|Commander / EDH||Legal|
Printings View all
|Ixalan (XLN)||Mythic Rare|
Combos Browse all
Jace, Cunning Castaway
Planeswalker — Jace
+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.
-2: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it."
-5: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary
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Jace, Cunning Castaway Discussion
1 week ago
2 weeks ago
@ZookNingel. When Ixalan was released i pulled Jace, Cunning Castaway and saw his abilities and thought he was perfect for the deck. i added him to my personal i just forgot to do it on here. thank you for reminding me. i like your deck. Serum Visions seems like a good addition to this deck.
2 weeks ago
1 month ago
I think it's for the same reason there isn't a Jace, Cunning Castaway token or Pack Rat token. Wizards doesn't like creating tokens that are copies of things, because then they would need the mana cost on the token. Putting the mana cost on a token would confuse new players who would think they've opened up a card, but instead only got the token. They did it for the Embalm/Eternalize tokens because they added the verbiage about the tokens not having a mana cost.
1 month ago
Walking Ballista would go well here playing along side As Foretold (if you have 3 counters on as foretold now Ballista is 3/3), and Warkite Marauder (make there beef a 0/1 and then ping it). Field of Ruin is another good one. Slippery Scoundrel feels like he should have a home here too. Board Vizier of Many Faces for Carnage Tyrant match ups. Sorcerous Spyglass should be in your 75 and River's Rebuke. Jace, Cunning Castaway is a good here as well with all the unblock-able. Last we have Nezahal, Primal Tide as a one of what you going to do now bro.
As for your side board beside the Spyglass and Vizier in a mono color you don't really get a whole lot choose from and what you choose really depends on your meta.
1 month ago
Thanks for your comment!
Jace, Cunning Castaway, Drake Haven, and Favorable Winds makes for a devastating combo. Most decks like to cycle for Drake Haven but this deck mostly utilizes the discard mechanic. With 4 lands you can curve Drake Haven into Jace to produce a drake turn 4 while also giving Jace a +1. If you can ultimate Jace then you're producing at least two drakes per turn. You won't hit this combo every game of course, and it's a little finicky to set up your board, but it's absolutely devastating if you can get it rolling (easier with 4x Jace). Skyship Plunderer helps pump Jace to ultimate as well. They can sweeper your board all they'd like and the drakes will return. That sustaining potential is easily worth the two slots for Drake Haven.
You want to establish a board with this deck but will often get stuck at three lands. Baral is clutch because you can continue building your board while still threatening Censor or Lookout's Dispersal. The threat of cheap counterspells can really mess with people. Counterspells with Baral can also trigger Drake Haven. I'm not attached to Spell Pierce but there always seems to be at least once per match where it would make a game-deciding difference. It's the perfect deus ex machina card.
Chart a Course is awesome cuz you can consistently attack with flyers. Two mana for an extra card is a great deal. It also has added versatility for producing drakes.
I've given Warkite Marauder a lot of thought, but he just isn't right for this deck because there's nothing in Blue (or colorless) that can deal the one damage needed to make full use of his ability. I really like Warkite Marauder but I think he's destined for a Blue/Red Favorable Winds deck alongside Fanatical Firebrand, Enigma Drake, and Rekindling Phoenix. The rest is just a ton of counterspells and burn. All the burn allows Warkite Marauder to topple anything from Hazoret the Fervent to The Scarab God (using Magma Spray). Jace and the Sky Pirates are surprisingly better without Marauder.