, Pay 2 life: Draw a card.
|Have (2)||orzhov_is_relatively_okay819 , PTsmitty|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
3 weeks ago
For any users who have not yet seen the set, here is a link to the full information from the set, and the cards contained within are as follows:
I expected that those last two cards would be in this set, and they certainly have nice artwork, but this set, overall, feels far less powerful than did the green set, which severely disappoints me, as black is one of my two favorite colors in this game (the other being white).
, in no way am I doubting the power of Necropotence, but its two drawbacks can actually hurt a player in many situations, so I prefer Greed in the majority of situations, although I am still hoping for a reprint of Book of Rass at some point in the future.
After the excellence of the green set, I had high hopes for all future installments in this series, so the actual list of cards in this set is very disappointing. Hopefully, the remaining three colors shall all have excellent sets.
3 weeks ago
king-saproling honestly now that we have a decent tribal shell I'm gonna need more "life is a resource" cards! Definitely want to try out Greed & Phyrexian Reclamation next game. Light of Promise is a good idea! Awesome suggestions!
3 weeks ago
1 month ago
I'd be careful about having too much card draw that is reliant on your deck working. Having draw that just draws because it draws is often going to turn a game from not going well to being a little better.
Take a look at a similar but more established commander for ideas too Kardur, Doomscourge
And there might be better options here than what I listed as I was mostly looking through my madness deck for some things to fit your needs Karazikar, the Eye Tyrant
I generally recommend around 15 card advantage total but you can go significantly lighter when your commander draws.
1 month ago
wallisface thanks for your comment! Im new in modern an this is my first deck so im always grateful for some tips!
Starting with my landcount, how many Lands would you prefer for this deck?
I think you are right with Marionette Master , i thought she would fit the theme but shes alsmost a dead Card in Hand. And i see your point on Greed too, maybe i take those two out for two copies of Village Rites ? That gives some more carddraw an more fuel for the machine!
Mishra's Bauble seems to fit perfectly in here, and i think i got one or two copies. Any suggestions which card i should take out for it?
I wanted to stay mono black with this deck, but i will look through my with cards, maybe i find some more cards that fit the theme.
Thank you very much for your suggestion!
1 month ago
Also, splashing white for Hidden Stockpile might be worth considering also, to pump out more servos.
1 month ago
Exotic Orchard (remove forbidden), TREASURE VAULT!?!?
Put in Academy Manufactor probably just to get extra tokens...
Magda, Brazen Outlaw ? Might be good... but only would search for goldspan or hellkite.
Pirate's Prize is good, i think you are lacking draw.
Xorn ~ Seems strong.
Old Gnawbone seems strong as well.
Furnace Dragon for whatever reason is also hilarious to me in your deck. Could be hilarious could be semi-dead. The idea being that you could disrupt the board, get it out cheap and then rebuild...
What else can you do with all your mana? Kill everyone at the same time with Hurricane ?
Might be able to do Smokestack due to all the token generation? But thats just to help slow others down.
Also you could try and grab Negan, The Cold-Blooded ... but that's up to you.
SO then the other thing. What do you do if someone throws Null Rod or similar?
2 months ago
Oh! Kalain is one of my favorite legends to come out of the new set, and I'm happy to see people brewing already!
I feel like your deck is a little unfocused. Especially since these colors don't lend themselves to a lot of the +1/+1 counter support you're working with, and as is, you're running more creatures than most mono-green commander decks I see. Here's the main things I would look at when adding/removing cards from the deck:
1.) This deck seems to want to 'go wide' with +1/+1 counters...it wants to put a few counters on all it's creatures instead of stacking a bunch on one for maximum effect. Cards like Contagion Clasp and Animation Module might work well here to bolster the army efficiently.
2.) Your creatures are relatively small, especially if you don't yet have many +1/+1 counters or the treasures to make them. More removal might be important to get your recur-able treasure generators, like Captain Lannery, through. Terminate , Tragic Slip and Power Word Kill may seem unimpressive, but they do the job. And being that cheap, they run little risk of making you use your precious treasure mana.
3.) The cards that key off of sacrificing the treasure tokens or other permanents are probably the greatest strength of your deck. You can play this up by including fetch lands like Evolving Wilds or even things like Carrion Feeder so you can get extra value off your creatures + Ozolith.
4.) A lot of the treasure generation in here isn't great, so optimizing what you have will be important. Replacing some of the less impactful pieces with card draw/ramp will help you get to the good stuff faster. Greed and Outpost Siege are excellent budget suggestions from amongst the ones mentioned above, and Sign in Blood and Thrill of Possibility are more, less mana-intensive options.
I would trim out a few of the 'Other' category cards you're packing for the suggestions. Maga and Krenko are cute with +1/+1 counters, but if we're only getting 1 as an ETB, it's not that impressive (yes, we might be getting more, but I prefer to look at the 'fail' case), and since most of our creatures are small, Ashling is more likely to wipe our board than our opponent's, which is awful for us.