Combos Browse all Suggest
- Eldrazi Displacer + Peregrine Drake
- Archaeomancer + Displace + Peregrine Drake
- Deadeye Navigator + Peregrine Drake
- Cavern Harpy + Peregrine Drake
- Deadeye Navigator + Peregrine Drake + Prosperity
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creature — Drake
When Peregrine Drake enters the battlefield, untap up to five lands.
1 month ago
Whitemane Lion and/or Stonecloaker and/or Venser, Shaper Savant to repeatedly trigger Chulane on opponent turns without needing a flash enabler. Venser can also be a wincon with Panharmonicon + Peregrine Drake, you have both.
Aether Channeler, choose from three different modes including draw a card, that's better than Inspiring Overseer. With 40 lands, Tatyova, Benthic Druid is a better 5 drop for draw/life than Cloudblazer. Cloudblazer needs a lot of extra mana/spell/effect to get repeatable value out of it, Tatyova just a land. You have Mulldrifter, don't need Cloudblazer.
1 month ago
Kodama of the East Tree would be a good card for the deck. Seems like a good way to get a lot of stuff into play very quickly. Plus you can run it in a line with Felidar Retreat (this card is just good with lands) and one of the ravinca bounce lands to make infinite 2/2 tokens. Also, given that you're leaning into a lands theme, replacing stuff like Thran Dynamo with Skyshroud Claim and Thought Vessel with Nature's Lore / Three Visits / Farseek will give your deck more consistency and more late game value (since you run cards like Mirari's Wake).
1 month ago
Peregrine Drake along with an Archaeomancer type effect goes infinite with Ghostly Flicker if you're into that. Peregrine Drake can also generate a ton of mana over time with Soulherder / Flickerwisp / Oji. Also, Illusionist's Stratagem may be worth considering in place of Ghostly Flicker - If you're hitting your infinite combo with Ghostly Flicker, it can feel bad to not actually win with it. I run both instants in my Esper blink deck, so I can draw into the Ghostly Flicker and then cease casting Stratagem and thus avoid self-mill.
1 month ago
Also, what do you think of Cavalier of Dawn to replace Meteor Golem? It works well enough for me in Esper, so I would think would be easy enough to cast in dual color. IME, giving someone a 3/3 body is 100% worth saving the 2 mana.
And finally - Ghostly Flicker and/or Illusionist's Stratagem could be solid includes if you want to change up how your "value" works: Since you have lots of creatures that return instants/sorceries, it goes from with Momentary Blink to , but repeatable as long as you have Archaeomancer or friends out. These also fill a different role than Semester's End since they return the targets to the field immediately, and not at the next end step. (Can also go infinite mana/draw with Peregrine Drake as the second target).
2 months ago
xstaticx, thanks for the primer! I'll plan on looking through it for inspiration! I actually did add Peregrine Drake to go infinite with Emiel the Blessed and a draw creature to create infinite mana and set up turn loop with ewit and Walk the Aeons. I have a few tutors, so hopfully it's enough? I want the deck to be fairly powerful and have an "I win button" but also not so consistent that I'm constantly targeted. Thanks for the input!
4 months ago
Hey, thanks for all the upvotes at my decks.
Nice start for mono blue and interesting Commander who I don't see played much. You have 101 cards, Desolation Twin could be cut to make 100. It's a much worse Eldrazi then the others.
Your deck could be less price, it's not overpriced garbage, but you could cut the price in half and it would be just as good. Three of the most expensive price cards here are Blightsteel, Ulamog and Betrays, but without more protection, counterspells and some more haste these creatures can be subpar to cheat with Braids because they don't give you value unless they can attack. Each of these creatures is a must kill by opponents. If you don't get to attack the first turn you give your opponents an entire cycle of turns to find an answer which in multiplayer Commander is a lot time. Treasure Mage is another creature who can tutor for Blightsteel.
Consider some more lower mana cost hard counterspells such as Arcane Denial and some creatures who can protect such as Spellskite? Protecting Braids is not as important as protecting what you cheat onto the battlefield because opponents are getting value from Braids too. More one mana instant protection is helpful such as Stubborn Denial and Slip Out the Back which is phasing and it's powerful with Braids.
Swiftfoot Boots is a lesser Greaves, but still fine and wanted in blue that doesn't have haste options. Akroma's Memorial is more price, but it's a big artifact to cheat with Braids that helps to setup other big creatures since it gives haste as well as other attacking abilities. Might also want to play Tribute Mage because can tutor for Greaves.
If you play Blightsteel, Ulamog and Betrays also consider playing some big creatures who give you value without attacking such as Hullbreaker Horror and Tidespout Tyrant? Each are much less price and can pack a punch without attacking. With Braids you'll have mana open to cast spells after your upkeep, use this mana for protection while also getting value from each spell you cast.
