|Commander / EDH||Legal|
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|Commander 2018 (C18)||Rare|
|Magic Origins (ORI)||Rare|
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Herald of the Pantheon
Creature — Centaur Shaman
Enchantment spells you cast cost less to cast.
Whenever you cast an enchantment spell, you gain 1 life.
Herald of the Pantheon Discussion
2 months ago
This deck seems to have a couple of weird things and a couple of holes in it. First off, your ramp seems to be through the roof and I don't really see why that's necessary. I would recommend cutting some of, if not all, the cluestones or maybe a sorcery speed ramp spell. Maybe consider switching one of your current sorceries for a Skyshroud Claim and probably switch Druid of the Anima for Sylvan Caryatid . Related to this is your current lack of enchantment cost-reducers. I would recommend adding one or two back in. You can switch some of your ramp for cards like Herald of the Pantheon or the new Starfield Mystic .
Next is card draw and tutors. You're not doing too bad at this, but I'm surprised you're not running Satyr Enchanter , Kor Spiritdancer , Sram, Senior Edificer or Open the Armory . Maybe even Three Dreams or Plea for Guidance are playable as well. Also, I think Harmonize deserves a spot because it can get you back in the game without any help.
Another thing you seem pretty weak on is removal. Both targeted and mass. I think Beast Within or Generous Gift or both would pretty easily fix your targeted removal. Maybe even Decimate or Qasali Pridemage . I think you ought to run at least one more board wipe. Single Combat or Divine Reckoning seem prudent. If you wanted to be able to hit more types of permanents, I'd highly recommend Tragic Arrogance .
My final category of things to add are other auras/enchantments and recursion/protection. Bear Umbra has been reprinted and it's still not here and Unquestioned Authority is also good. Also, the new Treefolk Umbra seems good enough to run. Maybe add back in Snake Umbra for card draw. Maybe On Serra's Wings or Asha's Favor for the host of abilities they grant and maybe Boar Umbra . For recursion and protection I'd say Hall of Heliod's Generosity , Umbra Mystic and Boros Charm are all cards that belong in here. Adding back in Retether seems like it would be fine and including either Eternal Witness or Auramancer or both might be good too. In general, I think this deck needs to be rebalanced a little bit.
Now, I'm sure you're thinking, "But my deck is already perfect. What am I supposed to take out?". I'm here to tell you, you're wrong and there are a few cards that seem ripe for removal. First off, Gideon's Intervention seems kinda silly in here. Really not what the deck wants to do. Maybe there are one or two cards that you really don't want to see in a game, but I think having single target removal in place of that would be better. Next off is Combat Celebrant . This guy is kinda slow, really vulnerable, and not an enchantment. If you really want this effect go with Aggravated Assault which, in concert with Bear Umbra, can give you infinite combats. Also, I think it's time for Wall of Reverence to bow out. It can gain you a bunch of life, but I don't think that it's worth the slot. As I mentioned before, the Keyrunes are easy pulls for some card draw spells, enchantment cost-reducers, and maybe another (probably basic) land or two. Maybe one or two other ramp spells (I might consider cutting Burgeoning if you don't add in more card draw) are worth cutting. I think 10-12 is a good number of ramp cards for this deck. Some of the weaker auras I'd look at are Scourge of the Nobilis , Felidar Umbra and maybe Mammoth Umbra and Burning Anger . Maybe I'm wrong about most of or all of those auras. That seems like the most difficult category to cut from.
I hope you've had fun reading all of this and that maybe a couple of my suggestions make a difference.
2 months ago
2 months ago
4 months ago
I love this idea!! With the 3x Idyllic Tutor I'd be inclined to go down to 1-2 each of the unlife and solemnity. Especially since you have the Greater Auramancy hard lock to protect the pieces. If you're worried about removal, a copy of Mistveil Plains could get them back into the library to hit with tutor. Cutting some of those could make room for 4x Birds of Paradise to ramp into your stuff a turn earlier, which I would definitely recommend. Avacyn's Pilgrim could help as well, though birds is nice as a later game flying blocker.
Herald of the Pantheon is also nice for enchantment ramp, though doesn't help with the creatures here and you don't need the extra life gain since you have the finks, so probably not a great option.
