Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
|Have (4)||Tarzanovic , orzhov_is_relatively_okay819 , , Mythbuster_42|
|Want (7)||TheBl0b , GrandeKhan , dchaffee02 , Apathy-Dance , Stryder114 , Elythys , altersaddle|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
1 week ago
esperdeathblade I'd say Junji is a similar power level to Archon of Justice. They both have strong effects that get even better when Teysa can double them, but 5 mana is a steep price to pay. It's almost certainly less impactful than most of our 4-drops, like Luminous Broodmoth that doubles all of our creatures or Elenda, the Dusk Rose who spirals out of control. But let's evaluate his ability individually.
Reanimating a single creature from any player's graveyard is decent, but for 5 mana, it's a poor rate. We can reanimate a creature for 1-2 mana with Animate Dead or Reanimate, and we don't play either currently. Since Junji can reanimate two creatures with Teysa out, it gets a bit better, but Victimize can do the same for 2-less mana.
Junji's other ability, forcing each opponent to discard two cards is comparatively more powerful. With Teysa out, we discard 4 cards, sometimes putting multiple players into topdeck mode. However, the power of this effect is very situational. Many decks have permanent-based card draw engines which will already be out by the time we resolve this 5-drop, and some decks don't care about losing their hands or will even thank us.
There's something to be said about Junji's versatility, since you can choose differently based on the situation, and you're even allowed to choose one of each with Teysa. Overall though, it's a bit too slow and low-impact for this current build. In a slower, grindier meta with more control decks, I can see the discard with reanimation options being quite valuable. And definitely play him if you think he's fun!
1 week ago
Cards I'd suggest finding room for
Tutors like Forerunner of the Legion if you don't like the usual ones.
Mass reanimation like Twilight's Call Living Death or even Patriarch's Bidding I feel mass reanimation and using aristocrats to win on the spot is the most ideal way to win in this type of deck. Always run some if you plan to win with death triggers.
Specifically for Edgar Markov I'd run some sort of Xtra combat spell like Waves of Aggression just so he is the finisher he is if you need to cast him.
2 weeks ago
Hey, you're welcome.
Some advice for the first thing to consider changing is adding a few more lands since 32 is low amount. Try adding two utility lands and 1x more Swamp for 35 lands?
- High Market: sac outlet.
- Tyrite Sanctum: repeatable way to make Wilhelt bigger by putting +1/+1 counter on him. After it's put a counter on Wilhelt it can be saced later to make Wilthelt indestructible.
Some budget Zombie upgrades to consider:
- Undead Augur --> Butcher Ghoul
- Dreadhorde Invasion --> Marsh Hulk
- Death Tyrant --> Unhallowed Phalanx
- Pyre of Heroes --> Highborn Ghoul
- Carrion Feeder --> Grim Guardian
- Headless Rider --> Shadow Kin
- Geralf, Visionary Stitcher --> Two-Headed Zombie
- Nantuko Husk--> Zombie Outlander
- Fleshbag Marauder --> Unbreathing Horde
- Noosegraf Mob --> Stitcher Geralf
Some budget nonZombie upgrades to consider:
- Necromancer's Stockpile --> Moan of the Unhallowed
- Dark Privilege --> Ultimate Price
- Swiftfoot Boots --> Siphon Insight
- Victimize --> Drown in Dreams
- Lazotep Plating --> Rotten Reunion
- Mind Stone --> Mimic
Death Tyrant has a powerful repeatable effect with Wilhelt and decayed. Any creature you control that attacked and dies while in combat you create a 2/2 Zombie. When decayed Zombies attack they're saced at the end of combat step. At the end of combat step decayed Zombies are still attacking therefore with Tyrant when they're saced you create a 2/2 Zombie for each one.
