Decree of Pain
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling (, Discard this card:Draw a Card.)
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
|Want (3)||WillPhil99 , Zebo , NotOnline|
Printings View all
|Commander 2017 (C17)||Rare|
|Commander 2013 (C13)||Rare|
|Commander's Arsenal (CMA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Decree of Pain Discussion
1 week ago
MagicMarc thanks for the advice, I appreciate it. I’m getting closer to a final version now. I decided to scale back on Finale of Promise + Shaman's Trance and only include a Decree of Pain and a Decree of Savagery so I’ll have two good targets in my own grave, plus anything good in the opponents. On top of that, Mindclaw Shaman is added value.
1 week ago
Thanks for the suggestion MagicMarc I'll do that. I saw that the rats and dwarves wouldn't work with succession. That's too bad about the thrumming stone, but I see what you're saying. I thought about using it with mortuary and something like Plaguecrafter, but I don't know if that would work either now.
Could I also get your opinion on the Finale of Promise and Shaman's Trance combination? I decided that I really can't deny the flavor of th trance, even though it's hot garbage. I don't want to only be using it as an interrupt though, or having to rely on my opponent having flashback or escape cards i can play that turn, that's why I made that jank. It's not optimal, but it's basically throwing cards into my grave with an Underrealm Lich or cycling a Decree of Pain, then just making things explode. I thought it would be cool if it worked with Sins of the Past too, but I feel like I should bring that to a rules board.
1 week ago
Decklist: Sek'Kuar, Shamankeeper
Hello everyone, this is my first post. I'm looking for some advice on a few of my combos in my Sek'kuar the deathkeeper edh deck. It's my first edh deck and the first time i've built singleton as well, so i hope to gain some insight from some more experienced deckbuilders.
First of all, it's shaman tribal, and i have most of my creature slots handled. My main combo in the deck is Mortuary coupled with Verdant Succession. Together, those two can get me infinite if I have my commander or Judith, the Scourge Diva and any green creature if it sacs itself, which shamans are good at. I think this one is solid, but i'd like a second opinion if anyone can see a flaw i can't.
That's my main win combo, but i have a blow your top off style combo for the win as well. This one i'm mainly focused on instants and sorceries being in my graveyard. It involves Finale of Promise and a Shaman's Trance, as well as two valid targets in my graveyard to cast, or yours. This one i'm more concerned about, and I'm juggling several spells to include. Right now I have Sins of the Past and Decree of Pain as well as Searing Wind and Haunting Hymn in the instants pile. Also considering Worst Fears and Wit's End.
The idea with this is to either use an emergence zone to do it on my opponents turn or to do it on my main phase, thats why I thought the hymn would be good. The Sins of the Past is a questionable replacement for a Yawgmoth's Will, but if I copy it with the finale, I could target multiple spells in everyone's graveyard with it, correct? Idk though, it feels janky. If anyone has some streamlining suggestions for either win condition I'd really appreciate it, thanks.
Also: whenever I try to link my commanders card it pops up with decklists. He gives 3/1 graveborn tokens with haste when nontoken creatures die in case anyone doesn't know. Hence why the Mortuary combo would be so effective, since they can't really stop all the sac triggers. At least, i dont think it can be interfered with really. I'm just getting back into magic after a four or five year break, so sorry if I seem especially dumb rn.
3 weeks ago
Zendikar Rising spoilers has started, and in the tradition of all Zendikar sets, it's time to reevaluate the lands matter decks.
Some updates: Zuran Orb out for Exploration. Decree of Pain out for Toxic Deluge. Bringing in a Heroic Intervention as well, in place of Price of Glory. I want some more interaction. Deflecting Swat is something I am currently very interested in. The new blue enchantment means I need to add a lot more enchantment hate. I am probably going to cut Mina and Denn, Wildborn for an Oracle of Mul Daya.
I am looking to revamp the mana base some. Cut cards like Rootbound Crag and Karplusan Forest for more basics. I'm gonna add some snow basics, and also cut one of my 3 mana ramp spells for an Into the North.
