Counter target spell, then untap up to four lands.
|Want (7)||DJGam-G , Anschko , rhaggard , mefisto22 , Tempest125 , morrowyn , booradleypwns|
Combos Browse all
|Commander / EDH||Legal|
Rewind occurrence in decks from the last year
Latest Decks as Commander
2 months ago
Counterspell, Quicksilver Fountain, Cloak and Dagger, Whispersilk Cloak, Dissipate, Stolen Identity, Tideshaper Mystic, Capsize, Insidious Will, AEtherspouts, Rewind, Dissolve, Telemin Performance, Commit / Memory, Explorer's Scope, Lonely Sandbar, Halimar Depths, Desert of the Mindful, Remote Isle. These are all off the top of my head, apologies for any repeats.
3 months ago
3 months ago
3 months ago
Determining just how broken a card is depends on how well it can be interacted with. Omanth is very easy to interact with. However I do believe Genesis Ultimatum or Escape to the Wilds should have seen the axe
The other problem is that so many players are playing it just to win.
I think the bigger problem is that it forces a player to interact with it so early which throws off an opponents game plan, that and players don't want to put more removal in their decks.
Bloodchief's Thirst, Giant Killer, Mutual Destruction, Feed the Swarm Heartless Act Legion's Judgment Murderous Rider Mythos of Nethroi Dirge Bat Hagra Mauling Flip Drag to the Underworld Smite the Monstrous Triumphant Surge Angelic Ascension Dire Tactics Epic Downfall Necromentia Deny the Divine Eat to Extinction Banishing Light Skyclave Apparition Redcap Melee Thundering Rebuke Charge of the Forever-Beast Flame Spill Soul Sear Channeled Force Mythos of Vadrok Rumbling Rockslide The Akroan War Concerted Defense Anticognition Essence Scatter Jwari Disruption Flip Lofty Denial Cancel Convolute Deny the Divine Didn't Say Please Mystical Dispute Mystical Dispute Memory Drain Rewind Agonizing Remorse Memory Theft Pelakka Predation Flip Shatter the Sky Storm's Wrath Extinction Event
That's a whole lot of cards that can deal with Omnath decks. So its not so broken that it can't be dealt with. Does it mean you have to add more than 4 removal cards or change colors? You might have to. Does it mean you might have to change some strategy? Possibly.
Mono White has at least 12 solid answer cards for Omnath and you can still play aggro. Blue has counterspells though you might have to pair it with another color. Red has a few options as well, and the only color that is lacking is if you play mono green. With that many cards you really can't say it's so broken it's unbeatable. You have to play around it. You have to anticipate the strategy. These cards can easily be maindecked, and if youre a player that goes 38 creatures and only 22 lands then I'm sorry for you.
But I wholey disagree with the term Broken. Ive often seen Omnath players quit when they lose Cobra and Omnath. I've also seen a lot of them pass the turn and pass several turns. If you cannot answer it, its out of lack of trying, preparedness, or just a bad game which happens. Also, its not Omnath doing broken things. Omnath only produces the mana to do really really good things. IF Wizards bans Escape and Ultimatum players will have to switch to Lithoforming and while it won't kill the deck it will slow it down and I think that's a more fair approach. But yeah... as above, you don't have to limit yourself to just what's being played. Think outside the box.
3 months ago
It would seem you're a bit light on lands for the CMC you're running currently. I would recommend adding at least 3 more lands to get you to 34.
Also I would really recommend including a few counterspells so that your deck can hold up to at least some level of interaction. Counterspell, Remand, and Rewind would all fit your companion constraint.
Ebro on Hydra tribal
4 months ago
5 months ago
Nice! I’m sure you’re aware that Doubling Season should be on the acquire list. If you include it, tailor the list to PWs that ult when they ETB. Same with Deepglow Skate + Deadeye Navigator. The Chain Veil + Teferi, Temporal Archmage is huge value. Also, check out Tamiyo, the Moon Sage + Rewind for shenanigans. Brago, King Eternal gives you a second activation per turn. Rings of Brighthearth doubles activations. Humility is also funny and allows PWs to dominate :))))
5 months ago
While I hate playing against counter-heavy decks, and probably shouldn't help them improve, I do have some ways to (hopefully) make the deck better:
As is, you're running too few lands, given the amount of 4-drops. Also, I'd play some amount of Rewind, as it lets you counter a spell AND play a threat on turn 4+.
Titanic Growth is underwhelming in flash decks. They just need to tempo out the opponent, which is best done with value creatures and bounce and/or counter spells.
Frilled Mystic is a great tempo play. If you up the land count, you should play all 4.
Hope that helps. Good luck with the deck!