Captain Lannery Storm

Captain Lannery Storm

Legendary Creature — Human Pirate

Haste

Whenever Captain Lannery Storm attacks, create a colorless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any color to your mana pool."

Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.

Captain Lannery Storm Discussion

sethex6766 on Korvold Treasures [cEDH]

1 month ago

I have similar deck and was wondering how Captain Lannery Storm and Magus of the Order have worked out for you?

Beebles on Malcolm, Siren of The Flying Dutchman | V-MID

2 months ago

Hey maxmcnugget! Here are my thoughts on the cards you listed:

  • Academy Manufactor : Love it! It's already in the deck. It triples the amount of artifacts we get, which is already amazing here, but also provides the deck with another draw engine.
  • Ragavan, Nimble Pilferer : A very powerful early game play, but I'm not digging the fact that it does not have evasion (and although not as powerful, I don't run Captain Lannery Storm for the same reason). You can easily slot it in a deck like this if you want, but I've let it slide for now. I might change my mind on this one though, as it is proving to be quite the powerhouse in most formats.
  • Xorn : at first I was sure I was going to add that here, but then I realized it's not so good with Malcolm. Malcolm is worded in such a way that it triggers once each combat, regardless of the amount of players you hit. So if you hit 3 players with a pirate with Xorn out, you get 4 treasure instead of 3. That's not amazing. Especially when comparing it to Anointed Procession or Academy Manufactor . If you want to try it out, a good spot to replace it with might be Monologue Tax . I personally prefer tax because it's a standalone treasure producer.
  • Treasure Chest : wonderfully on theme and probably a catalyst for fun moments, but I won't be adding it. One of the things I value most when picking cards is reliability. And rolling dice is the opposite of that. It's not for me ;).

TriusMalarky on Does Red/White Need to Have …

8 months ago

Red carries White in RW EDH decks with cards like Dockside Extortionist , Pyroblast and Red Elemental Blast , Deflecting Swat , Gamble , Faithless Looting , Captain Lannery Storm , 6 of the 10 playable rituals, Wheel of Fortune , Wheel of Misfortune , Reforge the Soul . . . Red, in more tuned EDH, shifts from the aggro role it has in other formats to a color that wants to dump its hand to generate advantage and then cast a wheel effect to go back to 7.

If you get into cEDH, red is the color that drops Mana Crypt into Simian Spirit Guide and Rite of Flame to cast Fellwar Stone and then Wheel of Misfortune , meaning they ended net -1 cards to get a land, a crypt and a rock out. Starting t2 with 5 mana and a full hand is pretty good.

White can . . . get Deafening Silence out t1. Or maybe Rule of Law . Not bad, but it's not exciting at all and it also doesn't synergize with red in any way.

So the cards red/white gets from white are the generic support cards and a couple high-power tutors that Red misses. Cause who wants to play Deafening Silence when your whole strategy is 'cast your hand'? RW isn't bad in EDH, but it is pretty much just R+.

Davinoth on

9 months ago

     CannedCanOpener: Aye! Something I definitely considered when adding Sword of Fire and Ice & Sword of Sinew and Steel. I figure between the likes of Gadrak, the Crown-Scourge, Captain Lannery Storm, Godo, Bandit Warlord, Leyline Tyrant & even Impulsive Pilferer I'd likely still manage to make the less appealing Pro-Swords valuable. =)

ChickenBoy13 on Admiral Beckett Brass (Pirate Tribal)

9 months ago

Hey Coercive Recruiter, Amphin Mutineer, Breeches, Brazen Plunderer, Crumbling Necropolis, Command Tower, Rakdos Signet, Dimir Signet, Port Razer, Forerunner of the Coalition, Captain Lannery Storm, Storm Fleet Sprinter, Corsair Captain, Spectral Sailor, Angrath's Marauders, Dreamcaller Siren, Lightning-Rig Crew, and Archetype of Imagination are all cards that are good for a tribal Pirate deck.

I'm always one for pirate tribal (despite me never managing to piece together me own pirate deck), so this is a +1 from me!

thirteene on [黑] Marchesa's Infected Treasure

1 year ago

General
-------------------------------
I know you have a ton of decks, but arcane signet and commanders sphere likely belong in every deck.

36 lands/4 mana rocks seems too high. General rule for me is 35 lands - 1 for every 2-3 mana rocks. This deck also has a low cmc and generates treasures so it seems like you are ~3 lands too high. I would start cutting the 5 color lands and if you bump your cmc up at all, consider adding signets for minimal ramp at the cost of a lands at a 1/3 ratio.

add
Castle Locthwain - low oppurtunity cost for high value. your deck is half black and this can get you back into a game where you run low on resources

remove
Yawgmoth is a heavy combo card, I dont see a combo for him, he would likely be better in anafenza where you can combo with persist creatures and bolster and all that. the proliferate is powerful, but checkout the options under infect.
Brazen Freebooter Captain Lannery Storm Corsair Captain Dire Fleet Hoarder Pitiless Plunderer Prosperous Pirates Rapacious Dragon Sailor of Means - you already have enough draft chaff in the random infect creatures, revel in riches win is accomplished with a single board clear, or ~2 turns of attacking, they are not required for revel in riches.

If you wanna go revel in riches
-------------------------------
Phyrexian Tower - sac outlet and fast mana. see also Westvale Abbey  Flip
Exava, Rakdos Blood Witch/Anger - lets you attack after a board clear
Mikaeus, the Unhallowed - this may be in another deck for flavor reasons, but basically makes all non humans immortal
Last One Standing - This basically a better damnation in rackdos. This should replace bontus last reckoning or just be an
additional board clear if you wanna go reanimator with mikaeus, hell even Nevinyrral's Disk is better than bontus
Phyrexian Scriptures ^ all those reasons, mild shoutout to Chain Reaction Blasphemous Act Spell Swindle/Storm the Vault  Flip/Brass's Bounty any of these will replace all of the draft chaff and free up some card slots
Curse of Opulence - ramps and duh
Hellkite Tyrant - likely in another deck, but consider it

If you wanna go infect
-------------------------------
Karn's Bastion - proliferate the counters and infect counters
Urborg, Tomb of Yawgmoth + Filth - another way to get unblockable. Wonder/Levitation also make blocking hard
Tainted Strike - the best thing about this card, is the fact you can cast it on your opponents creatures. This also combos well with reach creatures like Judith, the Scourge Diva/Syr Konrad, the Grim allowing you to kill your opponents w/o attacking. Does not apply to Blood Artist because life lose does not deal infect damage.
Move Drana, Liberator of Malakir to the mainboard, shes too synergistic to leave behind
Warstorm Surge - deal infect damage without attacking Stalking Vengeance is a worse version
Sword of Truth and Justice - prolly the best sword for this deck.
Bident of Thassa//Coastal Piracy - unblockable means free cards
Open Into Wonder/Mogis's Marauder - moar unblockable
Guildmages' Forum - synergy land
planeswalkers go up a ton with proliferate, Chandra, Flamecaller is a board clear, filter and damage engine. you will pretty much be able to ult Dack Fayden the turn you cast him. Liliana, Dreadhorde General looks amazing in this deck. ulting Lukka, Coppercoat Outcast for the win? just lul
Geode Golem - consider him if you think you need marchesa for the deck to work
Cyclonic Rift - likely in another deck, but another way to go unblockable River's Rebuke/Profaner of the Dead budget options
the vivid lands work with proliferate

Vigean Graftmage - may be better in your twiddle deck, but you can do a number of infinite combos with this card if you wanna go that direction. not very recommended with your current build

Load more