Enchantment — Aura
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Combos Browse all
- Curiosity + Niv-Mizzet, the Firemind
- Curiosity + Hellrider
- Curiosity + Psychosis Crawler
- Curiosity + Laboratory Maniac + Psychosis Crawler
- Curiosity + Invisible Stalker
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
5 days ago
Most modern faries lists I've seen in the past have been looking to exploit Spellstutter Sprite, vedillion and borrower with Ingenious Infiltrator/Ninja of the Deep Hours (or before mh, Familiar's Ruse), with snappy to reuse good black/blue stuff.
It used to be really solid, but its fallen out of favour. Currently listed as tier 3, and from a quick dig into the metagame lists its having trouble. Lots of people trying things to make it work, no consensus on what it takes to do that. Most all use brazen, bitterblossom, snappy and stutter. I think people are leaning on Faerie Seer instead of miscreant where they want 1 drops, but most are just stutter, borrower, vendillion and lots of spells.
What I saw was some mix of cryptic/counterspell package, thoughtsieze/inquisition - the usual suspects in blue/black alongside tribal stuff, adjusted for whatever curve they feel fights the metagame. Some are leaning hard on ninjas as card advantage to keep up the barrage of spells.
I also saw a couple tempo lists using Scion of Oona alongside Curiosity/obsession, and a wild list using Elder Deep-Fiend to have eight mistbinds - its a throw at the wall and see what sticks situation right now.
Best of luck with the build - test lots and have fun with it.
1 week ago
If you're gonna run Niv-Mizzet I would add Curiosity. This allows you to draw "infinitely". I'd also suggest Tainted Strike. Giving Nekusar or Niv-Mizzet infect can shorten the game and forces your opponents to react or die. Burning Inquiry is a great card for destroying hands and in my experience is a great first turn play after everyone decided their starting hand. Wistful Thinking also has potential to muck up someone's day.
1 month ago
General comments: I'd say you have too many creatures, not enough instants. Also, a lot of the creatures you chose are kind of slow.
Creatures: You need 4x Monastery Swiftspear. Losing Soul-Scar Mage definitely hurts but his price is pretty ridiculous. Delver of Secrets Flip is kinda slow. You're never going to cast Niv-Mizzet, Parun, just cut it. Not sure why Fanatical Firebrand is here.
4x Lava Dart is a must.
1 month ago
Hey, I actually couldn't pull off the Curiosity combo with Niv to be honest. Every time I put him on the board the others would jump all over him and I don't think he stayed around even a full round, maybe got two triggers? That said, once he became 12cmc to summon I gave up. Mostly used Veyran, Voice of Duality, Electrostatic Field with Curiosity on it, and had Teferi's Ageless Insight out. I started drawing cards like crazy and was burning through my cantrips really fast. Then finally found the right round and was able to take out the other three players with a Mizzix's Mastery and finish with Grapeshot. It was great!
2 months ago
Hey, you're welcome and good job. You're not spamming me at all. Did you pull off a Curiosity win with Niv?
2 months ago
Hey, I'll first comment here then at a later time at your Zombie deck.
The theme you have here is called Spellslinger and with Spellslinger you want less creatures than normal, more instants as well as sorceries. Spellslinger is essentially control in Commander therefore the cards you tap out for need to be impactful. If you're new to the Spellslinger idea then overall with less than $200 budget you've done well so far, but you forgot Command Tower. You have several really nice cards, but also some stinkers that could be upgraded on a budget.
Consider more lands and ramp? To keep mana open at all times when you cast noninstant spells. 31 lands is low, not really enough land when you want to be making your land drops each turn. My advice is try 36 lands and 12 or more ramp sources. If you don't want to add more lands than instead add more low 1-2 CMC draw or best a combination of both.
- Command Tower
- Storm-Kiln Artist
- Fellwar Stone
- Unexpected Windfall
- High Tide
- Thrill of Possibility
- Star Compass
- Lonely Sandbar: one mana draw to trigger Niv.
- Forgotten Cave
- Reliquary Tower: no max hand size.
- Mystic Sanctuary: recur instant or sorcery.
- Volatile Fjord: gives Scalding Tarn a Izzet dual land to search for.
- Shivan Reef
- Grixis Panorama
If your primary win condition is Niv enchanted by Curiosity then you're going to want ways to shuffle all the cards in your hand back into your library. You'll want this effect to be able to keep drawing and doing damage with Niv since Niv only does damage to one target for each trigger. Ophidian Eye is another Curiosity. Each opponent will have 40 or more life thus you won't consistently have enough cards in your library to end all your opponents with Niv's damage without having more draw. Psychosis Crawler can help since it makes each opponent lose 1 life each time you draw a card.
Curiosity/Ophidian Eye is a may, you don't have to draw when you do damage with Niv. Because you can stop the combo then you can stop drawing so you don't draw from an empty library and lose the game. Stopping the combo also lets you cast a creature or sorcery to shuttle all cards from your hand back into your library to keep drawing and continue the combo. Whirlpool Warrior has this effect at least twice and Whirlpool Rider is only two mana.
Consider streamline/cut the creature base down to the 10-15 best creatures, less creatures the better and use the other spots for more instants?
A streamlined example of the current creature base (sorted by CMC):
- Goblin Electromancer
- Birgi, God of Storytelling
- Veyran, Voice of Duality
- Palladium Myr
- Archmage Emeritus
- Galazeth Prismari
- Talrand, Sky Summoner
I'm also suggesting some creatures upgrades who most have better interaction with Niv:
- Whirlpool Warrior --> Academy Drake
- Whirlpool Rider --> Fae of Wishes
- Psychosis Crawler --> Radiant Performer
- Tandem Lookout --> Skyclave Sentinel
- Storm-Kiln Artist --> Orvar, the All-Form
- Dualcaster Mage --> Relic Robber
Tandem Lookout soulbond to Guttersnipe/Electrostatic Field can draw a lot of cards because Lookout cares about any damage that the paired creature does and Guttersnipe does 2 damage to each opponent. You draw a number of cards equal to the number of opponents you have each time Guttersnipe triggers. Lookout is Curiosity, but the draw is not a may, you have to draw and Lookout can change who it's soulbond unlike auras.
Tandem Lookout can be soulbond to Niv, but it's risky because you can't stop the combo because you can't stop the draw without help. You'll need an instant way to shuffle all cards from your hand back into your library or an instant way to kill/bounce Lookout before you draw the rest of your library. If you don't do this you will lose the game from trying to draw from an empty library since you'll draw your entire library. Drawing your entire library can enable a win condition of Laboratory Maniac or Jace, Wielder of Mysteries and Jace has the advantage that he can draw card/cards to trigger Niv.
I've suggested a lot of card upgrades and hopefully given you advice to think about. Let me know your thoughts and if you would like me to continue in another comment including more cuts to consider. Good luck with your deck.
2 months ago
I personally enjoy the follow, lesser known combos:
Hermetic Study and equivalent variants on it have a ton of enchantment combos, but they mostly require some creature, to use Curiosity, Keen Sense, Ophidian Eye, Snake Umbra, and my favorite combes as Sigil of Sleep or Charisma, and you can use Pemmin's Aura/Freed from the Real.