Unwind

Unwind

Instant

Counter target noncreature spell. Untap up to three lands.

Browse Alters View at Gatherer

Trade

Have (0)
Want (1) mathgrumps

Printings View all

Set Rarity
Dominaria (DOM) Common

Combos Browse all

Legality

Format Legality
Limited Legal
Arena Legal
Tiny Leaders Legal
Pauper EDH Legal
Highlander Legal
1v1 Commander Legal
Leviathan Legal
Pauper Legal
Oathbreaker Legal
Duel Commander Legal
Commander / EDH Legal
Unformat Legal
Custom Legal
Legacy Legal
Block Constructed Legal
2019-10-04 Legal
Casual Legal
Vintage Legal
Modern Legal
Canadian Highlander Legal
Historic Legal
Pioneer Legal

Unwind occurrence in decks from the last year

Latest Decks as Commander

Unwind Discussion

Sultai_Sir on Kenrith: The Emperor has No Clothes [[PRIMER]]

1 month ago

Thanks for the suggestion, Lanzo493! Rewind and Unwind both look great, and they're really budget! Thanks!

Lanzo493 on Kenrith: The Emperor has No Clothes [[PRIMER]]

1 month ago

Unwind and Rewind are great Counterspell since they keep mana up for Kenrith’s abilities.

King_marchesa on

2 months ago

I would suggest adding more ramp like Mind Stone or Arcane Signet also, Arcane Melee would be amazing considering how many expensive instants and sorceries you have. Unwind is a personal favorite of mine because I gives you Mana for another spell.

Destroyerbirb on Blinded by the Darkness | Dimir Rogues

3 months ago

Scallywallwest Nice build. The only suggestions I have would be -2 Dirge Bat for +2 Sea-Dasher Octopus, -2 Grasp of Darkness for +2 Heartless Act, -1 Castle Vantress, -1 Island and -2 Swamp for +4 Watery Grave, and -3 Unwind for +3 Thoughtseize

+1 from me!

Phroggy1 on talrand 100 buck's

3 months ago

0rc thank you for commenting and replying on the deck. so in consideration to your Mass Polymorph and Synthetic Destiny lines of play and why i don't run them in this deck. #1 is BUDGET. the fact we don't have access to the mox's, crypts, vaults, petals and other costly fast mana we need to be blistering fast at getting the combo pieces together consistently, we are confined into shifting to a slower, grindier gameplan, relying on our control magic to draw longer games. we do not win turn 3 with this deck, but neither do our opponents. #2 is the extreme cost to cast these cards (again lack of solid ramp) means we don't typically get those cast off till later in the game and with the amount of cards we draw through recur able permanent based spells, possibility of these cards whiffing does exist. i have honestly thought about Dizzy Spell and Drift of Phantasms the dizzy spell main mode by itself is very rarely relevant so i have not included it, both cards are certainly slot-table via pilots choice. FOR THE REST OF THE SUGGESTION,many are decent options Delay especially solid i may look for a copy and then try to determine where a slot may exist. things to remeber 4 mana counters are BAD. overwhelming denial may seem to be a great card, but we are not using our counterspells for protection 99% of the time, in those instances likely we will not get to pay the surge cost for the card, as well we shy away from double blue pips in our 2 and 3 mana spells as much as possible to be able to get the mana reduction benefits from Baral, Chief of Compliance, Jace's Sanctum Helm of Awakening these cards can make so much impact on our deck allowing us to play spells like Snap Unwind and actually be mana positive. lol TCG low has me almost 5 bucks under, and i can't change the title now because the links i have posted would no longer work,. :D cheers

Kaleo42 on Lost and Confused with cEDH Rashmi

3 months ago

Updated list finally, but still a work in progress.

+Tamiyo, Collector of Tales, Shark Typhoon, Spellseeker, Tale's End, Fierce Guardianship, Return to Nature, Arcane Signet, Uro, Titan of Nature's Wrath, and Mystic Sanctuary

-Exploration, Mystic Remora, Back to Basics, Teferi, Mage of Zhalfir, Unwind, Thought Vessel, Seal of Primordium, Walk the Aeons, matched the fetches to the ones I actually physically have in the deck.

Playing less turns spells as they were too large of commitments and brick draws early on and the addition of sharknado means I have another viable and versatile wincon.

rjife on budget baral

4 months ago

Well, the Wasteland was a mistake. I was just looking for another utility land and happened to not look at the price. Now that I have $30 cleared up, I think I will add the Arcane Signet and take out Darksteel Ingot but not put in the sol ring because most of my spells cost one generic mana so 99% of the time I will end up floating one. Thank you,Omniscience_is_life, I will talk to you if I ever have this problem again.As for DeinoStinkus, Thanks! I think I will run Rewind and Unwind for an alternative that costs less mana.

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