Jace, Cunning Castaway

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Ixalan (XLN) Mythic Rare

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Tokens

Related Questions

Jace, Cunning Castaway

Planeswalker — Jace

+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.

-2: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it."

-5: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary

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Jace, Cunning Castaway Discussion

Madcookie on UB Desert Pirates

3 days ago

I think our boy Jace, Cunning Castaway is here for the memes and memes only and that's why I like him.P.S. Nice deck, but personally I don't like the desert package as a whole.

EscapeMC on UB Desert Pirates

3 days ago

I do see what you mean by Jace, Cunning Castaway doesn't seem to do too much, and honestly I am not sure what he really does too.

Overall nice deck +1

kamarupa on Modern-Illusions

1 week ago

1xBuried Ruin can make your Vials tough to get rid of.

1xKira, Great Glass-Spinner (because it's legendary)

1xJace, Cunning Castaway?

Am I missing something, or is there almost no point to Spreading Seas, especially with a full set of Ghost Quarter? I think something like Imprisoned in the Moon, Pongify, Vapor Snag, or Void Snare or some other more direct means of disruption would be more useful.

Camrakul on How To Be A Dick For Under $15 (Again)

1 week ago

Jace, Cunning Castaway would work nice with Skyship Plunderer and the card draw/scrying of the rest of the deck.

Wurmlover on Did Somebody Say Shenanigans?

1 week ago

hey, fellow mono-blue polymorph player here. I just had a few questions about your build:

  1. is Curse of the Swine really worth it? it seems too slow for a competitive meta.

  2. same with Faerie Conclave, is it worth it?

  3. why do you run Jace, Cunning Castaway in your sideboard?

  4. how do you deal with a deck like death shadow with a bunch of counters and fatal push and bolt?

Much thanks in advance, and here's my build if you want: http://tappedout.net/mtg-decks/metamorphosis-under-construction/

EpicBox75 on Pharao's Gift- (WU)

1 week ago

If this is meant to be standard deck I have bad news for you.

Jace, Vryn's Prodigy  Flip isn't standard card because it came in origins.

Only standard Jace is Jace, Cunning Castaway and that planeswalker decks Jace

razelfark on Nissa's Favorable Pirates

2 weeks ago

BlaineTog Thanks for the input.

My reasoning for using Nissa, Steward of Elements is not for the 0. I use her because she is the cheapest of the walkers to play and her scry function is extremely useful. The fact that she builds to her ult so quick is another great plus since it allows you to swing for a good flying burst of damage. I have also used her as a giant distraction as my opponents are usually afraid of her going off that it helps alleviate early pressure. Lastly she is still useful in the late game aspect of play as I have won games from just playing her and using the Ult straight out.

While Vraska is a good planeswalker, I would not splash the green for her because she is still a much slower card in general. The goal of the deck was to keep the CMC as low as possible for as much value I can at the same time.

One note I need to update the list a little as I have been playing the deck a bit and made some slight tweaks. One major addition to the decks late game is a copy of The Scarab God (got lucky and pulled it in a pack). The card adds a lot of late game strength and allows the deck to keep up aggression after potential early game control options happen.

Overall the deck would probably be best as just blue/black, but I wanted to make use of the Nissas I have on hand and Skyship Plunderer. Best move would be remove Nissa for Jace, Cunning Castaway (if wanting to still use a planeswalker) as he fulfills a similar role of being a distraction and a potential game winner if left unchecked.

PhotogenicParasympathetic on Mono Blue — Counter/Copy

3 weeks ago

So, when deciding how many copies of a card to run, there are two considerations. First, how many of these do I want to draw in a game (or, how useful is copy #2 of this card? #3? #4?). Second, and the one that gets forgotten a lot, is how badly do I want to draw at least one of this card?

You're right that because of the legendary rule, you can only have one Jace, Cunning Castaway at a time. However, if you run only one copy of Jace, there will be many games that you just don't draw him at all. There will also be many games where you draw him, play him, and he gets removed/countered, leaving you without any backup copies. Given that he seems integral to your strategy, I'd consider adding more. Most likely, I'd be running a full 4, but I certainly wouldn't run fewer that three.

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