Fell Flagship

Fell Flagship

Artifact — Vehicle

Pirates you control get +1/+0.

Whenever Fell Flagship deals combat damage to a player, that player discards a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Latest Decks as Commander

Fell Flagship Discussion

tiffanyann on Unique Commanders

1 month ago

Oh God here we go.

Aethertide Whale

Brineborn Cutthroat

Brine Hag  WTF IS THIS

Arcane Adaptation

Daring Saboteur

Deadeye Plunderers

Denizen of the Deep

Diabolic Edict

Dire Fleet Ravager YES.

Dusk Legion Dreadnought

Elaborate Firecannon MUST INCLUDE

Fatal Push

Fathom Fleet ANYTHING

Fell Flagship

Fleet Swallower

Forerunner of the Coalition COP DFR

Ghost of Ramirez DePietro

Ghost Ship

Grasping Scoundrel

Gust of Wind

Gyruda, Doom of Depths SHOULD WE DO ALL EVEN HAHA NO

High Tide

Hostage Taker

Icebreaker Kraken

Inga Rune-Eyes

Interdict

Jace, Cunning Castaway

Killer Whale

Kraken of the Straits

Lingering Mirage

Lookout's Dispersal

Merchant Raiders

Merchant Scroll

Merchant Ship

Merfolk Assassin

Merfolk of the Pearl Trident

Nadir Kraken

Nameless One

Nezahal, Primal Tide

Phantasmal Dreadmaw

Phantasmal Terrain

Phantom Warrior

Piracy

Pirate Ship

Queen's Bay Soldier

Raiders' Karve

Raiders' Wake

Reef Pirates

Rescue from the Underworld

Return Upon the Tide

Rise from the Tides

Rishadan Dockhand

River Serpent

Run Aground

Run Ashore

Ruthless Knave

Saprazzan Cove

Saprazzan Outrigger

Scourge of Fleets

Sea God's Revenge

Sea Serpent

Serpent of the Endless Sea

Shadowed Caravel

Shipbreaker Kraken

Siren Stormtamer

Skulduggery

Skymarch Bloodletter

Sleek Schooner

Slipstream Eel

Sorcerous Spyglass

Spectral Sailor

Spined Megalodon

Steam Frigate

Stormsurge Kraken

Stormtide Leviathan

Thassa's Ire

Thing from the Deep

Thing in the Ice  Flip

Tidal Wave

Unknown Shores

Vampire Revenant

Vanquish the Weak

Vexing Scuttler

Waker of Waves

Walk the Plank

War-Wing Siren

Watery Grave

Wavecrash Triton

Wu Longbowman

Pursued Whale

multimedia on Wait.. Budget Pirates?

10 months ago

Hey, you're welcome.

Group Hug draw theme is interesting, haven't seen this theme with Pirates. Breeches ability kind of goes against Group Hug though because the strategy is to make all your opponents exile cards and you want to cast them/play with your opponents cards. You can choose which opponents are dealt damage by Pirates, but sometimes you don't have a choice who you can attack due to the battlefield/board states. You attack the opponents who can't block your Pirates to get value from Malcolm and Breeches; makes politics difficult.

Drawing cards is excellent, but letting all your opponents draw cards does take away an advantage that Malcolm gives you. Because of Malcolm/Pirates you will have enough mana to cast all cards in your hand as well as your opponents exiled cards. If you're drawing cards then you can keep casting cards, advancing your game plan, because of treasures and exile, but if opponents are also drawing just as many cards then you lose this advantage.

Glint-Horn Buccaneer is the real reason right now to want to play Pirates especially using Malcolm as a Commander. When Buccaneer attacks the combo can be a win condition, lots of draw and lots of ramp/treasures which is amazing from one Pirate. It's really a one card combo since all you have to do is find/draw Buccaneer since Malcolm is in the Command Zone.


Some Cards to consider cutting:

  • Brass's Bounty: doesn't do enough for seven mana since don't want to ramp into it with treasures instead needing at least six lands to get enough value for seven mana.
  • Mirror March: Molten Echoes is a better repeatable token producer which makes Mirror six drop redundancy.
  • Sisay's Ring: don't really need four drop ramp; it could be replaced by a low CMC Pirate with evasion to help to trigger Malcolm.
  • Fell Flagship: +1/0 to all Pirates is subpar and rarely will you want to crew it to attack because it has no evasion and isn't a Pirate.
  • Sailor of Means: all it does is make a treasure which is in my opinion not good enough when there's other options that do more.
  • Trailblazer's Boots: the most situational equipment from the rest to potentially make a Pirate unblockable.
  • Pongify: is fine, but there's better options for removal.

