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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Captain Lannery Storm
Legendary Creature — Human Pirate
Whenever Captain Lannery Storm attacks, create a colourless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any colour."
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
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Crow-Umbra on Salty Commanders!
1 week ago
I haven't noticed if this is the case with other sagas, but I noticed that Fable of the Mirror-Breaker Flip doesn't seem to be counted to potentially Ramp, since its Goblin Shaman token is essentially a worse Captain Lannery Storm. It also seems like its second chapter isn't being counted towards Draw/Discard as a looting/rummaging effect.
Lhunthane on Birgi
2 weeks ago
Hey here is some thoughts I have on the deck. The comments are through the lens of trying to be very competitive.
With Birgi, the strongest win condition is storming out and clapping all of your opponent's cheeks in one fell swoop. The best way to achieve this is comboing out as opposed to going for a lot of chip damage. Chip damage by its very nature takes time and is hard to make work in a competitive meta (maybe in some form of stax it could work). Your deck list appears to have its foot in both doors which is fun and cool, but ultimately reduces the overall lethality of the deck.
The problem with mono-red as a top-tier EDH colour is that it is very limited in tutors, which makes it difficult to find your win conditions consistently. To overcome this, a player needs to put in a few win conditions and the ability to dig for them in the deck. You really are on the right track I think with all the cantrip and impulse draw spells. Dragon's Rage Channeler filters like a champ in this deck, and synergizes very well with Past in Flames and Underworld Breach
You have Grapeshot which is great, but if you were to also throw in an Aetherflux Reservoir and Manaform Hellkite you would be set up. Grinning Ignus with Birgi, God of Storytelling Flip gives you infinite storm. Add a Ruby Medallion to turn this into infinite mana, and a Impact Tremors or Altar of the Brood for an additional win con. Also quite funny with Sunbird's Invocation. You can tutor for the Ingus pretty reliably with Imperial Recruiter and Flamekin Harbinger.
So I realize this is turning into a small essay so I'll try to keep it a little briefer.
If you take the path of trying to combo, some cuts I'd make because they either are clunky, work towards a different win con, or just don't generate a ton of value are: Insurrection Captain Lannery Storm Quakebringer Toralf, God of Fury Flip Blindblast Traitorous Blood Experimental Frenzy
If you are going to all-in commit to just combing off with ingus (which I think you should) also consider cutting: Sulfuric Vortex Stigma Lasher Solphim, Mayhem Dominus Torbran, Thane of Red Fell Mechanized Warfare
I can talk on and on and on about theory for this deck so just hit me up if you want more insight. You know what you're doing, so obviously ignore me if this "deck primer" doesn't suit you at all!
Crow-Umbra on Isshin for a Fight
1 month ago
No worries, it happens! Myrel herself does kind of look more like a knight than a soldier, so I can see the potential for confusion.
In terms of the other stuff you're considering:
Authority of the Consuls - I run it in my deck and have really liked it, especially since I frequently play against other token and aggro strategies. Especially helpful for hampering Haste. Being able to keep other token and strategies off kilter to out-pace them can be crucial, and the bonus lifegain can help build some cushion against eventual crack backs. One of the best games I had with it, I got up to about 55 life before someone had the removal to deal with it.
Esper Sentinel - Great draw option for White, there's no doubt about it. I used to play a copy in my old Osgir, the Reconstructor deck before I took it apart. I liked Esper Sentinel there because I had the potential to make copies of it with Osgir, and get a bit more mileage out of it. In my experiences playing Esper Sentinel, or playing across from it, I've found that it's most effective in early turns when players are less likely or capable to pay the tax. I think the tax effect becomes less effective as the game goes on, or without the Power/Toughness boosts to increase the tax and Sentinel's durability. The biggest downsides to Sentinel is that it is very vulnerable to creature and artifact based removal, so it is somewhat fragile as a draw piece. If anything, it ends up being a minor tax effect in early game to slow roll opponents.
Fable of the Mirror-Breaker Flip - I've really liked it. It's essentially 3 cards in one. You're basically getting a slightly worse Captain Lannery Storm, a Faithless Looting, and a somewhat worse Kiki-Jiki, Mirror Breaker on the back. Even if you don't have some scary creature to copy initially, you could always copy the Goblin Shaman token (assuming it's still alive). I've liked it when I've played it. I think the capability of maximizing "card economy" whether through sagas or modal options is super helpful to squeeze more value out of those precious 99 slots.
Read the Bones - Scry 2, draw 2 is solid but not super exciting. I like Painful Truths and Gruesome Realization, which you already have in 99. Professional Face-Breaker is also a solid option for aggro combat-oriented decks, since ideally you will be connecting with a wide enough board. Treasures and options to impulse can be helpful. It's like a budget pseudo-Tymna the Weaver
Crow-Umbra on The Ghost of Kamigawa
1 month ago
I think Tome of Legends would definitely be a solid addition. I haven't played with Robber of the Rich as much, but it's hard to overlook a creature with Reach, Haste, & steals resources.
