Creature — Spirit Pirate
Flash (You may cast this spell at any time you could cast an instant.)
: Draw a card.
Printings View all
|Core Set 2020 (M20)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Spectral Sailor Discussion
1 week ago
Also, there are plenty of BUG decks already made, I think the idea of a UG tempo/control deck is pretty interesting though. You could replace some of your black removal with bounce spells and add in a few more creatures or planeswalkers to add pressure or to deal with opposing creatures. Courser of Kruphix , Tireless Tracker , and Thing in the Ice Flip come to mind. In any deck (but especially this one) Brazen Borrower will be amazing, I really like Frilled Mystic and Hydroid Krasis , but they might be a bit too expensive to run 8 total. If I were to make a UG tempo deck, I'd have Thing in the Ice Flip, Brazen Borrower , and maybe two other creatures and pack the rest of the deck with Opt , Unsummon , Censor , etc. with room for a few green bombs of your choice ( Tireless Tracker and Hydroid Krasis are good for that).
RZKS on Bant Spirits
2 weeks ago
I think I really need to add Brazen Borrower to the deck. Initially I'm think about replacing Spectral Sailor with them. It's over my budget for now, so I may probably use Seal Away instead of Spell Pierce and two Nebelgast Herald replacing the Sailors.
Against aggro decks that do have decent removals like monoblack aggro and RW, I had a huge problem, to the point where I was playing defensively because it was the only option. And I may have to remove Spell Pierce from the deck (not even on the sideboard) for 2 Dovin's Veto or Negate but I'm still unsure about that.
My deck lacks good board interaction (with Deputy of Detention being the only weapon to deal with creatures) and a few matches I've played made me realize this.
1 month ago
Remove most of your creatures. Most of these decks focus on using small evasive threats to pressure and gain card advantage, by the time you cast your 4+ CMC creatures (or Bident of Thassa ) it will likely be too late to really make an impact, especially for such underwhelming threats compared to Kalitas, Traitor of Ghet , Questing Beast , etc. If you do want bombs, I'd suggest 6 at most that should all be castable on 4 lands or fewer without Thassa, God of the Sea like weaknesses. Your three drop creatures ( Uninvited Geist Flip and Thassa, God of the Sea ) are at best a 3/3 unblockable and an easily disrupted threat that will most likely not be a creature for most of the game. Departed Deckhand is also way to fragile in my opinion, but if the downside doesn't factor into gameplay often then it could be fine.
This format has two competitive mono-blue decks that I know of, Mono-Blue Devotion in Theros (starring Master of Waves ) and "Burchett Blue"/Mono-Blue Aggro from a relatively recent set. I recommend basing your deck off of one of those lists and adding more powerful cards, making the deck cheaper/faster (standard allows for slower games), and/or changing the deck to suit your metagame ( AEtherize might be a great sideboard card).
I'd prefer to play the Burchett Blue variant but heavier on control with few threats and tons of instants. The threats would likely be a total of around 8 Pteramander , Thing in the Ice Flip, and Baral, Chief of Compliance . The other direction is a more creature heavy version that wants to end the game quickly with Tempest Djinn and Master of Waves , using tempo creatures and Curious Obsession for value. That version would have few non-creature spells, likely just 4 Curious Obsession and up to 8 counters/interaction cards. This is the only deck where I think Leyline of Anticipation could be good, but I generally dislike the card as most of your threats are cheap (allowing you to easily keep mana up anyway) and there's not a huge advantage to playing creatures at instant speed. You could also do something in the middle, but try to have some idea which side you fall on, spell heavy or creature heavy.
Suggestions/Cards to think about: - Chart a Course - Spectral Sailor - Pteramander - AEtherize - Tempest Djinn - Master of Waves - Tidebinder Mage - Mausoleum Wanderer - Merfolk Trickster - Siren Stormtamer
1 month ago
FOkay, I have some ideas for upgrades.
First off. You overall playstyle is pretty aggressive, but you have some cards that are geared to a very slow playstyle.
Perhaps you could do with fewer lands, and cutting the Absorb s, and like I said earlier, the Vensers.
Absorb forces you to keep mana open while you would really rather be committing to the board, growing your forces. If it's not too expensive, you could play SpellQueller instead. Otherwise, a couple Spell Pierce would be a fine replacement. They allow you to commit power to the taple, while just keeping a single mana up when needed. Personally, I would only play 2 counters, though.
Venser, the Sojourner is easily your worst card, though. Other than being pretty expensive compared to your relatively fast playstyle, his abilities just don't work too great with your cards. Making your team unblockable is not that valuable in a flyers deck, where most your team can't be blocked anyways, and you only have 2 cards in the deck that you would really like to flicker, so his +2 is not powerful either. A lot of the time, he's going to just sit there and do nothing.
Pteramander is a fine card. Nothing much wrong with it, but you're only ever going to grow it when the game goes really long. So you could possibly find a replacement for them. I recommend at least a few Spectral Sailor
Also, unless you specifically wish to play modern, which I don't knock, modern is awesome, you could easily make this a Pioneer deck.
2 months ago
2 months ago
Here are some other draw options:
- Warriors' Lesson
- Military Intelligence
- Edric, Spymaster of Trest
- Coastal Piracy
- Bident of Thassa
- Ohran Frostfang
2 months ago
Hey, saw your forum topic asking for help.
If you're trying to ramp into Syr then consider adding more Maraleaf Pixie ? Go with 4x Pixie to give you a better chance of playing turn two ramp. Growth Spiral is a two drop that draws a card and you can put a land onto the battlefield if you have one in your hand which can be ramp.
Gadwick, the Wizened is another budget creature to use ramp with who can draw cards, a lot of them depending on how much ramp you can make. Chemister's Insight is draw and jumpstart lets you discard a card from your hand such as a land to cast it again from your graveyard.
Incubation / Incongruity is a split card Simic spell. Incubation can help to find Syr, digging five cards deep from the top of the library is nice and Incongruity is a creature removal spell that exiles. With Syr the affect of no maximum hand size is helpful to keep her power high. Most of the no max hand size cards are budget options such as Reliquary Tower , The Magic Mirror and Finale of Revelation , but they may be outside the budget here. Folio of Fancies is not and it gives you this affect, but is the worst of the options.
Flying creatures Spectral Sailor and Faerie Vandal have good interaction since Sailor's ability can be repeatable. It draws a card which puts a counter on Vandal. Can do this interaction each turn for four mana.
2 months ago
Kross33 sorry for the delay d response, life events have out a hold on my work here for a while. In regards to Necropotence, there are a few reasons it doesn't appear here. The first would be CMC we're so tight on slots for 3 CMC cards that anything that isn't absolutely necessary for our game plan just doesn't have a home here. Next would be Wheel effects, we need to be able to put various cards into the graveyard at various points and to do so we utilize our Wheel effects frequently, however Necro wouldn't allow us to do this. An argument could be made for Necro over Windfall depending on meta, however BBB is not easy on our Mana base at times and given our hard push for Ad Nauseam we really don't want to be using Necro to dig, and since we aren't on Shimmer line EOT manual storm is not an easy task. Over all, Necro is bad, but it just doesn't quite carry the weight it needs to for this list compared to other cards at the same CMC.
artificium though that combo is cute, both cards are completely dead outside of the combo, and thus have no place in this list when competing against our other options to create the same results.