Curiosity

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Curiosity

Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.

enpc on You draw me Quezy

5 days ago

Unfortunately Curiosity and Ophidian Eye don't combo with Queza. While damage causes loss of life, it's not interchangeable with damage and so you won't draw a card from Queza's ability triggering. This combo works with Niv-Mizzet, the Firemind specifically because he deals damage.

Chief_Warlock_Engineer_of_Skavenblight on Nekuzar

1 week ago

Great suggestions thank you for the comments.

I honestly forgot about Teferi's Puzzle Box and I didn't even think about Malcolm, Keen-Eyed Navigator but that's a great combo.

I first wanted to keep out Ophidian Eye and Curiosity because I was worried they draw my deck dead with Nekusar, the Mindrazer and having them just for Niv-Mizzet, Parun seemed not really worth taking a card slot for me, since I have no way of getting him consistent on the battlefield. I also didn't realize here that Glint-Horn Buccaneer actually kills everybody in the discard step at the end of the turn with enough cards in my hand.

Megaspell on Nekuzar

1 week ago

And Glint-Horn Buccaneer goes infinite with Malcolm, Keen-Eyed Navigator or Curiosity/Ophidian Eye if that is something you want to do. Curiosity/Ophidian Eye also goes infinite With Niv-Mizzet, Parun.

Arkenzie on Welcome Aboard!

2 weeks ago

You can go infinite with Glint-Horn Buccaneer and Curiosity / Ophidian Eye. Just have over your max handsize and you'll be forced to discard, ping will trigger so you'll draw. While still in your clean-up step you'll have discard again. The cycle goes on. Also Dockside Extortionist and Capsize will pretty much give you the game with that infinite combo while still remaining flavorful.

TypicalTimmy on Win Conditions / Near-whining Musings

1 month ago

Personally, I actively stride away from things such as infinite combos, because they aren't fun for me - in most cases. For example, Curiosity and Niv-Mizzet, Dracogenius. Building Miirym, Sentinel Wyrm, you would think having both of these cards is a glorious way to win the game, yes? And are both individually powerful enough to be slotted in, regardless of their infinite win combo.

But, then when I play, two things happen. First, I feel like I must or should get that wincon online. This means tutors, copious amounts of draw, control, etc. Suddenly the whole entire deck becomes an engine for that one thing. Now I am not playing to have fun, I am playing to win.

But I don't care if I win, I care that I am having fun and a good time.

Second, I feel bad that I "won" because I resolved two spells. That the only reason I "won the game" is because I produced 7 mana. Especially if you produce 7 mana by T3 and happened to get both of these online. Because now you have players who took a good hand, had a gameplan, were invested, ready to go to war and I just told them to fuck off because I produced 7 mana.

When I win a game, if it upset other players, it makes me feel terrible.

I would rather lose, than have a deck function the same way every single time... ramp, tutor this, draw, resolve, win. Gg. Next game. Mulligan. Take. Ramp. Resolve. Gg.

That's not my style. I'd rather have an hour long battle where the tides of power heave back and forth and you never know WHAT'S about to happen, than draw an opening hand and go "Tutor X, okay Y. Gg."

That is far too mechanical for me. Too unfeeling. Especially when players use this as justification to berate and belittle others.

It's like, "Oooh wooow you're SUCH an accomplished player because you spent $4,500 on a deck and copied a wincon or two from the internet. Woooow how ever shall I be worthy of your immaculate presence."

Nah. Give me a battle to the death over 15 turns any day. That's why I don't play cEDH. I'm not about to spend the price of a used car on 100 cards just to have some meaningless self gratification in saying "I won" because I set pieces of cardstock on a kitchen table.

It just ain't my cup of tea. I've said it before, and I'll say it again.

It's a game. Have fun. If wincons and competitive natures is your idea of fun, wonderful!!

But it isn't my idea of fun.

We are each entitled to our own forms of entertainment.

You do you, and I'll do me ^-^

king-saproling on TappedOut

1 month ago

Curiosity on Vial Smasher seems like it'd be good, especially considering that you have a lot of instants.

You might dig these too: Archfiend of Despair, Fiendish Duo, Gratuitous Violence, Angrath's Marauders

RustamM on Niv Mizzet

1 month ago

Some cards to consider:

Curiosity is good card draw, but does infinite combo with Niv so you may have chosen to avoid it already.

Darksteel Plate / Neurok Stealthsuit / Whispersilk Cloak if the win con is Niv's ability then you want to keep him alive!

Reforge the Soul draws 7 cards, so very powerful with Niv's trigger

Illusionist's Bracers doubled the activited ability, so two draws and two triggers

Wizard Class is another way to have no hand limit.

aceofrainbows on If Only Lorehold Apprentice was Legendary

2 months ago

king-saproling: ooooh, hadn't thought about Curiosity, I'll try that out. I'm also a fan of adding one of the clone effects because worst case I just get another kykar to make me more tokens. While the 1cmc enchantments are great with kykar, I don't really want to draw attention to her as a commander, because I don't want her to be the focus of the deck. Thanks for suggestions!

Dromar39: Imperial Recruiter is already in there!

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