Fell Flagship


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Fell Flagship

Artifact — Vehicle

Pirates you control get +1/+0.

Whenever Fell Flagship deals combat damage to a player, that player discards a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

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Recent Decks

Fell Flagship Discussion

Atroxreaper on Raiders

1 week ago

Dire Fleet Captain and Fathom Fleet Captain should both be 4 ofs. At three drop i like Fell Flagship because it pumps all your 1 drops and is difficult to kill and at 4 drop a 4 of neckbreaker. I'd run burn based removal in Shock and Lightning Strike and Abrade all as a 4 of. And I'd run 22 land in the deck because your so low to the ground. Last two cards can be claim.

ValueBear on Aggro Pirates.dec

3 weeks ago

I do want to try firebrand, probably over runner, but at the moment I'm really enjoying the interactions it has with Dire Fleet Poisoner and the pumps from Fell Flagship and Dire Fleet Neckbreaker. The first strike throws a wrench in combat math.

Bjornis on Pirates of the Caribbean Sea

3 weeks ago

The best cut is probably Aether Hub and one Island. Personally I would run Lightning Strike over Harnessed Lightning, because it can hit players and planeswalkers.

Aethersphere Harvester can be changed with Fell Flagship and be put in the sideboard.

Magma Spray, Shock, Duress,Negate and Abrade are all sideboard staples that can win you the game in the right match-ups.

Bjornis on Pirates of the Caribbean Sea

3 weeks ago

Unclaimed Territory is an automatic inclusion in any 3 color tribal deck. Fell Flagship would give your creatures a buff, great with your flyers. Add x3 to x4Fiery Cannonade to sideboard.Chart a Course is also probably an automatic inclusion.

Atroxreaper on My first deck, Pirates

3 weeks ago

Would recommend running 12-16 of the 1 drop pirates so you can be more aggressive. Rigging Runner Grasping Scoundrel Fanatical Firebrand and Daring Buccaneer so you can really abuse dire fleet neckbreaker and or Fell Flagship.

Atroxreaper on Radkos Pirates

3 weeks ago

Fell Flagship might be solid here.

Rwhr2d2 on U/B/R Pirates

3 weeks ago

Drowned Catacomb and Dragonskull Summit are obvious includes, if you're willing to spend more on the mana. Evolving Wilds would also be pretty useful, since it can get all 3 colors.
I don't agree with the one Fell Flagship. I think that slot would be better used for another Dire Fleet Captain or Lightning Strike. If you like the power boost, Dire Fleet Neckbreaker is probably better at that.

ValueBear on Aggro Pirates.dec

1 month ago

Thanks for commenting on my deck! I had thought about both, mainly Fell Flagship for the +1+0. The only reason I'm not currently running it is my lack of testing, I'm actually going to try it in place of Dire Fleet Captain as I don't think the capt'n does enough on his own and my curve could use another couple 3 drops. As for the forerunner I think it's great, just a bit too slow for this build though. I can see it playing a huge roll in blue/black or grixis pirates.

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