Jace, Cunning Castaway

Jace, Cunning Castaway

Legendary Planeswalker — Jace

+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.

-2: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it."

-5: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary.

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Have (2) metalmagic , gildan_bladeborn
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Printings View all

Set Rarity
Ixalan (XLN) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all



Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Jace, Cunning Castaway occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Latest Decks as Commander

Jace, Cunning Castaway Discussion

kamarupa on Princess Bride Tribute [HELP ME!]

1 month ago

Thinking maybe Jace, Cunning Castaway would make a better Westley....

Femme_Fatale on Synonyms/Nicknames System for Deckbuilding and ...

1 month ago

Introducing the synonyms/nicknames system to alleviate all those "wtf was that one land of that one cycle named?" problems that plague you.

This system is simple. It is designed to redirect terms that you typed out that match a synonym/nickname of a card, to that card name. This lets you never have to remember the name "Seachrome Coast" and can instead just type out "WU Fastland" (as an example). Note that this only works in text edit entries on deck lists and inventory, not the live edit or the card search forms.

There is a lot of other things that are utilised here as well.

  • Godzilla Names
  • Non-American Spellings
  • Common Nicknames
  • Common Misspellings
  • Redirections of Misspelled Submissions
  • Each side of a split card as a synonym (unless they already exist as a card).

Not needing to know the name of each card in a land/artifact cycle is a big boon, but you still need to know the nickname of that cycle and the syntax. For lands/mana rocks/the swords of X and Y at the present moment it is always "XY Nickname" or "YX Nickname". Examples:

  • WU Fastland
  • GR BFZ
  • GW ABUR Dual Land
  • BW Fetch

For 2 colour lands, it is always the two colour letters, followed by the nickname, and then followed by the option to have the world land either connected to the nickname or not. (these are all viable options for example: "WU Fast", "UW Fastland", "UW Fast Land".) For 3 colour lands, it is only the primary order of colour letters you see on cards, or the Alara/Khans name. (WUB Lair, Mardu Triome as examples.) Swords and other artifact cycles follow the same setup (though swords can also be "Sword of GB" or "Sword of G and B"), and mono colour land cycles use the same setup just with only one letter. Note that none of these are plural, so don't put that s in. Colourless cards that are a part of a cycle use C/Colorless/Colourless.

Some of these cycles don't have well defined names yet (like BBD) and some of these cycles have had too many names that people constantly fight over so there was no point in bothering to put them all in and instead I just used the TLA (specifically BFZ).


The primary purpose of this is to make the ability to tag cards and edit decks/inventory far more robust than what it has been. Tappedout doesn't presently have a spellchecker, and to be fair most sites don't. It's not an easy feature to implement. So with this synonyms/nicknames feature, we can alleviate some of those aggravations of misspellings or different ways to spell a word by making them valid targets and redirecting them to the right card name. Another benefit of this is the ability to give cards shorthands or nicknames when the community largely doesn't remember the actual name of a card, just their shorthand. We have all been hit with "wtf is that land's name again?" when we know for a fact that it's just "the blue and white shadows over innistrad reveal land". This saves the step of having to open up a search engine to figure out the card name, and in general speeds up and makes the process of building decks and inventory, a lot more enjoyable.

Cycles that currently have nicknames: Show

A lot of the cycle synonyms are meant to intuitive and robust so that you won't even have to think about knowing what the exact written synonym actually is and still be able to get it right on the first try, though it will take time to reach a point in which this is 100% true. As an example of scope, each recognized nickname for a cycle creates 6 entries for each given card in that cycle. So the AKH lands have 30 entries for each card in that cycle, resulting in a total of 150 entries. The Triomes have the same amount, but if I were to add each individual string combination of the colour letters (WUB, BUW, WBU etc) then that count would increase by 45 for each entry, resulting 75 entries for each one, totalling at 375 entries for the whole cycle.

Nicknames will usually be things like "Snappy", "Bolt", "Path", "Bob", "FoW", etc. They are to be commonly used by the larger community as a whole, not what your FNM/play group exclusively uses (though this isn't a hard set in stone as I'm not omniscient).

Here's a list of nicknames that I have. Show

I have about 200+ cards of non-American spellings added as synonyms in this site, however I'm certain there's like, 5x that much I've missed. If you notice a non-american spelling I do not have in, let me know.

Here's a list of things that is in the works to do. Show


A card can have any number of synonyms/nicknames. But only one synonym/nickname can be tied to a card. So if a new card/land cycle gets printed that has covers a misspelling (like an UNcard might) or has that nickname as it's actual card name, those synonyms will get removed (as an example, Snapcaster Mage cannot have Snap as a nickname). We are also looking to limit the amount of times a synonym has to get removed so nicknames of cards during their presence in the standard formats are not likely to be put in, as they become forgotten or even re-used when they rotate out. These are also done manually so sometimes a change might just take a while to do if it encompasses a large number of cards or a large number of synonyms.. We also won't be going through alternate language as possible synonyms because WotC doesn't nearly double check duplicate card names for foreign languages as well as they do for English cards.