In terms of other 1 & 2 drop creatures:
Legion Loyalist isn't really budget, but can be useful against other token strategies.
Pulse Tracker/Vicious Conquistador - Cheap pinger creatures
Signal Pest is a cheap & effective anthem
Accorder Paladin another cheap Battle cry anthem.
Ardoz, Cobbler of War like a mini Ogre Battledriver without the Haste anthem. Ogre Battledriver is also worth looking at.
Ashnod's Harvester Graveyard hate if you need it for your meta.
Triumphant Adventurer Dungeon value, & attacks fairly effectively with first strike & death touch.
Zhentarim Bandit like a mini Captain Lannery Storm. Its trigger is a "may" ability, so you can choose to use it or not.
Pheardemons on Mishra's Relentless Horde
3 months ago
Crow-Umbra - First off thank you very much for the comment, as well as looking back through old comments to see if things have already been mentioned. Definitely appreciated when someone is willing to do that.
Second, not sure if you meant that joke to be as funny as it was, but I definitely laughed loud enough where people were looking at me haha. Honestly, I truly believed I had Professional Face-Breaker in the deck. Not sure what kind of dream that was, or maybe I meant to put him in and forgot. I remember setting it aside to try and make the cut. He's not even in the maybeboard. Not sure what happened there.
Brazen Cannonade is a thought. I think I remember considering it but I believe I went with Kardur, Doomscourge instead since it was a body that can attack. "Hoping" that the creature dies isn't the most efficient strategy but not one to completely take out of the running. It is a thought thank you.
Fervor may not completely be out of the running but it isn't a priority. I get your meaning on the less steps than Anger, but also it is one of those cards that I could say "enter combat" and they respond by destroying it. I feel like the extra loops with Anger makes it a little better since it is harder to get rid of (in theory). Question though, in your deck as well as here, isn't Hammer of Purphoros strictly better? It gives the options of making creatures. Thought for both of us.
Goblin War Drums is not a bad thought, but I feel like I might choose War Cadence over it. I've actually been trying to find a place to put War Cadence in the deck as of recently.
Inquisitorial Rosette I didn't know existed; I like it though. That is definitely a thought. Captain Lannery Storm is one I put behind Professional Face-Breaker but you're probably right. They both deserve a spot for the ramp since the deck is a little higher on the CMC cost. Zhentarim Bandit I think is behind both of them so I'm not sure I'll consider that right now.
With these thoughts, what do you suggest I take out for Professional Face-Breaker, War Cadence, Captain Lannery Storm, and Inquisitorial Rosette?
Of note, I have been debating on switching out Kazuul, Tyrant of the Cliffs with Great Unclean One since most people simply won't attack me with Kazuul out, wait until the token doesn't affect their attack, or he'll just bait a kill spell. Grenzo, Havoc Raiser is also on the maybelist. He's there for me to get around infinite life. Taking their cards isn't bad either, but at least there is an option. I haven't playtested this deck enough to gauge whether he's a wasted spot or not.
Crow-Umbra on Mishra's Relentless Horde
3 months ago
I did a quick check through your comment archive and Notable Exclusions to make sure I wasn't listing something already covered in one of those.
I am a bit surprised you don't have Professional Face-Breaker. Kinda like a mono-red Tymna the Weaver if you squint hard enough lol.
Although you are excluding ETB and Aristocrats damage producers, Brazen Cannonade might be of interest. Adds an additional wrinkle for your opponents to decide on blocks, plus gives you some additional card advantage.
This a personal preference of mine I developed when playing Alesha, Who Smiles at Death, but I like Fervor as a Haste anthem a bit more than Anger. Mostly saves a couple extra steps to get the Haste online. Goblin War Drums is also an option if you wanted a generic Menace anthem. There's also Inquisitorial Rosette for menace and creature token creation.
Lastly, Zhentarim Bandit and Captain Lannery Storm are a couple more mana accelerants that work with the aggro elements of your deck.
Crow-Umbra on Attack-harmonicon
3 months ago
Sweet deck! You have a very solid creature core going here. I have a few recommendations for your consideration:
Tocasia's Welcome - Works well with creature token production, and about 15 (including Isshin) of your total 35 creatures would trigger it. Could be a potential swap with Thorough Investigation, mostly because the Clue tokens still need mana investment to draw with them.
Inquisitorial Rosette - More token production and a Menace anthem to boot.
Zhentarim Bandit - A slightly cheaper Captain Lannery Storm, plus its trigger is a "may" one, so you can opt out as needed.