Bounce the permanents that your opponents cheat with Braids because the first turns cycle opponents get to trigger Braids before you. Bounce your own clones to clone something else or them. Both of these creatures when you control two them can infinite combo with Sol Ring. Bounce your own creatures who draw to cast or cheat them to draw again. Bouncing Braids can be a smart strategy because sometimes you don't want to give opponents the upkeep trigger and maybe you don't need the trigger.
Phasing, when you can control when a creature phases out is a busted effect with Braids. Vanishing can repeatedly protect Braids if you need that or deny your opponents her trigger because of how phasing works, only phasing in at your untap step. With Vanishing you can phase out Braids at any time or after your upkeep trigger which skips all your opponents upkeeps. It also protects her from opponent's sorcery board wipes which are plentiful in multiplayer Commander. You don't have to phase out Braids, but having the option can be helpful and you can politic with it by letting one opponent have the upkeep trigger and skipping the rest.
A phased out creature also phases out all auras/equipment that's attached to it, Vanishing is protected from removal when Braids is phased out. Vodalian Illusionist can also repeatedly phase out Braids. Combine phase out with Teferi, Mage of Zhalfir to protect during your turn especially any hasty creatures you cheat with Braids. If you can get Teferi down before you cast Braids then you can flash Braids in before your upkeep to trigger her before your opponents.
Consider more draw especially from creatures such as Nezahal, Primal Tide or artifacts such as The Magic Mirror that Braids can cheat? Nezahal is Mystic Remora which is excellent in multiplayer Commander with a big body who can protect itself. With Mirror you can stack the upkeep triggers to draw before Braids trigger. Mulldrifter is a budget creature for draw who can also be easily cast and is a nice target to clone/create token or bounce.
Braids is a Wizard you could take advantage of some Wizard only effects such as Azami, Lady of Scrolls can repeatedly draw two cards by tapping her and Braids. Galecaster Colossus can repeatedly bounce two nonland permanents opponents cheated with Braids. Riptide Laboratory can repeatedly bounce Braids. Combine this effect with Teferi, Mage of Zhalfir to deny your opponents Braids triggers by flash cast her at last opponent's end step and then after your upkeep bounce her with Riptide. Teferi is also a Wizard.
Vedalken AEthermage can Wizardcycle to get any Wizard including Orvar, the All-Form who does count as a Wizard while in your library/hand/graveyard. Vodalian Illusionist is also a Wizard. Wizard's Retort is Counterspell with Braids.
I like the secondary strategy of cloning your own or opponents permanents and/or gaining control of your opponents permanents that they cheat with Braids. You could expand on this strategy with Agent of Treachery, who is more price, but he can gain control of any permanent. He's also not legendary making him an excellent clone/create token target since the more of him you have the easier to control three permanents you don't own to then repeatedly draw. He's a good target to bounce because you don't lose the permanent you gained control of. Clever Impersonator can clone any nonland permanent.
Instants with buyback that target such as Mind Games and Capsize are good with Orvar, the All-Form to repeatedly trigger it. Capsize can be a win condition when you create infinite blue mana which mono blue is quite good at doing. If you want go this route you wouldn't have to add very many cards. In fact Orvar + Peregrine Drake + any buyback instant that targets is a combo for infinite blue mana from Islands as well as infinite Drake tokens as a potential win condition.
Consider more ramp? You're playing a lot of high CMC spells that you're counting on Braids to cheat them, but if you don't control Braids then more ramp could help to cast these spells. More ramp can also help to be able to cast Braids and have mana up for instant interaction the turn you play her.
High Tide is a favorite of mono blue since it's only one mana and playing so many Islands. Caged Sun with or without Braids can help to repeatedly cast almost any spell. Combine Tide/Sun with a draw spell such as Pull from Tomorrow or Blue Sun's Zenith to draw a lot of cards at instant speed, giving you a lot of options of permanents to cheat with Braids.
Good luck with your deck.
4 months ago
I did Think about Rip, but replaced it with Scavenging Ooze for creature version of GY hate, as for Isochron Scepter, sure it is not optimal, but Dramatic Reversal offering a doubling of my mill on one turn might still be useful, but sure, might wanna add the Peregrine Drake for sure, and maybe a couple of bounce lands to combo easier with the drake
4 months ago
I don't necessarily like adding cards just because they're infinite combos, but the Drake IMO feels a bit more of a natural choice for infinite combo here than the DramaScepter combo, since it also synergizes with your commander for, at worst, a free card and land drop for 3. The Scepter is only used with 3 cards in your deck (that you don't have tutors for, unless I missed something).
With that said, there's of course nothing wrong with running both combos in your deck, I just am afraid Isochron Scepter will be a dead draw a lot of the time.
Also another not-necessarily-combo card that would be amazing here: Rest in Peace. Synergizes with the mill strategy to prevent you from unnecessarily empowering reanimator decks, and since you don't use recursion...