Comments about the new cards:
The new landfall extra combats is powerful but not what this deck is looking to do. I don't have many creatures, and most of the attacking ones are already heavy at the top end.
I am in love with the new double faced cards that are spells/lands. However, most aren't what I'm looking for. I am extremely happy to add these to my other decks, especially those with Karoos/Ravnica bounce lands, but I don't have those in this deck. The red mythic might go into this deck, as an untapped land and potential removal spell, but I haven't decided.
The new not-Avenger of Zendikar is interesting. I need to go more basic heavy for it, which I am already working on revamping the mana base. I have found myself a bit light on blockers recently, so another effect like this is not bad.
I am kind of surprised to say it, but so far my lands matter deck might not get much from a Zendikar set. Obviously the set isn't spoiled yet, and I fully expect a green mythic flip land will find it's way here.
1 month ago
It looks, to me, like you need to focus a bit on your chosen strategy. It sounds like, with the pillowfort strategy, we're going to sit back and be more of a control deck and wait for the right moment to pounce. That in mind, here's what I would do...also leaving room for other suggestions, or some flexibility in case we would really want to keep some of the proposed cuts.
Cuts: Blood Tribute (not enough vampires) , Replenish & Greater Auramancy (not enough enchantments, though we could change this), Serra Avatar (no evasion), Vindictive Lich (does not play into our strategy), Feral Abomination (this looks like filler), (Corpse Augur) (Not playing many creatures), Ajani's Pridemate (your deck isn't aggro, no evasion), Decree of Pain (too much mana)
Additions: Epicure of Blood (plays into the 'slow drain' the deck is doing), Griffin Aerie (gives a few spare bodies to block in case someone gets through the fort), Pristine Talisman (best rock in Oloro), Alhammarret's Archive, more countermagic and removal, or even planeswalkers.
I, too, have an Oloro deck, but it's different from what you want. Mine is a more aggressive deck, a Soul Sisters-inspired build. Oloro Sisters
1 month ago
I'm glad you like it! I'm surprised how much of an impact my old Reaper King posts have had.
The great thing about building to optimize for a theme rather than winning is that you have a lot more freedom over your card choices. Don't feel like you need to replicate my exact list if you want to build the deck. There a ton of viable "playable in mono-black but not mono-black" cards to choose from, and my own list changes from time to time just to rotate in different fun options. I also like switching up the normal black cards too, because swapping in different removal spells or whatnot is a great way to keep your playgroup on their toes. The list is very tight in terms of the general distribution of removal/card draw/ramp/utility/etc as far as what I've found to work well in my games, but the individual cards can be mixed up as needed if you don't have all the cards I'm playing. If you're missing something, just look for a similar effect.
Mikaeus, the Unhallowed is definitely a very strong card and wouldn't be bad here. The 6-drop slot is very tight and I've tried to lean towards the splashiest effects with a preference for hybrid cards. The exception is Wurmcoil Engine, which I'm mostly playing because mine is signed/altered, so you could try making that exchange. The lifegain from the Wurm is nice because you have a lot of ways to pay life that you need to make up for, but it's certainly not a game-breaking effect in the way Mikaeus can be.
Black Sun's Zenith is a fine sweeper, although truly clearing the board with it can be a bit pricier than I'd like. At that point, Decree of Pain may be a better alternative. Otherwise, there are plenty of other black sweepers to choose from if you feel like your group's meta warrants more of that effect.
1 month ago
2 months ago
If you're looking for a cheap board wipe, I definitely recommend Decree of Pain. It can get rid of small dudes by cycling it, and it replaces itself. But if you cast it, you will most definitely refill your hand.
Phyrexian Tower is the cheapest it's going to be for a while, I'd recommend putting that in so you can take advantage of sacrificing and bringing things back for value.
A new card that just came out in M21 called Liliana's Standard Bearer is pretty strong, especially if you're going for a "Sacrifice and bring back from the grave" stand point.