Victimize

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Victimize

Sorcery

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

The_Potato_Judge on Goth Girls The Gathering

5 months ago

I like this deck very much. I don't know how often you actually get the demons on the field, and then into the graveyard, but have you considered Victimize? You will never be short of targets for it.

+1

A_Strangled_Catfish on Empty Husks of a Blackened Throne

6 months ago

clayperce

Hello there. Thank you so much for your long list of suggestions, and no this is not spam. I deckcycled it for this exact purpose. Your knowledge of 5 being Ayara's second casting never even occurred to me which is crazy. Now that two people have suggested a Pitiless Plunderer, I'll probably put it on the next order. When I made the deck, this card was upwards of 20, and not all reprints I can keep up with.

Regarding 5-drops. Right now I'm thinking of cutting Banshee of the Dread Choir, Drana, Kalastria Bloodchief, Sauron, the Necromancer, Rescue from the Underworld, Syr Konrad, the Grim, and Open the Graves. Gray Merchant of Asphodel has won me too many games and I love him too much. Girder Goons is not 5 mana, because of blitz, and the double draw double ping has been really nice. Great Unclean One has also won me games (and for some reason is now the most expensive card in the deck tied with Lord Skitter, Sewer King?) Ogre Slumlord has been pretty good, especially since I can start pinging on opponent turns if any of their nontokens die. And I haven't seen Witch of the Moors in action enough to think about cutting it.

Open the Graves is the one I am most hesitant about but Ghoulish Procession looks like a good, cheaper alternative. Same with Syr Konrad, the Grim to Marionette Apprentice.

Decree of Pain is my only board wipe in this deck right now and I want at least one.

I like the addition of Ophiomancer especially since the price has plummeted, which i did not know.

Whenever I update decks, I always look at the cards I own, so I'm thinking a Xathrid Necromancer could fit in here pretty well, as well as Victimize as an alternative to Rescue from the Underworld. I also was thinking about cards like Josu Vess, Lich Knight, Grima Wormtongue, Beamsaw Prospector, Reassembling Skeleton, and maybe something like Starving Revenant or First-Sphere Gargantua as a replacement for Phyrexian Gargantua. Was also looking at Haunt of the Dead Marshes and Curse of Disturbance, though I'm not sure about the curse in a ping deck lol.

These are just my original thoughts. I'd love to hear what you think clayperce. I really enjoy this deck and want to keep working within it until I'm super happy with it.

P.S. Mortuary Mire has been really good but im down to switch out some other tap lands. I know I didn't touch on that much in this response.

TheVectornaut on King of the Skull Servants

8 months ago

As a fellow enjoyer of Grass Looking Greener (mostly Lightsworn but also some Zombie/Vampires, PK+Paleos, and Skull Servants), I do think the idea is interesting. You're always going to be in a bit of a battle between thematic consistency and power level. For instance, a grave-counting creature like Wight of Precinct Six or Nighthowler would fit the idea of King growing with more guys in the yard, but they would also be disappointingly weak right now since you don't have a lot of mass self-mill at the moment (Stitcher's Supplier and Overlord of the Balemurk are the first things that comes to my mind). On the subject of getting what you want in the GY, it probably is best to have a few more ways of getting specific targets buried at least. With Entomb off the table in modern, I could see Unmarked Grave being the best cheap option instead of or in addition to Buried Alive. This only negatively affects Maha who I already think is worse than reanimator staples like Archon of Crueltyfoil or Sire Of Insanity. Fewer legendaries also makes Persist a great choice. There's also Lively Dirge if you want to stick to the low mana value plan and can afford to pay more mana. Finally, I'm partial to Burning-Rune Demon as a way to extend into more reanimations while being a reasonable threat in its own right. I think it would be cool to run more skeletons for the theme too, although most aren't that helpful. Cards like Reassembling Skeleton or Persistent Specimen could be sac fodder to a Victimize or Hell's Caretaker. Another one that I know can be good in black reanimator is Emperor of Bones, although he has some unfortunate anti-synergy with other cards in the deck like Twilight Diviner. Death Baron is always an option if you find the Corpses of the Lost backup plan doesn't have enough oomph.

Some final notes: It may be more consistent to focus on just the Xu-Ifit negated reanimations. That would involve going up to 4 Death's Shadow and adding in some similar options like Moonshadow or Yargle and Multani. The EDHRec page for Varolz, the Scar-Striped could be a place to start. That all said, having the more powerful effects of non-negated creatures may still be worth the inconsistency of the two plans not always meshing whan you need them to. You do want to have the best options available in either case though. My first cut suggestions would be Gloom Sower, Avatar of Woe, Inkwell Leviathan, and lastly Maha, Its Feathers Night. Finally, I second cutting some lands and would suggest Bitter Triumph as a replacement for Cast Down that comes with a Cabal Therapy option built-in.

capwner on King of the Skull Servants

8 months ago

Cool idea, maybe something like Massacre Wurmfoil to combo with the Maha, over Avatar of Woe? Maybe also Victimize or Persist as backup means of reanimating your big threats, which Unearth can't quite do. Ripples of Undeath is another great card for reanimator that fills your yard AND draws you the spells you want.

SaberTech on mimeo

1 year ago

I saw your post asking for help with cuts to the deck. Mimeoplasm decks are fun and there's all sorts of interactions to play around with so I get how it's tough to trim the list down.

