Sailor of Means
Creature — Human Pirate
When Sailor of Means enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Gain one mana of any colour.")
Combos Browse all
|Commander / EDH||Legal|
Sailor of Means occurrence in decks from the last year
Latest Decks as Commander
Sailor of Means Discussion
1 month ago
Hey, you're welcome.
Group Hug draw theme is interesting, haven't seen this theme with Pirates. Breeches ability kind of goes against Group Hug though because the strategy is to make all your opponents exile cards and you want to cast them/play with your opponents cards. You can choose which opponents are dealt damage by Pirates, but sometimes you don't have a choice who you can attack due to the battlefield/board states. You attack the opponents who can't block your Pirates to get value from Malcolm and Breeches; makes politics difficult.
Drawing cards is excellent, but letting all your opponents draw cards does take away an advantage that Malcolm gives you. Because of Malcolm/Pirates you will have enough mana to cast all cards in your hand as well as your opponents exiled cards. If you're drawing cards then you can keep casting cards, advancing your game plan, because of treasures and exile, but if opponents are also drawing just as many cards then you lose this advantage.
Glint-Horn Buccaneer is the real reason right now to want to play Pirates especially using Malcolm as a Commander. When Buccaneer attacks the combo can be a win condition, lots of draw and lots of ramp/treasures which is amazing from one Pirate. It's really a one card combo since all you have to do is find/draw Buccaneer since Malcolm is in the Command Zone.
Some Cards to consider cutting:
- Brass's Bounty: doesn't do enough for seven mana since don't want to ramp into it with treasures instead needing at least six lands to get enough value for seven mana.
- Mirror March: Molten Echoes is a better repeatable token producer which makes Mirror six drop redundancy.
- Sisay's Ring: don't really need four drop ramp; it could be replaced by a low CMC Pirate with evasion to help to trigger Malcolm.
- Fell Flagship: +1/0 to all Pirates is subpar and rarely will you want to crew it to attack because it has no evasion and isn't a Pirate.
- Sailor of Means: all it does is make a treasure which is in my opinion not good enough when there's other options that do more.
- Trailblazer's Boots: the most situational equipment from the rest to potentially make a Pirate unblockable.
- Pongify: is fine, but there's better options for removal.
Some changes to consider:
4 months ago
I know you have a ton of decks, but arcane signet and commanders sphere likely belong in every deck.
36 lands/4 mana rocks seems too high. General rule for me is 35 lands - 1 for every 2-3 mana rocks. This deck also has a low cmc and generates treasures so it seems like you are ~3 lands too high. I would start cutting the 5 color lands and if you bump your cmc up at all, consider adding signets for minimal ramp at the cost of a lands at a 1/3 ratio.
Castle Locthwain - low oppurtunity cost for high value. your deck is half black and this can get you back into a game where you run low on resources
Yawgmoth is a heavy combo card, I dont see a combo for him, he would likely be better in anafenza where you can combo with persist creatures and bolster and all that. the proliferate is powerful, but checkout the options under infect.
Brazen Freebooter Captain Lannery Storm Corsair Captain Dire Fleet Hoarder Pitiless Plunderer Prosperous Pirates Rapacious Dragon Sailor of Means - you already have enough draft chaff in the random infect creatures, revel in riches win is accomplished with a single board clear, or ~2 turns of attacking, they are not required for revel in riches.
If you wanna go revel in riches
Phyrexian Tower - sac outlet and fast mana. see also Westvale Abbey Flip
Exava, Rakdos Blood Witch/Anger - lets you attack after a board clear
Mikaeus, the Unhallowed - this may be in another deck for flavor reasons, but basically makes all non humans immortal
Last One Standing - This basically a better damnation in rackdos. This should replace bontus last reckoning or just be an
additional board clear if you wanna go reanimator with mikaeus, hell even Nevinyrral's Disk is better than bontus
Phyrexian Scriptures ^ all those reasons, mild shoutout to Chain Reaction Blasphemous Act Spell Swindle/Storm the Vault Flip/Brass's Bounty any of these will replace all of the draft chaff and free up some card slots
Curse of Opulence - ramps and duh
Hellkite Tyrant - likely in another deck, but consider it
If you wanna go infect
Karn's Bastion - proliferate the counters and infect counters
Urborg, Tomb of Yawgmoth + Filth - another way to get unblockable. Wonder/Levitation also make blocking hard
Tainted Strike - the best thing about this card, is the fact you can cast it on your opponents creatures. This also combos well with reach creatures like Judith, the Scourge Diva/Syr Konrad, the Grim allowing you to kill your opponents w/o attacking. Does not apply to Blood Artist because life lose does not deal infect damage.