Some changes to consider:

mckayeaston on Princess Bride Tribute [HELP ME!]

1 year ago

The poison that Wesley was immune to could either be Moonglove Extract or Vial of Poison.

Dread pirate Roberts: Fathom Fleet Cutthroat or Fathom Fleet Captain or Hostage Taker and Dire Fleet Poisoner could represent the time Wesley spent as the pirate.

The boat Wesley uses might be Fell Flagship or Sleek Schooner or Shadowed Caravel. The boat the princess is kidnapped in could be Smuggler's Copter or Dusk Legion Dreadnought.

Shrieking eel: Shriekmaw or a Slipstream Eel equipped with Fireshrieker.

Dying Wish could represent the scene where Buttercup pushes Wesley down the hill and he yells "as you wish!"

Their battle "to the pain" could be Pain's Reward or Painful Quandary or Decree of Pain.

SpaghettiKnife on Bloody Tides

1 year ago

I'll have to mess around with Captain Lannery Storm idea, my worry would be that they don't synergize well with Fell Flagship and could slow us down given the mana cost. Walk the Plank is a good suggestion, would probably make a good inclusion in at least the sideboard. I've actually tried March of the Drowned in here before, but found it didn't help us to actually win games - this deck is too fast for it to be useful against decks without a lot of removal, and against decks that are packing significant removal, I've found the four copies of Kitesail Freebooter to be much more effective as it leaves us with an extra pirate to boot, no pun intended. Thanks for the suggestions, I'll have to definitely look into them!

SideBae on We have our heading!

1 year ago

So Rishadan Cutpurse, Rishadan Footpad and Rishadan Brigand are all pirates. I've always been successfully annoyed when an opponent plays them against me.

I suggest running 2-drop rocks over 3-drops. I think you should run cards like Rakdos Signet over Obelisk of Grixis. I think Talisman of Indulgence, Talisman of Dominance and Talisman of Creativity are probably better than the signets though.

Snap seems better than Depths of Desire.

Dack Fayden is probably a good fit for this deck. He's powerful and a thief (sorta a land-pirate, I guess).

Ponder and Preordain belong in any blue deck, including this one. Brainstorm is good if you get fetch-lands, but I wouldn't run it unless you have fetch lands.

Spectral Sailor is a good way to sink extra mana. Dockside Extortionist is good for getting mana.

Rhystic Study and Mystic Remora are good draw-engines.

I think Bribery is worth including. Also Coastal Piracy.

The cuts are going to depend on how much you're willing to compromise flavor. Captain's Hook, Prying Blade, Fell Flagship and Dusk Legion Dreadnought seem like good cuts. There're also a bunch of creatures you can cut for better ones or to get down to a hundred cards: Brazen Buccaneers, Crafty Cutpurse, Rigging Runner, Siren Lookout, Slippery Scoundrel and Talas Warrior. I don't think they do enough to be included.

That's all I got -- hope this helped.

Good luck

hejtmane on Hanna, Ship's Navigator fun ideas

2 years ago

Merchant Ship (This is is about $10 on tcgplayer right now I checked)

Talas Air Ship , Pirate Ship , Ghost Ship and Skeleton Ship are super cheap

There you may want to look at vehicles Consulate Dreadnought , Fell Flagship , Dusk Legion Dreadnought , Shadowed Caravel , Silent Submersible . Skysovereign, Consul Flagship , Sleek Schooner and a few more I may have missed.

Also Ixalan and rivals of Ixalan had a lot blue and black pirates and there are a few more other options but I think you could go vehicles and hit your theme on a overall cheap budget

Your myr can leverage the vehicles easily

Skullblade248 on YarHarFidllyDee, I steal ur Planeswalker Abilities

2 years ago

Again, I don't mean to ruin your fun, but as this website is designed to help improve decks...

First, I assume it's just a midrange Pirate tribal deck. I don't really see any Revel in Riches shenanigans or anything. There is a little bit of artifact interaction, and I think that's something that could be built upon.

