Peregrine Drake

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Uncommon
Planechase Anthology (PCA) Uncommon
Eternal Masters (EMA) Common
Planechase 2012 Edition (PC2) Uncommon
Urza's Saga (USG) Uncommon

Combos Browse all

Peregrine Drake

Creature — Drake

Flying

When Peregrine Drake enters the battlefield, untap up to five lands.

Browse Alters

Peregrine Drake Discussion

Iamdune on Golos Flicker

1 day ago

Welcoming Feedback! My first Commander Deck. I've tweaked it some from its' first incarnation as it was far too slow. Removed the planeswalkers and some cards that seemed great, but were unlikely to add to progressing towards any win conditions.

The easiest win condition is Deadeye Navigator and any one of Peregrine Drake , Great Whale or Palinchron to play infinite cards from the deck freely with the commander. There's some ability to bring out Eldrazi early. Lots of ETB with the ability to repeat it frequently/endlessly.

Massacar on The Return of the King

4 days ago

Would you consider swapping out Palinchron for a Peregrine Drake . It's 2 CMC less to get going so that might be helpful.

Not sure if you have a wish to colorfix your mana options but if you do, consider Prismatic Omen for an enchantment or even Chromatic Lantern . I know you have options so long as you go infinite with a color, this would just be for some light increase in control of which condition you pick.

Let me know what you think

McDuckington on Believe, See, Change

6 days ago

I run Aminatou as my main commander, and i like the idea.

If youre going to run cards like Aura of Silence you might wanna run the rest of the stuff like that, too. Kasmina, Enigmatic Mentor , Dovin, Hand of Control , God-Pharaoh's Statue . The planeswalkers can be flickered for extra value as well.

And i feel Reality Acid is required removal for Aminatou. 3cmc, and ruling says you still control it even when their things are enchanted. So go ahead and flicker the crap out of it and destroy everything they know and love.

Finally, just adding Spark Double and Altar of the Brood is a sneaky wincon, because SD and Aminatou blink each other forever and they mill out.

Theres a ton of different ways to go infinite with various combinations of Felidar Guardian , Panharmonicon , Oath of Teferi , Spark Double ... Shameless plug, you can check out my deck for a listing of alot of them.

Id also recommend the all-powerful Peregrine Drake or the Palinchron if you have money.

I love her as a commander so much and i love seeing other peoples takes and ideas.

shiensteez on Aminatou c?EDH

1 week ago

iNinjy so I've been doing research all day, and I think cycling may be amazing to throw into this deck. Astral Drift in combination with Peregrine Drake or even a Cloud of Faeries will allow for free cycling and that's not even putting into consideration Strionic Resonator or Panharmonicon, and with the ability to shuffle around your deck and know what cards are coming next with Aminatou...idek. More testing to insue

Goretast on Competitive Chulane

1 week ago

I have a few suggestions to help make the deck more competitive. Cloudstone Curio is an easy way to go infinite with your dorks or with Cloud of Faeries / Peregrine Drake . Flash and Protean Hulk would be a great addition, plus it synergizes with your Academy Rector . I run Aetherflux Reservoir as a backup win-con if something goes wrong with Labman. I also prefer to run Finale of Devastation over craterhoof because of how it synergizes with infinite mana.

ulysses2009 on New Doomsday Piles

1 week ago

That might be a little bit difficult to set up, indeed, but that sounds pretty good to me already :D

I also thought about how i could approach such a pile. The draw would could be fairly easy, i thought to maybe start with the one Grenzo activation to get Mulldrifter , then Gush to draw the remaining two cards. From there i would have 3 cards to work with.

You think that could work? I am still missing a combo to set up at that point, i thought perhaps something to generate storm + Grapeshot or Tendrils of Agony could do it.

I already found one pile like this, but it needs 7 mana: 1. Peregrine Drake 2. Ghostly Flicker 3. Mnemonic Wall 4. Grapeshot 5. Mulldrifter

Let Mulldrifter enter with your one activation to draw 2, play Peregrine Drake for 7 (thats what you needed the mana for). Now you untap 5 Lands and play Ghostly Flicker , floating 2, you will get to draw 2 cards and get to untap 5 more lands. Now you play Mnemonic Wall , get Ghostly Flicker back and flicker it and your Drake until you have cast enough cards to Grapeshot your opponents to death

Pal00ka on Morph Me UP

3 weeks ago

The way I see it this deck is mid-range control, does not have an explicit win-condition, and has 2 Plans.

Plan A: Kadena sticks, you get a flash enabler out like Vedalken Orrery , a bounce-to-hand effect like Temur Sabertooth , and keep most of your mana open for flipping, bouncing, and free-casting. In this way you control as you see fit, build your board state, but 2/2s will not be intimidating anyone.

Helpful cards: Erratic Portal , Cyclonic Rift , Crystal Shard , AEtherize , Displacement Wave , Capsize , Beast Whisperer , Soul of the Harvest , and Curse of the Swine .

Plan B: Kadena does not stick, you still have your flash enabler and bounce-to-hand effect, but now mana is tight and you need to keep controlling the board.

Helpful cards: Wilderness Reclamation , Unwind , Rewind , Awakening , Curse of Bounty , Dramatic Reversal , and Peregrine Drake .

In both Plans you will have extra mana, either for flipping morphs or casting and flipping morphs. But what if you do not need to do those things? Now you have potentially a lot of mana "going to waste." I would suggest adding in a few outlets where you can turn extra mana in card advantage, tokens, or something else you deem needed/relevant.

Helpfull cards: Treasure Trove , Tower of Fortunes , Erebos, God of the Dead , Book of Rass , Well of Knowledge , Customs Depot , Freyalise's Charm , Greed , Mind's Eye , Ant Queen , Spawnsire of Ulamog , and Deadeye Plunderers .

In all of these instances there has been an emphasis on drawing cards because without finding more morphs the game-plan gets derailed quickly either because opponent's know which you have or wipe the board before you can bounce them back to hand. As an alternate win-condition that complements drawing cards I would say to either try to mill yourself or opponent's out.

Helpful cards: Jace's Erasure , Psychic Corrosion , Sphinx's Tutelage , Jace's Erasure , Mesmeric Orb , Altar of the Brood , Jace, Wielder of Mysteries , Laboratory Maniac , Minds Aglow , Prosperity , Blue Sun's Zenith and Fascination .

Adding in a mini voltron package is not a bad idea too, where even just one of these could be fine.

Helpful cards: Diviner's Wand , Blackblade Reforged , Nightmare Lash , Lashwrithe , and even Buried Alive + Filth , Brawn , and Wonder .

Dead213End on Izzet Infinitely Winning Combos

4 weeks ago

Combos I Saw In This Deck: Kiki-Jiki, Mirror Breaker + Deceiver Exarch / Palinchron / Pestermite

This is definitely a casual deck. I think the creator is using cards he actually has. Because there's a lot of combos missing.

Missing Compliments Kiki:

Deadeye Navigator + Peregrine Drake / Palinchron Nephalia Smuggler + Peregrine Drake / Palinchron Palinchron + Phantasmal Image Sakashima the Impostor + Peregrine Drake / Palinchron

Ghostly Flicker + Gilded Lotus + Dualcaster Mage / Narset's Reversal

Isochron Scepter + Dramatic Reversal

All the mages like Trinket Mage for the 1, 2, and 3 drop artifacts.

Mind Over Matter is busted in this kind of deck

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Peregrine Drake occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%