apparition in the deck, but decided I only wanted to play hits that I could still cast without stretching the mana-base too much, but now I think it's better than Demon's Disciple . I feel like I need Harmonious Archon , so I don't mind changing up the mana a little bit in order to fit these.
Thanks for the suggestions!
3 months ago
Yeah I wanted to build a shell that could work even without drawing Offspring's Revenge , and could consistently hit even if it's just one of the main shell creatures. I'm torn between filling the deck with toolbox etb effects like with Demon's Disciple and Burning-Rune Demon or beefy hits like Oathsworn Knight and Polukranos, Unchained . I think it's gonna need a bunch of playtesting with a lot of different builds before it feels right.
3 months ago
11 months ago
Hey, good budget version and interesting description. Nice Demonic Tutor :)
Cards $2 or less each to consider adding:
- Swiftfoot Boots: hexproof protection.
- Shielded by Faith: indestructibility protection.
- Open the Armory: tutor for Boots or Faith.
- Phyrexian Reclamation: repeatable creature recursion.
- Hushbringer: flying/double strike/lifelink Snapdax and major opponent disruption.
- Will-o'-the-Wisp: flying and regenerate protection.
- Vampire Nighthawk: flying/double strike/deathtouch/lifelink Snapdax.
- Adanto Vanguard: indestructibility protection.
- Brightling: bounce protection.
- Tome of Legends: repeatable draw with attacking Snapdax.
- Deafening Silence: powerful opponent disruption with your mutate creature strategies.
- Swords to Plowshares: instant exile a creature for one mana.
- Generous Gift: instant destroy any permanent.
- Caves of Koilos
- Battlefield Forge
- Foreboding Ruins
You want more protection for the creature you mutate too because without protection the mutate creature can be killed in response to being mutated or after. In multiplayer Commander mutate is much more of a problem because there's three or more opponents who could have removal. That's a lot more potential removal you have to deal with than if you were playing 1v1.
Swiftfoot Boots gives the equipped creature hexproof meaning that creature can't be targeted by your opponents removal. Boots is an equipment, it can be equipped to any creature you control and it doesn't leave the battlefield when the equipped creature is removed. Open the Armory is a budget tutor that can get Boots.
Flying and double strike is a good combination to do Commander damage with Snapdax. Hushbringer is powerful disruption in multiplayer Commander since it prevents all creatures who have an enter the battlefield ability that triggers and any creature who has a dies ability that triggers. These two types of triggers are ways for players to gain a lot of value from creatures. Hushbringer is not going to affect you much since mutating is not an enter the battlefield trigger it's a cast trigger thus Hushbringer doesn't prevent mutating.
Will-o'-the-Wisp is a one drop flying creature who can regenerate. This little Spirit can be powerful with mutate. Brightling is a unique creature with mutate since you can bounce it as well as all creatures that are mutated back to your hand. This is pseudo protection because you can activate Brightling in response to opponents removal. By bouncing all the creatures that are mutated then you can mutate them all again getting more value out of mutate.
When Snapdax dies you can choose to spend it to your graveyard instead of putting it back into the Command Zone. This gets around having to pay Commander tax for Snapdax and the tax must be paid even if you're mutating Snapdax from the Command Zone which can be problematic. When Snapdax goes to your graveyard then you can recur it with cards that recur creatures from your graveyard. Phyrexian Reclamation is very good repeatable recursion at instant speed for mutate creatures because you want the creature to come back to your hand to then cast it again to mutate again.
Cards to consider cutting:
- Vivid Marsh
- 2x Mountain
- Offspring's Revenge
- Parasitic Impetus
- Shiny Impetus
- Species Specialist
- Duskfang Mentor
- Frillscare Mentor
- Keensight Mentor
- Tentative Connection
- Bad Deal
- Avenging Huntbonder
- Mysterious Egg
Good luck with your deck.