Move Drana, Liberator of Malakir to the mainboard, shes too synergistic to leave behind
Warstorm Surge - deal infect damage without attacking Stalking Vengeance is a worse version
Sword of Truth and Justice - prolly the best sword for this deck.
Bident of Thassa//Coastal Piracy - unblockable means free cards
Open Into Wonder/Mogis's Marauder - moar unblockable
Guildmages' Forum - synergy land
planeswalkers go up a ton with proliferate, Chandra, Flamecaller is a board clear, filter and damage engine. you will pretty much be able to ult Dack Fayden the turn you cast him. Liliana, Dreadhorde General looks amazing in this deck. ulting Lukka, Coppercoat Outcast for the win? just lul
Geode Golem - consider him if you think you need marchesa for the deck to work
Cyclonic Rift - likely in another deck, but another way to go unblockable River's Rebuke/Profaner of the Dead budget options
the vivid lands work with proliferate
Vigean Graftmage - may be better in your twiddle deck, but you can do a number of infinite combos with this card if you wanna go that direction. not very recommended with your current build
6 months ago
I was finally able to get it to where I want it thanks to your help :)
I was a little ambitious with Burglar Rat as I was hoping it would over perform with Yarok interactions. If all the pieces are within reach I can potentially trigger up to a 4 card discard, but not exactly in line with what the deck wants to do, so I removed it to keep focus.
I decided on keeping Plague Mare as I feel its got high potential to keep me safe. Indestructible and hexproof tend to be pretty prevalent in our meta and this guy helps kill them by bring toughness to zero, while only targeting my opponents creatures. Yarok + any Flicker affect = -4/-4, which is a respectable one sided wipe. It's cheaper than In Garruk's Wake (which I opted to remove since I cant fish it out with pod effects), and helps me climb up the ladder. I also added Massacre Wurm since it had a price drop. They kinda act like child and parent here haha.
Took out Teferi's Time Twist cuz screw that guy.
Orc Sureshot was just as ambitious as Burglar Rat. I thought that since I'm creating so many tokens it might be cool to benefit and pick of giant threats on the board, but in playtesting he didn't impact very much and often times I ended up podding to move up to better pieces. I also removed Blood Seeker for the same reason.
I thought Sailor of Means would be cool for some burst mana, but it being temporary really feels lackluster. I run Pitiless Plunderer in my Korvold Deck and he is a power house for sure, but I don't feel like I kill enough of my creatures consistently enough for him to perform here. I added a Farhaven Elf to get some more permanent mana to play with.
All great suggestions, I appreciate you taking a look. I still owe you a few deck checks myself haha.
6 months ago
Some stuff that looks kinda underwhelming to me at first glance:
Burglar Rat Discard one card groupslug can hurt opponents' tempo, but seems a bit lack luster beyond turns 2-3, & can help decks like Alesha.
Plague Mare Softening up other boards and removing other creatuers sounds good. Unless you're consistently getting multiple ETBs per turn, seems a little lacking.
Essence Flux or Teferi's Time Twist. I'd be keep Essence Flux to keep curve lower to the ground. Time Twist counter is nice for some extra punch, but could be used to slot in a counter spell (that's just me tho).
Orc Sureshot Feels like it needs multiple ETBs to remove something, but I can see how it would be more for softening a target. Single creature target also feels a lackluster, especially compared to Plague Mare.
7 months ago
Nice deck! Strongly suggest Kaya's Ghostform. Not only is it great in general for sac decks, it works masterfully with Dockside Extortionist and has good synergy with Prosperous Pirates, Sailor of Means, and Wily Goblin. Not bad for a one-drop enchantment ;)
1 year ago
Hey! Thank you for taking your time to check my brew, much appreciated!