With Wilhelt and a sac outlet such as Carrion Feeder you attack with your Zombies and then sac them in combat to create 2/2 Zombies and decayed 2/2 Zombies from Wilhelt. On your next turn you attack with all the 2/2 Zombies and decayed Zombies and while in combat sac them again to make 2/2 Zombies and decayed 2/2 Zombies. Death Tyrant lets you repeatedly recycle all attacking decayed Zombies into 2/2 Zombies that don't have decayed. This recycling results in a lot of die triggers which Zombies can take real advantage of with many different die effects.
Hope this helps and if you have any questions about these card suggestions, ask here.
2 weeks ago
Doubling death triggers is a powerful effect. However you need to get a good amount of value from it to make it worth it. A Xtra token once is not great (see Hunted Witness). I'd look at that if you are looking where to cut to add any of this.
Open the Graves Xtra token per death trigger.
Mask of Griselbrand card draw made for this deck. By far.
Crowded Crypt interesting new card I'd suggest running over the locket
Demon of Dark Schemes boardwipe small guys plus reanimation.
Death Tyrant a little niche but very powerful if doubled.
Fallen Ideal For thatvultron win vs the deck with near infinite health.
Peer into the Abyss underrated card draw or even player removal.
Twilight's CallDread ReturnVictimize Hell's Caretaker you lack reanimation almost entirely. This is a few I'd suggest. In this type of deck saying your board 1ce reanimating and doing it all over again is the general way I see aristocrats win. Adding a few even if it's not these will immensely power up your deck.
4 weeks ago
Removed Ochran Assassin added more creature-based reanimation Doomed Necromancer also trying out Grim Hireling removed Victimize which I realize is reanimation. But I believe Meren of Clan Nel Toth is better with creature-based effects.
2 months ago
Hey, well done with less than $50.
Reanimation is a good theme to go with Runo/Krothuss because the cards that can help to setup Runo to transform can also enable reanimation. Self-mill is a way to setup Runo/reanimation, but loot which is draw then discard gives you more control over what card(s) you put into your graveyard. With self-mill you may mill a noncreature card that you would rather draw, that you can't recur later. With loot you have more control over what cards you discard and you draw first. More loot can help to get Wonder into your graveyard. Consider more loot?
- Frantic Search: can discard a 6 CMC creature then use the three untap lands to cast Runo.
- Thirst for Discovery: draw three for three mana, can then discard up to two creatures. If you don't need to discard creatures then just discard a basic land since there's 25 of them here.
- Obsessive Stitcher: is a repeatable looter and an instant speed reanimator.
- Tomebound Lich: loot on ETB and when it does combat damage to a player, nice creature to copy with Krothuss.
- Mask of Memory: equip to Runo or Krothuss for repeatable loot.
Spawning Kraken is a busted budget 6 CMC creature with Krothuss since it's a Kraken who creates 9/9 Krakens any time any Kraken does combat damage to a player. By controlling just Krothuss and Spawning who's able to attack, if all these creatures do combat damage to an opponent then you create nine 9/9 Kraken tokens. These two cards create an army with 90+ power spread between them.
Vile Entomber is helpful to setup Runo then copy it with Krothuss to get Wonder while in combat. Having a creature who can tutor for and put any card of your choice into your graveyard is powerful with reanimation. Victimize is great reanimation for it's mana cost and low price.
I see Baleful Strix and Sea-Dasher Octopus pairs well with Strix to mutate. When you mutate Strix with Sea-Dasher on top you make a 2/2 blue Octopus with flying, deathtouch, draws a card when it ETB and when it does combat damage to a player. If you copy the mutated creature with Krothuss you make two copies of it and that token becomes one creature, an Octopus who has all of these abilities.
If the original mutated creature (Sea-Dasher with Strix below it) is returned to your hand then both Sea-Dasher and Strix return to your hand to cast Sea-Dasher again, to mutate again. Sea-Dasher is powerful because it has flash for two mana mutate to any nonHuman creature you control to turn that creature into an Octopus for much more interaction with Krothuss.
If interested I offer suggestions of cuts to consider. Good luck with your deck.