Peregrine Drake

Peregrine Drake

Creature — Drake

Flying

When Peregrine Drake enters the battlefield, untap up to five lands.

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Trade

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Printings View all

Set Rarity
Battlebond (BBD) Uncommon
Planechase Anthology (PCA) Uncommon
Eternal Masters (EMA) Common
Planechase 2012 Edition (PC2) Uncommon
Urza's Saga (USG) Uncommon

Combos Browse all

Legality

Format Legality
Leviathan Legal
Highlander Legal
1v1 Commander Legal
Canadian Highlander Legal
Legacy Legal
Pauper Legal
Oathbreaker Legal
Unformat Legal
Noble Legal
Magic Duels Legal
Commander / EDH Legal
Duel Commander Legal
Pauper EDH Legal
Vintage Legal
Casual Legal
Tiny Leaders Legal
2019-10-04 Legal

Peregrine Drake occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

Peregrine Drake Discussion

MtG-Crash on Tatyova, Benthic Druid *Primer*

1 week ago

Hi, great to see a cEDH primer. I am active in the PDH (Pauper EDH: General has to be an uncommon creature, the 99 have to be commons) community and Tatyova is there one of the most dangerous threats, understandably. I just wanted to share my Tatyova PDH Combo list as it has become so strong, that regular EDH tables dont wanna see it anymore and my local cEDH people are basically the only ones that accept her^^ But it cant quite compete on that level of course. But its surprisingly close.

It has 2 main combos:

1) Tatyova + Mystic Sanctuary + Ghostly Flicker + Peregrine Drake / High Tide / (Cloud of Faeries + Simic Growth Chamber)

2) Tatyova + Mystic Sanctuary + Sakura-Tribe Scout / Skyshroud Ranger / Llanowar Scout / Walking Atlas + Tidal Bore which needs something like + Whispers of the Muse / Ghostly Flicker to take advantage of the infinite mana. And it finishes via Compulsive Research loops.

I was interested in cEDH Tatyova and was about to have a look on builds for her there. Glad to see your approach here and such a well made primer.

Greetings from another Tatyova fan!

0rc on Urza Lord High combomaster

2 weeks ago

It’s a good start. I’ve played against many Urza decks. I’d recommend every infinite mana combo you can muster: Rings of Brighthearth + Basalt Monolith (you have this), Power Artifact + Grim Monolith, Deadeye Navigator + Peregrine Drake, Palinchron + High Tide, Isochron Scepter + Dramatic Reversal (you have this). You will want tutors for these pieces: Tribute Mage, Trophy Mage, Reshape (you have this), Whir of Invention, Transmute Artifact, Inventors' Fair, Spellseeker, Mystical Tutor, Merchant Scroll. You can literally just run every combo piece available in mono blue and then bark up whatever tree is closest. Win cons include Nexus of Fate (take all the turns), Thassa's Oracle, Laboratory Maniac, and of course decking your opponents with Blue Sun's Zenith and Stroke of Genius. It’s actually quite beautiful in its simplicity. Just remember that playing Urza isn’t about having fun or being creative—-it’s about winning!

0rc on Bachelor's Degree in Wizardry

2 weeks ago

Fun budget deck. Sage of Fables will pump our wizards and give us more card draw. It has subtle but perfect synergy with our theme. Glen Elendra Archmage will protect our board when we have no counters in hand. She is pricey for the budget but worth it. She is also a great flying blocker, especially with the blink/flicker effects you already have. One that note, we should run Peregrine Drake and Blue Sun's Zenith to draw the library whilst having infinite mana. In conjunction with Thassa's Oracle we win the game. Alternatively, in conjunction with a few cantrips such as Brainstorm we deck our opponents. The cantrip route is ideal in lieu of Sensei's Divining Top and if we run Talrand, The Sky Summoner we produce flying drakes as well. Combat-oriented card draw, such as Reconnaissance Mission will help us find our win con. Nice work.

SaberTech on Animar, Soul of Combos | Animar cEDH

2 weeks ago

Hi. Saw you asking for advice on the Animar Discord but didn't want to clog up the channel so I figured I'd leave some comments here. I'll try to focus on more budget friendly changes since you already know about the more expensive recommendations.

The first thing that stands out to me is that you've doubled down on a lot of redundancy of similar effects to make your combo options more consistent. Since you don't have Imperial Recruiter and Weird Harvest, I can see why you would do that for a more casual meta. What has happened though is that you have filled up slots that would normally go to the other cards that help Animar function faster. A number of cards could be trimmed out to put in important lower-curve cards.

To start with, you actually have too many combos in the deck that are clogging up cards slots. You already have Ancestral Statue + Walking Ballista, which is Animar's bread and butter. Competitive decks generally focus on assembling that as quickly as possible and protecting the combo.

The typical secondary combo line in cEDH Animar is the Kiri-Onna loop, but that requires you to put a lot of money into your mana base to make sure nearly all you lands produce blue mana for maximum efficiency, so lets skip that for now.

Another backup combo is Barrin, Master Wizard/Temur Sabertooth + Dockside Extortionist, which you already have. Barrin is generally favoured because of its versatility, but the Sabertooth works too and the combo can potentially produce infinite mana without Animar. The combo works well in the cEDH meta because of all the cheap mana rocks and enchantments that get played, but there's a chance it won't be as consistent in more casual metas.

In addition to the main combos, you often see Purphoros, God of the Forge as a backup kill condition. Since you have that too you are fairly well set for win-conditions.

