Decree of Pain

Decree of Pain

Sorcery

Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.

Cycling (, Discard this card:Draw a Card.)

When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.

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Trade

Have (2) metalmagic , Bluboltar
Want (5) Odin1806 , B1andy413 , Staiphos23 , ddemons , mrbond404

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Commander 2013 (C13) Rare
Commander's Arsenal (CMA) Rare
Scourge (SCG) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Decree of Pain occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

Black: 0.56%

Rakdos: 0.29%

Golgari: 0.2%

UBR (Grixis): 0.6%

Decree of Pain Discussion

Grind on Meren Insect Sacrifice

19 hours ago

Cool deck! I love insects.
I would look at Decree of Pain over or in addition to in garruk's wake.
Also some cards feel kinda underwhelming, like Undercity Informer. Check out Viscera Seer instead.
And if you want to make it more competitive, try removing some high CMC cards and adding more ramp. Seedguide Ash is one of my favorite ramp cards for a creature recursion deck. Cheers and have fun!!

KIRK77 on legendarys golos

6 days ago

Kethis, the Hidden Hand would probably be pretty good

Aminatou, the Fateshifter or effects like it would be good at setting up your top deck

Maybe In Garruk's Wake instead of Decree of Pain? Up to you but i feel like you don't need to draw when you're doing the golos thing, plus you don't have to lose your board

x2sock on Selenia's Shenanigans - Lifeloss

1 week ago

Return to Dust is more expensive but work better than Disenchant in some cases. Any white deck which is not green might want to play Land Tax or Smothering Tithe Some good card draw card which you are missing out on is Phyrexian Arena

Some very good white removals are Path to Exile, Swords to Plowshares and Generous Gift since it can target anything. Vindicate is good aswell but just sorcery speed.

And since you are not playing that many creatures myb include smth like Damnation, Decree of Pain, Plague Wind, Overwhelming Forces, Wrath of God

And that's just me, but i like to throw in a Mana Tithe just to catch some people of gurad, they dont expect a counterspell from a white/black deck.

Lokotor on Marchesa, The Black Rose - Primer

2 weeks ago

K1llSw1tch

I note that I'm testing it in place of other wipes like Damnation or Decree of Pain in the considered cards section. My gut says Damnation is probably better overall, but I have just NOT drawn into Living Death much in the time I've been trying to test it, and so I just don't have enough data on it to really say that it's been a bad call.

I have a few grave based decks in my meta, and so there's definitely some risk, but I also see it as, even in those cases, being an asymmetrical effect at worst since we get to keep everything, and easily subvertable if I can manage to play a card like Grave Pact before Living Death since in that case, LD will being back all my opponent's creatures and then force them to immediately sacrifice them all to GP's triggers.

The main reason I've been trying it out though is to deal with indestructible creatures. I don't have a Toxic Deluge, but I would generally say that would be the card to go for otherwise.

vomitpile on Otrimi Mutate

2 weeks ago

JUNDforDaWin there’s definitely not enough removal and I think Decree of Pain, Necromantic Selection and Cull the Weak would be good additions. Room is tight currently and this is the draft still, haven’t tweaked the numbers yet.

Optimator on Muldrotha deck

1 month ago

Looking good! It's hard to screw up Muldrotha. Just go to value town. Your selection of creatures seems great!

That said, I would include a little more ramp. You are at eightish, which is where one usually wants to be in an EDH deck, but Muldrotha is usually kill-on-sight and 6 CMC. Try to use more things that permanently get a land into the field, which you already have a good amount of, like Cultivate and Kodama's Reach. Also, Wood Elves, Farhaven Elf, and Wayfarer's Bauble can be brought back for value--making them particularly good. Elvish Reclaimer is an interesting choice too.

The one-CMC dorks (Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Boreal Druid, Arbor Elf, Wild Growth (and to a lesser extent Birds of Paradise and Utopia Sprawl) are all extremely good generally for their speed and chumping ability. If they get whacked or boardwiped they can slowly be brought back later. Getting Muldrotha out as soon as possible is very worth it. I don't run many mana dorks in my Muldrotha deck. I would run as few artifact rampers as possible, since you don't have to (as you run Green). Lands are always safest. Commander's Sphere being brought back for the card draw is nice--probably better than the Darksteel Ingot.

Good job on including Evolving Wilds. I would also add Terramorphic Expanse and maybe Myriad Landscape, Warped Landscape, and Blighted Woodland. The Mirage fetches (Bad River, et al) are decent but better with fetchable lands that have two colors--like Sunken Hollow and Watery Grave. Be sure to include Opulent Palace. Exotic Orchard, Grand Coliseum, and Command Tower are worth including too. On a budget, Vivid Marsh, Vivid Creek, and Vivid Grove are all good too. That all said, I still like running a healthy amount of Basic Lands for repeated fetching.

Protecting Muldrotha is important. Kaya's Ghostform is an excellent choice. I would also include a combination of Aspect of Mongoose, Canopy Cover, Alpha Authority, Diplomatic Immunity, Alexi's Cloak, Cloudform, Mystic Veil, Robe of Mirrors, Mirror Shield, Whispersilk Cloak, Neurok Stealthsuit, Mask of Avacyn, and Swiftfoot Boots. Usually the Enchantment Auras are considered weak because they can be two-for-one'd, but Muldrotha can bring them right back!

Personally, I believe every single EDH deck should run at least two boardwipes, and more if you can find the room. Sometimes it's just an emergency. On a budget in Sultai colors I like Crux of Fate and Gaze of Granite the most, followed by In Garruk's Wake (should have the mana!), Deadly Tempest, Decree of Pain, Extinction Event, Hex, Nevinyrral's Disk, Oblivion Stone, Killing Wave, Hythonia the Cruel, Life's Finale, Massacre Girl, Necromantic Selection, and Black Sun's Zenith. Pernicious Deed is great too.

Not everyone likes doing this, but I love running Enchantment-based removal in Muldrotha since it can be reused. Many have strong effects but still aren't worth it since they can be removed but Muldrotha gets rid of that drawback! Things like Corrupted Conscience, Inevitable End, Kasmina's Transmutation, Ichthyomorphosis, Lignify, and Lay Claim. I've actually had good luck with things an innocuous as Universal Solvent.

thebenja2002 on Rakdos edh 2.0

1 month ago

Thanks for your comment Grind!

I will definetly add Promise of Power and Decree of Pain to my deck, they are definietly better than what i had in mind. I had Bane of Bala Ged in the previous version, but swapped it out for Dread Cacodemon, but i did have a little back and forth with myself if i should add more payoffs, so i may include it in the future. thanks for the help!

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