{B}, Pay 2 life: Draw a card.

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Format Legality
Casual Legal
Legacy Legal
Leviathan Legal
Oathbreaker Legal
Limited Legal
Unformat Legal
Commander / EDH Legal
Vintage Legal
1v1 Commander Legal
Duel Commander Legal
Highlander Legal
Tiny Leaders Legal
2019-10-04 Legal
Canadian Highlander Legal
Oldschool 93/94 Legal
Custom Legal

Greed occurrence in decks from the last year

Latest Decks as Commander

Greed Discussion

Doombeard1984 on The First Sliver - A New Challenger Approaches

1 day ago

So if you put 2 ['s and then 2 ]'s before and after the card name, you will hyperlink the card. Vampiric Tutor and Worldly Tutor are really good. I run them myself. I don't run Crop Rotation myself as I feel I don't really want to be putting my lands in the graveyard. As for Distant Melody in a game of EDH, I would rather have constant sources of drawing, and card tutoring. Not a single use draw. Thinks like Phyrexian Arena, Greed or The Great Henge give you repetitive draws at a cost or a trigger. Just my opinion

Fuzzlewuzzle on I Am Fire, I Am Death

2 days ago

X-Factor11105 I honestly can't really say how Blood Fast has been, since I've almost never drawn it. Blerg. In theory it's good; I thought about using Greed, but Blood Fast comes down way earlier, even if it does cost more to activate.

I don't think Mutavault works the way you're thinking (if I'm reading your post right). It can become a dragon to trigger stuff like Utvara Hellkite, but it'll never etb as a dragon for anything else.

Ugh, if Vanquisher's Banner cost like 2 mana less I would consider it, but 5 mana is just too much for that kind of effect IMO. Dragon's Hoard already pretty much fills that slot for me. I've actually also just put Skyline Despot back in, for extra dragon etb's and draw power, but I haven't had a chance to see him in action yet.


pskinn01 on Budget VS $$$$

3 weeks ago

They are both great in the right decks. But I'd streamline the deck before spending the money for them - IMHO.

By streamlining a deck i mean the following:

  • your deck is focused on what it wants to do. With maybe one sub theme (two if they all overlap). If your deck doesn't have a focus (even if it's a for fun deck), it won't work as intended.

  • have your mana base set up to perform consistently. You need to hit all your color requirements early - by ramp/fixings. This can be done with higher end lands such as shock and fetches, but also low casting cost ramp such as the signet, talismans, Three Wishes, birds of paradise, etc. If you come to turn 4/5 and are missing a color, you're not gonna win. In most decks ramp that cost 3 or more is not gonna work as well. Chromatic Lantern being one of the exceptions for budget reasons.

  • drop your average converted mana cost. Doing this makes your deck run quicker in early game, which means there will be less hands were you don't have a play due to not having enough mana. Below 3.5 without counting lands is a good goal. Now there are decks that run great on higher, but they are going to be running a lot of ramp in order to play them, or have ways of cheating them into play. In those decks the below 3.5 rule won't apply. And depending on your play group, under 3 might be the goal. The lower to the ground the deck is, the easier it is to play multiple spells each turn. Whether they advance your board or slow your opponents down, your odds of winning increase with the more good cost efficient spells you can cast.

I say the above is my opinion based on average decks. Budget decks can win games against non budget decks, they just need interaction such as counter spells, spot removal, and board wipes. And all decks need card draw in abundance, I've see too many decks that don't run enough card draw. 6 or more card advantage cards (cards that will more than just replace the card that you just played). And I prefer repeatable card draw like Greed to most one time burst spells like Stroke of Genius. But burst spells have their place also.

With all rules in magic, there are exceptions to any deck building rules (suggestion).

enpc on Greed or Erebos, God of …

1 month ago

TriusMalarky: Night's Whisper gets used in Doomsday lines as well, since it is mana efficient (in the cEDH scene). So it doesn't always come down to the money card cost of a card.

Peligrad: EDHREC is not the best argument. Sure, a lot of people run a card, but I see a lot of really trash cards run in a lot of decks, so that's not always a good argument.

As for the case for Phyrexian Arena, nobody is saying it's bad - it'sa greawt card. The problem is that there are a lot of scenarios where you just want the cards now and you're happy to pay a bit more life for a one shot to draw some cards, since a lot can happen in two-three turns. Arena is great for drawn out games, where you see six-seven cards from it. But the more competitive you go, the more you value cards in hand immediately, which is why you don't see Phyrexian Arena in higher end decks. You see more Dark Confidant as A) it's less mana and B) there's no double black casting cost.