On top of that though, you also currently have the Kiki/Twin combo package, Cloudstone Curio with a couple morph creatures and eldrazi, Deadeye Navigator + Peregrine Drake + Acidic Slime, and Oracle/Labman to win by decking off of "enchantress" effects like Beast Whisperer. You honestly don't need all of that. Some people may run Thassa's Oracle as an option for when damage might not win the game, but the rest could be heavily trimmed to make room for other important ramp and interaction.

So, cards to cut:

Deadeye Navigator is an easy cut. The higher cmc creatures clog up opening hands and force more mulligans. Cloudstone Curio can't be tutored for in your list, which makes it unreliable. Taking that out makes Ulamog, the Ceaseless Hunger unwanted. That leads to taking out Nettle Drone and Thought Harvester because they are just redundant effects that you already get with Ballista and Purphoros. Laboratory Maniac can come out because it will generally be a more fragile Thassa's Oracle. You could take the oracle out too because there are ways to just bounce and kill with Ballista, even when you are being forced to draw cards off of Glimpse of Nature or Beast Whisperer. I can see why you might want to leave that one in though.

The Kiki/twin package takes up a bunch of slots with cards that don't really do a whole lot on their own except for Kiki-Jiki, Mirror Breaker, which some people think is too unwieldy to cast consistently because of the RRR in its casting cost. Splinter Twin isn't tutorable in the deck, so it's unreliable. Bounding Krasis and Breaching Hippocamp are just redundant bodies that don't even have the same versatility in their effect that Pestermite and Deceiver Exarch, and even those can be a little lack-luster.

If you aren't looking to take all the unnecessary combos out, I can see leaving some of the Kiki stuff in as a 2-card combo that isn't reliant on Animar. Just Kiki, Pestermite, and Deceiver Exarch on their own is enough. If you want to double down on it a bit though, you can consider putting in Zealous Conscripts. With the Conscripts, you can open up a 1 turn combo line with Vannifar.

Other cards worth cutting are Guardian Project (can't be tutored or cost-reduced), Soul of the Harvest (expensive and Primordial Sage is better), Vigean Graftmage (don't have enough +1/+1 counter synergies for this to be worth the slot), Farhaven Elf (better off with a 1 CMC mana dork), Solemn Simulacrum (better off with a 1 CMC mana dork), Tidal Barracuda (it may protect you from counterspells on your turn, put there is just too much risk with letting your opponents cast all their stuff at instant speed on every other turn). There are other cards that could be cut, but those are the ones that really stand out.

To replace the cards you take out, you'll be wanting the 1 cmc mana dorks and mana acceleration that was recommended on Discord, some more card draw/cantrip creatures like Mulldrifter and Generous Patron, and some cheap/free counterspells.

Anyway, I know this is a long wall of text but I hope the feed back helps give you a place to start making tweaks to your deck. And, of course, the people on the Animar Discord are always happy to offer advice.

PaulMuadDib on Super budget Flicker EDH ($20)

2 weeks ago

akselodd thanks for replying. And I'm glad you liked many of the suggestions! I always like to have redundancy when running a combo deck. I have run into decks with enough disruption that while I could make infinite mana, my one or two outlets were removed and I lost. Different ideas that way I suppose.

I suppose I was hyping up Think Twice a bit too much. It's just a filler that is coming out later. Not a bad card but I think Sapphire Charm probably out does in this type of deck.

One more consideration that I stumbled upon while looking through some cards today: AEthermage's Touch. This deck can't manipulate the top of the library (such as with a Brainstorm or other budget ones) but I think casting it enough times might let you get Peregrine Drake out for 4 mana or any of those big CMC creatures for possibly 3 or 4 less mana. Also if you have a flicker spell in hand, you can avoid the downside of the card.

A final thought here could be to run a clone or two, but not sure how useful that would end up being.

bushido_man96 on Click here if I can have your name.

2 weeks ago

I think it looks solid, not sure what to do to finish though. With a Peregrine Drake and Deadeye Navigator and enough lands you could get infinite tokens.

What would it look like as a prison deck?

Massacar on Building a commander deck... Help

3 weeks ago

You want a deterministic loop, which is most of the real "infinite" combos in mtg anyway. Yisan, the Wanderer Bard could definitely be a good commander, but I agree that going for at least a 2 color commander can help you have a lot more variety to work with.

Depending on what types of combos you're interested in (infinite mana, infinite tokens, mill, ETB, etc...) you have a huge array of options open to you. Now with your preferred simic colors; that combo is very conducive to working on infinite mana and draw (these are by no means limitations, just particular strengths).

For example, you could very easily assemble a Peregrine Drake + Deadeye Navigator/Karametra's Acolyte + Umbral Mantle infinite mana engine. Then you can dump that mana into something like Helix Pinnacle, Walking Ballista, Simic Ascendancy.

Now Kinnan, Bonder Prodigy would be extremely strong for this sort of strategy, but he will probably get hit with a lot of hate. So you could always build it around one of the Zegana's or Edric, Spymaster of Trest if you want to play politics while getting draw.

Omniscience_is_life on Kenrith EDH Lands Deck

1 month ago

I'm going to link to the cards referred to here (btw to make a link to a card just put double brackets on each side):

Deadeye Navigator Peregrine Drake Kenrith, the Returned King Squandered Resources Titania, Protector of Argoth Phyrexian Altar Zirda, the Dawnwaker Training Grounds Biomancer's Familiar Command Tower World Shaper Lotus Cobra (technically Amulet of Vigor)

hope this helps future commenters! I might come back with another comment myself.

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