Jace, Cunning Castaway

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Jace, Cunning Castaway

Legendary Planeswalker — Jace

+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.

-2: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it."

-5: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary.

Icbrgr on "Minn's Menagerie of Make Believe"

6 months ago

Nice! I know he's honestly not that great but why not Jace, Cunning Castaway? He fits the theme and is under $2

TheOfficialCreator on None

1 year ago

wallisface I really love the idea of planeswalkers that can make copies of themselves (Jace, Mirror Mage, Jace, Cunning Castaway, and Ob Nixilis, the Adversary are some of my fave planeswalker designs!!)

lagotripha on Quidditch

2 years ago

A nice casual list. If you want to improve reliability, I'd cut white entirely, because as cool as proliferating plainswalkers is, casting spells off of untapped islands is a little stronger, and there are a few cheap green/white plainswalkers that feel right. Alternatively, go down to 1-2 plains to fetch from evolving?

If you really want the walkers, Jace, Cunning Castaway, Jace, Mirror Mage, Jiang Yanggu, Wildcrafter, Kasmina, Enigma Sage, Mu Yanling, Sky Dancer, Narset, Parter of Veils, Samut, Tyrant Smasher or Tamiyo, Collector of Tales are all neat options.

I'd look at Azor's Elocutors for a second win condition if you want it, but its less quiditch themed.

InzHornet4 on Need help finding a focus …

2 years ago

Yeah, tri-color decks suck for land prices. Scurry Oak would work with the Nissa, since her minus 2 puts counter on each of your creatures. Then you could maybe play Jiang Yanggu, Wildcrafter to add a few counter on him, and turn him into a mana producer,

The Nissa and Verdant Command could still get you the turn 4 Junk Winder, and the Scurry Oak could follow on turn 5 to make some Squirrel tokens with an established Nissa on board. Jace, Cunning Castaway could be a cool card that acts almost like Dovin, but can draw you cards. Simic could still play the Saheeli in it, and casting a Nissa and Verdant Command would get you a token from her.

I do like Young Pyromancer, but there aren't a lot of spells that make tokens reliably in blue or red. You could go that route, then play some cheaper obvious spells like Shock and Lightning Bolt to burn your opponents and make a few tokens.

Another deck idea I had for this at first was an Ominous Roost deck. Maybe pair that with the Young Pyromancer, then play some flashback spells. 4 Cackling Counterpart to copy the Pyromancer, maybe Think Twice to draw you cards. Then if you have the Pyromancer, Saheeli and the Roost out, every flashback would get you 3 tokens.

For Azorius, you'd then be able to play the Dovin and the Gideon. Then you could play the Raise the Alarms, and that plus Dovin is still a turn 4 Junk Winder. Then you could still play Saheeli, and those cards would all get you tokens upon casting. Another planeswalker that could be a cool turn 5 followup to a Junk Winder would be Ajani, Caller of the Pride. Give your Junk Winder flying and double strike and swing in for 10 two turns in a row, which would end them if they don't play fliers.

I feel either of these decks could work. Modern is a very fast format with a lot of decks designed to win between turn 4-6, so you would want your Junk Winder out ASAP. Saheeli seems like a great idea in any build of this you could make.

Try out a list of each color combo and figure out which one you like best. All seem like they could get you the Winder on turn 4, and each would have their own advantages.

tiffanyann on Unique Commanders

2 years ago

Oh God here we go.

Aethertide Whale

Brineborn Cutthroat

Brine Hag  WTF IS THIS

Arcane Adaptation

Daring Saboteur

Deadeye Plunderers

Denizen of the Deep

Diabolic Edict

Dire Fleet Ravager YES.

