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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Rewind
Instant
Counter target spell. Untap up to four lands.
Max_Hammer on Kadena "Surprise tool for later" …
1 month ago
For those that are curious on the changes I made to the deck
What I'm taking out: Show
What I'm putting in to replace it: Show
I also plan on changing out some other lands, but above are the utility lands only.
SufferFromEDHD on
Fear of The Deep
2 months ago
DreadKhan I too am a big fan of Oboro Breezecaller. Deserted Temple on a stick is extremely useful. I noticed in your detailed analysis you did not mention Floodbringer. Are you not a fan of Rishadan Port on a stick? Both offer serious utility in opposite directions.
Fluggleshmuggits on
Cube Eternal
5 months ago
Changelog 12/10/22
Original Dual lands are in
2 color man lands are in
upgrades in every color and almost every guild pair
IN
- Cathar Commando
- Gideon, Ally of Zendikar
- Gideon Jura
- Parallax Wave
- Haughty Djinn
- Thirst for Discovery
- Hullbreaker Horror
- Baral, Chief of Compliance
- Liliana, the Last Hope
- Liliana, Waker of the Dead
- Cryptbreaker
- Rotting Regisaur
- Massacre Wurm
- Legion Warboss
- Guttersnipe
- Kiki-Jiki, Mirror Breaker
- Ilharg, the Raze-Boar
- Firebolt
- Tooth and Nail
- Biogenic Ooze
- Niv-Mizzet, Parun
- Sin Collector
- Nahiri, the Harbinger
- Grist, the Hunger Tide
- Escape to the Wilds
- Trostani Discordant
- Natural Order
- Celestial Colonnade
- Creeping Tar Pit
- Lavaclaw Reaches
- Raging Ravine
- Stirring Wildwood
- Shambling Vent
- Wandering Fumarole
- Hissing Quagmire
- Needle Spires
- Lumbering Falls
- Tundra
- Scrubland
- Plateau
- Savannah
- Underground Sea
- Volcanic Island
- Tropical Island
- Badlands
- Taiga
- Bayou
OUT
- Quirion Ranger
- Frost Titan
- Crystal Vein
- Cave of Temptation
- Talisman of Creativity
- Talisman of Curiosity
- Talisman of Conviction
- Talisman of Resilience
- Talisman of Hierarchy
- Strionic Resonator
- Sunken Hollow
- Cinder Glade
- Canopy Vista
- Prairie Stream
- Smoldering Marsh
- Irrigated Farmland
- Scattered Groves
- Canyon Slough
- Fetid Pools
- Sheltered Thicket
- Seal of Cleansing
- Battle Screech
- Eidolon of Rhetoric
- Spirit Link
- Shoreline Ranger
- Deep Analysis
- Attunement
- Rewind
- Fate Unraveler
- Visara the Dreadful
- Ultimate Price
- Ruinous Path
- Bloodsoaked Champion
- Scab-Clan Berserker
- Sin Prodder
- Slice and Dice
- Starstorm
- Firebrand Archer
- Vessel of Nascency
- Seal of Primordium
- Lifecrafter's Bestiary
- Abrupt Decay
- Appeal / Authority
- Wear / Tear
- Rhythm of the Wild
- Unburial Rites
- Enigma Drake
wallisface on
Lots of exile
6 months ago
Some thoughts:
-
Murder and Bile Blight are really weak killspells. Aim to replace them with stuff like Fatal Push, Infernal Grasp, Victim of Night.
-
Rewind is also really weak, you’d be better off with Mana Leak, or maybe Counterspell.
-
imo Favorable Winds isn’t worth it, and will generally just mess with your tempo. It’d be more useful as additional killspells.
-
Glen Elendra Liege also doesn’t feel hugely useful, i’d personally ditch it and run playsets of Circu, Dimir Lobotomist and Shadowmage Infiltrator, and then a few more killspells. Your deck isn’t fast so i don’t think you gain anything from making your creatures “big” - you win by controlling the board and getting incremental value from combat damage.
SufferFromEDHD on
magnus magni
7 months ago
Magma Opus big spell that also makes tokens.
Sokenzan, Crucible of Defiance land tokens.
Mirrorpool clone token and spellslinger copying.
JoosetheMuice
on
Janky Leviathans
8 months ago
I agree with the above comments and I would definitely add more of those low CMC ramps spells from your maybe board.
I also don't love most of your "evacuate" types cards and you seem to be missing the big one that is on flavor which is Crush of Tentacles. I really think Unwind, Rewind, Plasm Capture and the like should go, you don't want to be leaving large amounts of mana up with this deck, you want to be dumping large things. Just keep your 1 and 2 cmc counters and you will be fine. I really also don't love how almost all of your remove replaces itself with another creature especially since a lot of your leviathans can be chump blocked. I would consider finding better options for say, Pongify and Rapid Hybridization. A lot of your creatures seem really random and out of place, like murkfiend liege, sharktocrap, nimbus swimmer, come to mind. Since you don't really have anything forcing the squid, kraken, octopus theme you could add The Tarrasque which is kind of fun. Also why no Lorthos, the Tidemaker
patrickd117 on
Janky Leviathans
8 months ago
I'd cut: Rush of Knowledge - there are much better draw spells, even when you generally have your general as a 4cmc land out. Frantic Search - I don't think this is worth playing unless you care about the discard. Elvish Piper - there are better cards like Monster Manual now. Displacement Wave - potentially alright with how high cmc your stuff is? But it is kind of inefficient and works against your mana artifacts. Generally I think you want to replace more of your ramp with land fetches like Rampant Growth over the mana rocks.
For adds: Monster Manual, hullbreaker horror as one of the best new Sea Monsters. Trench Behemoth seems interesting to me? Khalni Ambush Flip as a way to get your land count up. Farseek as land ramp.
I'm not sure about the small instant-speed subtheme you have going with Rewind and Unwind and just general high-amount of instants. You've got a lot of high cmc leviathans which I think would tend to lead to you playing more sorcery speed. Might be easier to have lower cost interaction over expensive interaction that untaps.
Also agree on all of Lynn's cuts.
Have (6) | orzhov_is_relatively_okay819 , reikitavi , metalmagic , sachiel2nd , zachi , gildan_bladeborn |
Want (6) | Mr-E , Amaterasu312 , Cool_Cat , Arrzarrina , Governor_Lenin , BushDidTheBastille |