As for Necropotence, that's a tricky one. The card is definitely powerful and it has made a name for itself in hte history of MtG. but in a casual mono black deck, I don't think it's that good if I'm being honest. Most casual mono black decks run pretty high mana curves and from a lot of the ones I've seen on T/O don't run enough ramp. Which means that you're potentially only casting one-two cards a turn if you're being proactive (less if you have removal in hand you're holding onto). Which means that you may be drawing one-two cards a turn off of it. Sure, it's great when you cast it a then draw five cards, but after that you can be back to drawing not much, which you would have just gotten at the beginning of your draw step anyway.

I've played Necropotence in both a casual mono black deck that ran a crapload of ramp and I've also run it in a <2 average CMC cEDH combo control deck and I've found it to have mixed results for both. I actually cut it in the cEDH deck, since I wasn't running the Angel's Grace + Windfall line, which is where you see the most value from it.

@everyone: I think the key here is that while you can have some hard and fast rules about cards, you need to be willing to break the rules to suit the actual meta you're playing in. Phyrexian Arena is an awesome card, but if it doesn't suit the deck or how most games are played (over in 10 turns, lots of removal, etc.) then you may be able to do more consistent work with that slot.

Same thing goes for Greed (my preference) and Erebos, God of the Dead. If your games go long and you have lots of mana, I'm sure either is fine. But if the games are shorter and mana is an issue, you might get more value from Ambition's Cost or Ancient Craving. But the worst thing you can do is just say "this card needs to go in every deck" or "EDHREC says this card is good".

RambIe on Greed or Erebos, God of …

1 month ago

p.s.s. i do completely agree with enpc with picking Night's Whisper over Phyrexian Arena

Night's Whisper is 2 mana for 2 cards and considering black has lots of tutors to top it can combo well in most decks

Phyrexian Arena is a great card as is Dark Tutelage, Dark Confidant
all offer fantastic card vantage, however they don't draw the turn they come into play
they have to survive 2-3 rounds to get the card draw vs cost value and that doesn't always happen

thats what makes cards like Erebos, God of the Dead & Greed so tempting to run
yes they are higher cmc but they combo well with tutor to top spells providing instant responses to situations
while also providing the possibility of drawing 5+ cards at your opponents end step

RambIe on Greed or Erebos, God of …

1 month ago

enpc What sets Erebos, God of the Dead & Greed apart from every other suggestion
of card vantage in this thread is they are both mana dumps

it has been my experience then when people are considering cards like these
with out taking any interest in the extra 1 card per turn options
it means there deck is playing with an abundance of mana and lack of cards in hand

So my suggestion is going to remain unchanged.

enpc on Greed or Erebos, God of …

1 month ago

MagicMarc: Night's Whisper is probably the go to "draw 2, lose 2" sorcery in black. And the cheap (and easy) to cast mana cost makes it pretty enticing over Phyrexian Arena. In a multi-coloured deck, Painful Truths is super good and I would tend to lean towards it before Phyrexian Arena, as having the cards now generally trumps having them later and you've just cashed in 3 turns worth of addtional draw for no extra cost.

It definitely does come down to how long games go and what your meta is like of course. Don't get me wrong, a T1 Dark Ritual into a Phyrexian Arena is bonkers, but you can't always count on a turn 1, or even a turn 3 PA. It's awlays worth keeping a mental note of whenever you draw these kind of cards to see how much value you actually get from them. If you find you're typically seeing 3-4 cards before the game ends or it gets blown up, you might find you just get more value from a single draw spell. But effects like Phyrexian Arena or Greed are still worth testing in most decks (cEDH not withstanding).

Peligrad on Greed or Erebos, God of …

1 month ago

No doubt creatures are the most vulnerable permanent type. Still, it makes value every turn with no mana required allowing you to press forward with your game plan. What I dislike about Greed and Erebos, God of the Dead is that you don't get value out of them without spending mana on them. It feels really bad to take a turn off to play a value engine, and then not get any value from it, but it also feels bad to take a turn off to play a value engine and then take another turn off make the value engine do something.

I much prefer value engines that go on their own once they hit the table. I tend to be the aggressive tempo player though. If you're the reactive player holding up mana for instant speed interaction, stuff like Greed makes more sense, as you can use your unspent mana there if you opt to not cast the removal spell that you were holding up mana for.

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