Jace, Cunning Castaway
Planeswalker — Jace
+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.
-2: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it."
-5: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary
Price & Acquistion Set Price Alerts
Jace, Cunning Castaway Discussion
6 hours ago
I hadn't even imagined using Anointed Procession with Jace, Cunning Castaway but that seems like a game winning combo. If you get the ultimate off (which shouldn't be difficult with a dedicated counterspell strategy like this) and tick down all 4 of your new Jace's that's a whopping 8 drakes! From what I can tell, the black splash is for mostly sideboard cards and that seems fine.
My (good) suggestions to you are to include one Field of Ruin, for destroying problem lands like Ramunap Ruins or any of the flipsides of transforming enchantment cycle from Ixalan. Unlike Ghost Quarter you get a basic land out of the deal too, so it doesn't hinder you to run one of these.I also second ProfesserTNT's suggestion of Fatal Push. Ramunap Red and Aggresive Pirate or Dino decks are going to be problematic for control decks in the new format and having an early play that deals with creatures is important. I would trim 2-3 Essence Scatter for Pushes.
My (jank) suggestions to you are to have alternate win cons or cards that play well with Anointed Procession. Namely, Revel in Riches and Call to the Feast. Revel can be a legitimately powerful win-con if you include more flat killspells and less exile effects. Call after Anointed is just going to beat the piss out of Ramunap Red because you're going to block and kill all their creatures and gain life doing it.
Overall, this deck seems very solid. It takes a typical control shell and adds a fun (and potentially backbreaking) twist. It's a +1 from me and I hope you update us on FNM performances.
16 hours ago
Something I've noticed too. Really liking this new Ixalan story, as it includes both Vraska, Relic Seeker and Jace, Cunning Castaway as actually very well thought out characters, as well as Malcolm and Amelia as lesser characters. However, going backwards from there until SOI, the list of important characters favors female a loot more than male. This is a list of characters who, if memory serves right, were actually mentioned in the story as more than a passing reference, and got a card (I know the rest of Djeru's crop were sorta important, not really, but were mentioned throughout an entire story, but I don't remember their names. Pretty sure they were about even.)
List of 'Important' Characters: Female Show
List of 'Important' Characters: Male Show
Total Female: 14
Total Male: 6
Note I didn't include Djeru or the non-Hazoret gods, because as they did play an important role, they were overshadowed by either Samut or Hazoret. Also not counting repeats (Nissa, Steward of Elements and Nissa, Vital Force) or minor characters (Kari Zev, Skyship Raider, Temmet, Vizier of Naktamun). I also probably missed a few.
Also worth noting that along the note of alienating male players, there is only 1 female villain (Nahiri, the Harbinger) where there are 3 male villains (Nicol Bolas, God-Pharoah, Baral, Chief of Compliance, and Tezzeret the Schemer) which means that 1/14, or 7% of the female characters are villains, where 50% of the male characters are villains.
Again, like you said, not necessarily a bad thing. I'm glad WOTC is trying to expand it's borders. I remember when my EDH league at my FNM was like 6 guys. Now we have an average of 12 a week, many of which are women, and it lets my games be a lot more diverse and more fun.
2 days ago
1 week ago
2 weeks ago
2 weeks ago
A Jace memory wiped by Bolas should stay that way. I like the new Jace and hope they don't startup GW for at least 3 blocks, each from a different member of the GW. Jace, Cunning Castaway should stay put for once....
3 weeks ago
Guardians: Jace, Cunning Castaway is actually even more useless than you thought. If you swing and connect with 3 creatures, you're still only looting for one. That pesky "one or more" clause in his first ability prevents it from actually being useful. This is probably one of, if not the, worst 3 CMC Planeswalker... The only thing he has going for him is infinite drakes with Doubling Season.