Enchantment — Aura
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Printings View all
|Mystery Booster (MYS1)||None|
|Masters 25 (A25)||None|
|Tempest Remastered (TPR)||Uncommon|
|Eighth Edition (8ED)||Uncommon|
Combos Browse all
- Curiosity + Niv-Mizzet, the Firemind
- Curiosity + Hellrider
- Curiosity + Psychosis Crawler
- Curiosity + Laboratory Maniac + Psychosis Crawler
|Commander / EDH||Legal|
Latest Decks as Commander
1 week ago
Abzkaban, thanks for the +1! Curiosity is a very interesting suggestion. I guess I didn’t think about it drawing off all opponents that were dealt damage from the third landfall trigger. I like the thought of that. Great suggestion, thanks!
1 week ago
Have you thought about using Curiosity effects for more card draw? Third landfall trigger will draw you three cards. You probably want more consistent draw along the lines of Rhystic Study, but I think it’s another good option.
1 week ago
@ellie-is Thank you for the comment!
While Niv-Mizzet, Parun is definitely a cooler and in most cases stronger card than the two variants of him I chose, I think the other two provide more combo potential in this particular deck.
Niv-Mizzet, Dracogenius is really just a mana sink I can tutor onto the field at any given time with Scion. I never really want to actually cast him and use him for board presence. He's just there to give me an easily accessible wincon if I assemble my Animate Dead + Worldgorger Dragon combo.
I chose Niv-Mizzet, the Firemind over Parun because Firemind can initiate the Curiosity infinite himself without the aid of an additional card, which is nice when I'm again just picking him out of my deck with Scion when I need him. Like Dracogenius, I don't even want to be casting Firemind or using him to generate long term value on the field. I only want to see him when I'm capable of using him.
The only reason I didn't include Parun is because I likely wouldn't have an easy time hard casting him due to his intensive cost, and if I tutored him out with Scion I would need to have in hand and be able cast to instant or a sorcery immediately to kick off the combo. I do honestly like Parun more as a card though. If the Niv-Mizzet strat turns out to be more impactful than I expected then I might consider adding him in alongside Dracogenius and Firemind and just running allll the Izzet Nivs for the hell of it.
I appreciate the suggestion! I'm always grateful for feedback. :^)
1 week ago
I don't really know much about EDH, but this looks pretty fun!
2 weeks ago
Speaking of card draw, if you're looking for more on-theme/strategy-relevant options, you could try Snake Umbra, Ophidian Eye, Keen Sense, Curiosity, and Curious Obsession, to name a few. Felidar Umbra also provides great protection; you can slide it over to protect any of your more vulnerable enchantresses if need be, for example, when they're being answered with targeted removal, before putting it back on Tuvasa to protect her and gain a ton of life off a huge swing. Arcanum Wings also enables some sweet shenanigans with your bigger auras, and plays off Tuvasa's card draw trigger nicely. Lastly, Estrid's Invocation, Mirrormade and Copy Enchantment all provide some neat versatility/mana efficient utility to this enchantment-heavy build.
2 weeks ago
Curiosity references "you" as the controller of curiosity rather than the controller of Ruhan. If curiosity instead said "enchanted creature has 'when this creature deals damage to an opponent, you may draw a card'", then only the controller of Ruhan would draw the card because "you" in the ability curiosity would be giving Ruhan would be referencing Ruhan's controller.
Here's an example: Snake Umbra, because it gives the creature it enchants a new ability, would only benefit the controller of the enchanted creature. Sword of Sinew and Steel on the other hand states that the controller of the sword would get to destroy things when the creature it's attached to does damage.
The same thing would apply to your Sword of the Animist. If you were to equip Sword of the Animist onto Ruhan, an opponent gained control of Ruhan, and then they hit another one of your opponents with him, because you are still the controller of the sword you get to fetch a basic land.
I really hope I explained this clearly enough and didn't just make it more confusing lol. Let me know if I can be of anymore help! :^)
2 weeks ago
Honestly you could cut a land and 2 mana rocks and still have a solid mana base considering the size of your curve. That would leave you 3 open slots to play around with. May I suggest Curiosity, Ophidian Eye, or Tandem Lookout? Can't go wrong with extra card draw every time Ruhan swings. They could also be combined with a Niv-Mizzet of your choice for a solid alternative wincon. There are also Infiltration Lens and Mask of Memory for equipment based card draw.
I like your deck! It's very similar to my Tahngarth deck. Ruhan is a pretty fun dude to pilot and play against. Hope this helps. :^)
2 weeks ago
Your list is pretty good so far. Here are a few cards you may or may not like to include:
Burning Inquiry, Dramatic Reversal (infinite mana with Isochron and a few rocks), Dark Deal, Fascination, Grafdigger's Cage, Incendiary Command, Jace, Wielder of Mysteries, Kederekt Parasite, Lim-Dul's Vault, Niv-Mizzet, Parun (combos with Curiosity and similar effects), Notion Thief, Psychosis Crawler, Relic of Progenitus, Thassa's Oracle, and Winds of Change.
For your rocks I'd recommend adding probably 4-5 more, but I'd say you've done good in sticking to the 2 cmc ones. More signets, more talismans, maybe a Fellwar Stone or Mind Stone are all definitely good options.
I want to ask what a lot of the transmute cards are in your deck for? What are you trying to fetch at 1 cmc with Dizzy Spell or 5 cmc with Brainspoil? Muddle is generally pretty good for fetching combo pieces like Isochron Scepter, but at lot of the others are kind of head scratchers to me. I'd also advise you to evaluate why you chose the cards you did, how impactful they would be in the format, and how they synergize with the rest of your deck. For example, in a multiplayer format with 3 opponents and usually plenty of creatures, how often is Diabolic Edict going to be something you're happy about drawing? Similarly, I know you have a bounce subtheme going on, but is Cowardice really something you want to be running in a deck that focuses on keeping creatures like your commander or Fate Unraveler out on the field? Wouldn't you rather counter those threats than have a mere targeting throw a wrench in your plans? Also on the topic of bounce, would you rather be running a bounce sumbtheme or be using your blue for counters and your black for straight up removal? Maybe you wouldn't, maybe you would, I just think it's worth asking the questions you know?
Nekusar and wheels are always fun to see in action. I hope you enjoy EDH and I hope I was able to help! :^)