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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Decree of Pain
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling (, Discard this card:Draw a Card.)
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
2 weeks ago
I might run fewer/creatures, since stickfingers will until you reveal x creatures, not just x cards. The fewer you have the higher chance you hit one that destroys the table if you just overload on ramp and reanimates. Rather than these things Crawl from the Cellar,Ghoul's Feast,Gravepurge I'd focus on just reanimating and is easy to get and will probably serve you better. If you really do want it back in your hand Genesis Skullwinder and Eternal Witness do this while attached to a body.
Rather than sending to your hand these will just bring back Diregraf Rebirth, Victimize, Reanimate, Exhume, Unearth, Whisper, Blood Liturgist, Stitch Together,Dread Return.Geth, Lord of the Vault is expensive but can fill your yard as well as revive others. Finale of Devastation revives or tutors, and is a finisher.
Rampant Growth is slightly inferior to Three Visits and Nature's Lore as long as your dual lands have both typesOvergrown Tomb, Bayou, Woodland Chasm, although I'd definitely run all three if there's room. Culling Ritual would be an amazing ramp/wipe card you can use to nuke all tokens and then cast stickfingers. Sakura-Tribe Elder is just rampant growth that works as a blocker for one turn, and it is another creature in your graveyard. Lotus Cobra ramps too, particularly with your other ramp options.
And you'll likey have enough mana to use Decree of Pain, if not, other wipe options are Damnation,Pernicious Deed,Death Cloud,Deathbringer Regent,In Garruk's Wake,Killing Wave,Necromantic Selection,Plague Wind,Reiver Demon,Toxic Deluge. Torment of Hailfire works as a finisher too Endurance is basically the only way you can protect your graveyard that I can think of. I'd probably run Veil of Summer too.
Since you'll have access to really big creatures these can be nice for draw. Greater Good, Momentous Fall, Return of the Wildspeaker, Garruk, Primal Hunter, Morbid Curiosity, Life's Legacy, Disciple of Bolas, Doom Weaver, Selvala, Heart of the Wilds.
I think every single black deck should run Dauthi Voidwalker, and the more grave hate you have the more you could take advantage of Living End/Living Death if you use these as mass reanimates. they are the cheapest.
You have a fairly high number of tutors, and a ton of ramp, so i'd consider Panglacial Wurm. It's a card you dont need to waste a draw to get and can be cast instant speed. And its fun to surprise people with it at least once.
2 months ago
No, not if she gets destroyed. You perform the actions of a resolving effect in the order they're given on the card. That means the destroyed creatures aren't on the battlefield when it's time to draw cards from Decree of Pain.
2 months ago
3 months ago
I've yet to pull off a non-cylced Decree of Pain, and would rather use all that mana (if I have it), to play a finisher or more beneficial card. Since Killing Wave also effects my board, I swapped it out as a pair with Decree of Pain to throw in another win-con combo: Mana Geyser + Comet Storm. Mana Geyser can also be used for much more in this deck, so it seemed more value added.
5 months ago
Ruthless Technomancer is amazing for all of the reasons stated above and more. It's just a must play for the deck. Shout out to beastmenwarrior for drawing my attention to it while I was heavily focused on updating my Yuriko deck with cards from this set. I have a beautiful foil version of Anathemancer, but unfortunately its probably the weakest link. It really only combos with kicked Rite of Replication to win outright, whereas Supreme Inquisitor can work with any infinite token generator to win the game. Other than that it can provide some chip damage, but that doesn't cut it as much most of the time.
This one is pretty straightforward. Toxic Deluge comes down much earlier and gets around indestructible and other annoying mechanics like that. This deck is fast and we always have something to do with our mana, so tapping out to wipe the board, even if it nets us a bunch of cards, isn't what we want to do here. I'll probably pop decree into my planeswalker deck where the draw might help more, but its just too slow for this deck.
6 months ago
I probably will make some updates to the deck soon, including likely putting in Ruthless Technomancer since he seems to synergize so well. It's been a while since we've had a playable card for this deck, so I'm glad Neon Dynasty delivers! Thanks to beastmenwarrior for passing on the good news! I'll confess that I've been so focused on updating Yuriko that I missed this piece.
6 months ago
This particular card would allow 29 additional cards, as of right now. The "Destroy target creature." ones generally have very high mana costs for their effects, and Decree of Pain, Blood on the Snow, and maybe Deadly Tempest look like they would be the most useful board wipes to add, to my eyes.
I think this could work as a house-ruled custom commander; it doesn't seem to be too overpowered. I'm not quite sure how it would work with Liturgy of Blood, though, and as others have mentioned, it does add another wrinkle to color identity rules. The difference between this card and Partner, ~ can be your commander, etc. is that while they might mess with other rules, they don't mess with color identity.
As long as everyone understands the restrictions on what can be added, this seems fair.
7 months ago
Other good cards to hurry up the deaths of other creatures with slime counters on them would be the -/- cards black gets and some of the other boardwipes Massacre Wurm, Massacre Girl, Languish, Toxic Deluge, Black Sun's Zenith, Decree of Pain, Life's Finale, Plague Wind, or Killing Wave.