|Commander / EDH||Legal|
Printings View all
Combos Browse all
Artifact — Vehicle
Pirates you control get +1/+0.
Whenever Fell Flagship deals combat damage to a player, that player discards a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Price & Acquistion Set Price Alerts
Fell Flagship Discussion
1 week ago
1 month ago
Love this deck - Going to build it!
Some changes I'll be making to fit the meta for my kitchen table games/flavor:
2 months ago
This has literally 0 cards from the Boros guild, or even Guilds of Ravnica at all. I think they would make a great addition, but this deck is more of a Pirates/Wizards deck. It would benefit from specializing in one over the other. Right now, only one creature has toughness greater than one. If someone plays a card that deals one damage to target or all creatures, like Forerunner of the Empire, or Niv-Mizzet, Parun, your entire board is gone. That's not winning quickly, that's gaining running realllllly fast into a brick wall.
I think your deck would benefit from a few things: - Specialize in either pirates or wizards. That way, you can benefit from the best part of one, rather than the eh parts of both. If you ditched the wizard/burn spells and picked up things like Fell Flagship that really buffs pirates. If you're willing to splash red or blue, Dire Fleet Neckbreaker is a great addition. If you don't want to splash, Goblin Trailblazer is a good card just because you're not at the risk of being blocked by one 1/1. -Get enchantments or creatures that buff everything else. Cards like Radiant Destiny are good, especially because you already have white in this deck. If you want to stick to red, I would suggest Street Riot. -Embrace the white part of your deck! You have the Boros colors with no Boros, but you'd really benefit from a few mentors like Tajic, Legion's Edge or Goblin Banneret. Removal like Justice Strike is important to get rid of big threats like Ghalta, Primal Hunger.
Good luck with your deck!
2 months ago
Orion93 I kind of joined these guys and don't want to impose any other formats on them ;) For now it will have to be exclusively standard, but aggro pirates are lots of fun, so I don't mind. I am putting some Fell Flagships to boost my defensive abilities, the deck in its current form lacks in defense, and I need that sometimes. Fathom Fleet Captain turns out to be really useful in casual play, I can keep creatures on hand and spend mana on tokens, and menace seems to grind my opponent's gears.
2 months ago
Thanks for the suggestions WeaselEnergy! I'll definitely test this with Fell Flagship and Fathom Fleet Captain. I tested with Rigging Runner, but I stuck with Daring Buccaneer because I felt it was a better turn 1 option if you don't draw Fanatical Firebrand.
2 months ago
3 months ago
6 months ago
Thanks for the suggestions! I've actually had the opposite experience with Fell Flagship, and often find it's ability to be crewed by a summoning-sick 1 or 2 drops that it anthems up to 3 power to be just the speed boost I need to hit a turn 4 or 5 win when I otherwise wouldn't. It's definitely not good when you're already behind, but as an aggro deck, if I'm behind then it's not a game I'm going to win anyways. To that same idea, Forerunner of the Coalition and Kitesail Freebooter are really strong cards when you're playing from behind or against control, but the first situation is not where I want to be anyways, and against control I usually have just been swapping in Duress for Abrade, but freebooter might actually be the better option. I like both in a Dimir or Grixis list for sure, but this deck is really trying to be as low to the ground and hit as hard and as fast as possible. That said, freebooter is a great help against removal-heavy matchups, so I'll probably look into swapping a few in for Dire Fleet Captain and see if the slight speed drop is made up for by consistency. Thanks again for the help!