I think 1-2 Nykthos, Shrine to Nyx could do some work here, especially with a free leyline and the persistent finks adding a lot of white devotion.
If you're adding Journey to Nowhere to have an earlier turn play, I'd say go with 4x Path to Exile instead. I think it's strictly better in this deck, and also gives you turn 1 interaction. It would also help clear the way for picking away with your creatures if you're up against a Stony Silence .
Another option could be to go WU instead, which would let you replace Oblivion Ring with Detention Sphere to hit any permanent, as well as Spreading Seas for an answer to things like Tron. Copy Enchantment is also a nice option in blue. And maybe make room for 4x Serum Visions to dig for the pieces.
Anyways, that's my thoughts. This looks like a super fun idea!
4 months ago
When Dawn of Hope was spoiled I missed that the soldier tokens have lifelink. That makes the card way better as it will trigger its first ability way more often. Other cards on the deck that will also do it are: Courser of Kruphix , Herald of the Pantheon and Scavenging Ooze . Another key factor to run this over Mobilization is the 2CMC instead of the 3CMC slot (which is crowded).
Dropping Mobilization we lose cheaper soldier token generation (3 against 4), soldier tokens with vigilance ( Martial Coup ) and a combo with Mobilization + basic land + Overgrowth + Earthcraft for infinite soldier tokens.
5 months ago
Hey, you seem to be running a good amount of enchantments and cards like Sterling Grove , along with token doublers... Have you thought about leaning a littler heavier into enchantments while running things like Sigil of the Empty Throne , Celestial Ancient , Herald of the Pantheon , Privileged Position , Ghostly Prison , Sun Titan , etc?
You could even run Vernal Equinox for some fun :D
5 months ago
6 months ago
jconeil1988 Thank you for the feedback! As for your creature base suggestion, I think you're totally right, if I were going the route of a bogles deck I would certainly want 2x Slippery Bogle , 4x Gladecover Scout , and 4x Kor Spiritdancer . However, my idea with this deck was to make a deck inspired by bogles, but also keep the -1 colorless mana for enchantment spells synergy given by Danitha Capashen, Paragon and Herald of the Pantheon and possibly x1 to x2 Satyr Enchanter . I know bogles is far more competitively effective and certainly far more streamlined, but I felt the -1 colorless mana would be fun and allow me to play higher cost enchantments.
But I also feel like this initial version of my deck doesn't capitalize on that -1 colorless mana synergy enough to make it an effective part of the deck. I was certainly thinking about taking out all the creatures except possibly x4 Slippery Bogle , 4x Gladecover Scout , and 2x Kor Spiritdancer x1 Danitha Capashen, Paragon and x4 Herald of the Pantheon . This would leave a little bit of room to add x1 or x2 Shalai, Voice of Plenty ! I have to say that is a great recommendation!
I don't think my deck is quite the right place for a Dryad Arbor, though. From my understanding that creature land is played in bogles 1. because bogles runs fetch lands, and 2. because bogles suffers from taget player sacrifices a creature effects. My deck doesn't run any fetch lands, nor does it suffer anywhere near as bad from sacrifice effects, especially if I can get Sigil of the Empty Throne into play. That's also why I have a second Sigil of the Empty Throne in the sideboard, to switch out for Sphere of Safety if im having to sacrifice too often.
I also forgot to put the one Path to Exile in my aquireboard. Its the only card in the decklist I do not yet own. However, I actually really love my Seal Away for what its worth. It's perfect for the -1 colorless mana synergy, sometimes costing the same as Path but is instant speed with only the drawback of being applicable to tapped creatures, which isn't very concerning in my opinion.
As for the land, I was thinking about running 23, but I think that might be the lowest I'd go without significantly upgrading my mana base, especially since I want to upgrade this deck to better synergize with the -1 colorless mana abilities by adding more high-cost enchantments.
Some possibilities I've been thinking about were x1 Snake Umbra instead of, or perhaps in addition to x1 Keen Sense especially if I'm going to be taking out the draw from Satyr Enchanter , or also Bear Umbra although it is a bit pricy, so I would likely only consider getting one. Whatever the case, I certainly appreciate your feedback! Thank you!
Herald of the Pantheon occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
GWU (Bant): 0.82%