Deadeye Plunderers is a ridiculous card that can end games fast if you can build up a bunch of artifacts. But, it's a liability if you don't have any on the board. A 3/3 for 5 is too slow by itself. I think that two copies sounds fair, and with two copies, you'll most assuredly have a smile on your face when you topdeck it. Going with the Artifact subtheme, I would say 2 Fell Flagship wouldn't hurt.

Captain Lannery Storm is a really nice way to power up Deadeye Plunderers . Even if you don't have one, she ramps you up a turn or two, which if we want to run Nicky B and Moo, we're going to need. Three copies is plenty, as she's powerful, but still legendary.

Dire Fleet Captain works really well in any Pirate deck. I run four in mine, but mine is super aggressive. I think that with a longer game , less copies are necessary. I would also say that Dire Fleet Neckbreaker is a great way to close out games, but for a more casual and fun game, two is plenty. March of the Drowned will also be pretty helpful later in the game. 2x. If you want even more Pirates to go with the treasure you're amassing, perhaps 3 Fathom Fleet Captain .

Now, this shocks me. You run two Planeswalkers from planeswalker decks, but fail to use their fetch cards. Especially as they're perfect in casual games. I would say 2 of both Angrath's Fury and Visage of Bolas . And of course, keep all of the Planeswalkers the same, number and all. I would also say that Angrath, the Flame-Chained is on flavor. Why just take their loyalty abilities when you can help yourself to everything they have? Maybe 1 Admiral Beckett Brass too.

We should put in more Treasure, so 3 Sailor of Means and 2 Wily Goblin . Slap them in with the power of FlexTape! (not sponsored). Removal is lacking, so I would say 3x Unlicensed Disintegration. Trust me, it's worth it.

And we're left with 2 more slots. More instant and sorcery spells would make this a control deck. Hostage Taker is great in casual games, but it costs a pretty penny. I think that 1 copy of Revel in Riches wouldn't hurt, as we have a bunch of treasure token makers. To help you win with Treasure tokens so you can throw them in the air as depicted in the art, then Storm the Vault  Flip is our best bet.

2x March of the Drowned 3x Dire Fleet Captain 3x Fathom Fleet Captain 2x Wily Goblin 3x Captain Lannery Storm 2x Fell Flagship 3x Sailor of Means 3x Unlicensed Disintegration 1x Admiral Beckett Brass 2x Dire Fleet Neckbreaker 1x Storm the Vault  Flip 2x Visage of Bolas 2x Angrath's Fury 2x Deadeye Plunderers 1x Revel in Riches 1x Angrath, the Flame-Chained 1x Nicol Bolas, Dragon-God 1x Angrath, Minotaur Pirate 1x Nicol Bolas, The Deciever

Do whatever with the mana base, I guess. Maybe Artifact Lands. I left out Fathom Fleet Boarder as it literally kills you for no reason. Rona isn't a Pirate and is a liability, and Dreamcaller Siren is neat, but niche. Sideboard material. I believe the list I spent the last hour on is budget, but I hope it gives you some inspiration and perhaps a few new tricks to try with your friends.

Just remember this rule of thumb with Pirates: Anything they can do, you can do better.

kael243 on B/R Pirates

2 years ago

Fell Flagship 's quite a good situational card for my matches so far. Aside from its +1/+0 buff, I usually crew it for its discard effect and I usually do it so that creature spells I cast during my turn can technically attack. I don't rely on its discard effect much though since my goal is to get creatures out as fast as possible, but in matches against control/tempo type decks, it quite helps.

Yes, March of the Drowned is kinda slow for my deck, and it's only been useful for me in certain long game situations. I figured that since I can win games in 4 or 5 turns (based on my playtesting so far and with an ideal hand), I just need it to be more consistent by basically just adding more cheap creatures to my board as early as possible.

Run Amok was a card suggested (and given to me) by my friend as a replacement for Buccaneer's Bravado , and I find it to be a better combat trick in almost all situations since it gives +3/+3 AND trample while the latter only gives first/double strike with +1/+1. In my recent playtests I realized that trample fits my game more especially in dealing with chump-blockers, given that getting damage through as quickly as possible is the deck's goal.

I also replaced Captain Lannery Storm in favor of Ruin Raider , and I find its Raid effect to be more helpful than the former's treasure token production so Ruin Raider is now in my 3-drop spot. Hehe

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