Combos Browse all Suggest
- Curiosity + Niv-Mizzet, the Firemind
- Curiosity + Hellrider
- Curiosity + Psychosis Crawler
- Curiosity + Laboratory Maniac + Psychosis Crawler
- Curiosity + Invisible Stalker
- Curiosity + Impact Tremors + The Locust God
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Curiosity
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
capwner on One-card wins
3 weeks ago
So here's an idea you may be familiar with...a one-card win: That is, a card that wins the game or initiates a winning line by itself without needing any other pieces. Just cast that one card and boom, you're in a position to win. This seems very OP because a 1 card combo is of course easier to assemble than 2-or-more card combos, and besides being easy to assemble I think it improves your resilience because it's easy to recur or topdeck a single card, and initial card investment is lower so you have more potential space in hand for interaction or a backup plan. The downside would be a lot of these either cost a lot of mana or require a lot of build around, or both. So some obvious examples of this would be cards like Tooth and Nail that tutor up multiple parts of a 2-part combo. Shared Summons is another card that, given enough mana, can win by itself say by assembling Heliod, Sun-Crowned + Walking Ballista. These double tutor cards are especially sweet because they can also find protection if you already have part of the combo or other tutors. I think Hoarding Broodlord is similar because it tutors for Saw in Half to find more combo pieces, so this wins by itself too. By extension, in the decks that have these, regular Demonic Tutor or Solve the Equation become a 1-card wins as well! Next there are some weirder ones...there's straight up Enter the Infinite which if resolved should certainly give you the ability to win on the spot with a million counterspell backups. On the opposite end of the curve, Doomsday initiates a combo line by itself but is slower; you either need to pass the turn or have a means of drawing a card to continue comboing. Similarly, Selective Memory in an all-spells deck can exile your whole deck besides Thoracle, then draw her and win next turn. Of course in the all-spells camp there's also Balustrade Spy, Undercity Informer and Goblin Charbelcher which can win on the spot, these are probably the best and actually competitively played archetypes, and Hermit Druid combos similarly. Hmm.... what else, I guess there are tons of 1-card combos with commanders, like Etali + Food Chain, Niv Mizzet + Curiosity, and so on. Those are pretty close to 1-card wins but I would say a different genre of combo than the ones I am discussing. Another card I think fits is Timesifter, with the right build this card can very likely result in a win by itself, though it is totally non-deterministic! I think as a 5 drop artifact, compared with the mana demands of some of the other cards mentioned, this is a very competitive option for a potentially game-ending effect on a single card. I love Timesifter lol. What else? Other tutors like Intuition and Gifts Ungiven can assemble breach combo by themselves in Jeskai decks with Sevinne's Reclamation. Ad Nauseam and other mass-draw effects scoop up huge portions of the deck and win from there. Anything that can tutor multiple times like Increasing Ambition or Razaketh, the Foulblooded can win by itself. Goblin Recruiter I'm pretty sure sets up Conspicuous Snoop combo by itself, maybe that's a win next turn one. Approach of the Second Sun but that's REALLY slow by itself. This far down the line I'm tempted to even say Stoneforge Mystic and/or Stonehewer Giant because you can play a line where you get Sword of Hearth and Home to flicker her, get Kaldra Compleat then get Worldslayer and that's baaasically a win 2 turns later from just a Stoneforge. On that topic, MLD spells in general come pretty close to being 1-card wins IMO by relying more on overall deck construction to out-recover opponents, so similar to a Timesifter resolving a Jokulhaups should usually win it for the MLD player if they built their deck right, and if nobody has Tef Pro <- another 1 card win here lol.
I feel like I've blabbed enough, I'd like to know which cards I've missed and what your favorite 1-card wins are? Or even cool Commander + 1 wins if you know of some lesser-known ones. Hey I guess Magda, Brazen Outlaw and Godo, Bandit Wardlord both win by themselves too, right? But kind of slowly, Godo needs haste and Magda needs dwarves/treasures. Also for commanders, I think both Captain Sisay and Sisay, Weatherlight Captain can assemble wins by themselves, slowly. Also Yisan, Wanderer Bard.
Anyways thanks for reading if you did, hopefully you got something useful out of this wincon rant. One-card wins are a big principle I try to use in my deckbuilding especially at higher powers and I think trying to enable the wackier ones provides some fun deckbuilding challenge and is really rewarding when you can pull it off.
DreadKhan on
Rafiq
2 months ago
What do you think of Bident of Thassa? My reasoning is that when I tested the deck's primary concern was running low on cards. To solve this the Bident draws off of any creatures that can get in, and it's other ability can be useful as well to force blockers into attacking (great so your Putrefax can get in). It will also let other players get a free crack at that player as they had to throw the kitchen sink at opponents, so the card can have subtle but powerful impacts on the board's state if it starts getting clogged with creatures. On the downside it's clunky at 4 mana, but fwiw Double Strike will mean 2 cards from that one creature.
The alternative that's much lower to the ground is something like Curiosity, but this won't help you if all you have are Grand Abolishers and no Rafiq, Curiosity is better when you're doing well, Bident is better when you've fallen behind or are at parity.
