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Format | Legality |
1v1 Commander | Legal |
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Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
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Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Slitherwisp
Creature — Elemental Nightmare
Flash
Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life.






Skysurfer on
Esper Flash
1 month ago
Cloudy2024 I actually ended up moving Tishana's Tidebinder to the main and sideboard like you mentioned earlier because of a massive shift away from energy aggro and murktide to combo/midrange in the meta's I am playing in. Snapcaster Mage is only really worth it as a 1 of as I dont end up with a lot of instants in my gy, it feels really good as a 1 of to lock up the game if i get a Waterlogged Teachings Flip off with Slitherwisp on board and sometimes flips games but drawing multiple wont give me a lot of selection. I used to run Phelia, Exuberant Shepherd but took it out because of how dead it was to energy and other heavy board matchups like hollow one and merfolk; I will consider trying it again as a 1 or 2 of since there are some games that i can curve Phelia, Exuberant Shepherd into Teferi, Time Raveler or paired with Samwise the Stouthearted it can have massive value spikes and maybe it could just end up being the thing to solve my domain matchup at the moment. I'm probably going to also cut my Damping Spheres as I am finding the matchups they are good in are already not that bad compared to Eldrazi or Domain, and will probably add another Consign to Memory and something to help vs Leyline of the Guildpact Scion of Draco
Idoneity on Opinions on what to include …
6 months ago
I bring you Enduring Innocence, Welcoming Vampire, Canoptek Spyder, Slitherwisp and Ephara, God of the Polis.
Tsukimi on
Fairish Faeries (Alela Budget EDH)
1 year ago
Also I realized today that Teferi, Mage of Zhalfir actually does give our creatures flash, so he'd have excellent synergy with Cunning Nightbonder, Slitherwisp, etc.
Tsukimi on
Fairish Faeries (Alela Budget EDH)
1 year ago
LynxGoddess Haha yea I had come back to suggest Mari, the Killing Quill too but I saw they're on your list! I have been looking for more instant speed protection for Alela and I really like Blessing of Leeches, I'm going to make space for it.
Once you playtest let me know how cards like Slitherwisp work out, I'm interested if there's enough flash synergy- If only Leyline of Anticipation and Vedalken Orrery were worded differently!
Magic_Aids on
Incredible ▷ NEW【FLASH】Archetype! ◁ LOTR
1 year ago
Magic_Aids says... #1 Let me know what you Big Boys think of Orcish Bowmasters and Samwise the Stouthearted in a Slitherwisp flash deck! Did the deck perform better or worse than you expected!? :D
TheBl0b on
Sultai Flash Control
2 years ago
Have you considered Slitherwisp? I don't know if it's powerful enough on its own for your deck, but I am trying to make dimir Faeries work and am now more leaning towards "Flash tribal" and I must say Slitherwisp is pretty strong. Game one the opponent always leaves it be because he doesn't know what it is, and game two and three it always gets removed on sight.
Let me know what you think!
FearRipper70 on
U/B Faerie Tempo Control
2 years ago
-1 Island, -2 Force of Negation, -2 Fallen Shinobi, -1 Counterspell, -1 Bloodchief's Thirst, +1 Mistbind Clique, +3 Cunning Nightbonder, +3 Slitherwisp
multimedia on
Muldrotha: Budget Elemental Tribe!
2 years ago
Hey, just saw your update. Something to think about for gameplay, is it more important to you to have Muldrotha on the battlefield or many Elementals? Having both is asking too much because Muldrotha requires much setup and Elementals don't provide that setup. Muldrotha is a go-tall Commander, but you're playing as go-wide with many small Elementals. This conflict of what Muldrotha wants and what the rest of your deck is doing is most likely hindering gameplay.
Your deck is not built to go-wide with Elementals because you don't have any Elemental tribal lords, anthem effects and no early game Elemental token sources to flood the battlefield with Elementals. Lords are needed to make little Elementals actual good attackers so that you can swarm opponent. You're best attackers other than Muldrotha when it has evasion are the Elementals who can grow themselves. These Elementals are go-tall strategy not go-wide, having a large power/toughness Elemental for an attacker, instead of many little Elementals.
You're not going to like my next suggestions, but now that you've seen that your deck is struggling, some changes could help? My advice is build your deck first to maximize Muldrotha and second add in Elementals after doing so? Cut the weaker Elementals for more Muldrotha synergy especially draw/self-mill, ramp, protection and removal? Just play the better Elementals? I'm not suggesting to change your deck strategies, keep Elementals, +1/+1 counters and proliferate, but tone them down in favor of Muldrotha?
An example of a streamline Elemental base using current Elementals (by CMC):
- Embodiment of Spring: ramp.
- Skullbriar, the Walking Grave: beater or blocker.
- Omnath, Locus of Mana: ramp, beater or blocker.
- Risen Reef: draw, Elemental tribal synergy.
- Splinterfright: self-mill, beater or blocker.
- Forgotten Ancient: counters engine.
- Bloom Hulk: proliferate engine.
- Foundation Breaker: removal.
- Cavalier of Gales: draw, beater or blocker.
- Cavalier of Night: sac engine, removal, blocker.
- Mulldrifter: draw.
- Night Incarnate: removal, creature board wipe.
- Shriekmaw: removal.
- AEthersnipe: removal.
- Zendikar's Roil: Elemental tokens.
- Nissa of Shadowed Boughs: Elemental lands.
I left Slitherwisp off the list because you don't have any other cards with flash? Without other cards with flash, Slitherwisp isn't worth a deck spot. Now you could add cards to give spells flash, but even so Muldrotha doesn't work with flash since you can only during your turn cast permanents from your graveyard.
Flash doesn't get around this Muldrotha restriction. You can flash at any point during your turn, but not on opponent's turns which defeats the purpose of flash. Spending your mana in the early turns for ramp, evoke Elementals, self-mill and draw is better to setup Muldrotha then having many Elementals on the battlefield.
Just adding a small package of nonElemental budget creatures that have excellent interaction with Muldrotha and Cavalier of Night could help gameplay.
- Eternal Witness: recursion.
- Sakura-Tribe Elder: ramp.
- Satyr Wayfinder: self-mill.
- Siren Stormtamer: protection.
- Dockside Chef: draw and sac outlet.
- Plaguecrafter: removal.
- Haywire Mite: removal.
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