Creature — Elf Shaman
Allosaurus Shepherd can't be countered.
Green spells you control can't be countered.
: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other types.
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Allosaurus Shepherd Discussion
1 month ago
Sorry been super busy.
Ramble I get it’s a moot point by now, but Allosaurus Shepherd does not make Mystic Repeal uncounterable. All spells are colorless thanks to Mycosynth Lattice .
Also I know the challenge was to reasonably assemble a lock. I have, at one point in time, played exactly that lock initiated by Open the Vaults in a Sharuum the Hegemon deck (minus the Rest in Peace ). What I found is that nobody likes being beaten to death by 32/32’s worth of power every turn, so they tend to just fold when you pull it off, and it’s easy to hate out. I don’t expect to lock a cEDH deck out of the game, ever. They’re designed not to be locked out. So the closest we can get is an amalgam of unlikely cards that can be played semi-casually and converted to a lock reasonably, which my lock can.
I don’t particularly appreciate being dismissed as “putting all permanents ever into play” when you explicitly challenged the collective site to a mental gymnastics competition, to which I did in fact put considerable effort.
1 month ago
DarkMagician : Allosaurus Shepherd is a broken magic card that would allow for a Masked Vandal or Mystic Repeal to target the Decree of Silence . (All those cards have been mentioned in posts in this thread, I didn't need to dig deep for that one.) That is why I haven't suggested a "counter all spells"-lock myself; Vexing Shusher , Prowling Serpopard , countering all spells is not good enough to deal with green/gruul. A lethal Banefire would work too, though the possibility of that would depend on life totals of course ;-)
1 month ago
Land for turn
Allosaurus Shepherd hold priority
Elvish Spirit Guide into Mystic Repeal
I should have said realistic lock
Cuz these 7-8 card 30+ mana locks would never get assembled in a real game with out being awnsered
But i didnt put limits so ill save everyone the trouble and beat my self
Every permanent magic ever printed on the battlefield
2 months ago
Okay so, I made a list of stuff you can get rid of from the deck. I've played Nath Stax in the past. Craterhoof should not be your win con. You need the Shepherd from Jumpstart since he's basically the win con now for Nath stax.
Caustic Caterpillar , Reclamation Sage The Abyss Necrogen Mists Bottomless Pit Descent into Madness Allosaurus Shepherd are all great cards to add into this deck. I suggest looking for them for the deck to make it go faster.
Also, make sure to look at my Nath Stax deck here on TappedOut!
2 months ago
Aside from the power 9 and the original dual lands, Gaea's Cradle is probably the most high-demand card on the reserve list. Years ago, I almost bought one at $80 for a token deck but backed out because it didn't seem worth it and now it's just absurdly expensive. Even non-reserve list cards are really expensive at the moment. Wizards has done a very poor job of keeping supply in line with demand. I bought my playset of Nykthos, Shrine to Nyx for $11 during Theros, but now it would cost $120.
Bellyaching aside, let's talk about gods. Nylea, God of the Hunt is best used as a mana sink for when you have excess in the late game. The only creatures you currently have that make really good use of her trample ability are Scute Mob and Heroes' Bane , and End-Raze Forerunners might make it redundant if that's a card you want to top out at. If you do include Omnath, Locus of Mana , old Nylea would be a great partner for him. As for Nylea, Keen-Eyed , I'd usually prefer the cheaper Duskwatch Recruiter Flip unless sending stuff to the yard or keeping it on top is of vital importance. Even though Rhonas the Indomitable looks just like the first Nylea, many small differences compound into making him a much stronger card. He costs 1 less, his activated ability costs 1 less, his combat requirement is easier to meet, and he has that excellent deathtouch/indestructible pairing. The card is honestly pretty bananas and would fit very well in your deck if you can afford it. God-Eternal Rhonas is more niche. He also serves a very similar role to Forerunners as a means of finishing the game. I'd normally choose the 5-cost option over the 7-cost one, but the creatures you can currently develop before dropping Rhonas on 5 have relatively low power. Turning a bunch of 1/2s into 2/2s just isn't that impactful, so I'd add new Rhonas only if he had bigger creatures to buff. Finally, Bow of Nylea is a very nice and surprisingly flexible tool for a deathtouch deck. If you could get ~3 copies, you could drop some of the existing DT creatures like Wasteland Viper and Deadly Recluse , add in more Fynn, the Fangbearer , and shift to a very aggressive line of play. Otherwise, I think a singleton copy would be totally fine.
In my suggestions for ramp options, I was basically just using Cultivate as a stand-in for all the 3 CMC 2 land search spells like it. Nissa's Pilgrimage is objectively better in a forest-only deck, although the odds of you having Spell Mastery in the early game with only 5 instants/sorceries in the deck (3 of which are situational) is essentially zero. I also listed Harrow specifically since I've had the most success with it out of all the Cultivate effects save for Harvest Season in token-heavy decks. Being able to immediately convert the untapped lands into a Rampant Growth or any 2-drop creature makes for incredible tempo, and the instant speed is great for bluffing. Seeing a counterspell after the land sac is brutal though so I do understand the hesitation. If that's your biggest worry, I'd also keep an eye out for Allosaurus Shepherd (high budget), Veil of Summer (mid budget), and Autumn's Veil (low budget) as options for the sideboard.
3 months ago
+1 on Deflecting Swat :/
I hear what you say when Korvold is on the stack, but Swat is extremely useful in this format. To get around counterspells...
+1 on Cavern of Souls
+1 on Allosaurus Shepherd
Maybe drop a dork for Allo...but also, just proxy it..no one is watching.
-1 Rite of Flame or -1 some sort of cheat mana, preferably a spell.
-1 Culling Ritual ... I don’t see that resolving when you need it to most.
3 months ago
Since theres no budget, Allosaurus Shepherd may fit well too
3 months ago
Cool. Have you played it much? How does it fare against mono blue control, stax control, and pillow fort?
I wonder if there is a better alternative to Exploration, considering you are running light on lands and do not have particularly great card draw. I run it in a few cEDH decks but am Usually disappointed in the outcome.
Maybe something along the lines of One with Nature if you can get a creature through. Even something like Manabond may be better considering that it ramps harder earlier and you will be relying on your commander to tutor cards anyways.
Also, how do you expect to achieve the massive acceleration afforded by Cradle and Nykthos with Damping Sphere in play?
You may consider abandoning that entirely.
Since you run GSZ, you should run Dryad Arbor for a competitive edge.
Since you run Top and Mirri’s Guile, why not run at least a couple fetch lands if for nothing else but an occasional shuffle. I understand that Yisan should shuffle your library, but I can imagine many scenarios in which that won’t be an option and you will still need to search for answers.
I’m not worried about Veil of Summer—-I’d just hit it with another free counter or Dispel.
I think without proper protection, this deck would have a big problem with any mono-blue control (even on a $75 budget!)
Not trying to be harsh—-I really like the deck—-just trying to give you some insight about the weaknesses I perceive and how I’d exploit them if I were your opponent.
I hope this helps.