Victimize

Victimize

Sorcery

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

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Printings View all

Set Rarity
Commander Anthology (CM1) None
Eternal Masters (EMA) Uncommon
Commander 2015 (C15) Uncommon
Commander 2014 (C14) Uncommon
Conspiracy (CNS) Uncommon
Urza's Saga (USG) Uncommon

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Legality

Format Legality
Duel Commander Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Oathbreaker Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Noble Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Victimize occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

Black: 0.44%

Golgari: 0.51%

Rakdos: 0.24%

BUG (Sultai): 0.57%

Victimize Discussion

ColFrogfoot on Combo Gak

1 week ago

Hey SueMe!

Yeah I love Nooze combo so far. I originally started with Dread Return for Eternal Witness for Victimize to get back Lord of Extinction and Jarad, Golgari Lich Lord. But I hated how much mana I needed to win out of graveyard and wanted something more efficient and less clunky-feeling. Nooze fits my style of play more.

Wall of Roots definitely has been an all-star even before I even realized it gives me a 0-open mana way to combo with Nooze, which made me love it even more lol. Yeah creatures that don't need to tap and create mana are pretty good IMO like Lotus Cobra.

Harvest Season use to not work for me as much as it does now. Now I find it fills out the curve pretty well and since the deck has so many many dorks I can actually produce a lot of mana early on. So sometimes I cast Hogaak, my draw spells might be like 4+ mana and this curves out nicely, but there are times I can't cast it for sure, it is usually one of the first things I would discard after discarding down to hand size after one of our draw spells. Although I'd say the reason it works out for me a bit more is because I have a lot of one drops. My list is sitting at 11 one drops so that might be a reason too.

Yeah Tymaret Calls the Dead I like. At least if I draw that it can basically cast Hogaak almost all by itself over a turn. Just helps me function a bit better from time to time.

Thanks for stopping by I always love commanders that are easy to recast if removed and your list made me realize Hogaak's potential after first seeing it on mtggoldfish's commander clash. :)

Azeworai on Undying gift of Nel Toth

1 week ago

Alright. I am not too fond of graveyard strategies myself, though I have tinkered vehemently with Alesha, Muldrotha Adun Oakenshield, so I'll see where that gets me.

I see a strong value engine in the command zone, but far too much late-game in the ninety-nine. I would highly recommend cutting much of the seven drops, lest the deck be too slow betime on, thusly being trampled.

Furthermore, the deck needs more sacrifice outlets. With many death triggers comes a dire need to control when they go off, thence you should probably have at least seven.

Ideally, the gameplan is turn one or two ramp and cheap creature, then turn three Meren to return it to your hand.

Now, onto my suggestions.

Upon what I would ablate:

  1. Korozda Guildmage is too slow. Four mana to sacrifice something is awful.

  2. Overseer of the Damned is the same. Seven mana to kill something with a menial deathrattle.

  3. terrastodon is eight mana. I have a deck with seventeen cards of ramp and it's still too much.

  4. Endrek Sahr, Master Breeder may be an exquisitely perfidious character within the lore, hereon he is rather slow. Egregious stats and only lives so long.

  5. I've never quite understood the draw to Yavimaya Elder. Three mana, then requires extra work to find two basics to the hand, whereat even further toiling is required to draw the card. I never liked it, but I suppose.

  6. Phyrexian Rager is too slow, no matter how mad it gets.

  7. Deathsprout is cute, but four mana to remove something whiles providing no value by being a creature.

  8. Acidic Slime has always seemed lacking to me. You have Sage and Caterpillar to foredo artifacts or enchantments. A five-mana 2/2 seems lacking.

  9. Sever the Bloodline is a four mana sorcery to kill one thing. If someone plays Kiki-Jiki or Mr. Gitaxias, whereupon their effects are immediate, this won't solve anything. Sure it flashbacks for seven mana, but the additional upside of the card isn't worth it in a singleton format.

  10. Aid from the Cowl is a card I have tested withal. It's effect is slow, capricious, and ineffective. When it does work, it's five mana to maybe get something off of the top. I don't like it.