NV_1980 on
Kotis, the Critterkeeper
4 months ago
This look like a very interesting budget version of Kotis. I've been playing him for some time and I think I'd add the following to your list (I've tried to keep the maximum price at around 5 dollars per card):
- Aqueous Form: a very simple enchantment that simply makes Kotis unblockable.
- Arcane Flight: very cheap to cast and an excellent addition to making Kotis harder to block.
- Combat Research: draw cards upon damage and grants Kotis some boost and protection.
- Curiosity: why not draw some cards upon damaging opponents?
- Elusive Otter: its sorcery-adventure side (Grove's Bounty) is a great way to make Kotis a little stronger, and you can still summon a prowess-Otter afterwards.
- Eternal Thirst: creatures tend to die a lot in a game of commander, so banking on that with this enchantment for Kotis seems to make sense. The lifegain is fun too.
- Felix Five-Boots: what's better than stealing stuff once per attack? Stealing stuff twice per attack of course!
- Gonti, Night Minister: this card is ideal in a four-player (or more) pod. Gonti diverts attention away from you because he makes it much more lucrative for all your opponents to attack anyone but you. The fact that for every spell that you don't own but cast, you also receive a treasure token just synergizes extremely well with Kotis.
- Hydra's Growth: doubling Kotis' power/toughness every once in a while seems very beneficial.
- Strong Back: insanely powerful in that it acts as an Ancestral Mask that also cheapens all further aura casting and equipping.
- Tarrian's Soulcleaver: something dies, Kotis gets stronger. Vigilance is also very strong on a being like Kotis.
- The Thirteenth Doctor
: so for every spell that you cast from opponents' libraries, Kotis can gain more power/toughness. To top it off, the doctor allows you to untap Kotis after an attack; double trouble for your opponents! - Villainous Wealth: basically Kotis in sorcery form.
- Well Rested: one of the most ridiculously strong auras I've ever seen, especially considering its cost to cast. For just two mana, every time Kotis untaps you gain life, draw a card and you make Kotis stronger!
- Wrecking Ball arm: instead of bae power/toughness 2/1, why not make it 7/7? Also makes him a bit less blockable.
Hope this helps you in some way; good luck!
Coward_Token on
Ban Vivi plz
8 months ago
Decisions, Decisions isn't legal
Draw ping but no Curiosity/Ophidian Eye/Tandem Lookout?
Sigil of Sleep works too, as does Virtue of Courage I guess
Maybe e.g. Ojer Axonil, Deepest Might Flip?
legendofa on Does curiosity and agate instigator …
8 months ago
That depends on how much life your opponents have. If you have more cards in your library than everyone's life total, you win. If not, you deck out.
Let's say your three opponents have 2 life each, and you have 50 cards in your library. You draw a card, which lets you create an Insect token from The Locust God. This triggers Agate Instigator, which deals 1 damage to each opponent. State-based actions are checked, and each of your opponents are alive with 1 life. Curiosity triggers, you draw your cards, and the cycle repeats until Instigator deals damage again. When SBAs are checked after the second damage from Instigator, each of your opponents have 0 life and lose.
Now, let's say two opponents have 2 life and one has 200,000 life, and you have 50 cards in your library. As above, two opponents lose after two cycles. You've drawn four cards, created four tokens, and dealt 4 damage to the last opponent, who now has has 199,996 life. You continue for 46 more cycles, emptying your library and bringing the opponent down to 199,950 life. The next time you try to draw a card off the Curiosity trigger, you draw from an empty library and lose.
As a side note, Curiosity is a "may" effect, so you can choose to stop the cycle any time Curiosity triggers.
Monomanamaniac on Does curiosity and agate instigator …
8 months ago
So for this scenario I have The Locust God and I have the Agate Instigator with the Curiosity on it. If I draw a card, I will make a body, triggering the instigator, which will deal 1 damage to each opponent and put 3 curiosity triggers on the stack. I will draw the next card which does the same thing. So my question is, if I do that loop enough to kill the table, will I kill the table or will I be stuck in an infinite loop of triggers that actually won't end the game until I draw out my entire deck and lose?
EchoSpice on
The Feywild Hunt
9 months ago
Cool deck!
I think 3/4 of the Niv-Mizzet cards would do well, and synergize really well with feywild visitor, netting a free token with every card draw (This goes infinite with skullclamp I just realized) Niv-Mizzet, Dracogenius is 2 mana draw a card at instant speed, Niv-Mizzet, Parun is great, and Niv-Mizzet, the Firemind
is a bit slower but would still work well. Parun and Firemind also both go infinite with Curiosity. They're all a bit expensive mana-wise, but if you're making enough treasure tokens that should be fine. Very cool idea!
amarthaler on
EDH Geist of Saint Traft
10 months ago
Update!
Out: Thieving Skydiver... Curiosity... Wedding Ring... Commander's Sphere
In: Dorothea, Vengeful Victim Flip... Combat Research... Trouble in Pairs... Grand Arbiter Augustin IV
| Have (1) | Huntroid |
| Want (2) | alchemist4533 , freshie9000 |