Dusk Legion Dreadnought

Elaborate Firecannon MUST INCLUDE

Fatal Push

Fathom Fleet ANYTHING

Fell Flagship

Fleet Swallower

Forerunner of the Coalition COP DFR

Ghost of Ramirez DePietro

Ghost Ship

Grasping Scoundrel

Gust of Wind

Gyruda, Doom of Depths SHOULD WE DO ALL EVEN HAHA NO

High Tide

Hostage Taker

Icebreaker Kraken

Inga Rune-Eyes

Interdict

Jace, Cunning Castaway

Killer Whale

Kraken of the Straits

Lingering Mirage

Lookout's Dispersal

Merchant Raiders

Merchant Scroll

Merchant Ship

Merfolk Assassin

Merfolk of the Pearl Trident

Nadir Kraken

Nameless One

Nezahal, Primal Tide

Phantasmal Dreadmaw

Phantasmal Terrain

Phantom Warrior

Piracy

Pirate Ship

Queen's Bay Soldier

Raiders' Karve

Raiders' Wake

Reef Pirates

Rescue from the Underworld

Return Upon the Tide

Rise from the Tides

Rishadan Dockhand

River Serpent

Run Aground

Run Ashore

Ruthless Knave

Saprazzan Cove

Saprazzan Outrigger

Scourge of Fleets

Sea God's Revenge

Sea Serpent

Serpent of the Endless Sea

Shadowed Caravel

Shipbreaker Kraken

Siren Stormtamer

Skulduggery

Skymarch Bloodletter

Sleek Schooner

Slipstream Eel

Sorcerous Spyglass

Spectral Sailor

Spined Megalodon

Steam Frigate

Stormsurge Kraken

Stormtide Leviathan

Thassa's Ire

Thing from the Deep

Thing in the Ice  Flip

Tidal Wave

Unknown Shores

Vampire Revenant

Vanquish the Weak

Vexing Scuttler

Waker of Waves

Walk the Plank

War-Wing Siren

Watery Grave

Wavecrash Triton

Wu Longbowman

Pursued Whale

zapyourtumor on Amass Effect (Grixis Amass)

2 years ago

I would run Fatal Push over Moment of Craving , plus 1-2 Dreadbore s (or Bedevil ) to get rid of bigger creatures or problematic walkers.

Angrath, Captain of Chaos and Jace, Cunning Castaway don't seem that great, and even if you decide to keep them I don't think three copies of each is justified. Liliana, the Last Hope is both recursion and removal, plus her ultimate also synergizes if you ever fire it off.

Have you considered a playset of Thoughtseize ? You don't have a single turn one play in the entire deck, and I think this card would be a great way to gain information and disrupt their gameplan.

Drana, Liberator of Malakir might be a nice card to try out for more +1/+1 counters.

Also, your mana costs are pretty demanding so you should definitely cut some basics and add in more Blood Crypt , along with some Drowned Catacomb , and Steam Vents . Fabled Passage could also be used to trigger revolt on Push.

All in all these are the changes I would make:

Caran_Lyg on Illusory Transformation - *Advice Wanted!*

3 years ago

I really don’t like Repeal, the only reason I would use that card is to keep the opponent’s hand full because I have an effect that make them take damage as long as they have certain amount of cards in hand. I don’t see the point of having Kasmina, Enigmatic Mentor. Her first effect is nice IF you had at least 3 to draw her and continually have at least one in the board, she also don’t produce Illusions like Jace, Cunning Castaway. I would say cut the 2 Dragons, Kasmina, and Repeal, put at least 3 Drowned Secrets and add 1 or 2 more counter spell of your choice.

LostAlgorithm on Illusory Transformation - *Advice Wanted!*

3 years ago

That combo is a lot of mana in one turn, but it sounds fun! "I turn all your dudes to frogs and wash them away with the tide!"

Jace, Cunning Castaway does look pretty useful and definitely on-theme. How many should I run though?

And I suppose I do have Ovinize for at least some of the more mana intensive threats. This should be a pretty fast deck, so Repeal seems to make more sense to me. The cantrip is definitely nice, especially since I can see myself summoning through most of my cards quickly.

Current plan is just to have a fun deck that I can play with. I definitely would like to at least do some FNM or something though, so sideboard is something that certainly needs some work too. I just wanted to get the core idea down first.

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