I don't know what exactly you personally consider fun to play and what cards you are more inclined to keep in, so I think that it might be easier to just highlight what looks to be the core of the deck and try to build outwards from there.

Win-Cons:

  • Necrotic Ooze + Phyrexian Devourer: I'm not sure when the change happened, but on Oracle the errata's text for the Devourer's activated exile ability now reads "Remove the top card of your library from the game: Put X +1/+1 counters on Phyrexian Devourer, where X is the removed card's converted mana cost. If Phyrexian Devourer's power is 7 or greater, sacrifice it." Before, you never had to worry about the sacrifice part because it was a triggered ability so the Ooze didn't copy it. Now that the self-sacrifice effect is built into the activated ability it means that the Ooze will kill itself if it activates the ability and ends up going to 7+ power. I don't think this combo is feasible anymore and that you can cut it.

  • Blightsteel Colossus: You don't have a way to reanimate or copy this at instant speed in response to its shuffle trigger when it is put in your graveyard, so your only way for it to stick on the board is if you hard-cast it. I don't think that it's worth the effort. And I think that most games will end before you risk decking yourself and needing the Colossus to keep shuffling itself into your library. I'd cut it from the deck.

  • Blighted Agent/Skithiryx, the Blight Dragon + big creatures under Mimeoplasm: This is what I would consider your main means of knocking players out. Death's Shadow, Impervious Greatwurm, Lord of Extinction, Titanoth Rex, and Yargle and Multani are your main targets to remove for counters on Mimeoplasm, so these are 7 cards that should definitely be staying.

  • Jin-Gitaxias, Core Augur: Reanimating this early in the game and getting it to stick is a backup win condition. Buried Alive, Entomb, Fauna Shaman, and Frantic Search are your best ways to try to get Jin into the graveyard. Animate Dead, Necromancy, Reanimate are your best ways to reanimate Jin early. So that's 8 cards you should definitely keep. Victimize helps too but it is a little unreliable early due to needing 2 targets in your graveyard. Still worth running in my opinion.

So that's 16 card + your commander that you know that you want to run to help you win. From there you can mark out the slots for land, ramp, draw, and interaction. What slots are left goes to what best supports you reaching your win conditions. You'll need to really consider which cards help you reach your win conditions and which are there more for fun.

Looking at your list, some things that I can note are:

  • You shouldn't count thinks like Conduit of Worlds as ramp since they don't help you get ahead in mana. They just help make your land drop each turn. Matzalantli, the Great Door  Flip and Aftermath Analyst also don't help ramp you in the early game. So on the whole your deck is actually suffering from a pretty notable lack of cheap ramp.

  • Cards that mill opponents but not you like Mindcrank, Psychic Corrosion, and Ruin Crab do technically help you by getting cards into your opponent's graveyards that you can reanimate or exile with Mimeoplasm. However, they are less useful to you overall than cards that can also mill you because you know that milling yourself helps you reach your deck's build-in win conditions while milling opponents is a gamble.

  • Memory Plunder can be fun but you might be better off running a card you are pretty certain that you can use than gamble on useful opponents' cards ending up in the graveyard in a timely manner.

  • Archon of Crueltyfoil isn't as impactful in multiplayer games as it is in 1v1. It's still an ok reanimation target if you don't currently have anything better.

enraged on Tenacious D and the Sac of Destiny

1 year ago

Awesome build! Victimize and Blood for Bones would both be perfect includes!

hyalopterouslemur on Fun cards make fun decks

1 year ago

Tombstone Stairwell can be fun. Everyone likes extra tokens. You can use entry and death triggers (Think Blood Artist and Suture Priest.) to break the symmetry. But it has cumulative upkeep, so it won't be on the board for long.

Monkey Cage is just fun. It's really great with Living Death or Rise of the Dark Realms since the Cage is worded such that it sees all the creatures enter and triggers to all of them (meaning if a creature which costs , a creature which costs , and a creature which costs enter at the same time, you get six tokens.), but even Smile at Death or Victimize nets you two creatures (and tokens equal to their total mana value). Plus, it's a fun creature type with a little bit of unpredictability.

Archon_Bel on Yawgmoth

1 year ago

Always nice to see another Yawgmoth user. I personally prefer Funeral Room / Awakening Hall due to the mass reanimate it can provide in the late game.

Regarding reanimation spells, I feel Victimize is a must have since it's amazing value in a deck like this. Chthonian Nightmare can also recur many of your creatures every turn.

I'm curious why you're not using any of the cheap reanimation enchantments like Animate Dead and Necromancy. I get your reasoning in using the instant revives for protection, but I like the option of being able to revive things on my own timing.

Spymaster's Vault gets you some great card selection potential with enough sacrifices.

Some favorite sac fodder providers I enjoy are Weaponcraft Enthusiast, Chittering Witch, and Sengir Autocrat. Like the Wriggling Grub, they provide the most bang for your buck.

Since you're running Vindictive Vampire, Phyresis might be a nice tech to include for her as a way of getting around either massive life totals or not having your undying combo out.

Lethal Scheme is another option for planeswalker removal, letting you squeeze a bit extra use out of your creatures and giving you extra card selection.

Not a suggestion, but I think it's fair to classify Nest of Scarabs as a boardwipe lol.

Load more
Have (0)
Want (3) Stinkycheese29 , TechNoble , qao50