Spectral Sailor

Spectral Sailor

Creature — Spirit Pirate

Flash (You may cast this spell at any time you could cast an instant.)


: Draw a card.

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Set Rarity
Jumpstart (JMP) Uncommon
Core Set 2020 (M20) Uncommon

Combos Browse all


Format Legality
Pioneer Legal
Casual Legal
Unformat Legal
Duel Commander Legal
Magic Duels Legal
Vintage Legal
Canadian Highlander Legal
Modern Legal
Pre-release Legal
Legacy Legal
Brawl Legal
Commander / EDH Legal
Frontier Legal
Historic Legal
Arena Legal
Tiny Leaders Legal
Oathbreaker Legal
Highlander Legal
Block Constructed Legal
Leviathan Legal
1v1 Commander Legal
Standard Legal

Spectral Sailor Discussion

MrBoombastic on Blue/Green Flash

1 day ago

While I hate playing against counter-heavy decks, and probably shouldn't help them improve, I do have some ways to (hopefully) make the deck better:

  • If you're going to play any of the eternal formats, I think Ice-Fang Coatl over Ambush Viper and play snow lands is better, if you want an instant-speed deathtoucher.

  • As is, you're running too few lands, given the amount of 4-drops. Also, I'd play some amount of Rewind, as it lets you counter a spell AND play a threat on turn 4+.

  • Brazen Borrower is probably the best interaction this deck has access to and it's definitely a stronger card than Faerie Duelist. Unless you're going for a budget deck.

  • From my experience, Brineborn Cutthroat is better than Wildborn Preserver. You're not always sitting on mana to pump the Preserver and they get worse in multiples. Cutthroat doesn't.

  • Sea-Dasher Octopus could be nice in some amount, as it can start drawing extra cards as soon as turn 2 off of a turn 1 Spectral Sailor.

  • Titanic Growth is underwhelming in flash decks. They just need to tempo out the opponent, which is best done with value creatures and bounce and/or counter spells.

  • Frilled Mystic is a great tempo play. If you up the land count, you should play all 4.

Hope that helps. Good luck with the deck!

Voke1012 on prime speaker of my hulk child

1 month ago

hey i noticed some basic stuff missing

mana - Botanical Sanctum - Hinterland Harbor - Wirewood Lodge - Emergence Zone

artifacts - Thornbite Staff - Lightning Greaves - Thousand-Year Elixir

other - Spectral Sailor - Laboratory Maniac - Ezuri, Claw of Progress - Sage of Hours - Emerald Charm i hope my suggestions help you in some way

lagotripha on Force of negation/rage

1 month ago

Have you considered building around Leyline of the Void in concert with Altar of Dementia? That said, the deck would need to be making more value from exile effects for me to be comfortable with it. It'd be less green and more black, likely running Wasteland Strangler style effects.

Exiling squee/griffin as a card advantage engine is neat, but more 'meat' for turns 1-3 seems essential- since you are sitting on '0 cost' spells, cheap creatures with good activated abilities so you can keep mana up seems good- lavamancer and ooze go a way to this, but I'd run more stuff like Spectral Sailor alongside sweepers to play like a control deck.

Another option is delve spells and stuff like Thought Scour- Logic Knot is a spectacular spell when you want to exile cards, and although it competes with escape costs, there are enough self-mill options out there to power the deck.


1 month ago

Hey, nice budget version of Brass.

Cards a $1 or less each to consider adding:



Repeatable Draw


Command Tower is one of the best lands for multicolored decks in Commander and it's $1. Pirates have to do combat damage to a player to trigger Brass this makes Pirates who have flying/other evasion important because they can more easily attack and not be blocked thus do combat damage to a player. Wonder can give all your Pirates flying as long as it's in your graveyard and you control one Island. More Pirates with flying/other evasion makes Bident and Mission good repeatable draw since for each Pirate who does combat damage to a player you draw a card.

Cards to consider cutting:

  • Walk the Plank
  • Cancel
  • Heartless Pillage
  • Thaumatic Compass
  • Vance's Blasting Cannons
  • Dusk Legion Dreadnought
  • Lightning-Rig Crew
  • Storm Fleet Swashbuckler
  • Headstrong Brute
  • Rigging Runner
  • Storm Fleet Aerialist

Good luck with your deck.

abby315 on Dimir Flash Bat

1 month ago

You should consider 4x Spectral Sailor - they're absolutely nuts with the Octopus and the other mutaters, they're cheap ways to trigger Brineborn Cutthroat, and the 4-mana ability means you can always choose between drawing, playing a creature, or countering.

I think they're much better than Lochmere Serpent and probably the two Greatshark, or perhaps two Pouncing Shoreshark.

Also, I'm surprised to see no Slitherwisp?

Finally, 1-2 Castle Vantress might be a nice addition.

Red_X on Counter your Blessings (Esper Spirits)

1 month ago

So, modern bant spirits runs a few things that you don't have and you don't seem to have great replacements for.

1) You don't have any acceleration. Bant runs Noble Hierarch and Collected Company, which either get their creatures out a turn early or get the two creatures for the price of 1. You can remedy this with your own acceleration with things like Aether Vial or by slowing your opponent down with things like discard spells like Inquisition of Kozilek or Thoughtseize

2) You're not running all of the best spirits. Supreme Phantom and Spell Queller are two of the best cards in the deck, and you're not running them. Additionally, things like Spectral Sailor are not the end all be all, but they are much better than things like Drowned Rusalka

3) Your deck is confused. You're running spirits, which are tempo cards, lingering souls and altar's reap which are value cards, and phyrexian rebirth, which is a control card. Spirits tends to have a bit of value built into a tempo deck, but I'd cut back some of the value/control only cards like deathknell kami and phyrexian rebirth.

All of my suggestions are ignoring your budget, but you may need to take that into consideration when building your deck. Here's a couple of resources on bant spirits and on how to buid your mana base (I think you're running too many lands) if you want some more ideas.



MrBoombastic on Surprise Fishing (Flash Tribal)

1 month ago

Drown in the Loch often times doesn't quite get there for me, due to lack of cards in opp's yard, but I like the addition none the less.

One thing I would do, is to lower the curve with Spectral Sailor. It adds some grinding late game and really is the card that makes Sea-Dasher Octopus playable, as you can mutate onto Sailor turn 2 and start drawing cards. I'd take out 1x Thryx, the Sudden Storm and 2x Dirge Bat.

Haven't played Dimir Flash too much myself yet, but I think having all 4x Brazen Borrower is a good place to be too.

There's a decent amount of UGx control decks running around, so Mystical Dispute might also be a good addition.

onerazorsharp on The Generous Patron - Kinnan cEDH (Primer)

2 months ago

1) I would recommend changing out Spectral Sailor for Prophet of Distortion.

2) With Basalt Monolith - what are your outlets for infinite colorless? I noticed right off the bat that you aren't running Staff of Domination or something like Prismite / Gemstone Array- might be worth considering. Walking Ballista & Thrasios, Triton Hero are in my setup as well, but as soon as Basalt Monolith hits the table with Kinnan, Bonder Prodigy you're going to need to make use of the colorless. I suppose it would depend on your Meta and how much interaction takes place, but in my playgroup it's a very short lived combo without an outlet immediately available.

3) Also, have you considered the Vigean Graftmage + Incubation Druid combo? At the very least you could cut a land and add Vigean pretty easy.

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