  11. Diabolic Tutor and Final Parting are five mana to find one card. In a deck without infinite combos these are a lot less appealing. I'd put in cantrips instead.

  12. So, Pathbreaker Ibex and Overwhelming Stampede. Each possess much dint, but I wouldn't play multiple. Pick one, move on. (I prefer the Ibex, though I'm biased.)

  13. Thrashy is fine, but is four mana to kill something. Given the foison of similar effects the deck has, just remove it.

Okay, now unto thee I provide sacrifice outlets.

Altar of Dementia is literally perfect for a deck like this. Mill and death, all in one! Viscera Seer is a classic, Carrion Feeder can become massive, Goat Thing comes back by itself and offers caprine fodder, Yawgmoth, Thran Physician is oft the best card in my aristocrats deck though is expensive, and High Market or Phyrexian Tower are always fine.

Blood Artist or Bastion of Remembrance are fine in strategies such as this.

Fauna Shaman seems absolutely great; Discard a dork, fetch a monstrosity, return aforesaid dork with Meren, celebrate.

Victimize is never lacking as it cheats out giants whilst providing sacrifice, Dread Return fills a very similar role, Eternal Witness is always great, Blood for Bones loops with the Witness, and Animate Dead is always great.

Now, cantrips: Grisly Salvage, Winding Way, Grapple with the Past, Ransack the Lab, and Once Upon a Time all filter through the deck, fill the graveyard, save for Once Upon a Time, and find lands or creatures. Furthermore, they are great with Meren, as creatures are to be disinterred.

For ramp, mana dorks are great. Birds of Paradise, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, and Elves of Deep Shadow offer fodder and acceleration. The best is probably Skull Prophet. Mill, fodder, and ramp in one.

Reassembling Skeleton just seems great, Bloodghast grants much, and Bitterblossom can be sacrificed a meiny of times.

Importantly, I add some more draw. Phyrexian Arena, Underworld Connections, Liliana's Standard Bearer, Erebos, Bleak-Hearted, Dark Prophecy, Moldervine Reclamation, and Rankle, Master of Pranks do this deed.

That shall be all from me. Good luck!

tkjanacek on Edgar Markov

3 weeks ago

You play a lot of expensive creatures, i would suggest including a reanimator package: Animate Dead, Reanimate, Victimize, Living Death, Elspeth Conquers Death, Whip of Erebos, Entomb, Buried Alive, Olivia's Dragoon, Stromkirk Condemned. I caution you against cutting Door of Destinies, it's very strong. Instead I would cut Brave the Sands, Stensia Masquerade and maybe a couple of rocks. Check out my list: Edgar Aggro

Vash13 on Why so salty?

3 weeks ago

TriusMalarky ahhhh yes teferi has just plain got out of control in the last couple sets, I completely agree because he's not just a mean card he is properly unbalanced in the meta and in magic in general, he is ban worthy in my opinion at least in commander, hell I'd consider banning him in a play group for sure, when they make card you have to play to be competitive it's unfair, you and and opponent racing to a Victimize is one thing but just waiting to loose when teferi drops is garbage for sure.

CarefulStudy_SweetOlBob on G Y R U D A

1 month ago

These suggestions are going to be 1-for-1 replacements as far as mana cost is concerned:

Dredge the Mire for Wall of Stolen Identity?

Blood for Bones for Notion Thief?


These suggestions are more or less "maybe-board-esque" includes that I don't know why they aren't in the deck:

Phantasmal Image is a 2-CMC copy a creature so you can hit it with Gyruda and keep it moving. Dies to any kind of removal, so it might be an okay reanimate target.

Torgaar, Famine Incarnate can save you if your own life total gets too low, or put someone else in striking range. In the same vein, Eternity Vessel can preserve your life if you run fetch lands.

Voidwalk a flyer after Gyruda is out.

Victimize is kind of clutch since you'll be milling all sorts of stuff.

Bitter Ordeal keeps looking better. Like every time I read it, especially if you are recurring clones.