Hammers of Moradin - Probably one of my favorite cards in my Isshin deck. Helps clear lanes for aggro swings.
Ogre Battledriver, Ardoz, Cobbler of War, and Fervor - A mix and match trio of Haste and Power anthems. Especially helpful for either keeping your creatures aggro, and adding a bit more beef behind creature token swings.
Impact Tremors and Witty Roastmaster - Especially if you're leaning into creature tokens, and to compliment your Winota and Fireflux squad. Also helps round out the group slug elements you have with Severina Raine and Mishra.
Isshin is by far my favorite commander of the past year. Always happy to see more lists.
Crow-Umbra on Musashi's Mosh Pit [Primer]
3 months ago
Thank you for the suggestions CommanderNeyo, also cool user name. Kind of a shame we didn't see more of Commander Neyo in later seasons of Clone Wars.
You have some pretty interesting suggestions, mixed in with a couple of cards I have played before. I'll do my best to address my thoughts on each. Of your suggested cards, I do have Breena, the Demagogue & Mardu Ascendancy in my obnoxiously convoluted Maybe List. A long response for a long post:
Mardu Ascendancy has been on my radar since the earliest days of this deck's creation. I agree that it could fit right on, but haven't been able to decide what to swap it for.
Breena, the Demagogue used to be in earlier versions of this deck. I swapped it out for Tymna the Weaver a few months ago. I think I swapped it out because there are 2 Breena decks in my meta that I play against semi-regularly, and I wanted to cut down on potential confusion with multi-Breenas out. Agreed though, I have had rotations in the past where I'd draw multiple cards. Might revisit this and swap Tymna back out, especially since Professional Face-Breaker fills a similar function as Tymna.
Fiery Emancipation is cool, but I'm a bit more inclined to play that in something like Tor Wauki the Younger, which is more pinger damage focused. The triple color pip investment is not my favorite for 3 color decks. Cool card though, I can definitely see the value as a rec.
Dismantling Wave and Wear / Tear - I've been running both of them in my 99 for this deck since its inception more or less. I like removal options that are versatile, and/or can hit multiple targets at once without necessarily being a wipe. I like both cards. Dismantling Wave feels helpful and relevant each time I've played it, & usually takes care of at least one value engine per board.
Death Tyrant is an admittedly funky inclusion. Definitely a more experimental and flex spot that I've changed around the most over the past 10 months. I do play in a pretty token heavy, go-wide meta. I frequently play against the likes of Jetmir, Nexus of Revels, Xyris, the Writhing Storm, Wilhelt, the Rotcleaver, Chatterfang, Squirrel General, and Krenko, Mob Boss. I've seen Death Tyrant pop off for the Wilhelt deck. I've tempered my expectations that it would do a fraction of that here. Definitely a spot I could try something else. Possible landing spot for Mardu Ascendancy?
Boros Charm is great. I liked it a lot in my Osgir, the Reconstructor deck when it was still built. I think between Teferi's Protection, Akroma's Will, and Flawless Maneuver I feel pretty decent on instant speed protection. Definitely something I've considered, especially with the other modal options. I love modal spells lol.
Ramp overall feels fairly solid. Admittedly, I don't like the Signets as much because of the activation cost. My deck is fairly low to the ground, and rarely have felt the need for it. Zhentarim Bandit and Captain Lannery Storm can really gas things up with 1-2 swings each. Each time I've played Sword of the Animist, I wasn't the biggest threat until a couple turns later, and most of my Basics are on board now.
Austere Command is a top end removal option I've gone back and forth on. I recently added Ruinous Ultimatum to the deck as my top end nuclear option. It sat in my hand during a game I played this past weekend where I had the 7 mana, but one of the mana generators was Liquimetal Torque lol. On paper, I like Ruinous Ultimatum as a problem solver, but am not a fan of the very specific color pip investment.
Segue to Liquimetal Torque - I run it in most of my decks as just a rock. There's been a couple of occasions where I was able to turn something into an artifact when a Vandalblast went off. Not often, but still cool to know the option is there.
Guild Artisan and Veteran Soldier - I honestly hadn't considered them at all. I don't attack with Isshin often. The times I do, he's wearing Boots or Greaves, Dolmen Gate or Iroas are on board, or I have some kind of protection in hand ready to go. I try not to risk him in combat if I don't have to.
Combat Calligrapher was in one of the earliest versions of the deck that had more "pillow" effects like Marchesa's Decree. I played it once or twice, but my opponents would swing with it a couple times to get their Inklings, then kill the Calligrapher so they could then attack me with the creatures I gave them. One of the aforementioned Breena decks in my meta runs Calligrapher. They have had similar things happen to them lmao.
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