This is not something on the card submission form, so it is not available to edit for any user.

If you know of something missing like common misspellings or common non-American spellings that will be needed, or cycle syntaxes that you tried to use but didn't work, post them here and I'll review them for possible inclusion in the future.

EDIT: Before you ask for a nickname etc to be added:

  1. Check if it exists first by trying it out.
  2. Check if the larger community recognizes it, this is done by going around discords, lgs' and other forums about that nickname.
  3. Check if it has any nsfw, discriminatory or derogatory terminology, we straight up will not allow these.

This isn't a system for your pet nickname that your local playgroup uses. This is a system that can utilize nicknames that naturally grew organically out of continued use from the larger mtg community as a whole. This isn't a "which nicknames do you think this system could use" but rather "which nicknames that are used across the world that we have missed".

Kogarashi on Mutated Sarkhan Clones starting loyalty

1 month ago

Gidgetimer, I'm basing my statement on the following:

  • 209.1. Each planeswalker card has a loyalty number printed in its lower right corner. This indicates its loyalty while it’s not on the battlefield, and it also indicates that the planeswalker enters the battlefield with that many loyalty counters on it.

If the merged permanent containing Jace, Cunning Castaway has a creature as the top card and not a planeswalker, then the Castaway copies would enter the battlefield as a creature, not a planeswalker, and thus not enter with "that many" loyalty counters on it.

Gidgetimer on Mutated Sarkhan Clones starting loyalty

1 month ago

So, the answer to your question depends on if mutate makes the new abilities copyable and if placing the initial loyalty counters is an ability. Rule 613.2a says that merging is applied in layer 1a and is therefore a copiable effect. 306.5b says that placing initial loyalty counters is an intrinsic ability ability.

Now where I'm not comfortable making a declaration because I can't find reference is if the printed loyalty number is referenced by the intrinsic ability or if the intrinsic ability is modified so that it contains the printed loyalty. I am of the opinion that it is the second case and Jace, Cunning Castaway's intrinsic ability is actually "Jace, Cunning Castaway enters the battlefield with three loyalty counters on it"

306.5b A planeswalker has the intrinsic ability “This permanent enters the battlefield with a number of loyalty counters on it equal to its printed loyalty number.” This ability creates a replacement effect (see rule 614.1c).

613.2a Layer 1a: Copiable effects are applied. This includes copy effects (see rule 706, “Copying Objects”) and changes to an object’s base characteristics determined by merging an object with a permanent

Kogarashi on Mutated Sarkhan Clones starting loyalty

1 month ago

It depends on whether Jace, Cunning Castaway or the other planeswalkers are the top card of the stack or somewhere below when Sarkhan the Masterless's ability wears off.

If the planeswalker card is at the top of the merged permanent, then the entire stack is a planeswalker with the rules text of any creatures below it. You cannot mutate this further without turning it into a non-Human creature again. If it takes damage, it will lose loyalty counters as any planeswalker would, and will leave the battlefield if it runs out of loyalty counters.

If a creature card is at the top of the merged permanent, then the entire stack is a creature that happens to have loyalty abilities. If it takes damage, it does not lose loyalty counters because that rule applies to planeswalkers, and this merged permanent is not a planeswalker (it just has loyalty abilities). It also will not die if it runs out of loyalty counters.

The characteristics of the entire merged permanent are copiable, which is the part relevant to your question. The third ability of Jace, Cunning Castaway effectively reads "Create two tokens that are copies of [This Permanent], except they're not legendary" (since whenever a card refers to its own name, it effectively means "this object right here").

So if your merged permanent is a planeswalker, then the Castaway copies will enter as planeswalkers with 3 starting loyalty and whatever abilities the creatures in the merged permanent have.

If your merged permanent is a creature, then the Castaway copies will enter as copies of that creature with all of the abilities under it, including the loyalty abilities, but no starting loyalty (because that's part of the rules governing planeswalkers entering the battlefield, and this copy is not a planeswalker).

The same would apply if you were to Clone the stack in some fashion (such as with Spark Double).

noonenowhere on Mutated Sarkhan Clones starting loyalty

1 month ago

Will clones of planeswalkers mutated into being permanent creatures, start with any loyalty or enter with zero.

Basically thinking of some janky mutating on top of Jace, Cunning Castaway with some help from Sarkhan the Masterless and wondering what comes out the other end when he makes clones.

Metropolis39 on Illusion Aggro

2 months ago

Jace, Cunning Castaway could be fun. Boomerang and Echoing Truth are better than disperse

rdean14 on Card creation challenge

3 months ago

Based on Verity Circle, Mesmerizing Benthid, Nadir Kraken, Jace, Cunning Castaway, and Reef Worm

Octopus Broodmother

Creature - Octopus

Whenever a creature an opponent controls becomes tapped, you may pay , if you do, create a 0/2 blue Egg creature token with defender and "When this creature dies, create a 3/3 blue Octopus Spawn token with "When this creature dies, create a copy of Octopus Broodmother.".".


I'd like a Leviathan or Serpent designed to see standard play.

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