Goretast, I think I have enough dorks and the reason why I don't play Glimpse of Nature is that it does only draws my deck, but doesn't allow me to put lands in play which limits my capability to win on the spot. Maybe I'm wrong?
Shrieking Drake isn't here because I run tutors, so there's less need for redundancy.
Also, I made some changes:
Increased lands from 30 to 34. I'm not sure 30 lands are enough..
Took out Winds of Rebuke for Loaming Shaman because the Shaman can work as a swiss knife of sort against graveyard strategies and it can refill our library which can be occasionally useful. I think I prefer it to Noxious Revival ?
I added Inquisitor Exarch as a secondary wincon. If someone can't be killed because he has hexproof or his permanents are indestructibles, or my graveyard has been exiled or whatever, then I just have to kill them with repeated life loss. I think that this should actually become the primary wincon, given how well it synergizes with Chulane, Aluren and Curio as ETB. What do you think?
1 year ago
Again, I don't mean to ruin your fun, but as this website is designed to help improve decks...
First, I assume it's just a midrange Pirate tribal deck. I don't really see any Revel in Riches shenanigans or anything. There is a little bit of artifact interaction, and I think that's something that could be built upon.
Deadeye Plunderers is a ridiculous card that can end games fast if you can build up a bunch of artifacts. But, it's a liability if you don't have any on the board. A 3/3 for 5 is too slow by itself. I think that two copies sounds fair, and with two copies, you'll most assuredly have a smile on your face when you topdeck it. Going with the Artifact subtheme, I would say 2 Fell Flagship wouldn't hurt.
Captain Lannery Storm is a really nice way to power up Deadeye Plunderers . Even if you don't have one, she ramps you up a turn or two, which if we want to run Nicky B and Moo, we're going to need. Three copies is plenty, as she's powerful, but still legendary.
Dire Fleet Captain works really well in any Pirate deck. I run four in mine, but mine is super aggressive. I think that with a longer game , less copies are necessary. I would also say that Dire Fleet Neckbreaker is a great way to close out games, but for a more casual and fun game, two is plenty. March of the Drowned will also be pretty helpful later in the game. 2x. If you want even more Pirates to go with the treasure you're amassing, perhaps 3 Fathom Fleet Captain .
Now, this shocks me. You run two Planeswalkers from planeswalker decks, but fail to use their fetch cards. Especially as they're perfect in casual games. I would say 2 of both Angrath's Fury and Visage of Bolas . And of course, keep all of the Planeswalkers the same, number and all. I would also say that Angrath, the Flame-Chained is on flavor. Why just take their loyalty abilities when you can help yourself to everything they have? Maybe 1 Admiral Beckett Brass too.
We should put in more Treasure, so 3 Sailor of Means and 2 Wily Goblin . Slap them in with the power of FlexTape! (not sponsored). Removal is lacking, so I would say 3x Unlicensed Disintegration. Trust me, it's worth it.
And we're left with 2 more slots. More instant and sorcery spells would make this a control deck. Hostage Taker is great in casual games, but it costs a pretty penny. I think that 1 copy of Revel in Riches wouldn't hurt, as we have a bunch of treasure token makers. To help you win with Treasure tokens so you can throw them in the air as depicted in the art, then Storm the Vault Flip is our best bet.
2x March of the Drowned 3x Dire Fleet Captain 3x Fathom Fleet Captain 2x Wily Goblin 3x Captain Lannery Storm 2x Fell Flagship 3x Sailor of Means 3x Unlicensed Disintegration 1x Admiral Beckett Brass 2x Dire Fleet Neckbreaker 1x Storm the Vault Flip 2x Visage of Bolas 2x Angrath's Fury 2x Deadeye Plunderers 1x Revel in Riches 1x Angrath, the Flame-Chained 1x Nicol Bolas, Dragon-God 1x Angrath, Minotaur Pirate 1x Nicol Bolas, The Deciever
Do whatever with the mana base, I guess. Maybe Artifact Lands. I left out Fathom Fleet Boarder as it literally kills you for no reason. Rona isn't a Pirate and is a liability, and Dreamcaller Siren is neat, but niche. Sideboard material. I believe the list I spent the last hour on is budget, but I hope it gives you some inspiration and perhaps a few new tricks to try with your friends.
Just remember this rule of thumb with Pirates: Anything they can do, you can do better.