Counter target noncreature spell. Untap up to three lands.
|Want (2)||Swmrulz , AFRich337|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
2 months ago
Most of my commander decks were built for fun and casual play, and built with some lore aspect or tribe flavor. Sometimes, in order to make them more competitive, I have to replace some of the fun cards for stronger and better cards.
Recently I was sad when I had to replace Unwind with Mana Leak in my Jhoira, Weatherlight Captain deck. I know Unwind is bad counterspell, but it has Jhoira on it! I also had the Weatherlight and Jhoira's Familiar in this deck, but they had to make room for other more useful cards...
But I keep record of those removed pet cards and I have them all in a special box with intention to put them back for funny non-competitive games.
RinceRaven on Brago
8 months ago
Made some changes to the draft. It needs a couple more cuts and maybe even more changes but I thought I'd leave it here for now.
Augury Owl, Aether Tunnel, Aqueous Form, Vapor Snag, Whirler Rogue, Prison Realm, Hedron Archive, Archaeomancer, Drannith Magistrate, Kor Cartographer, Mnemonic Wall, Unwind, Momentary Blink, Ghostly Prison, Disdainful Stroke,
note: some of these are good cards and maybe should be put back in. I tried to focus on the combo and decided to cut some more basic synergy pieces that might deserve their places back.
9 months ago
ChandraNalaar - Weirdly, drawing cards isn't super important in this deck. The shrike is absolutely still a good card, but I find that I'm usually more concerned with filling my graveyard than I am with filling my hand.
I should note, though, that that's a n attribute of my build of this deck, which is hyper-focused on creatures to the exclusion of spells. I've seen other players build more control-focused versions of Araumi with more counterspells and draw effects. Impaler Shrike would be great in builds like that.
Lacco - To deal with Torpor Orb or Rest in Peace, while staying Pauper, you'd probably have to move more towards control spells and away from creatures. Into the Roil, Feed the Swarm, and versatile counterspells like Faerie Trickery and Unwind are the best solutions I can offer. If you go that route, you'll probably want to focus more on draw creatures like Mulldrifter and Impaler Shrike.
If you want to bring PDH decks into EDH pods, I can also recommend Zada, Hedron Grinder and Syr Carah, the Bold - I take those into EDH pods when I get the opportunity, and they do pretty well for themselves at casual tables.
I'm glad you like the Slaughtermaster Deck! I got to play it in a game with the PDH Pals a while back, if you want some footage of what that looks like: https://www.youtube.com/watch?v=45O4fpmvYwc&ab_channel=PDHPals
11 months ago
11 months ago
1 year ago
I would suggest adding more ramp like Mind Stone or Arcane Signet also, Arcane Melee would be amazing considering how many expensive instants and sorceries you have. Unwind is a personal favorite of mine because I gives you Mana for another spell.
1 year ago
Scallywallwest Nice build. The only suggestions I have would be -2 Dirge Bat for +2 Sea-Dasher Octopus, -2 Grasp of Darkness for +2 Heartless Act, -1 Castle Vantress, -1 Island and -2 Swamp for +4 Watery Grave, and -3 Unwind for +3 Thoughtseize
+1 from me!
1 year ago
0rc thank you for commenting and replying on the deck. so in consideration to your Mass Polymorph and Synthetic Destiny lines of play and why i don't run them in this deck. #1 is BUDGET. the fact we don't have access to the mox's, crypts, vaults, petals and other costly fast mana we need to be blistering fast at getting the combo pieces together consistently, we are confined into shifting to a slower, grindier gameplan, relying on our control magic to draw longer games. we do not win turn 3 with this deck, but neither do our opponents. #2 is the extreme cost to cast these cards (again lack of solid ramp) means we don't typically get those cast off till later in the game and with the amount of cards we draw through recur able permanent based spells, possibility of these cards whiffing does exist. i have honestly thought about Dizzy Spell and Drift of Phantasms the dizzy spell main mode by itself is very rarely relevant so i have not included it, both cards are certainly slot-table via pilots choice. FOR THE REST OF THE SUGGESTION,many are decent options Delay especially solid i may look for a copy and then try to determine where a slot may exist. things to remeber 4 mana counters are BAD. overwhelming denial may seem to be a great card, but we are not using our counterspells for protection 99% of the time, in those instances likely we will not get to pay the surge cost for the card, as well we shy away from double blue pips in our 2 and 3 mana spells as much as possible to be able to get the mana reduction benefits from Baral, Chief of Compliance, Jace's Sanctum Helm of Awakening these cards can make so much impact on our deck allowing us to play spells like Snap Unwind and actually be mana positive. lol TCG low has me almost 5 bucks under, and i can't change the title now because the links i have posted would no longer work,. :D cheers