I don't like this card, but why not Dream Halls? Keep jamming stuff out. I hate to think that Vilis would be a dead card in your hand because you're only running 31 lands.

Stitch Together because good cards are good.

Mirror Mockery because ETBs exist in your deck amongst a few cards.

So not as much replacement. It's pretty good as it is. I think if you were to lean in to what I'm suggesting, it'd be more ETB focused. I don't think that's quite as neat, but ya know, it's stuff with reasons.


Ted talk for how do you can tribe, thank?

Malsorn on Lazav's multiple personalities.

1 month ago

Victimize is pretty similar to Blood for Bones if you wanted more of that effect.

multimedia on

1 month ago

Hey, looks good, nice version of Izoni.

The cards needed in the description are all excellent upgrades and the cards you cut are good choices. One thing to keep in mind when you add more dredge creatures are ways to get them back into your graveyard from your hand. Fauna Shaman is repeatable discard a creature while also getting to tutor for any other creature. Tortured Existence is discard a creature to then recur any other creature. It's excellent with Eternal Witness who you have here to keep having access to her. Genesis wants to be in your graveyard to be another repeatable source of creature recursion.

Altar of Dementia is one of the best repeatable sources of self-mill and a sac outlet to get creatures you want to cast into your graveyard. Izoni + Nim Deathmantle + Ashnod's Altar is infinite Insects which if you add Zulaport Cutthroat is a win condition by sacing all Insects. Witness can recur these artifacts after you self-mill them. Jarad's Orders tutors for two creatures and puts one of them into your graveyard.

Dread Return and Victimize are two budget reanimation spells that are enablers for some crazy combos especially Return since you can self-mill and then cast it with flashback from your graveyard. Both are good with Insects since you have to sac creature(s) to reanimate. Riftsweeper is helpful support creature when you're relying on your graveyard since your graveyard or specific cards in it will be targets for exile. Rift can shuffle a card in exile back into your library.

A few lands to consider adding: Woodland Cemetery, Tainted Wood, Ash Barrens, Jund Panorama and more expensive Twilight Mire.

Good luck with your deck.

multimedia on Meren's Sacrificial Army of Death, Doom, and Gloom

1 month ago

Hey, I think you're being too risky here with Hermit Druid and the manabase because you don't have an infinite win condition combo to assemble after Hermit with Dread Return. You've added a Hermit safe guard by playing 2x of Swamp and Forest, but even with this you risk losing the game by trying to draw from an empty library before you can win. Currently other than the manabase the rest of your deck is built to use Hermit as a support creature for repeatable self-mill not an enabler to activate to win.

When you play Hermit with a manabase of lands as 1 ofs then want to build around the idea of winning right after you activate Hermit. Don't want to count on having a lot of turns, or even one turn afterwards. If you don't have an infinite combo to assemble from your graveyard after Hermit then you should add more basic lands to give you more turns after you activate Hermit to use the creatures in your graveyard with Meren and Genesis. In this case use Hermit as support for self-mill and add more basic lands so that you don't deck yourself. If you add more basic lands then Sakura-Tribe Elder who's excellent with Meren could be added to thin your deck of basic lands.

Currently, the closest line you have that's a combo after Hermit is reanimating Izoni, Thousand-Eyed with Return and sacing the Insects. This however not an infinite combo, not a sure way to win the game, as well as needing Meren on the battlefield and Victimize in hand to reanimate a sac outlet and an aristocrat who can be the win condition.


One Hermit line that doesn't require Meren on the battlefield and gets all the cards you need to win from your graveyard is to reanimate Eternal Witness with Return and recur Victimize. Have three mana to cast Victimize and sac Witness for Mike + Trike. Reanimate Mikaeus, the Unhallowed and Triskelion which wins you the game no matter how much life your opponents have. Any line using flashback Return requires you have at least three creatures on the battlefield. Hermit is one of these creatures, need two more. Bloodghast can help since can reanimate it after Hermit by just playing the basic land you get with Hermit.

Good luck with your deck.

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